![]() ![]()
![]() Sorry, I had mentioned that the crunch was for a different campaign, that was just to give you a general idea of what he would look like :/ That one had a fair few house rule boons, like +6 BAB...
Campaign Traits wrote:
I will Embellish further on the Stonelords a bit later :) And can i take a drawback for an extra trait? Currently written as if yes, but easy enough to change.Here is the baseline Crunch. I will do more fluff and whatnot later, but for now... :)
Basic Crunch: Rockjaw
Rockjaw Dwarven Barbarian (Armored Hulk) 1 LN Medium Humanoid (Dwarf) Initiative +2 Senses Darkvision 90ft Preception +11 (-1 in bright light, +2 to notice unusual stone) -------------------- Defenses -------------------- AC 22, Touch 11, Flat Footed 21 (+1 dex, +9 armor, +2 shield, -2 rage, +2 dodge against aberrations, +1 against charges, +3 against criticals. -6 ACP (-8 Shield))
Magical Effects
Feats Imp Overrun, Power Attack, Steel Soul
Skills 5x level
Languages Common, Dwarven, Terran
100ft rope, grappling hook, camo-netting (Rocky), compass, hammer
Stone equipment. 25% cost, 75% weight, 50% hps, Fragile quality. ----------------------
Ale (2)
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![]() Hmmm. Kick in the door style? I will probably have to build up a Rockjaw for this one :)
Rockjaw is a Dwarf armored hulk barbarian. He wears stoneplate, wields a stone shield and stone warhammer and wears a boulder helm. He is durable and immovable, yet very prone to pushing people out of his way! And headbutting doors down... He's done that a lot...
Dice:
roll 1: 4d6 - 4 ⇒ (4, 6, 5, 6) - 4 = 17 roll 2: 4d6 - 2 ⇒ (4, 2, 6, 6) - 2 = 16 roll 3: 4d6 - 1 ⇒ (6, 1, 4, 4) - 1 = 14 roll 4: 4d6 - 1 ⇒ (1, 5, 6, 1) - 1 = 12 roll 5: 4d6 - 3 ⇒ (4, 6, 3, 6) - 3 = 16 roll 7: 4d6 - 1 ⇒ (6, 2, 3, 1) - 1 = 11 roll 8: 4d6 - 1 ⇒ (6, 1, 4, 3) - 1 = 13 17, 16, 16, 14, 13, 12 43pb, and a good spread :) Rockjaw should work quite well! ![]()
![]() One of the dis-synergies here is that there is a whole month for recruitment with the expectation of 3 posts per day (or something similar) and now we should not role play in the recruitment thread here...
Either way, I will probably write another massive block of 'something' for Rockjaw here soon. Keeps me interested :) ![]()
![]() Heres the Nice an Purdy :)
Crunch:
Calculations Spoiler:
Here is just a short list of pre-start calculations to avoid cluttering up the character sheet any more then it already is. This will be deleted after the game starts. Dwarf barbarian (armored hulk) 1/Armiger Stats:
Int: 12 (5,4,3)
(6,4) for BAB and Will
Saves:
Feats/traits/drawbacks:
Rage: 4 base, 5 con, 1 FCB Skills: 5x lvl
Equipment:
Rope (100ft) 2gp
Weight:
WILL DELETE THIS SPOILER AFTER GAME STARTS Rockjaw
AC 22, Touch 11, Flat Footed 21 (+1 dex, +9 armor, +2 shield, -2 rage, +2 dodge against abberations, +1 against charges, +3 against criticals. -5 ACP (-7 Shield))
Magical Effects
Feats Steel Soul
Skills 5x level
Languages Common, Dwarven, Terran
100ft rope, grappling hook, camo-netting (Rocky), compass, hammer
Stone equipment. 25% cost, 75% weight, 50% hps, Fragile quality. ----------------------
Ale (2)
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Helm of the Stonelords:
[s]A large and heavy helm symbolizing the status and prestige of the Stonelord Paladins, it has been fashoned in much the same way as the dwarves it adorns, strong, stotic, impassive and made of the earth. Granted only to a select few Stonelord Paladins of the Runefinger Clan this large and heavy helm made of rune-covered stone is a potent symbol of athority to those who reconize it. Although its main use is more ordimental, it has none the less seen more practical use on the field of battle by Rockjaw and as such is run through with cracks, fissures and dents, and painted with dried blood, both outside and in... Slot head; Price 155 gp
This helm works as a Non-Magical Boulder Helm as well as granting additional abilities when worn, transforming the wearer's face into a stone statue and its voice into an emotionless monotone. The helm also has significance within dwarven culture and so grants a +2 competence bonus to deplomacy and Religion Knowledge checks when dealing with dwarves and cultures of earth.
The Helm of the Stonelords used to be a minor magical item that combines a Mask of Stony Demeanor, a Dwarven Boulder Helm and a few Masterwork tools (perception, sense motive, deplomacy and K religion regarding dwarves only). However, now it is simply a Non-magical Boulder Helm combined with a few Mwk tools. However, I did try and preserve as much of the old helm as i could :)
The Helm of the Stonelords is a powerful heirloom artifact, one of a set, that is passed down through the Runefinger clan. However, when Rockjaw passed through the regression field (probably an area of Runic Magic) his helm suffered the same fate, regressing along with its wearer, all magic it once held had been supressed, leaving a weakened and cracked imitation of its former glory, yet another mark of eternal shame for Rockjaw. At the very least, Rockjaw cannot rejoin his ancestors until his helm has been restored. Recent History: Once, an age ago, Rockjaw left his clan, ashamed and disgraced. He has since been wandering. He searches for redemption. All he has thrus far found is corruption and dissapointment. Rockjaw has been wandering for a very long time, even he doesnt really know what he is searching for, beyond redemption.
Lately he is hearing rumors of another Great Elemental war, maybe he can find his answers among the living stones. Or he might just find more corruption and damination...
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![]() As cavetoad said is pretty much the most of it, +1. You don't have to use the last two die rolls, you can choose a 6 from your list if you wanted for more spell levels.
can you vital strike on an AoO? If so, that's brutal :)
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![]() #1: great :)
All around, he's a well built martial. Now add in gestalt; fighter for more feats, cleric for divine utility, or armiger to focus more on defense and CMs.
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![]() I think you missed my questions, which is fine, considering i buried them in a mountain of text...
Questions re-posted:
I do have a few questions on how i go about this. #1: could I have a set of Mwk Stoneplate instead of the +1 Weapon? The cost is slightly cheaper (1950gp vs ~2050gp) and integeral to his design. #2: Could i spend 1 of my 2d6 on improving AC? So i would get +6 BAB and +4 AC. Otherwise i will probably take a Will or Fort boost. Gestalt I am taking Armored Hulk Barbarian on one side, but for the other, may I: #3: Take the Earth Infused Template on one side instead of gestalt. (probably not, just wondering) if not then it will be one of his future goals. #4: would you allow me to go Armiger as the other side of the gestalt? It has a lot of overlap, and creates a very focused character, very similar to how i see him :) #5: elsewise i will go something like fighter (so i actually have the feats needed for imp bull rush) unless that makes me too specialized, and you would rather i diversified more. Then im thinking something like an earth based cleric, or something. although now i have ruled out #3, as i would much rather do something else. Also, i just may be taking the +4 to will saves ^-^ i have a dwarf whose known to be pretty bull headed! and just, outright immune to spells... ![]()
![]() Crunch!
Crunch:
Modifiers Spoiler:
Here is a current list of all Rockjaws modifiers.
Perception: -1 in bright light (Minesight), +2 to spot unusual stonework (Stonecunning) AC: -2 while raging (Rage), +2 against aberrations (Deep Warrior), +1 against charges (Indomitable Stance), +2 against criticals (Boulder Helmet), +4 (Bonus Dice) Saves: Fort: +2 while raging (Rage) Ref: +1 against trample (Indomitable Stance) Will: +2 while raging (Rage) All: +5 against poison, spells and SLAs (Hardy/Steel Soul/Glory of Old), -2 against effects with the light descriptor (Minesight) Melee: +2 to hit, +2 damage (Rage), +1 to hit against elf subtype (Ancient Enmity), -1 to hit in bright light (Minesight), +1 to hit and damage against charging foes (indomitable stance) CM: +2 CMB and CMD while raging (Rage), +2 CMB for bull rush (Relentless), +2 CMB for bull rush (Boulder Helmet), +2 CMB for overrun (Relentless), +1 CMB for overrun (Indomitable Stance), +1 CMB for overrun (Big Boned), +2 CMB for grapple checks against aberrations (Deep Warrior), +1 CMD against overrun (Indomitable Stance), +1 CMD against trip (Big Boned) Phew! I think thats it :) Calculations
Spoiler:
Here is just a short list of pre-start calculations to avoid cluttering up the character sheet any more then it already is. Dwarf barbarian (armored hulk) 1/Something Stats:
Int: 12 (5,4,3)
(6,4) for BAB and (Fort, Will, or AC?)
Saves:
Feats/traits/drawbacks:
Rage: 4 base, 5 con, 1 FCB Skills: 5x lvl
Equipment:
Rope (100ft) 2gp
Weight:
WILL DELETE THIS SPOILER AFTER GAME STARTS Rockjaw
AC 26, Touch 15, Flat Footed 25 (+1 dex, +9 armor, +4 bonus die, +2 shield, -2 rage, +2 dodge against abberations, +1 against charges, +3 against criticals. -5 ACP (-7 Shield))
Magical Effects
Feats Steel Soul
Skills 5x level
Languages Dwarven, Common, +1
100ft rope, 3 dwarven trail rations, 5 pitons, hammer, grappling hook, 2 bottles of dwarven ale
Stone equipment. 25% cost, 75% weight, 50% hps, Fragile quality. ----------------------
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Helm of the Stonelords:
Granted only to a select few Stonelord Paladins of the Runefinger Clan this large and heavy helm made of rune-covered stone is a potent symbol of athority to those who reconize it. Although its main use is more ordimental, it has none the less seen more practical use on the field of battle by Rockjaw and as such is run through with cracks, fissures and dents, and painted with dried blood, both outside and in... Aura moderate transmutation; CL 6th
This helm works as a Mwk Boulder Helm as well as granting additional abilities when worn, transforming the wearer's face into a stone statue and its voice into an emotionless monotone. Though it allows the wearer to speak, its facial expressions and voice betray little emotion, granting a +10 competence bonus on Bluff checks made to lie and a +5 competence bonus on Bluff checks made to feint, but also imposes a –5 penalty on Bluff checks made to pass a hidden message. The helm also has significance within dwarven culture and so grants a +2 competence bonus to deplomacy and Religion Knowledge checks when dealing with dwarves and cultures of earth.
[ooc]The Helm of the Stonelords is a minor magical item that combines a Mask of Stony Demeanor, a Dwarven Boulder Helm and a few Masterwork tools (perception, sense motive, deplomacy and K religion regarding dwarves only)
Old Tales:
"Aie. I gots a tale or two. Walked all tha way from Janderholff, through tha underdark, past dem hated drow, pushed through n' a demon incursion, fought wit and fought gainst tha damnable Duergar, met strange aberrations the likes o' you would neva believe! An alone. Alone fer years on tha journey, does strange things to a dwarf, tha kinda solitude. Ye'd forget your own name if it wernt etched on your armor, scary thought indeed." He nods solemnly. "Hmm. So what'n shall I bore ya wit today? Tha time I waded through ah horde o dem goblins, not stopping fer'n a second nor relenting a step till I was clear through tha other side an even then kept on a going? Na, that it be uninteresting to here slaughter o tha weak greenies, it gotta be something else. Tha time I fought aside the Duergar, shield ta shield, n toe ta toe against a trio o Rock Trolls? Ha! Tha be a good one! Ahhh I know. I Will tell ye tha tale o tha Svirfnebilin." He settles back a bit, content in knowing that he has a captivated audience. Rockjaw may not be much to look at and he may be gruff, but he sure knows how to tell a tale. "I was heading yon my journey, ever onwards when I heard tha sounds o a commotion in tha distance. Speeding up an heading towards tha sounds o tha fracas an wha do I find? Why I come across a gaggle o deep gnomes an they be in dire straits, fer sure. they all be mages o some sort, really don know what kind and really don care but there be a group o them, 7 left standin by my recollection an a good 8 dead round them. How they managed it I ner could figure out but they managed to walk right inta a rout o flail snails an they were surrounded by dem. Tha worst o it was tha them blinkin gnomes were as idiotic as them snails is dense. They be flinging magic round like twas candy onna wee lads nameday! I dunno ifn you know but them snails be something special. Ya see, them shells ona them backs ken warp magic an reflect it like a fine gem reflects tha light. Tha spells o them gnomes was flying every which way! Bouncin an reverberating amongst them an striking friend an foe. Worst was some of it went up." He says glancing at the ceiling high above their heads and gestures in a downward spiralling pattern. "Ya see, there be a whole lot more o them onna the top, just hangin there like gravity don exist! Among them was a few smaller ones, thar young I imagine, an one o them got struck, knocked clean off and crashing to the floor! Well them snails didnt seem to like that much an turned as one on the stupid gnomes who were still flinging away wit tha spells! Next thing ta happen was tha snails started ta sink down from tha celling onna these great threads o mucus jus like a spider! I never seen tha like! Well I charged headlong inta them first snails I could reach, trying to get ta the gnomes what was still standin an yelled Stop wit tha bloody magic BY TUNDAR!!" His outburst caused more than a few dwarves that were leaning in too close to jump back. Placing his hands on the table and starting to push, slowly inching it along the ground accompanied by scraping. "You ever try an push a snail tha size o a boulder an weighing a good 800 pounds? Course ya hadnt, ya softies! Well I tell ya, twas the hardest thing I ever had ta push, but push I did, all the way ta the middle where the gnomes be terrified, tha little sissies. Stupid sissies is what they are! Well another interesting thing about them snails. They got these giant flails onna the end of them eyestalks instead o eyes an boy can they swing them! Tha entire way I be pushing them I hear this rhythmic poundin like tha best o tha dwarven war drums onna my back. Thump thump thump thump thump, an away they go, thump thump thump. Almos destroyed my armor onna my back ta say nothing bout my spine!
I still need to create some more recent fluff for him, but thats my start :) ![]()
![]() So to start off with Rockjaw here:
Stats:
Str: 16 (5,5,6, +4 Rage) Dex: 12 (5,4,3) Con: 20 (6,6,6, +2 Racial, +4 Rage) Int: 12 (5,4,3)
(6,4) for BAB and (Fort, Will, or AC?)
Questions:
I do have a few questions on how i go about this. #1: could I have a set of Mwk Stoneplate instead of the +1 Weapon? The cost is slightly cheaper (1950gp vs ~2050gp) and integeral to his design. #2: Could i spend 1 of my 2d6 on improving AC? So i would get +6 BAB and +4 AC. Otherwise i will probably take a Will or Fort boost. Gestalt I am taking Armored Hulk Barbarian on one side, but for the other, may I: #3: Take the Earth Infused Template on one side instead of gestalt. (probably not, just wondering) if not then it will be one of his future goals. #4: would you allow me to go Armiger as the other side of the gestalt? It has a lot of overlap, and creates a very focused character, very similar to how i see him :) #5: elsewise i will go something like fighter (so i actually have the feats needed for imp bull rush) unless that makes me too specialized, and you would rather i diversified more. Then im thinking something like an earth based cleric, or something. Future goals:
Rockjaw really cant do everything i envision him doing from lvl 1 (yay 1 feat!)
So here is a short list of his goals. Feats Power Attack Imp. Bull Rush Imp. Overrun Iron Will Vital Strike (because of that sweet BAB boost ^_^) Furious Finish Abilities/Rage Powers Citadel/Slam (Armiger) Knockback/Overbearing Advance (barbarian) Later:
Else-wise, Rockjaw would likely attempt to ally with the earth elementals, and probably form a covenant with them or something.
A driving force behind him is his desire to integrate with the stone, to become more like his ancestors. Therefore he wears stone, therefore he allies with the elementals, therefore he fails and looses his temper. Ill put up his current Crunch (minus Gestalt for now) in the next post to break it up a little. The crunch in his profile is his old stats.
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![]() Alright, very interested here, with a possible revival of ol Rockjaw here :)
Dice:
Dice: 20d6 ⇒ (5, 4, 5, 4, 6, 3, 4, 6, 6, 6, 4, 3, 6, 5, 4, 4, 5, 1, 3, 5) = 89 More Dice: 1d6 ⇒ 6 Wow. Only a single die was below a 3 in 21 rolls... 3,3,3 4,4,4,4,4,4 5,5,5,5,5 6,6,6,6,6,6 Will think on this a bit :) ![]()
Rockjaw, Dwarven Barbarian 4 42/42 hp, AC 22, T 11, FF 21, Fort 9, Ref 2, Will 5 (+5 against poison and spells) 90ft Darkvision, +11 Perception, +1 Init, +12 Sense Motive, -5/-5/-6 climb/swim/stealth
![]() Rockjaw wutters something about the stench from his position of having his head burried it the creature...
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Rockjaw, Dwarven Barbarian 4 42/42 hp, AC 22, T 11, FF 21, Fort 9, Ref 2, Will 5 (+5 against poison and spells) 90ft Darkvision, +11 Perception, +1 Init, +12 Sense Motive, -5/-5/-6 climb/swim/stealth
![]() Rockjaw sounds confused for a moment, Surrender? We ain't surrendering! No, charge by TUNDAR!
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Rockjaw, Dwarven Barbarian 4 42/42 hp, AC 22, T 11, FF 21, Fort 9, Ref 2, Will 5 (+5 against poison and spells) 90ft Darkvision, +11 Perception, +1 Init, +12 Sense Motive, -5/-5/-6 climb/swim/stealth
![]() Thas tha signal folks. Steel your stomaches an on ya feet. Lets GO BY TUNDAR!!
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Rockjaw, Dwarven Barbarian 4 42/42 hp, AC 22, T 11, FF 21, Fort 9, Ref 2, Will 5 (+5 against poison and spells) 90ft Darkvision, +11 Perception, +1 Init, +12 Sense Motive, -5/-5/-6 climb/swim/stealth
![]() No word from Roryx yet, tho it tooks like dalrin went with him
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Rockjaw, Dwarven Barbarian 4 42/42 hp, AC 22, T 11, FF 21, Fort 9, Ref 2, Will 5 (+5 against poison and spells) 90ft Darkvision, +11 Perception, +1 Init, +12 Sense Motive, -5/-5/-6 climb/swim/stealth
![]() Right. Ill stand sentenial. I stay here an watch fer Roryx ta come back as he scouts ahead an i can shout ta ya lot if'n he does while ya waitback a bit an recover ya senses.
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Rockjaw, Dwarven Barbarian 4 42/42 hp, AC 22, T 11, FF 21, Fort 9, Ref 2, Will 5 (+5 against poison and spells) 90ft Darkvision, +11 Perception, +1 Init, +12 Sense Motive, -5/-5/-6 climb/swim/stealth
![]() Oops. And here i thought everyone else was doing it wrong @-@
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Rockjaw, Dwarven Barbarian 4 42/42 hp, AC 22, T 11, FF 21, Fort 9, Ref 2, Will 5 (+5 against poison and spells) 90ft Darkvision, +11 Perception, +1 Init, +12 Sense Motive, -5/-5/-6 climb/swim/stealth
![]() by far my favorite weapon in the arsenal is the dwarven boulder helm :) and by extention, Rockjaw. Something about headbutting foes to death, crushing stone with your skull or becoming a human (dwarven) battering ram and bashing down doors is just epic :D
I dont think i have yet played with a character competent enough to write back and explain what we are doing. well done!
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Rockjaw, Dwarven Barbarian 4 42/42 hp, AC 22, T 11, FF 21, Fort 9, Ref 2, Will 5 (+5 against poison and spells) 90ft Darkvision, +11 Perception, +1 Init, +12 Sense Motive, -5/-5/-6 climb/swim/stealth
![]() Right.
If you cant get it open and Rockjaw gets a go: Well, good try. Now I show ya how its done... Then Rockjaw straightens his back, arching to his full height, head held back and... Drives his head forward with worriesome force and power... CRACK!! His head exploding into the door... Headbut Bull rush: 1d20 + 10 ⇒ (15) + 10 = 25 Reeling from the force of the blow, Rockjaw stumbles a step (staggered 1 round) and stammers... R.. Right. Thas h... How ya open a door! I love this guy XD ![]()
Rockjaw, Dwarven Barbarian 4 42/42 hp, AC 22, T 11, FF 21, Fort 9, Ref 2, Will 5 (+5 against poison and spells) 90ft Darkvision, +11 Perception, +1 Init, +12 Sense Motive, -5/-5/-6 climb/swim/stealth
![]() K. Dung: 1d20 + 5 ⇒ (2) + 5 = 7
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Rockjaw, Dwarven Barbarian 4 42/42 hp, AC 22, T 11, FF 21, Fort 9, Ref 2, Will 5 (+5 against poison and spells) 90ft Darkvision, +11 Perception, +1 Init, +12 Sense Motive, -5/-5/-6 climb/swim/stealth
![]() Rockjaw seems mildly shocked when the door gives way to his knocking, and mildly upset at the look of fear in the eyes of the children.
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Rockjaw, Dwarven Barbarian 4 42/42 hp, AC 22, T 11, FF 21, Fort 9, Ref 2, Will 5 (+5 against poison and spells) 90ft Darkvision, +11 Perception, +1 Init, +12 Sense Motive, -5/-5/-6 climb/swim/stealth
![]() Upon seeing what had happened to Dariln, Rockjaw bursts our in a roaring laughter
At the Orphanage, Rockjaw takes point, walking in the front, not so much in case of bad kids, but in case of unruly thugs in the area, tho Rockjaw doubted they would attack a group.like this, never the less... At the door, and probably a moment before everyone was ready, Rockjaw smote the door a heavy blow with his hand. BAMB BAMB BAM! ![]()
Rockjaw, Dwarven Barbarian 4 42/42 hp, AC 22, T 11, FF 21, Fort 9, Ref 2, Will 5 (+5 against poison and spells) 90ft Darkvision, +11 Perception, +1 Init, +12 Sense Motive, -5/-5/-6 climb/swim/stealth
![]() Nope. Not ah clue. No idea where they be. But anyways, lets get on wit it, some o us slept in an now we be late already, no use bein even later... What be your orders?
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Rockjaw, Dwarven Barbarian 4 42/42 hp, AC 22, T 11, FF 21, Fort 9, Ref 2, Will 5 (+5 against poison and spells) 90ft Darkvision, +11 Perception, +1 Init, +12 Sense Motive, -5/-5/-6 climb/swim/stealth
![]() As Rockjaw returns to his room, grumbling something about elves and idiocity and always hurring and by tundar... He gets ready for the nights rest, fractured tho it may be. Tossing the note out the window, stripping down his mountian of earth and setting it rather roughly at the foot of the bed, Rockjaw then crawls into a groaning bed and says Night. rather curtly to Mikhail before soon snoring away. Loudly. Like always...
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Rockjaw, Dwarven Barbarian 4 42/42 hp, AC 22, T 11, FF 21, Fort 9, Ref 2, Will 5 (+5 against poison and spells) 90ft Darkvision, +11 Perception, +1 Init, +12 Sense Motive, -5/-5/-6 climb/swim/stealth
![]() Ya... I seem to have gotten it too ©_©
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Rockjaw, Dwarven Barbarian 4 42/42 hp, AC 22, T 11, FF 21, Fort 9, Ref 2, Will 5 (+5 against poison and spells) 90ft Darkvision, +11 Perception, +1 Init, +12 Sense Motive, -5/-5/-6 climb/swim/stealth
![]() Rockjaw listens in at the group, some half asleep (him not having gone down yet, or even changed out of his armor) and scoffs a bit.
Then, before Therie goes, Oie! Ya aint supposed ta cure tha hangover, ya supposed ta drink it away! Finish tha bottle ya got stored away!
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Rockjaw, Dwarven Barbarian 4 42/42 hp, AC 22, T 11, FF 21, Fort 9, Ref 2, Will 5 (+5 against poison and spells) 90ft Darkvision, +11 Perception, +1 Init, +12 Sense Motive, -5/-5/-6 climb/swim/stealth
![]() Well Rockjaw is not the leader type by any means, although grudgingly, he will let someone else do that, maybe not dart but... He would much rather prefer point :)
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Rockjaw, Dwarven Barbarian 4 42/42 hp, AC 22, T 11, FF 21, Fort 9, Ref 2, Will 5 (+5 against poison and spells) 90ft Darkvision, +11 Perception, +1 Init, +12 Sense Motive, -5/-5/-6 climb/swim/stealth
![]() Earlier
also, id love to see you try and throw this dwarf! All 400lbs of him ^_^ ![]()
Rockjaw, Dwarven Barbarian 4 42/42 hp, AC 22, T 11, FF 21, Fort 9, Ref 2, Will 5 (+5 against poison and spells) 90ft Darkvision, +11 Perception, +1 Init, +12 Sense Motive, -5/-5/-6 climb/swim/stealth
![]() Rockjaw looks agast at Therie
Later, in his room with Mikail, Rockjaw spies a note slid under tha door and snatches it up.
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Rockjaw, Dwarven Barbarian 4 42/42 hp, AC 22, T 11, FF 21, Fort 9, Ref 2, Will 5 (+5 against poison and spells) 90ft Darkvision, +11 Perception, +1 Init, +12 Sense Motive, -5/-5/-6 climb/swim/stealth
![]() Rockjaw takes another drought of ale before letting out a burp
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Rockjaw, Dwarven Barbarian 4 42/42 hp, AC 22, T 11, FF 21, Fort 9, Ref 2, Will 5 (+5 against poison and spells) 90ft Darkvision, +11 Perception, +1 Init, +12 Sense Motive, -5/-5/-6 climb/swim/stealth
![]() Ok, so i took the Big Boned trait and gave Rockjaw a few more potions since i didnt know wat else to spend the cash on. (he still has 600ish gp)
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Rockjaw, Dwarven Barbarian 4 42/42 hp, AC 22, T 11, FF 21, Fort 9, Ref 2, Will 5 (+5 against poison and spells) 90ft Darkvision, +11 Perception, +1 Init, +12 Sense Motive, -5/-5/-6 climb/swim/stealth
![]() After the ceremony Rockjaw makes his way to the buffet in a rather straight and ungraceful manner, bumping shoulders with those in his way or even outright shoving them aside. Then again, 400lbs of dwarf and stone has never been graceful...
When he is summoned and meets up with the group he offers a "Lo" as way of greeting and listens while drinking.
Ive never been very good with accents, heres hoping i dont murder you all with impossible to read Dwarf ^_^ ![]()
Rockjaw, Dwarven Barbarian 4 42/42 hp, AC 22, T 11, FF 21, Fort 9, Ref 2, Will 5 (+5 against poison and spells) 90ft Darkvision, +11 Perception, +1 Init, +12 Sense Motive, -5/-5/-6 climb/swim/stealth
![]() It isnt so much hate for all elves as it is a hate for dark elves. A big part of him is that he has wandered in the underdark for a while before coming to the Order of Dawn. As such he has things like Deep Warrior, minesight and survival (although quite frankly i have no idea how he could have survived in the underdark for any length of time with a complete inability to climb, swim, sneak, run or heal :p we wont talk about that...)
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Rockjaw, Dwarven Barbarian 4 42/42 hp, AC 22, T 11, FF 21, Fort 9, Ref 2, Will 5 (+5 against poison and spells) 90ft Darkvision, +11 Perception, +1 Init, +12 Sense Motive, -5/-5/-6 climb/swim/stealth
![]() Well that went a lot quicker then i anticipated :)
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Rockjaw, Dwarven Barbarian 4 42/42 hp, AC 22, T 11, FF 21, Fort 9, Ref 2, Will 5 (+5 against poison and spells) 90ft Darkvision, +11 Perception, +1 Init, +12 Sense Motive, -5/-5/-6 climb/swim/stealth
![]() Well here i am!
would also like to know more about Ivan as I see him being a character Rockjaw would quite enjoy, using your head and drinking and crafting and all that :)
![]()
![]() Well this looks oddly familiar...
Ill be submitting a dwarven armored hulk barbarian (apparently dwarves and martials are in high supply :s) who wears stoneplate and fights with a stone boulder helm.
Ill have to rework this alias (currently a barbarian mish-mash with the earth infused template)[/ooc] and dig up his fluff... ![]()
![]() Well here is the alias, crunch, a short story by him and som info on his minor magical helm (mask os stony demeanor combined with a boulder helm and some masterwork tools). But no backstory :( its all in my head but i cant seem to get it down beyond a point form list... Also, here is some calculations for pre-gen character put here so it doesnt clutter up the profile more then nessisary :p Calculations:
Here is just a short list of pre-start calculations to avoid cluttering up the character sheet any more then it already is. Dwarf barbarian (armored hulk) 3 Elemental infused (earth) template Stats: Str: 18 (14 base, +4 template) Dex: 9 (11 base, -2 template) Con: 18 (16 base, +2 template) Int: 10 (12 base, -2 template) Wis: 16 (14 base, +2 template) Cha: 8 (12 base, -4 template) note: i dont get racial modifiers as the template replaces them. Probably for the better, considering a -6 Cha would be REALLY difficult to overcome :s Saves:
Feats/traits/drawbacks:
Skills:
Equipment:
Rope (100ft) 2gp
3076.08/4000gp Weight:
Edit: yikes! Looks like ill need that extention, time to REALLY get writing :p
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