Shackles Pirate

Robert "Steel" Cofrez's page

41 posts. Alias of joriandrake.


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Male Human "Pirate" lvl 4

Robert lets Angelo heal him with a grin. "Aye, this magic trick has to come in handy."

Sorry, seems I am still not entirely well and that is the reason for the lack of my posting.


Male Human "Pirate" lvl 4
GMEDWIN wrote:
Due to the location of its eyes, its claws and mouth, I would disagree. And the fact that its butt is facing the Fever Sea, no. He is a gigantic beast.

Hmm, okay, I didn't know flanking doesn't work on larger creatures


Male Human "Pirate" lvl 4

Attack (AoO): 1d20 + 9 ⇒ (7) + 9 = 16
Damage (AoO - Cutlass): 1d6 + 4 ⇒ (6) + 4 = 10

edit: I assume all people (and animal) around it get a flanking bonus this time? if yes, I hit AC18.


Male Human "Pirate" lvl 4

Robert curses the draconic abomination. "Damn ye to hell, ye puny, ill-born misfit bastard snapdragon!"
Despite his wound Robert feels energized by the battle now that his side is teared up.
He jumps towards the dragonell while spinning on his peg leg and strikes at the beast with both his weapons.

37-11=26 HP ,Rage activated (+8 Temp. HP)

Attack (Cutlass): 1d20 + 9 - 2 ⇒ (14) + 9 - 2 = 21
Attack (Boarding Axe): 1d20 + 7 - 2 ⇒ (8) + 7 - 2 = 13

Damage (Cutlass): 1d6 + 4 ⇒ (4) + 4 = 8
Damage (Boarding Axe): 1d6 + 2 ⇒ (2) + 2 = 4


Male Human "Pirate" lvl 4

"Throw food, meat on the road near it, it may be just hungry and stop attacking people then!" Robert shouts so that the locals hear it.

Attack (Cutlass): 1d20 + 7 - 2 ⇒ (4) + 7 - 2 = 9
Attack (Boarding Axe): 1d20 + 6 - 2 ⇒ (15) + 6 - 2 = 19

Damage (Boarding Axe): 1d6 + 1 ⇒ (4) + 1 = 5

Jack meanwhile helps the girl and other commoners to get out of the danger zone thanks to Jack's better perception of the situation from above.

I'm off to the bed again for today, good luck everyone. I assume this thing has a thick hide and huge strength so maybe use touch attacks/spells and ranged magic against it.


Male Human "Pirate" lvl 4

Attack (Cutlass): 1d20 + 7 - 2 ⇒ (7) + 7 - 2 = 12
Attack (Boarding Axe): 1d20 + 6 - 2 ⇒ (7) + 6 - 2 = 11

I doubt I hit anything.


Male Human "Pirate" lvl 4

Sorry about delay, had a mild food poisoning

Robert blinks as he gets to the settlement, and tries to understand what exactly is going on.

Robert is using TWF, a cutlass and a boarding axe

Init: 1d20 + 4 ⇒ (16) + 4 = 20

He plans to attack the attackers as long they are distracted by fleeing commoners. Maybe that reptilian thing if in range.


Male Human "Pirate" lvl 4

Sorry about delay, had a mild food poisoning

I hope I can get up to date in all of my games today, including this one :)


Male Human "Pirate" lvl 4

Jack not being worried anymore that it may be some weird meaty trap munches on it and flies over on to the head of the girl.

Robert watching this scene sighs. "All righty matey, row me there then!" He picks up a piece of rag near one of the corpses on the shore that may have been once the navigator, and polishes his peg leg with it. Being satisfied with the result he moves to follow Jemarll.

Jack meanwhile notices something and flies off, just for a few moments, and returns with some black cloth what he drops off to Robert before landing on the shoulder of the girl.

Robert looks at it with a grin. "Good job finding the flag, you will get a nice beer as reward." As answer "Polly" happily flaps his wings a few times.


Male Human "Pirate" lvl 4

While Jack tries to estimate the tasty/deadly values of the ""nshima" Robert looks at the tree behind him, it doesn't seem like any settlement.

"Well I heard tales, I didn't say I believed them." He looks more and notices something like a smoke from the tree, it may be from some building with a chimney near the tree, or it may be that the tree is burning.

Jack also accepts the gift finally.


Male Human "Pirate" lvl 4

okay, that would work


Male Human "Pirate" lvl 4

You mean I can see a settlement? I assumed I would be out of sight of one.


Male Human "Pirate" lvl 4

Ju mussa be kiddin, we's in da Bloodcove, there bein da Mightyie Mangrove twreee, HAHAHAHAHAHAHA!!!!

Translation please


Male Human "Pirate" lvl 4

Jack reacts to the kids approach. "Polly wants a cracker, Polly wants a cracker!"

Meanwhile, Robert searches his pockets and hands over two copper coins to the man. "Bloodcove eh? I think I have heard of it before. What direction is it in?"


Male Human "Pirate" lvl 4
GMEDWIN wrote:
I agree Sargava could be a New Orleans, Port Peril i would equate with Tortuga. I see Bloodcove having an odd mix of Curacao, Kingston, Maputo(Mozambique) and Saigon all during colonial times but run by businesses like the old Dutch colonies. The Mwangis are pretty much in power but Aspis pulls the strings.

/has no clue


Male Human "Pirate" lvl 4

I have to polish up my piratey speech too, it doesn't help that even basic English isn't my native language

o.O


Male Human "Pirate" lvl 4

Robert looks around trying to find his hat as a well known, deep manly voice speaks to him. "Idiot, it is on the tree up here."

He looks up to where the voice came from, and sees his parrot sitting on top of a tree, with his hat near it.

"Damn it, took you quite a while to get back from the dead this time, get down here and bring me my hat too." Robert smirks at the parrot.
The parrot makes a voice as if it would laugh. "I hate to die, although drowning in a barrel full of ale wasn't the worst death I had."
Robert raises one of his eyebrows. "So it was YOU who opened that barrel, thus everything is your fault!"

"What if so? You hated those traitors and the captain anyway. And you are here alive and well. Although the treasure lies now along with my previous body in deep sea." The parrot picks up the tricorn hat and flies down to Robert, and sits on his shoulder. The pirate notices that the parrot has an eyepatch again.

"True." Robert takes the hat with a smile and puts it on. "How in the hells do you find an eye patch every time anyway?"
"Heh, I always find myself with wearing one already once I return, so no idea."

As the two talk Robert notices a man coming to towards them, seems that one searches the leftovers of the ship as well.

"Seems we have a guest. You know what to do Jack." Robert looks at the parrot.
The parrot "nods" at him and flaps his wings. "Polly wants a cracker! Polly wants a cracker" So Jack speaks, in the typical shrieky parrot tone.

Robert waits for the scavenger to get near him. "Arr there! Who are you, and what is this place?"


Male Human "Pirate" lvl 4

BGM - Sunrise on the Shore

Light, the rising sun shines in the face of the unconscious pirate lying in a boat half filled with water, on a shore among flotsam, the result of yesterday's storm and drunkenness.

Robert mumbles something, and tries to turn away from the light in his sleep, and slips right into the water. Panicking, he wakes up while making swim movements in the air, and accidentally kicks the side of the small boat which turns it sideways and thus Robert rolls out and gets stopped by a barrel some meters away on the shore. Face: Meet barrel, barrel: meet face.

He stands up dizzy from the sudden introduction and rubs his nose. Robert blinks twice and looks around. His backpack stuck in a corner of the boat as it turned sideways, and the coastline was full with debris and some corpses.

"Hells, I need some ale or rum... right, there isn't any." Robert picks up his backpack, checks his weapons, and starts to pick up some usable trash from the shore. A soaked map, an empty waterflask, and an undamaged bag.

He feels as if something is missing, other than his parrot companion. Robert sits down on a rock and thinks over what just happened.
Yesterday he woke up for his night shift in time, but the bastard of a captain and the crew was asleep and drunk. Finding the captain wasn't hard as he was in his cabin, but Robert reaaally didn't want to see the man together with the navigator in bed.

He shrug from the memory.

After running around with the approaching storm on the horizon, trying to crew the ship on his own he didn't find his parrot for a good while, as the storm came and there was no chance he could handle it on his own he began to prepare the boat for an escape, that is when he found the corpse of the Macaw. Beside an empty barrel.
The captain usually didn't let anyone near the alcohol, but somehow a barrel was opened despite the guards, and the crew broke up all the other barrels and emptied the rest of the bottles as no one wanted to get left out. Robert barely found anything usable in the kitchen.

He scratched his head as he sat there on the rock, and realized what was missing, other than the parrot and a drink. "Darn it, my hat, where is my hat!?"


Male Human "Pirate" lvl 4

Sorry, didn't know we can already post.


Male Human "Pirate" lvl 4

Ship is gone due to storm and drunken crew, Robert just gets to the shore with a boat


Male Human "Pirate" lvl 4

Arr! XD

glad to be here, now I drop to bed good night :)


Edited alias

4th level 2 rogue/ 2 barbarian as mentioned earlier

TWF, Know (Local) Skill Focus, Parrot familiar

37 HP +3 BAB F:+6 R:+7 W:-2 (0 against fear effects)


I just ask because I am multiclassed and traded in the trap related bonus for the piratey stuff, maybe if you focus on disabling we won't have issues with traps and I can still be your backup :)


utopia: do you plan to be a good trap disabler?


I will be just as others 4th level (just ignore the two swashbuckler levels)

Yes I guess I will be a "skill type". although I will have TWF and be able to keep my own in melee as well.

Of course I will also have me peg leg and me pirate...erm, parrot.


I don't modify my char until I know I am picked, background and such is still the same anyway :)


considering the list of characters, I guess this pirate has to have the trap skillz, unless a new rogue appears or some oracle or other char (an Archeologist Bard as example) gets an ability for handling traps


Weren got arr nice list


how much could a pirate fit/appear into the story?


yes to spells, no to skills


Where by RAW is it said (or errata'd) that Scholastic only works when Lore Warden/class levels are taken?


Apocalypso wrote:
Quote:

Charisma is nothing to do with looks, it's force of personality and magnetism.

Choose another stat to dump next time.

Decided to go to the rules on this one. Pfsrd defines Charisma:

"Charisma measures a character's personality, personal magnetism, ability to lead, and appearance."

And it's not for myself, it's for a barbarian in a game I'm GM'ing. He wrote a backstory that had him captured and tortured and hideously scarred. That's how he became an invulnerable rager. He's also perpetually mistrustful and angry as result. I want to reward him for writing a great backstory that explains his extra tough skin and low charisma.

I could just houserule it, but I was looking for something inside the rules to justify giving a 7' tall, horribly scarred, incredibly angry human man a bonus to intimidate. I didn't think it would be so difficult.

I did find that there's a +4 for larger creatures to intimidate smaller ones, so I think I can easily grant him that +4 towards most Medium and all Small creatures.

hm, if you want to grant him something consider to add Intimidating Prowess (Combat) or Skill Focus (Intimidate) as a free feat instead, it makes things simpler. Although due to background a free Toughness seems also plausible.


Interesting, as it is written I believe that yes, yes they do get the 2 bonus ranks

Especially as armor and shield proficiency would also work when multiclassing, and Scholastic doesn't mention "each class level" gained, but merely "each level".

There are many abilities from Druid/Barbarian/Fighter archetypes that work as intended in a similar way even while multiclassing.
I don't know what the intention was but by the RAW it seems it is granted on all levels.


even a parrot/raven familiar can speak 1 language properly, but I have no idea if the donkey would physically be able to form word like humans


As I read it, you can use such an armor in both corporeal and incorporeal form, so it is considered what ever you want it to be.

The ACP would be whatever a +1 ghost touch full plate would normally have, with whatever modifiers the shadow would have in addition

As this is a ghost touch armor I would say the full AC would be added as normal, even to its Touch AC

but: I wonder if you can equip a shadow companion to begin with


Male Human "Pirate" lvl 4

upon talking with Suny I would like to note my interest in joining once the team is atleast level 3 and you have a free spot, because at level 3 I can have my parrot, and I can lower the char level to 3 at minimum for the concept to work


Hi, am interested in the game, and never played any of the stories you mixed up, would this pirate matey be acceptable if reduced to level 1? with taking some other trait if needed

I have no idea how E6 differs from usual pathfinder either o.O

if you prefer, I can make a warrior/knight kinda char instead the pirate, thinking along the lines of neutral alignment or perhaps neutral good


I don't even know the AP or anything, just don't want to have a pirate char/alias get wasted now that I made it. I created it through d20pfsrd.com


I am not going to GM, but if you are looking for a pirate player I just made this char but was not chosen for a campaign, Steel is made as lvl 6


Arr!


Character alias done, actual sheet coming up (link is in alias but not working yet)
Considering that I am float debris, stuff other than my money, weapons, and clothes is not as important anyway.
Ah yes, and me peg leg.