-1 wis Half-Elf Ranger (Skirmisher) 7 - HP 73/77
"That would be nice. I agree. Kid gloves must come off. Detention has failed, big time. Kill them and be done with it, I say. Whichever of them we go after first." Rilumin sneers. "They hate you Tower folks too much, they have too many allies, too many resources. Kill them until the rest fall in line."
-1 wis Half-Elf Ranger (Skirmisher) 7 - HP 73/77
the gloves would be 10k for the shaping and 10k for each glove of storing, so a total of 30k; not to mention the +50% cost of combining items, so that is looking at 37.5 to 40k depending on how you do the math (some GMs have the third item combined into an already combined pair of items be less of a cost increase than the second item, etc.) Ian would pretty much only benefit from the boots of speed but would defer to others who are already below 30ft, especially because he likes to stand still once he gets in a good spot. regarding fair distribution, i'd say the best way to do it would be for the GM to decide how much actual value he wants to give out, divide that by the number of PCs, then the buying game can commence for those that want the items that have showed up. If an item is valued at higher than one PC's share, then that PC's party (or both) can work it out (cost sharing, loans, etc.). For instance, Rilumin would help Ian if his share was not enough for the boots.
-1 wis Half-Elf Ranger (Skirmisher) 7 - HP 73/77
Rilumin shoots at Nasun sorry, thought i'd acted Shot 1 (two arrows)
Shot 2
Shot 3
as usual cover and concealment mean nothing to Rilumin Crit threat confirmation and bonus damage:
-1 wis Half-Elf Ranger (Skirmisher) 7 - HP 73/77
Rilumin shoots at Nasun [ Shot 1 (two arrows)
Shot 2
Shot 3
as usual cover and concealment mean nothing to Rilumin
-1 wis Half-Elf Ranger (Skirmisher) 7 - HP 73/77
Rilumin shoots at Nasun active: Haste? Shot 1 (two arrows)
Shot 2
Shot 3
as usual cover and concealment mean nothing to Rilumin haste shot RS+DA: 1d20 + 11 + 1 ⇒ (17) + 11 + 1 = 29
-1 wis Half-Elf Ranger (Skirmisher) 7 - HP 73/77
ref dc 19: 1d20 + 13 ⇒ (3) + 13 = 16
"get this s*#* off of me. Fire if you need to." escape artist: 1d20 + 5 ⇒ (15) + 5 = 20
Rilumin will then use Chameleon Step to double-move (80ft normally, 140 if haste is still up) out of the web (cant see map, i just wanna get somewhere i can still shoot Nasun and not in the web). I don't meed to move that full distance, but it'd be nice to have someone else between that swarm and me because i have nothing that'll work against swarms.
-1 wis Half-Elf Ranger (Skirmisher) 7 - HP 73/77
Rilumin shoots at Nasun active: Haste, Fortune Shot 1 (two arrows)
Shot 2
Shot 3
as usual cover and concealment mean nothing to Rilumin haste shot RS+DA+PBS: 1d20 + 11 + 1 + 1 ⇒ (12) + 11 + 1 + 1 = 25
Shot 3 Fortune Reroll
-1 wis Half-Elf Ranger (Skirmisher) 7 - HP 73/77
Rilumin shoots into the mist some more ive been forgetting my haste shots, and my +3 to confirm criticals last round, booo Shot 1 (two arrows)
Shot 2
Shot 3
as usual cover and concealment mean nothing to Rilumin haste shot RS+DA+PBS: 1d20 + 11 + 1 + 1 ⇒ (19) + 11 + 1 + 1 = 32
Crit confirm
-1 wis Half-Elf Ranger (Skirmisher) 7 - HP 73/77
Rilumin takes deadly am and sends a volley of arrows the vampire's direction even as the black tentacles distract him. Shot 1 (two arrows)
Shot 2
Shot 3
as usual cover and concealment mean nothing to Rilumin Crit threat rerolls; damage is in addition to damage of each shot above:
Shot 3
-1 wis Half-Elf Ranger (Skirmisher) 7 - HP 73/77
Rilumin hones his arrows in on the enemy archer. Shot 1 (two arrows)
Shot 2
Shot 3
-1 wis Half-Elf Ranger (Skirmisher) 7 - HP 73/77
Rilumin takes another step back, shooting at what he can see of the fore-most enemy. The partially opened door doesn't affect him in the least, he could shoot through a keyhole if needed. Shot 1 (two arrows)
Shot 2
Shot 3
-1 wis Half-Elf Ranger (Skirmisher) 7 - HP 73/77
init: 1d20 + 9 ⇒ (16) + 9 = 25 Rilumin takes a single step back and starts unloading arrows at the swarm, aiming for the thickest concentrations of rats. Shot 1 (two arrows)
Shot 2
Shot 3
-1 wis Half-Elf Ranger (Skirmisher) 7 - HP 73/77
Rilumin continues firing at the golem. Shot 1 (two arrows)
Shot 2
Shot 3
-1 wis Half-Elf Ranger (Skirmisher) 7 - HP 73/77
Rilumin continues firing at the same enemy. Shot 1 (two arrows)
Shot 2
Shot 3
-1 wis Half-Elf Ranger (Skirmisher) 7 - HP 73/77
Rilumin takes shots at whatever golem he would assume is making these cages, in an attempt to distract it. Shot 1 (two arrows)
Shot 2
Shot 3
-1 wis Half-Elf Ranger (Skirmisher) 7 - HP 73/77
5ft step down-right to avoid AoOs, then unload on the wraith half the below damage, i assume, since theyre incorporeal Shot 1 (two arrows)
Shot 2
Shot 3
Shot 3 crit confirm?
-1 wis Half-Elf Ranger (Skirmisher) 7 - HP 73/77
Rilumin shoots at the nearest wraith. half the below damage, i assume, since theyre incorporeal Shot 1 (two arrows)
Shot 2
Shot 3
-1 wis Half-Elf Ranger (Skirmisher) 7 - HP 73/77
init: 1d20 + 9 ⇒ (8) + 9 = 17 i figured i have a better mod so here are some attacks At the warning, Rilumin wheels about, launching arrows at the oncoming skeletons. Shot 1 (two arrows)
Shot 2
Shot 3
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