Seltyiel

Rilumin Nilvoril's page

282 posts. Alias of Tenro.


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-1 wis Half-Elf Ranger (Skirmisher) 7 - HP 73/77

or burn the place down


-1 wis Half-Elf Ranger (Skirmisher) 7 - HP 73/77

Rilumin smiled at Soleil's antics. Before departing, he turned to the others.

"Good working with you all, soft though you are. You should take some tips from Ian, and harden up." He nods to Ian, turns, and leaves with Roland.


-1 wis Half-Elf Ranger (Skirmisher) 7 - HP 73/77

"I'll say this. Your games have failed so far. Playing more is unlikely to change that. No games needed when you're the only player. Don't the winners write history and decide who was evil?"


-1 wis Half-Elf Ranger (Skirmisher) 7 - HP 73/77

"That would be nice. I agree. Kid gloves must come off. Detention has failed, big time. Kill them and be done with it, I say. Whichever of them we go after first."

Rilumin sneers. "They hate you Tower folks too much, they have too many allies, too many resources. Kill them until the rest fall in line."


-1 wis Half-Elf Ranger (Skirmisher) 7 - HP 73/77

Max HP is what I have written down as the rule


-1 wis Half-Elf Ranger (Skirmisher) 7 - HP 73/77

oh shoot i need to make my new one.


-1 wis Half-Elf Ranger (Skirmisher) 7 - HP 73/77

yeah i was like hmm Rilumin will be following... probably Ian's group


-1 wis Half-Elf Ranger (Skirmisher) 7 - HP 73/77

sent GM a question that might have gotten lost in the rest of their PMs.


-1 wis Half-Elf Ranger (Skirmisher) 7 - HP 73/77

Rilumin would, assuming there is no reason to remain below.


-1 wis Half-Elf Ranger (Skirmisher) 7 - HP 73/77
Serelina Bellafini wrote:
You cannot have more than one glove of storing.

wow, i see that now. i have never been in a group that played that way. hahaha!


-1 wis Half-Elf Ranger (Skirmisher) 7 - HP 73/77

that is how it goes, the lower priced one is the second one. at least that is the way i've always played it and seen it played.

the question i have is, is only one glove a glove of storing? because they are priced for single gloves, not a pair.


-1 wis Half-Elf Ranger (Skirmisher) 7 - HP 73/77

the gloves would be 10k for the shaping and 10k for each glove of storing, so a total of 30k; not to mention the +50% cost of combining items, so that is looking at 37.5 to 40k depending on how you do the math (some GMs have the third item combined into an already combined pair of items be less of a cost increase than the second item, etc.)

Ian would pretty much only benefit from the boots of speed but would defer to others who are already below 30ft, especially because he likes to stand still once he gets in a good spot.

regarding fair distribution, i'd say the best way to do it would be for the GM to decide how much actual value he wants to give out, divide that by the number of PCs, then the buying game can commence for those that want the items that have showed up. If an item is valued at higher than one PC's share, then that PC's party (or both) can work it out (cost sharing, loans, etc.). For instance, Rilumin would help Ian if his share was not enough for the boots.


-1 wis Half-Elf Ranger (Skirmisher) 7 - HP 73/77

"I have tons of arrows you are welcome to."


-1 wis Half-Elf Ranger (Skirmisher) 7 - HP 73/77

can Rilumin get a shot or shots through the hole? Also, would a heart shot count as staking him?


-1 wis Half-Elf Ranger (Skirmisher) 7 - HP 73/77

IIRC he doesnt get the first HP back for like an hour, so we can follow him to his coffin and stake him and/or trash/loot the place.


-1 wis Half-Elf Ranger (Skirmisher) 7 - HP 73/77

Rilumin shoots at Nasun sorry, thought i'd acted

Shot 1 (two arrows)
RS+DA: 1d20 + 11 ⇒ (20) + 11 = 31
dmg: 1d8 + 10 + 4 ⇒ (5) + 10 + 4 = 19
dmg: 1d8 + 10 + 4 ⇒ (7) + 10 + 4 = 21

Shot 2
RS+DA: 1d20 + 11 ⇒ (14) + 11 = 25
dmg: 1d8 + 10 + 4 ⇒ (5) + 10 + 4 = 19

Shot 3
RS+DA: 1d20 + 6 ⇒ (12) + 6 = 18
dmg: 1d8 + 10 + 4 ⇒ (5) + 10 + 4 = 19

as usual cover and concealment mean nothing to Rilumin

Crit threat confirmation and bonus damage:
RS+DA: 1d20 + 11 ⇒ (19) + 11 = 30
added dmg: 2d8 + 20 + 8 ⇒ (5, 8) + 20 + 8 = 41


-1 wis Half-Elf Ranger (Skirmisher) 7 - HP 73/77

Rilumin shoots at Nasun [

Shot 1 (two arrows)
RS+DA: 1d20 + 11 ⇒ (1) + 11 = 12
dmg: 1d8 + 10 + 4 ⇒ (6) + 10 + 4 = 20
dmg: 1d8 + 10 + 4 ⇒ (8) + 10 + 4 = 22

Shot 2
RS+DA: 1d20 + 11 ⇒ (16) + 11 = 27
dmg: 1d8 + 10 + 4 ⇒ (1) + 10 + 4 = 15

Shot 3
RS+DA: 1d20 + 6 ⇒ (9) + 6 = 15
dmg: 1d8 + 10 + 4 ⇒ (4) + 10 + 4 = 18

as usual cover and concealment mean nothing to Rilumin


-1 wis Half-Elf Ranger (Skirmisher) 7 - HP 73/77

Rilumin shoots at Nasun active: Haste?

Shot 1 (two arrows)
RS+DA: 1d20 + 11 + 1 ⇒ (8) + 11 + 1 = 20
dmg: 1d8 + 10 + 4 ⇒ (7) + 10 + 4 = 21
dmg: 1d8 + 10 + 4 ⇒ (5) + 10 + 4 = 19

Shot 2
RS+DA: 1d20 + 11 + 1 ⇒ (3) + 11 + 1 = 15
dmg: 1d8 + 10 + 4 ⇒ (4) + 10 + 4 = 18

Shot 3
RS+DA: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21
dmg: 1d8 + 10 + 4 ⇒ (7) + 10 + 4 = 21

as usual cover and concealment mean nothing to Rilumin

haste shot RS+DA: 1d20 + 11 + 1 ⇒ (17) + 11 + 1 = 29
dmg: 1d8 + 10 + 4 ⇒ (7) + 10 + 4 = 21
dmg: 1d8 + 10 + 4 ⇒ (1) + 10 + 4 = 15


-1 wis Half-Elf Ranger (Skirmisher) 7 - HP 73/77

i similarly have no idea what is going on on the map. i can make out my token towards the bottom along with some allied tokens. dunno whats in the middle or those lil ones up top


-1 wis Half-Elf Ranger (Skirmisher) 7 - HP 73/77

Rilumin will pursue as best he can, and think back on anything he might know to be a target for the assailant.


-1 wis Half-Elf Ranger (Skirmisher) 7 - HP 73/77

i guess climbing back up?


-1 wis Half-Elf Ranger (Skirmisher) 7 - HP 73/77

Rilumin will, when given the "all clear" from the others, slide down the rope.

climb: 1d20 + 14 ⇒ (8) + 14 = 22 enough to climb "accelerated" down a standard unknotted rope


-1 wis Half-Elf Ranger (Skirmisher) 7 - HP 73/77

how far down is it


-1 wis Half-Elf Ranger (Skirmisher) 7 - HP 73/77

hast group:
Rilumin heads off that way immediately


-1 wis Half-Elf Ranger (Skirmisher) 7 - HP 73/77

"I will go with you."


-1 wis Half-Elf Ranger (Skirmisher) 7 - HP 73/77

ref dc 19: 1d20 + 13 ⇒ (3) + 13 = 16
fort dc 12: 1d20 + 7 ⇒ (11) + 7 = 18
fort dc 12: 1d20 + 7 ⇒ (15) + 7 = 22

"get this s*#* off of me. Fire if you need to."

escape artist: 1d20 + 5 ⇒ (15) + 5 = 20
that should get me out of the web

Rilumin will then use Chameleon Step to double-move (80ft normally, 140 if haste is still up) out of the web (cant see map, i just wanna get somewhere i can still shoot Nasun and not in the web). I don't meed to move that full distance, but it'd be nice to have someone else between that swarm and me because i have nothing that'll work against swarms.


-1 wis Half-Elf Ranger (Skirmisher) 7 - HP 73/77

Rilumin shoots at Nasun active: Haste, Fortune

Shot 1 (two arrows)
RS+DA+PBS: 1d20 + 11 + 1 + 1 ⇒ (18) + 11 + 1 + 1 = 31
dmg: 1d8 + 10 + 4 ⇒ (3) + 10 + 4 = 17
dmg: 1d8 + 10 + 4 ⇒ (4) + 10 + 4 = 18

Shot 2
RS+DA+PBS: 1d20 + 11 + 1 + 1 ⇒ (15) + 11 + 1 + 1 = 28
dmg: 1d8 + 10 + 4 ⇒ (1) + 10 + 4 = 15

Shot 3
RS+DA+PBS: 1d20 + 6 + 1 + 1 ⇒ (1) + 6 + 1 + 1 = 9
dmg: 1d8 + 10 + 4 ⇒ (7) + 10 + 4 = 21

as usual cover and concealment mean nothing to Rilumin

haste shot RS+DA+PBS: 1d20 + 11 + 1 + 1 ⇒ (12) + 11 + 1 + 1 = 25
dmg: 1d8 + 10 + 4 ⇒ (8) + 10 + 4 = 22
dmg: 1d8 + 10 + 4 ⇒ (7) + 10 + 4 = 21

Shot 3 Fortune Reroll
RS+DA+PBS: 1d20 + 6 + 1 + 1 ⇒ (17) + 6 + 1 + 1 = 25
dmg: 1d8 + 10 + 4 ⇒ (1) + 10 + 4 = 15


-1 wis Half-Elf Ranger (Skirmisher) 7 - HP 73/77

Rilumin will bring up the rear knowing that he will likely have to rely on the others to point out the vampire if it uses magic to conceal itself.


-1 wis Half-Elf Ranger (Skirmisher) 7 - HP 73/77

mist is out of line of sight for Rilumin?


-1 wis Half-Elf Ranger (Skirmisher) 7 - HP 73/77

Rilumin shoots into the mist some more ive been forgetting my haste shots, and my +3 to confirm criticals last round, booo

Shot 1 (two arrows)
RS+DA+PBS: 1d20 + 11 + 1 + 1 ⇒ (18) + 11 + 1 + 1 = 31
dmg: 1d8 + 10 + 4 ⇒ (4) + 10 + 4 = 18
dmg: 1d8 + 10 + 4 ⇒ (1) + 10 + 4 = 15

Shot 2
RS+DA+PBS: 1d20 + 11 + 1 + 1 ⇒ (5) + 11 + 1 + 1 = 18
dmg: 1d8 + 10 + 4 ⇒ (4) + 10 + 4 = 18

Shot 3
RS+DA+PBS: 1d20 + 6 + 1 + 1 ⇒ (17) + 6 + 1 + 1 = 25
dmg: 1d8 + 10 + 4 ⇒ (4) + 10 + 4 = 18

as usual cover and concealment mean nothing to Rilumin

haste shot RS+DA+PBS: 1d20 + 11 + 1 + 1 ⇒ (19) + 11 + 1 + 1 = 32
dmg: 1d8 + 10 + 4 ⇒ (5) + 10 + 4 = 19
dmg: 1d8 + 10 + 4 ⇒ (2) + 10 + 4 = 16

Crit confirm
haste shot RS+DA+PBS: 1d20 + 11 + 1 + 1 + 3 ⇒ (16) + 11 + 1 + 1 + 3 = 32
EXTRA dmg added to the above haste shot: 2d8 + 20 + 8 ⇒ (5, 4) + 20 + 8 = 37
Only one Manyshot arrow can crit at a time


-1 wis Half-Elf Ranger (Skirmisher) 7 - HP 73/77

Rilumin takes deadly am and sends a volley of arrows the vampire's direction even as the black tentacles distract him.

Shot 1 (two arrows)
RS+DA+PBS: 1d20 + 11 + 1 + 1 ⇒ (14) + 11 + 1 + 1 = 27
dmg: 1d8 + 10 + 4 ⇒ (3) + 10 + 4 = 17
dmg: 1d8 + 10 + 4 ⇒ (2) + 10 + 4 = 16

Shot 2
RS+DA+PBS: 1d20 + 11 + 1 + 1 ⇒ (20) + 11 + 1 + 1 = 33
dmg: 1d8 + 10 + 4 ⇒ (4) + 10 + 4 = 18

Shot 3
RS+DA+PBS: 1d20 + 6 + 1 + 1 ⇒ (19) + 6 + 1 + 1 = 27
dmg: 1d8 + 10 + 4 ⇒ (6) + 10 + 4 = 20

as usual cover and concealment mean nothing to Rilumin

Crit threat rerolls; damage is in addition to damage of each shot above:
Shot 2
RS+DA+PBS: 1d20 + 11 + 1 + 1 ⇒ (8) + 11 + 1 + 1 = 21
dmg: 2d8 + 20 + 8 ⇒ (2, 4) + 20 + 8 = 34

Shot 3
RS+DA+PBS: 1d20 + 6 + 1 + 1 ⇒ (10) + 6 + 1 + 1 = 18
dmg: 2d8 + 20 + 8 ⇒ (7, 2) + 20 + 8 = 37


-1 wis Half-Elf Ranger (Skirmisher) 7 - HP 73/77

Rilumin hones his arrows in on the enemy archer.

Shot 1 (two arrows)
RS+DA+PBS: 1d20 + 11 + 1 + 1 ⇒ (17) + 11 + 1 + 1 = 30
dmg: 1d8 + 10 + 4 ⇒ (2) + 10 + 4 = 16
dmg: 1d8 + 10 + 4 ⇒ (1) + 10 + 4 = 15

Shot 2
RS+DA+PBS: 1d20 + 11 + 1 + 1 ⇒ (10) + 11 + 1 + 1 = 23
dmg: 1d8 + 10 + 4 ⇒ (7) + 10 + 4 = 21

Shot 3
RS+DA+PBS: 1d20 + 6 + 1 + 1 ⇒ (2) + 6 + 1 + 1 = 10
dmg: 1d8 + 10 + 4 ⇒ (8) + 10 + 4 = 22


-1 wis Half-Elf Ranger (Skirmisher) 7 - HP 73/77

Rilumin takes another step back, shooting at what he can see of the fore-most enemy. The partially opened door doesn't affect him in the least, he could shoot through a keyhole if needed.

Shot 1 (two arrows)
RS+DA+PBS: 1d20 + 11 + 1 + 1 ⇒ (16) + 11 + 1 + 1 = 29
dmg: 1d8 + 10 + 4 ⇒ (6) + 10 + 4 = 20
dmg: 1d8 + 10 + 4 ⇒ (7) + 10 + 4 = 21

Shot 2
RS+DA+PBS: 1d20 + 11 + 1 + 1 ⇒ (10) + 11 + 1 + 1 = 23
dmg: 1d8 + 10 + 4 ⇒ (3) + 10 + 4 = 17

Shot 3
RS+DA+PBS: 1d20 + 6 + 1 + 1 ⇒ (18) + 6 + 1 + 1 = 26
dmg: 1d8 + 10 + 4 ⇒ (1) + 10 + 4 = 15


-1 wis Half-Elf Ranger (Skirmisher) 7 - HP 73/77

init: 1d20 + 9 ⇒ (16) + 9 = 25

Rilumin takes a single step back and starts unloading arrows at the swarm, aiming for the thickest concentrations of rats.

Shot 1 (two arrows)
RS+DA+PBS: 1d20 + 11 + 1 + 1 ⇒ (15) + 11 + 1 + 1 = 28
dmg: 1d8 + 10 + 4 ⇒ (5) + 10 + 4 = 19
dmg: 1d8 + 10 + 4 ⇒ (5) + 10 + 4 = 19

Shot 2
RS+DA+PBS: 1d20 + 11 + 1 + 1 ⇒ (3) + 11 + 1 + 1 = 16
dmg: 1d8 + 10 + 4 ⇒ (8) + 10 + 4 = 22

Shot 3
RS+DA+PBS: 1d20 + 6 + 1 + 1 ⇒ (12) + 6 + 1 + 1 = 20
dmg: 1d8 + 10 + 4 ⇒ (3) + 10 + 4 = 17


-1 wis Half-Elf Ranger (Skirmisher) 7 - HP 73/77

"Ugh, I f@$&in hate swarms."


-1 wis Half-Elf Ranger (Skirmisher) 7 - HP 73/77

Rilumin, having no strong opinion on matters of morality, remains silent on the issue.


-1 wis Half-Elf Ranger (Skirmisher) 7 - HP 73/77

Rilumin continues firing at the golem.

Shot 1 (two arrows)
RS+DA+PBS: 1d20 + 11 + 1 + 1 ⇒ (6) + 11 + 1 + 1 = 19
dmg: 1d8 + 10 + 4 ⇒ (4) + 10 + 4 = 18
dmg: 1d8 + 10 + 4 ⇒ (1) + 10 + 4 = 15

Shot 2
RS+DA+PBS: 1d20 + 11 + 1 + 1 ⇒ (11) + 11 + 1 + 1 = 24
dmg: 1d8 + 10 + 4 ⇒ (6) + 10 + 4 = 20

Shot 3
RS+DA+PBS: 1d20 + 6 + 1 + 1 ⇒ (11) + 6 + 1 + 1 = 19
dmg: 1d8 + 10 + 4 ⇒ (8) + 10 + 4 = 22


-1 wis Half-Elf Ranger (Skirmisher) 7 - HP 73/77

"Do arrows count? Or does the actual wood part have to do the piercing?"


-1 wis Half-Elf Ranger (Skirmisher) 7 - HP 73/77

Rilumin continues firing at the same enemy.

Shot 1 (two arrows)
RS+DA+PBS: 1d20 + 11 + 1 + 1 ⇒ (11) + 11 + 1 + 1 = 24
dmg: 1d8 + 10 + 4 ⇒ (4) + 10 + 4 = 18
dmg: 1d8 + 10 + 4 ⇒ (1) + 10 + 4 = 15

Shot 2
RS+DA+PBS: 1d20 + 11 + 1 + 1 ⇒ (7) + 11 + 1 + 1 = 20
dmg: 1d8 + 10 + 4 ⇒ (6) + 10 + 4 = 20

Shot 3
RS+DA+PBS: 1d20 + 6 + 1 + 1 ⇒ (13) + 6 + 1 + 1 = 21
dmg: 1d8 + 10 + 4 ⇒ (1) + 10 + 4 = 15


-1 wis Half-Elf Ranger (Skirmisher) 7 - HP 73/77

Rilumin takes shots at whatever golem he would assume is making these cages, in an attempt to distract it.

Shot 1 (two arrows)
RS+DA+PBS: 1d20 + 11 + 1 + 1 ⇒ (2) + 11 + 1 + 1 = 15
dmg: 1d8 + 10 + 4 ⇒ (5) + 10 + 4 = 19
dmg: 1d8 + 10 + 4 ⇒ (4) + 10 + 4 = 18

Shot 2
RS+DA+PBS: 1d20 + 11 + 1 + 1 ⇒ (8) + 11 + 1 + 1 = 21
dmg: 1d8 + 10 + 4 ⇒ (8) + 10 + 4 = 22

Shot 3
RS+DA+PBS: 1d20 + 6 + 1 + 1 ⇒ (17) + 6 + 1 + 1 = 25
dmg: 1d8 + 10 + 4 ⇒ (3) + 10 + 4 = 17


-1 wis Half-Elf Ranger (Skirmisher) 7 - HP 73/77

init: 1d20 + 9 ⇒ (9) + 9 = 18


-1 wis Half-Elf Ranger (Skirmisher) 7 - HP 73/77

Rilumin will swap to his greatsword and attempt to take the jewelry, unless one of the more scholarly types has an objection to it.

Assuming he isn't attacked by the former owner, he will switch back to bow a safe distance away.


-1 wis Half-Elf Ranger (Skirmisher) 7 - HP 73/77

"Might as well. It'll be a good test to see if it'll jump up at us. And if we don't take it, it'll just end up in Tiny Town coffers." or wherever thieves hang out these days


-1 wis Half-Elf Ranger (Skirmisher) 7 - HP 73/77

5ft step down-right to avoid AoOs, then unload on the wraith

half the below damage, i assume, since theyre incorporeal

Shot 1 (two arrows)
RS+DA+PBS: 1d20 + 11 + 1 + 1 ⇒ (15) + 11 + 1 + 1 = 28
dmg: 1d8 + 10 + 4 ⇒ (8) + 10 + 4 = 22
dmg: 1d8 + 10 + 4 ⇒ (2) + 10 + 4 = 16

Shot 2
RS+DA+PBS: 1d20 + 11 + 1 + 1 ⇒ (9) + 11 + 1 + 1 = 22
dmg: 1d8 + 10 + 4 ⇒ (7) + 10 + 4 = 21

Shot 3
RS+DA+PBS: 1d20 + 6 + 1 + 1 ⇒ (19) + 6 + 1 + 1 = 27
dmg: 1d8 + 10 + 4 ⇒ (1) + 10 + 4 = 15

Shot 3 crit confirm?
RS+DA+PBS: 1d20 + 6 + 1 + 1 + 3 ⇒ (6) + 6 + 1 + 1 + 3 = 17
dmg: 15 + 2d8 + 20 + 8 ⇒ 15 + (2, 3) + 20 + 8 = 48


-1 wis Half-Elf Ranger (Skirmisher) 7 - HP 73/77

Rilumin shoots at the nearest wraith.

half the below damage, i assume, since theyre incorporeal

Shot 1 (two arrows)
RS+DA+PBS: 1d20 + 11 + 1 ⇒ (14) + 11 + 1 = 26
dmg: 1d8 + 10 + 4 ⇒ (3) + 10 + 4 = 17
dmg: 1d8 + 10 + 4 ⇒ (3) + 10 + 4 = 17

Shot 2
RS+DA+PBS: 1d20 + 11 + 1 ⇒ (5) + 11 + 1 = 17
dmg: 1d8 + 10 + 4 ⇒ (6) + 10 + 4 = 20

Shot 3
RS+DA+PBS: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9
dmg: 1d8 + 10 + 4 ⇒ (3) + 10 + 4 = 17


-1 wis Half-Elf Ranger (Skirmisher) 7 - HP 73/77

init: 1d20 + 9 ⇒ (8) + 9 = 17

i figured i have a better mod so here are some attacks

At the warning, Rilumin wheels about, launching arrows at the oncoming skeletons.

Shot 1 (two arrows)
RS+DA+PBS: 1d20 + 11 + 1 ⇒ (1) + 11 + 1 = 13
dmg: 1d8 + 10 + 4 ⇒ (2) + 10 + 4 = 16
dmg: 1d8 + 10 + 4 ⇒ (1) + 10 + 4 = 15

Shot 2
RS+DA+PBS: 1d20 + 11 + 1 ⇒ (4) + 11 + 1 = 16
dmg: 1d8 + 10 + 4 ⇒ (4) + 10 + 4 = 18

Shot 3
RS+DA+PBS: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18
dmg: 1d8 + 10 + 4 ⇒ (1) + 10 + 4 = 15


-1 wis Half-Elf Ranger (Skirmisher) 7 - HP 73/77

i have yet to make it to any convention


-1 wis Half-Elf Ranger (Skirmisher) 7 - HP 73/77

dungeoneering: 1d20 - 1 ⇒ (6) - 1 = 5


-1 wis Half-Elf Ranger (Skirmisher) 7 - HP 73/77

"I'll give it a shot. not sure if they were even touching the ground with that spell though."

survival: 1d20 + 14 ⇒ (12) + 14 = 26


-1 wis Half-Elf Ranger (Skirmisher) 7 - HP 73/77

a pressure plate that wasn't depressed by the weight of 6ft of water on top of it? interesting...

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