Selaxasp

Roberta Yang's page

1,693 posts (1,696 including aliases). No reviews. No lists. No wishlists. 1 alias.


1 to 50 of 584 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

1 person marked this as a favorite.

Use Crane Wing as printed in your physical book and ignore any nonsense errata someone might have made in a drunken rage.


1 person marked this as a favorite.
Xaratherus wrote:
Semi-related question: Would it still break Invisibility if you failed the caster level check to actually dispel any effects?
Roberta Yang wrote:
The text of Invisibility wrote:
For purposes of this spell, an attack includes any spell targeting a foe or whose area or effect includes a foe.


2 people marked this as a favorite.

No no you see rogues are the only class that can use stealth nobody else is allowed to do that!


1 person marked this as a favorite.
Lord Twig wrote:
But a smart fighter is also a trope

Tell that to Paizo. Maybe they'll try supporting it at some point.


4 people marked this as a favorite.
Pendagast wrote:

.... no one ever writes a good story about the guy with the 10 int and strength and his average day at an average job.

Try reading a book that doesn't have a half-elf wizard on the cover.


2 people marked this as a favorite.
137ben wrote:
What ability score governs the ability to love?

Dexterity and Constitution.


1 person marked this as a favorite.

It all makes sense now


2 people marked this as a favorite.
Remy Balster wrote:
Roberta Yang wrote:
Marthkus wrote:
Likewise though dumping down to 7 is silly and reprehensible.
Tell me more about the morality of having a below-average stat in an elfgame

Hrm.

Taking a course of actions precludes the ability to take alternate courses of action. Given than there are untold numbers of potential actions you exclude when taking any action, and the likelihood of one of (or many of) those not taken actions to lead to better results and greater overall happiness, then it can be assumed that in all likelihood any action taken is not the maximally good option, and if morality is defined as choosing the best possible action which achieve the greatest good, then all actions are morally wrong, in all likelihood.

Or some such nonsense.

Are you actually a computer mainframe from a 70s b-movie that gained sentience


1 person marked this as a favorite.
Marthkus wrote:
Likewise though dumping down to 7 is silly and reprehensible.

Tell me more about the morality of having a below-average stat in an elfgame


3 people marked this as a favorite.
Jadeite wrote:
It's just a theory, but I think one of the reasons some people take such a pleasure in exposing the rogue's weaknesses (and lack of strong points) is the fact that many rogues are played extremely obnoxiously.

Nah, most of the people complaining about the rogue are rogue players - or, at this point, former rogue players


4 people marked this as a favorite.
blackbloodtroll wrote:
When did the Rogue have any edge with Social Skills?

It has "rogue" written at the top of the character sheet. To a lot of people, that counts as a class feature.


7 people marked this as a favorite.

"Rogues are uniquely good at UMD because everyone else is so good at having actual class features that they don't even need to bother putting ranks in UMD" - an actual argument people are making in Rogues' favor


1 person marked this as a favorite.
Jacob Saltband wrote:
Roberta Yang wrote:
Orfamay Quest wrote:
Jacob Saltband wrote:
So people constantly use the ONE person who views things this way(admittedly extreme) as an example of everyones view who disagrees with them?
It's easier to disagree with a straw man than an actual person.

Remy's not an actual person?

Remy may be the only one asking for a check to know what grass is, but other people have said things along similar lines. For example, quite a few pulled the "There are no 7's in the basic array so 7 Int makes you literally the stupidest human who has ever lived in the entire world and so you are superhumanly mentally disabled!!" nonsense.

Give some quotes from earlier posts on this.

Gladly.

DrDeth wrote:
Yes, but no one has a 7 on that scale, without racial minuses.
Jiggy wrote:
Sarcasmancer wrote:
What's so bad about dumping to 7 vs dumping to 8?

I haven't read the whole thread, but I wanted to reply to this in particular.

An 8 is within the realm of "normal" in the game world. The teeming masses have (pre-racial) stats ranging from 8-13 (also including a 9). Even the heroic, PC-classed NPCs include an 8.

(Of course, some people will label even this representation of a normal person as "min-maxing", but whatever.)

This means that a 7 is something that, among the general populace, is only achievable by members of a race with a penalty to that stat. That is, one-third of the dwarven population has CHA of 7 or less, but a human with 7 CHA is a statistical outlier. (One might then imagine a 7 CHA human's companions making remarks like "Geez, it's like working with a friggin' dwarf!")

Now, to be clear: a 7 in a stat is still an entirely functional individual on the whole. I mean, for any given stat there's a race whose penalty means that a third of that race's population has a 7 or below in that stat, yet they all have functional societies. But it does take you across a threshold from "completely normal" to "noticeably different".

So based on what's in the books, that's the difference between 7 and 8: humanoid norms versus "Seriously, do you have a nagaji uncle or something?"

Nobody has a 7! A 7 makes you so dumb you don't even seem human!


7 people marked this as a favorite.

A montage begins. The wizard crafts a completely new set of magical gear for every single member of the party. The paladin heads off to Cheliax and smites every single villain there, ultimately turning it into a good nation of peace. The crafter manages to get halfway through crafting one mithral fullplate. The orc dies of old age.


1 person marked this as a favorite.

With 9 Wis, you cannot answer simple questions about professions, like "Do bakers bake bread?", even though all the 10 Wis normals always can. It takes so many skill points to put one in each profession that even by twentieth level you still won't know as much about the jobs of people in your town as any normal first-level person! Surely that means 9 Wis makes you... double-retarded???

Tune in next week and I'll count how many times you would need to take Weapon Focus to offset the -1 penalty of 9 Str with every weapon. The upshot is that a 9 Str character barely even has usable hands with opposable thumbs.


2 people marked this as a favorite.
GM Gabboge wrote:
I think it opens up creativity and makes the caster more of a Doctor Who and less of just a boomstick.

I agree, the problem with the casting classes is that they have too little to do out of combat


3 people marked this as a favorite.
Werebat wrote:
Roberta Yang wrote:
Wizard is in the CRB.

"Obviously it wouldn't apply to NPC encounters because the NPCs with class levels and equipment could benefit from the additional books as well. But when fighting monsters and NPCs in modules where the additional books aren't used..."

Try again.

What are you even talking about, what does that have to do with my post at all?

You were asking about PC's getting stronger by book allowance, I was pointing out that the strongest class is in the core rulebook. This has zero to do with NPC's or whatever you're on about now.


2 people marked this as a favorite.
knightnday wrote:
Roberta Yang wrote:
If you dump Int to 7 on your fighter then you deserve to sit out for large parts of the game because you need to pay the price you munchkin!!! *rolls up wizard with no consequences and dominates the game, dumps str to 7 because it makes no difference*

Which is exactly what no one is saying. But congratulations on getting to be snarky.

That said, the wizard's low Strength choice could come back to bite them in any number of ways. When he's the only one to have to drag someone out of combat/danger. When people are trapped and he's out of spells and has to help pull them out. Carrying things. Climbing. Appearing weaker.

It goes for any stat, Roberta. Your choices should impact your character for good or bad.

The difference is that according to this thread a fighter with 7 Int is expected to be crippled in every interaction at all times whereas a wizard with 7 Str is expected to be maybe inconvenienced in corner cases.

But for some reason the fighter (who is playing a weak MAD class) is seen as a munchkin for dumping Int whereas the wizard (who is playing a god SAD class) gets a free pass. I have never seen anyone complain about wizards not roleplaying their 7 Str, or demanding that the wizard make a DC 10 strength check to uncork a potion.

DM Under The Bridge wrote:
Why sit out the game? Why not fail some checks once in a while as you contribute to discussions and planning (which doesn't always require checks)? Go with the flow, no need to be apart from parts of the game because you have 7 int. I certainly never read that anywhere else. You must have this int score to play your character? Laughable.

Responding to knightnday's assertion that those damn Int 7 munchkins "cheat" because the alternative is to be left out.


3 people marked this as a favorite.

If you dump Int to 7 on your fighter then you deserve to sit out for large parts of the game because you need to pay the price you munchkin!!! *rolls up wizard with no consequences and dominates the game, dumps str to 7 because it makes no difference*


2 people marked this as a favorite.

I don't know why you'd be surprised at scores of 9 or lower being so common. You know the truism that "50% of people are below-average"? Well, it's a bit lower than 50% here because ability scores are atomic rather than continuous so quite a few people are exactly average, but the outcome is the same: being mildly below-average isn't some rare crippling disease spoken only of in legends.


1 person marked this as a favorite.

Who said anything about being blind? Walking without tripping is something "everyone can do" even with eyesight, therefore by your assertion the DC absolutely must be 10 because that is the DC of everything that "everyone can do".

Based on 3d6 die rolls, more than 1/3 of people have 9 Dex or less. Based on the basic array, 1/3 of people have 9 Dex or less. Scores of 9 or less aren't rare, they're everywhere - the average person has two of them.


1 person marked this as a favorite.

7 Int fighters are crazy broken. Anyhow, I cast Time Stop,


3 people marked this as a favorite.

Look, a guy with Int 9 doesn't know how to eat food and needs to be force-fed in order to not die. Why? Well, Int 10 people know what food is, so at Int 9 they don't. That's because knowing what food is, let's say, a Knowledge check with DC 0. By which I obviously mean DC 10. By which I obviously mean maybe DC 6? Stop quibbling, I think my point is clear. RELATIVE. DIFFERENCE. QED


1 person marked this as a favorite.
Remy Balster wrote:
Vivianne Laflamme wrote:
Odraude wrote:
I feel like in a world of magic, the DC for knowing what a potion is would be less than 10...
Well it was DC 0 back when Remy Balster thought that worked for their argument...
I was showing the relative difference. But no one seems to understand what the relative difference is..

"Not Intended To Be A Factual Statement"


1 person marked this as a favorite.

You are correct that having under 10 Int prevents you from autopassing DC 10 Knowledge checks.

You are incorrect that knowing what a potion is is a DC 10 Knowledge check. 10 is the DC to identify iron ore by sight or place someone's accent as Tian Xian, not to know how to walk and chew gum at the same time.

5 minutes ago you said the DC was 0. What made it jump 10 points all of a sudden, other than you making nonsense up to support your rapidly-eroding position?


1 person marked this as a favorite.
Ilja wrote:

It seems fishy to take 10 on a knowledge check, honestly, seeing as how you cannot retry it and that is motivated by:

Try Again

No. The check represents what you know, and thinking about a topic a second time doesn’t let you know something that you never learned in the first place.

Being able to retry only matters for Taking 20, not Taking 10.

Regardless, as evidenced by the text you quoted, a failed Knowledge check represents what you never learned, not what you just forgot. As long as any other party member has talked about potions at any point in the campaign, you know what they are.

I'm not exaggerating when I say that being told "make a Dex check to avoid tripping and falling" at random intervals is more reasonable than this "DC 0 Knowledge" stuff.


2 people marked this as a favorite.

Assuming once again a 3d6 role for ability scores, only 1 on 3 people have no scores of 7 or lower at all.

If a score of 7 is crippling then most people are crippled.


2 people marked this as a favorite.

Assuming a 3d6 roll for stats, 1 in 6 people have a score of 7 or lower in any given ability score.

Do 1 in 6 people have trouble remembering their own name?


1 person marked this as a favorite.

When the DM and the Wizard get in an arms race, the Rogue gets caught in the crossfire.


2 people marked this as a favorite.
Marthkus wrote:
Thalin wrote:
Yep, Master Summoners are the most powerful. Nothing quite like making teams of angels go through the dungeon while the rest of the party has sandwiches outside.
They are glorified one trick ponies.

Wizards are one-trick ponies. All they do is cast spells.


1 person marked this as a favorite.
Emerald Eydis wrote:

Yeah I am familiar with Caster Level bumps, but was working on making up the prestige class shortfall. Like I said so far Fame via Inner Sea Magic is all I got.

Which kind of sucks, even a +1 or +2 Spellcasting Class feat would be nice.

Yeah it really sucks that there isn't a feat that basically gives you two extra levels in the most powerful class in the game.


6 people marked this as a favorite.
Marthkus wrote:
There is a long standing tradition of a single spell being worth 40+ ranks in a skill.

Fabricate can craft mithral fullplate in six seconds. To craft one set of mithral fullplate in a week without Fabricate, you would need a Craft (Armor) bonus of over +310. Assuming that the Craft skill is based on an eight-hour workday with weekends off, mundanely crafting mithral fullplate in six seconds would take a bonus of more than +50000.

Yes, strictly speaking "50000" is in the set of numbers that are greater than 40, but saying it's merely more than 40 hardly does it justice.

Really, the problem isn't just that magic does it so well, it's that trying to do it mundanely is so slow as to be useless, with the magic alternative just adding insult to injury. At least with those other examples, it is possible to Climb things sometimes without Fly, even if Fly is easy and much better - but unless your GM timeskips forward half a decade you won't be crafting that mithral fullplate on your own.


1 person marked this as a favorite.

Play interesting character you actually want to play. Buy Wand of Cure Light Wounds.


2 people marked this as a favorite.
Renegadeshepherd wrote:
Racism has no connection to alignment. Period. It is a philosophy or life style yes but it is not one connected to good or evil until such time as one uses it as motivation that brings about deeds that are good or evil. Hitler used fear and racism to bring about a dark chapter of history. In the US racism brought political gains for politicians. But on the other end racism brought about civil right movements across the world that many say improved the world. Take it how u want.

"Hitler's not so bad. After all, he did kill Hitler."


4 people marked this as a favorite.

When people say that obviously the correct solution to moral problems is to have their character retire / stop being a paladin / commit suicide, I can only picture them as one of those computers that Captain Kirk talks into self-destructing in thirty seconds. "BEEP BOOP I HAVE VIOLATED MY PRIME DIRECTIVE SELF-DESTRUCT INITIATED WILL RETIRE TO RUN YOUTH ORC LITTLE LEAGUE."

Then again I'm one of those weirdos who thinks telling people that they need to stop playing their character isn't a very good solution to these situations, so what do I know.


3 people marked this as a favorite.

"Darklord Malovich von Sinister, my liege, the accursed Sir Gallant has defeated our minions once again and is almost upon our doorstep."

"Fear not, for I have a foolproof plan: put a goblin baby in his path!"

*Sir Gallant retires*

*world falls into darkness*


3 people marked this as a favorite.

Let's spend the next week carting these orcs back to the nearest place with an actual dungeon. It's a bit of a delay but I'm sure the orphans we were meant to be rescuing won't mind.


2 people marked this as a favorite.

What I'm learning from this thread is never even consider taking prisoners and just exterminate all the brutes.


3 people marked this as a favorite.

Wizard is in the CRB.


1 person marked this as a favorite.

Rorschach: The True Hero


2 people marked this as a favorite.
williamoak wrote:
Yeah, my first reaction to your second point was pretty violent intellectually. I'm unsure if you're trolling or just didnt realise how nasty that second point sounds. Trying to pin any "are supposed to be" labels to anybody (especially in RP) is going to tick some people off. I'm not going to discuss your points (they've been discussed to death) but beware a violent reaction.

Proof that Antagonize is realistic.


2 people marked this as a favorite.

Ninjas get an ability literally called "Assassinate" that is basically the Assassin's death attack except better - it starts with a higher DC, requires less study time, works at range, and the DC keys off an ability score that the Ninja's other class features actually use. This ability is not alignment-restricted, nor are Ninjas in general.

But it's important to game-balance that Assassins be evil so that they can guard the ancient evil art of being completely ineffectual.


3 people marked this as a favorite.

And of course Henry the Horse dances the waltz