Arnistolientar Popswicker

Rimble Sliffer's page

193 posts. Organized Play character for SirPeter.



Dark Archive

Hi guys!

So, as you might know, Aqueous Orb is an arcane/primal level 3 spell.

But in Gods & Magic, page 130, says that clerics of Hanspur got this spell as a level 2 spell.

Is there an official FAQ, errata or clarification about it?

Thank you for your attention.

Dark Archive

Hi, folks!
I'm currently playing with a human (half-elf) tempest oracle in AoA. I'm a bit lost in how to make an effective build. I took the dragon scholar campaign background, thinking in make something linked to dragons, but I'm not certain if it was a good idea. The party already have a healer (a rogue/medic), so I'm think a better way to go is a kind of controller/blaster build. Can you help me with this? I'm oppened to suggestions about stats, talents, spells, skill feats, etc. The only thing I cannot change is the race and class/mystery.
Thank you!

Dark Archive

Hi!

I'll start Age of Ashes AP soon and I made a Tempest Oracle.
He is human (half-elf), tha stas are Str 10, Dex 14, Con 14, Int 10, Wis 12 and Cha 16.
I took the Dragon Scholar background (campaign background). The ancestry feat was Elf Actavism (cavern elf) for darkvision, but I'm open to change this.
The skill choices were Deception, Diplomacy, Intimidation (I think are good choices for a CHA-based PC), and Medicine for non-combat healing. Of course Religion for the class and Nature for the Mystery.
I selected Detect Magic, Guidance, Forbidding Ward, Stabilize and Read Aura as cantrips (and Electric Arc from the Mystery), then Heal, Bless and Santuary as 1st level spells.
The party is made by a Rogue, a Wizard and a Barbarian.
I plan to play my Oracle as kind of controller and support, but I don't know the better way to do it, or even if I started it well.
So, I need your help to build this as effective as the party needs. If you could suggest feats (general, skills, ancestry), spells, archetypes, everything, level by level, I'll be very thankfull, since I tried to look for some builds advice here and there, I find nothing direct and interesting.
Thank you for the attention!

Dark Archive

Hi!

I'll play the Iron Gods AP, and I'm thinking in take the Robot Slayer trait. The PC is a survival of a massacre did by a robot (or other kind of construct, he doesn't know certainly) in his community or tribe, I did not decided it yet. He becomes some kind of specialist in destroy robots and other kinds of constructs.

The point is: I don't know which class choose. I had thought about Ranger, Barbarian, Fighter, even Alchemist. I want a melee focused build that hit with a real big weapons, to deal well with hardness.

So, I expect suggestions about an interesting build from you, guys! Stats, feats, class, skills, spells and any other tips about the AP (whitout spoiler) to improve the PC, will be welcome.

Thank you! :)

Dark Archive

Just dot for now.

Dark Archive

Hello everybody.

I'll start to play an Adventure Path and I'm planning to make an arcane trickster, something like this:

Half-elf unchained rogue 1/wizard 4/arcane trickster 10

Traits:
Reactionary
Magical Knack

25-pts buy
Str 10
Dex 16+2
Con 12
Int 17
Wis 10
Cha 10

Feats
1st- Skill Focus (Bluff) (B); Improved Initiative
3rd- PBS
5th- Accomplished Sneak Attacker
7th- Precise Shot
9th- Ranged Feint
11th- Combat Expertise
13th- Improved Feint
15th- Greater Feint

My idea here is substitute the lack of BaB by a high Bluff and feint my enemies to attack them flat-footed.

Any suggestions? If goes to level 16th, which would be better, wizard 5 or rogue 2?

Thank you for the attention.

Dark Archive

Hello, guys!

Please, post these info:

Player's name:
Character's name:
PFS #:
Faction:
Day job:
Perception:

Remember that it is a CORE game for the Gameday V.

My personal rules:

1) I expect from you at least 1 post per day between monday and friday, weekends only when possible.
2) once the table becomes full (6 players), the recruitment will be closed.
3) the game will start in aug 29th, so update your sheets previously, I won't allow changes during the game.

It's all! .... For now. :)

Dark Archive

The Versatile Channeler Feat allows a Neutral cleric of a Neutral god to channel both kinds of energy, with the secondary one running as if your cleric level was 2 levels lower.

But, how this interact with Variant Channeling? According to UM, "A variant channeling either modifies positive energy when used to heal or negative energy when used to harm".

The question is: a cleric could use the "standard" channel positive energy and a variant of channel negative energy? For exemple, could a Cleric of Abadar channel positive energy in the standard mode and the Rulership variant for channeling negative energy?

Dark Archive

Hello, guys!

I'll start to play the Kingmaker AP and after (many) deliberations, the party counts now with a Bloodrager (Str focused), a Magus (Int focused) and an Alchemist (Int focused).

I'm the fourth player and they imposed me to create a Cha focused character, to become the Ruler.

I thought in create a Mesmerist, but I don't know where to start. The guides that I read was not much inconclusives about the builds, after all.

Can somebody help me, given some ideas of how can I build it? I think in a Cult Master more caster focused.

I shall be grateful for your ideas of builds, stats, feats, traits (will be 2, one must be campaign trait) and so on.

Thank you for the attention! :)

Dark Archive

So, I'll play the Kingmaker AP and the party will be of 3 characters: a sorcerer, a magus and I pretend to play with a cleric.

It will be 25-pt to attributes, 2 traits (one must be a campaign trait), can take a drawback to get another trait.

With this in mind, and after read the Player's Guide, I think in an archer build, would be something like this:

Cleric of Erastil (Herald Caller)
Human, LG

Str 14
Dex 14+2
Con 14
Int 10
Wis 16
Cha 10

Traits:
Deadeye Bowman
Fate's Favored
Rostlander

Drawback:
Headstrong

Domain: Animal (Feather)

Feats:
1st - PBS, Precise Shot
3rd - Summon Good Monster
4th - Bonus (Herald Caller): Augment Summoning
5th - Boon Companion
7th - Deadly Aim
8th - Bonus (Herald Caller): Superior Summoning
9th - Evolved Summons
11th - ?
13th - ?
15th - ?

Well, but I don't think that an archer build would be the best option for this party composition.

Any suggestions for the build? Or any other interesting idea for a better support, or maybe a melee build?

Thank you!

Dark Archive

Hi, buddies!

I'll start to play the AP Reign of Winter and I want to make a snowcaster elf spiritualist, focused on archery. His wife was killed by a witch and with the help of her spirit, he starts a hunting to kill all the witches that cross his path, untill he finds that who killed his wife, and maybe her soul could rest in peace.

I want him to be an archer and use a phantom as a bodyguard. Can somebody help to build it? Any suggestions about the stats, feats/traits and spells too?

Thank you for the attention! :)

Dark Archive

Hello everybody!

I'm playing a game for the PbP Gameday IV, and the GM don't post anything since Nov 26th.

What can I do to solve this? There is somebody that I can contact to help me and the rest of the party?

Thank you for the attention!

Dark Archive

Hi!

I'll start to play a campaign and I desire to make an Angelkin Oracle. It is 25-pt buy for ability scores and I want him to have some support abilities and be a decent melee combatant.

Any advice about which mystery choose? Ability scores? Feats? Archetype?

Thank you!

Dark Archive

Confirm your presence, gentlemen:

Ilmakis - Wizard 2
Tomren Tellius - Wizard 1
Maran Stonefist - Monk 1
Tanna Giantsmite - Cleric 1
Xynen - ?

Dark Archive

Only dot for now.

Dark Archive

Hi, buddies!

I have a question about the ability "Blessing of the Faithful" from the Ecclesitheurge Cleric's archetype.

The text says:

Blessing of the Faithful wrote:
As a standard action, the ecclesitheurge can bless one ally within close range (25 ft. + 5 ft./2 levels). A blessed ally gains a +2 sacred or profane bonus (depending on whether the ecclesitheurge channels positive or negative energy) on attack rolls, skill checks, ability checks, or saving throws or to AC until the ecclesitheurge's next turn. The ecclesitheurge can expend 1 use of channel energy when activating this ability to increase the duration to a number of rounds equal to the number of dice of his channel energy.

So, my doubt is: the cleric chooses where the +2 goes, or the subject of the blessing chooses it when he need it?

Example of the situation 1: my cleric blesses the fighter and I decided to give him +2 on his AC.

Example of the situation 2: my cleric blesses the fighter, and the fighter's player, in his turn, decides to use the +2 in a skill check, or in other more convenient situation.

What is the right point?

Thank you!

Dark Archive

Hi guys!
I have a question: the monsters are created considering that PCs have the gold/wealth needed for the encounter? For example, a group of 15 APL without magic item would be prepared for a encounter of CR 15?
thank you! ^^

Dark Archive

Hi!

I ordered some products in october 2nd and it's still pending, but I don't know why.

How can I contact the paizo's staff?

Thank you for the help.

Dark Archive

Hi!

the scenario The Silverhex Chronicles have 6 quests, are the rewards on the table at the chronicle sheet cumulatives?

For exemple, if a PC makes 3 quests he will receive 3 XP, 3 PP and the impressive find boon, or only 1 XP, 1 PP and the boon?

Thank you, guys!

Dark Archive

Hi, guys!

Does anybody knows where can I find the CS to open the kitsune to play in PFS?

Dark Archive

Hello, guys!

I need your help: I want to make a Gunslinger (Mysterious Stranger)/another class to do something like a support/damage dealer.

Any suggestions about the feats? The multiclass? And traits?

Thank you!

Dark Archive

Hi, buddies!

I'll play a home campaign and I'll make a paladin (sacred shield) - sorcerer (dragon bloodline - gold dragon) - dragon disciple, the mage tank.

'Til now, he is like this:

Half-orc

Paladin (sacred shield) 2/ Sorcerer 1

STR 18 (16+2)
DEX 14
CON 14
INT 10
WIS 8
CHA 15

Feats:
1st - Skill Focus (survival) - for qualify for Eldritch Heritage (Orc Bloodline)
3rd - Eschew materials (sorcerer bonus) and...?

So any suggestions? Mainly about the feats?

Thank you!

Dark Archive

Hi!

I have a doubt: the templates are applicable only to monsters, or can I use on PCs? For example, could I make a half-celestial human fighter, or a half-elf half-dragon magus and play with them? Where can I find the rules?

Thank you!

Dark Archive

Hi guys! I need some help...

I have a cavalier 4 / bard 1 / battle herald 6 with leadership feat, then I take the Griffon as a cohort/mount.

The question is: the cavalier have the specials "mount" and "expert trainer", can I apply these on the Grifon, since it will become his mount? The feat "horse master" will apply too?

Thank you for the atention!

=)