Owlbear

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boring7 wrote:
Permanent animated objects are constructs, unless you mean how it's made? Permanency is leaps and bounds cheaper than using the craft feat, but 1 dispel and you're SOL.

Does a thermal detonator with the word "dispel" painted on it count? It worked for Luke.


Clinton Boomer wrote:

Found 'em!

Truly, my proudest moment ...

Pants of the Many Monkeys

This simple pair of khaki adventuring pants contains, hidden in its many goody-sized pockets, monkeys. Many, many monkeys.

Each day, upon command ("Monkeys!") the pants produce 3d12 monkeys (see page 267, MM). These monkeys are CRAZY monkeys, however, and no amount of training, yelling or stomping of feet will get these monkeys to stop it with their crazy monkey shenanigans.

OMG!! I laughed my ass off for about 10 minutes... thank you for that Boomer. You are clearly a higher being sent to us from aliens with an inane sense humour!


John Turner 736 wrote:


Jumping relies upon strength more than coordination? Long jumpers and high jumpers rarely compete in power-lifting. I think acrobatics is a good idea, just look at the floor exercise in gymnastics. While they both use strength, Swim and Climb aren't related closely enough to logically combine them.

Actually, I would disagree with you about the jumping. Long Jumpers and High Jumpers exert an enormous amount of strength. While it isn't power lifting, jumping in such a degree actually exerts more energy than "power lifting" does - requiring more more strength. I think Jump and Climb should be one skill (call it whatever) and be STR related (I'm sure theres been many a posts on this, but I happened to read yours here and haven't seen the others). I agree with you on Climb and Swim though, I think swim should be its own skill.


I think Profession skills are invaluable. I know we're in a fantasy setting (where does reality fit into fantasy), but realistically everyone knows how to do something. Wether its the one or two ranks you get watching your parents be farmers (or merchants, or whatever); or wether its the 5-10 ranks you have for being a blacksmith's apprentice before you went off adventuring. Everybody can do something.

And as a DM, I'll allow a player to use a profession skill check in place of something else - as longs as it fits the situation. For example, profession (merchant) when trying to haggle a price (instead of Diplomacy), etc etc. I'm glad they're there. Yea, they're mostly for roleplaying - but not always!