Arnistolientar Popswicker

Rimble Sliffer's page

193 posts. Organized Play character for SirPeter.


Full Name

Rimble Sliffer

Race

Gnome

Classes/Levels

Sorcerer 3 - Init +4; Senses low-light vision; Perception +6 - hp 25; AC (17)13/13/(14)11; CMD 10; Fort +4, Ref +4, Will +2; +2 vs. illusions, fear and despair - Eternal Hope 1/1 - Spells 1st: 5/7

Gender

Wands:
Cure Light Wounds 44; Endure Elements 47; Magic Missile 37; Mage Armor 45
Antoniollus:
hp 10
Male

Size

Small

Alignment

Neutral

Strength 6
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 7
Charisma 20

About Rimble Sliffer

RIMBLE SLIFFER
Gnome sorcerer (wildblooded) 3.1
PP: 6; Fame: 14; XP: 7
N Small humanoid (gnome)
Init +4; Senses low-light vision; Perception +6
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Defense
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AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
hp 25 (3d6+9)
Fort +4, Ref +4, Will +2; +2 vs. illusions, +2 bonus vs. fear and despair
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Offense
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Speed 20 ft.
Melee quarterstaff +0 (1d4-2)
Ranged light crossbow +4 (1d6/19-20)
Spell-Like Abilities (CL 3rd; concentration +8)
1/day—dancing lights, ghost sound (DC 17), prestidigitation, speak with animals
Sorcerer (Wildblooded) Spells Known (CL 3rd; concentration +8)
1st (7/day)—color spray (will DC 18), entangle (B), grease, snowball (fort DC 16)
0 (at will)—daze (will DC 15), detect magic, ghost sound (will DC 17), light, resistance
Bloodline Sylvan
(B) Bloodline Spell
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Statistics
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Str 6, Dex 14, Con 14, Int 12, Wis 7, Cha 20
Base Atk +1; CMB -2; CMD 10
Feats Boon Companion, Eschew Materials (B), Spell Focus (illusion)
Traits reactionary, seeker
Skills Acrobatics +2 (-2 to jump), Bluff +9, Handle Animal +6, Knowledge (arcana) +5, Perception +6, Ride +3, Spellcraft +5, Stealth +7; Racial Modifiers +2 Perception
Languages Common, Gnome, Goblin, Sylvan
SQ eternal hope, gnome magic
Combat Gear acid (1), alchemist's fire (2), wand of cure light wounds, wand of endure elements; wand of mage armor, wand of magic missile, scroll of comprehend languages, scroll of disguise self, scroll of enlarge person; Other Gear crossbow bolts (20), light crossbow, quarterstaff, cloak of resistance +1, mwk backpack, wrist sheath (spring loaded) (2), 2,887 gp
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Special Abilities
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Animal Companion Link (Ex) You have a link with your Animal Companion.
Boon Companion the abilities of your animal companion or familiar are calculated as though your class were 4 levels higher.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Eternal Hope (1/day) +2 save vs. fear and despair. 1/day, reroll a 1 rolled on 1d20.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Spell Focus (Illusion) Spells from one school of magic have +1 to their save DC.
Sylvan Your magic shows a kinship to that of the beast-talkers and shapechanger fey.
Woodland Stride (Ex) you can move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at your normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect you.

ANTONIOLLUS
Roc (Animal Companion)
N Medium animal
Init +4; Senses low-light vision; Perception +5
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Defense
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AC 25, touch 14, flat-footed 21 (+4 armor, +4 Dex, +7 natural)
hp 10 (3d8-3)
Fort +2, Ref +7, Will +2
Special Evasion
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Offense
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Speed 20 ft., fly 80 ft. (average)
Melee bite +7 (1d6+1), 2 talons +7 (1d4+1)
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Statistics
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Str 13, Dex 20, Con 9, Int 2, Wis 13, Cha 11
Base Atk +2; CMB +3; CMD 18
Feats Light Armor Proficiency, Weapon Finesse
Tricks Attack, Combat Riding, Come, Defend, Down, Fetch, Guard, Heel, Seek
Skills Acrobatics +3 (-1 to jump), Fly +6, Perception +5, Stealth +7
SQ combat riding, fetch, seek
Other Gear chain shirt
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Special Abilities
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Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Evasion If an animal companion is subjected to an attack that normally allows a Reflex saving throw for half damage, it takes no damage if it makes a successful saving throw.
Fetch [Trick] The animal will get a specific object.
Flight (80 feet, Average) You can fly!
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.

Boons:
Curious Pipefox: Yrishi the pipefox wishes to continue adventuring with you. A spellcaster of at least 7th level may take Yrishi as a familiar with the Improved Familiar feat. You must provide a copy of Pathfinder RPG Bestiary 4 as if pipefoxes were available as in the Additional Resources document. Instead of taking Yrishi as a familiar, you can ask her to perform research for you. Cross the boon off your Chronicle sheet before attempting a Knowledge (history or religion) check to treat your result as if it were 25, even if you are not trained in the skill. Alternatively, you may gain a +5 bonus on the check.

Dragonkiller: You defeated Aralantryx, the Shadow Lodge’s enslaved white dragon, and gained special insight into how to kill others of her kind. You may add an extra 1d6 points of damage to a single damage roll made against a true dragon at any time in the future. This damage stacks with other bonus damage such as sneak attack and is not multiplied on a critical hit. When this bonus has been used, cross Dragonkiller off your Chronicle sheet.

Explore, Report, Cooperate: You have an excellent sense of what makes an exemplary Pathfinder. As a free or immediate action, you may consider whether a particular action you name - such as subduing but not killing an enemy, befriending an NPC, or recovering a particular item - would help realize the goals of the Pathfinder Society. The GM then informs you whether the action's impact would be positive (contributes to meeting a secondary success condition for the scenario), negative (opposes the secondary success condition), or negligible (neither contributes to nor opposes the secondary success condition). If none of these three options accurately reflects the action's impact on the PC's fulfillment of the secondary success conditions, the GM may respond with a phrase of five words or less. Once you use this boon, cross it off your Chronicle sheet.

Karela's Gratitude: Guaril Karela remembers the valuable information you provided him. His contacts in Nirmathas offer you a selection of ammunition. You may spend 1,6oo gp to purchase 10 pieces of ammunition selected in any combination from the following list, or 8oo gp to purchase 5 pieces of ammunition. When you use this boon, cross it off your Chronicle Sheet.
+1 keen ammunition*
+1 ammunition
coated in blue whinnis poison
+1 merciful ammunition
+1 disruption ammunition*
(limit 1)
*These ammunition are an exceptions to the standard restriction of the keen and disruption properties to melee weapons.

Marnarius's Blade: You defeated Tseka and claimed the blade that Marnarins gifted to her. Yon may purchase a lesser sword of subtlety (see page 21). A lesser sword of subtlety is a +1 shortsword that provides a +2 bonus on its wielder's attacks and damage rolls when he is making a sneak attack with it. If you played this scenario in Subtier 6-7, you may purchase either a lesser sword of subtlety or sword of subtlety.

Pathfinder's Excellence (Magic): Before casting a spell or using a spell-like ability, you can check one of the boxes preceeding this boon (2/2) in order to roll twice for any caster level check to overcome spell resistance and on caster level or concentration checks made to cast a spell in an impeded area (such as a fire spell underwater or a plane with the impeded magic trait). Any members of the Aspis Consortium or foes directly in the Consortium's employ suffer a -2 penalty on any saving throw against the spell. As a standard action, you can instead check two boxes in order to recall a spell that you have already cast that day. The spell is then prepared again, just as if it had not been cast. Once you check the last box, cross this entire boon off your Chronicle sheet.

Pathfinder's Excellence (Resilience): As a swift action, you can check one of the boxes preceeding this boon (2/2) to gain a number of temporary hit points equal to ld8 plus twice your character level. These temporary hit points last for 10 minutes and do not stack with any other temporary hit points. So long as you have at least 1 of these temporary hit points remaining, you also bave DR 2/- against attacks made by members of the Aspis Consortium and anyone in their direct employ. Alternatively, as a standard action you can check a box in order to heal 1d2 points of ability damage to one ability score. Once you check the last box, cross this entire boon off your Chronicle sheet.

Prized Find: You were instrumental in uncovering a cache of lost records that the Pathfinder Society can use to explore hitherto unknown sites. If you would fail to earn a Prestige Point at the end of an adventure due to failing a success condition, you may cross this boon offyour Chronicle sheet to remind your superiors of your past breakthroughs and earn the 1 Prestige Point as if you had successfully fulfilled the condition. You may only use this boon ifyou would also gain at least 1 XP for completing the adventure (0.5 XP if you use the slow track advancement option).

Snowmask Induction: You allied with the Snowmask Clan and returned Jedrek's Shard to its place of honor beside Ranulfs body. In thanks, you are ritually inducted into the Snowmask Clan with the title Snowmask Brother or Snowmask Sister. As part of this mystic ceremony, you gain the permanent benefits of endure elements but only in cold and only to temperatures of o degrees F and above; you gain no bonuses in extreme heat. This is a supernatural ability.

Soothsayer: There are countless traditions of folk divination on Golarion, and you have recruited a reliable soothsayer into your servic:e. Once per adventure, this mystic can predict imminent events and grant you a +4 insight bonus on one skill check, a +2 insight bonus to your Armor Class against one attack, or a +2 insight bonus on one attack roll or saving throw. You must use this ability before you roll the attack, check, or save or before you hear the final result of the attack against you. Dreadful portents accompany the soothsayer's insights, and you are shaken for 1 round after using this ability. This does not cause you to become frightened or panicked if you were already shaken. The soothsayer otherwise follows all of the rules for follower vanities on pages 60-61 of the Pathfinder Society Field Guide.

Starkissed Sand (from the Ritual of Stardust): Although the gem dust has minimal monetary value, you can use the entire handful when casting as spell as if it were powdered gemstones of any variety worth 250 gp. In addition, you can cboose to augment the spell with one ofthe following metamagic feats without changing the spell slot of the adjusted spell: Enlarge Spell, Enend Spell, Heighten Spell (saving throw DC increases by 1), or Silent Spell. When you use this boon, cross it offyour Chronicle sheet.

Trusted in Tamran: Venture Captain Oraiah Tolal exonerated the Society without increasing tensions between Nirmathas and Molthune, thanks to the information you provided. One of the members ofthe Nirmathi militia offers you a selection of ammunition. You may spend 1,6oo gp to purchase 10 pieces of ammunition selected in any combination from the following list, or 8oo gp to purchase 5 pieces of ammunition. When you use this boon, cross it offyour Chronicle Sheet.
+1 human bane ammunition
+1 seeking ammunition
+1 flaming ammunition
+1 holy ammunition
(limit 1)

Yekai Deathband's Marvel: Yekai Deathhand invented the flask of reconcoction, a device that duplicates potions. With his notes, you can refine his invention over time. The flask grows in power as you gain levels. If you purchase this item, you earn less treasure to compensate for its increased abilities. So long as you own the flask, reduce all gold you earn on Chronicle sheets by 5% (rounded down) until you reach 14th level. The listed price assumes that you are 3rd or 4th level. If you purchase the item when you are higher level, pay the cost listed for your level in the bauble column on page 160 of Pathfinder RPG Pathfinder Unchained instead of 300 gp. Likewise, if you sell the item, use the corresponding value to calculate its effective market price. See page 160 of Pathfinder Unchained for information about scaling magic items. Flask of Reconcoction (Aura faint conjuration and divination; CL 4th; Slot none; Price 300 gp): This flask can hold a single ounce of liquid. If a potion of a 1st-level spell is poured into the flas, the flask's interior analyzes the potion. If the wielder drinks a potion directly from the flask, the flask bubbles, as strange reagents mix within it. After 1 week, the flask produces a new potion of the same 1st-level spell at minimum caster level. If anyone empties the flask before the week is over, they gain no benefit and the flask stops recreating the potion. The flask can reconcoct a potion of a 2nd level spell in a week if the owner is at least 8th level ir in a day if the owner is at least 10th level. The flask can reconcoct a 3rd level potion in a weel if its owner is at least 12th level, or in a day if its owner is at least 14th level.

Zurnzal's Foe: You defeated Zurnal's protégée Cetenna. You gain access to the following unique magic item at the listed discount: Slippers of venomous webs (Aura faint necromancy and transmutation; CL 5th; Slot feet; Discounted Price 8,ooo gp): These delicate slippers function as slippers of spider climbing, and provide the wearer with additional spider-like abilities. Once per day, the wearer can fire a sheet of sticky webbing as a ranged touch attack with a range increment of 10 feet, and a maximum range of 50 feet. If the attack hits, the target is entangled until he frees himself with a DC 16 Escape Artist or Strength check as a standard action. Other creatures can burst the web as a standard action with a successful DC 12 Strength check. Once per day, as a part of an unarmed strike, the wearer can cause fangs to emerge from the boots and deliver a dose of medium spider venom. This poison cannot be extracted from the boots without destroying them.

Description:
Coming from the sky, a likeable gnome is mounted on a large bird. He is very small even for his kind, with red hair and beard.

They land clumsy next to the Pathfinders, "Whoopa, Antoniollus! Be careful with that", the gnome told to the roc.

After dismount from the big bird, he greets the others in the room: "Greetings, my friends! I am Rimble Sliffer, and this is Antoniollus, my loyal companion", he bows to them. "C'mon, be polite!", the gnome whispers to the roc, that bows to them too.

"So, what's up?", he asks while pulls off a smoking pipe from a pocket.