Dwarf

Rilriv's page

49 posts. Organized Play character for RxGus.


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Dwarven Cleric, Cayden Cailean (5), Blacksmith l HP 65/65, SP 4/4, RP 5/5 l AC 23 TAC 21 l F+10 R+7 W+11 l Perc +9, Ath +6, Surv +9 l Speed 25ft l Active Conditions: Haste 1/10 rounds
Skills:
Acro +1, Arcana +3, Ath +6, Cayden Lore +3, Craft +5, Deception +3, Intim +3, Med +9, Nature +7, Occult +3, Perf +3, Relig +10, Smith Lore +5, Society +5, Stealth +1, Surv +9, Thiev +1

"We could take the tome back to Absalom, and away from whomever would continue to pursue it with violence here. I am sure some in the society would find great value in such an object."

The dwarf pauses for a brief moment.

"Or we could just burn it...."


Dwarven Cleric, Cayden Cailean (5), Blacksmith l HP 65/65, SP 4/4, RP 5/5 l AC 23 TAC 21 l F+10 R+7 W+11 l Perc +9, Ath +6, Surv +9 l Speed 25ft l Active Conditions: Haste 1/10 rounds
Skills:
Acro +1, Arcana +3, Ath +6, Cayden Lore +3, Craft +5, Deception +3, Intim +3, Med +9, Nature +7, Occult +3, Perf +3, Relig +10, Smith Lore +5, Society +5, Stealth +1, Surv +9, Thiev +1

Reflex: 1d20 + 7 ⇒ (17) + 7 = 24 -9 Hp (56/65)

Rilriv hefts his axe and moves forward again toward the Arc Lord.

"Fire is in my blood. I FORGE with fire!"

Attack, Inspire, Grease: 1d20 + 10 + 1 - 2 ⇒ (6) + 10 + 1 - 2 = 15 Damage: 2d12 + 5 ⇒ (6, 2) + 5 = 13
Attack, Inspire, Grease: 1d20 + 5 + 1 - 2 ⇒ (4) + 5 + 1 - 2 = 8 Damage: 2d12 + 5 ⇒ (3, 4) + 5 = 12


Dwarven Cleric, Cayden Cailean (5), Blacksmith l HP 65/65, SP 4/4, RP 5/5 l AC 23 TAC 21 l F+10 R+7 W+11 l Perc +9, Ath +6, Surv +9 l Speed 25ft l Active Conditions: Haste 1/10 rounds
Skills:
Acro +1, Arcana +3, Ath +6, Cayden Lore +3, Craft +5, Deception +3, Intim +3, Med +9, Nature +7, Occult +3, Perf +3, Relig +10, Smith Lore +5, Society +5, Stealth +1, Surv +9, Thiev +1

Rilriv steps out of the cloud, quickly identifying his target at the Archlord himself. He approaches quickly- axe drawn in a fearsome rage.

"Taste steel, magi."

Attack, IC, Grease: 1d20 + 10 + 1 - 2 ⇒ (1) + 10 + 1 - 2 = 10 Damage, IC: 2d12 + 5 + 1 ⇒ (5, 5) + 5 + 1 = 16
Attack,IC, Grease: 1d20 + 5 + 1 - 2 ⇒ (5) + 5 + 1 - 2 = 9 Damage,IC: 2d12 + 5 + 1 ⇒ (1, 6) + 5 + 1 = 13

The uncharacteristic anger from Rilriv clouds his vision, as does the lingering cloudy smoke, keeping him from making a clear attack on the Archlord.

I picked up my weapon last round. Do I get another check, or do I keep the -2?


Dwarven Cleric, Cayden Cailean (5), Blacksmith l HP 65/65, SP 4/4, RP 5/5 l AC 23 TAC 21 l F+10 R+7 W+11 l Perc +9, Ath +6, Surv +9 l Speed 25ft l Active Conditions: Haste 1/10 rounds
Skills:
Acro +1, Arcana +3, Ath +6, Cayden Lore +3, Craft +5, Deception +3, Intim +3, Med +9, Nature +7, Occult +3, Perf +3, Relig +10, Smith Lore +5, Society +5, Stealth +1, Surv +9, Thiev +1

Acrobatics: 1d20 + 1 ⇒ (6) + 1 = 7
Athletics: 1d20 + 6 ⇒ (20) + 6 = 26

Rilriv goes to charge, but fails to hold onto his axe- spending the rest of his actions to pick it up and move forward as carefully as possible.


Dwarven Cleric, Cayden Cailean (5), Blacksmith l HP 65/65, SP 4/4, RP 5/5 l AC 23 TAC 21 l F+10 R+7 W+11 l Perc +9, Ath +6, Surv +9 l Speed 25ft l Active Conditions: Haste 1/10 rounds
Skills:
Acro +1, Arcana +3, Ath +6, Cayden Lore +3, Craft +5, Deception +3, Intim +3, Med +9, Nature +7, Occult +3, Perf +3, Relig +10, Smith Lore +5, Society +5, Stealth +1, Surv +9, Thiev +1

Rilriv continues forward, finding himself next to the statue itself. He yells out while swinging his axe. "Stone vs steel. I will take my steel!"

Dwarven Axe, 2 handed: 1d20 + 10 ⇒ (20) + 10 = 30 Damage: 2d12 + 5 ⇒ (4, 12) + 5 = 21
Dwarven Axe, 2 handed: 1d20 + 5 ⇒ (7) + 5 = 12 Damage: 2d12 + 5 ⇒ (3, 4) + 5 = 12

Extra Critical Damage: 2d12 ⇒ (6, 7) = 13


Dwarven Cleric, Cayden Cailean (5), Blacksmith l HP 65/65, SP 4/4, RP 5/5 l AC 23 TAC 21 l F+10 R+7 W+11 l Perc +9, Ath +6, Surv +9 l Speed 25ft l Active Conditions: Haste 1/10 rounds
Skills:
Acro +1, Arcana +3, Ath +6, Cayden Lore +3, Craft +5, Deception +3, Intim +3, Med +9, Nature +7, Occult +3, Perf +3, Relig +10, Smith Lore +5, Society +5, Stealth +1, Surv +9, Thiev +1

Sorry guys! Yesterday was rough. How do readied actions work in 2.0

Rilriv rushes forward toward the statue, pulling up in the middle of the pathway. He sets his feet and prepares for an enemy to approach.

Move, Move, Readied

Waraxe, 2 handed: 1d20 + 9 ⇒ (3) + 9 = 12 Damage: 2d12 + 5 ⇒ (10, 10) + 5 = 25


Dwarven Cleric, Cayden Cailean (5), Blacksmith l HP 65/65, SP 4/4, RP 5/5 l AC 23 TAC 21 l F+10 R+7 W+11 l Perc +9, Ath +6, Surv +9 l Speed 25ft l Active Conditions: Haste 1/10 rounds
Skills:
Acro +1, Arcana +3, Ath +6, Cayden Lore +3, Craft +5, Deception +3, Intim +3, Med +9, Nature +7, Occult +3, Perf +3, Relig +10, Smith Lore +5, Society +5, Stealth +1, Surv +9, Thiev +1

Society: 1d20 + 5 ⇒ (10) + 5 = 15

Rilriv moves to inspect the splint mail on the statues, eyeing up their design and function. Likely no in game effects, but the armor smith in Rilriv can't help it

Perception: 1d20 + 9 ⇒ (17) + 9 = 26

Taking an opportunity to speak softly to each of the pathfinders, Rilriv gently directs their attention to the fountains. "There be water creatures in the fountains. Either a super expensive decor or a well concealed protection. I'd be guessing the second."


Dwarven Cleric, Cayden Cailean (5), Blacksmith l HP 65/65, SP 4/4, RP 5/5 l AC 23 TAC 21 l F+10 R+7 W+11 l Perc +9, Ath +6, Surv +9 l Speed 25ft l Active Conditions: Haste 1/10 rounds
Skills:
Acro +1, Arcana +3, Ath +6, Cayden Lore +3, Craft +5, Deception +3, Intim +3, Med +9, Nature +7, Occult +3, Perf +3, Relig +10, Smith Lore +5, Society +5, Stealth +1, Surv +9, Thiev +1

With a knowing grunt, Rilriv sets off along side Gypsy. "It's not that I don't think can handle yourself, mind you. Just wanting to make sure everything is on the up and up, is all"


Dwarven Cleric, Cayden Cailean (5), Blacksmith l HP 65/65, SP 4/4, RP 5/5 l AC 23 TAC 21 l F+10 R+7 W+11 l Perc +9, Ath +6, Surv +9 l Speed 25ft l Active Conditions: Haste 1/10 rounds
Skills:
Acro +1, Arcana +3, Ath +6, Cayden Lore +3, Craft +5, Deception +3, Intim +3, Med +9, Nature +7, Occult +3, Perf +3, Relig +10, Smith Lore +5, Society +5, Stealth +1, Surv +9, Thiev +1

Rilriv wades into the social event, keenly aware that he is a black smith at the ball. He sticks with Gypsy and generally tries to be useful, and not in the way.

Perception: 1d20 + 9 ⇒ (16) + 9 = 25

His eyes scan the room for anything that could help them... or might endanger them.


Dwarven Cleric, Cayden Cailean (5), Blacksmith l HP 65/65, SP 4/4, RP 5/5 l AC 23 TAC 21 l F+10 R+7 W+11 l Perc +9, Ath +6, Surv +9 l Speed 25ft l Active Conditions: Haste 1/10 rounds
Skills:
Acro +1, Arcana +3, Ath +6, Cayden Lore +3, Craft +5, Deception +3, Intim +3, Med +9, Nature +7, Occult +3, Perf +3, Relig +10, Smith Lore +5, Society +5, Stealth +1, Surv +9, Thiev +1

"Well. I guess that I can try to blend in with the finer types. I have been keeping up on my socials graces a wee bit. Still more comfortable with a forge, mind you- but I'll do my best"

He stops and thinks for a moment.

"Do you think we are going to be doing more fight'n or convincin? Might change what I'd be asking Cayden's blessing for."


Dwarven Cleric, Cayden Cailean (5), Blacksmith l HP 65/65, SP 4/4, RP 5/5 l AC 23 TAC 21 l F+10 R+7 W+11 l Perc +9, Ath +6, Surv +9 l Speed 25ft l Active Conditions: Haste 1/10 rounds
Skills:
Acro +1, Arcana +3, Ath +6, Cayden Lore +3, Craft +5, Deception +3, Intim +3, Med +9, Nature +7, Occult +3, Perf +3, Relig +10, Smith Lore +5, Society +5, Stealth +1, Surv +9, Thiev +1

Its been a while- has that particular Arclord's name come up before?

"Aye, If the squeelin' lass is telling the truth, then it looks like we have our next person to be talking to. Does anyone be needing a little bit o' mendin?"


Dwarven Cleric, Cayden Cailean (5), Blacksmith l HP 65/65, SP 4/4, RP 5/5 l AC 23 TAC 21 l F+10 R+7 W+11 l Perc +9, Ath +6, Surv +9 l Speed 25ft l Active Conditions: Haste 1/10 rounds
Skills:
Acro +1, Arcana +3, Ath +6, Cayden Lore +3, Craft +5, Deception +3, Intim +3, Med +9, Nature +7, Occult +3, Perf +3, Relig +10, Smith Lore +5, Society +5, Stealth +1, Surv +9, Thiev +1

What business do you have summoning creatures against us? Give me one reason I shouldn't summon the guards and let them deal with you..."


Dwarven Cleric, Cayden Cailean (5), Blacksmith l HP 65/65, SP 4/4, RP 5/5 l AC 23 TAC 21 l F+10 R+7 W+11 l Perc +9, Ath +6, Surv +9 l Speed 25ft l Active Conditions: Haste 1/10 rounds
Skills:
Acro +1, Arcana +3, Ath +6, Cayden Lore +3, Craft +5, Deception +3, Intim +3, Med +9, Nature +7, Occult +3, Perf +3, Relig +10, Smith Lore +5, Society +5, Stealth +1, Surv +9, Thiev +1

What business do you have summoning creatures against us? Give me one reason I shouldn't summon the guards and let them deal with you..."


Dwarven Cleric, Cayden Cailean (5), Blacksmith l HP 65/65, SP 4/4, RP 5/5 l AC 23 TAC 21 l F+10 R+7 W+11 l Perc +9, Ath +6, Surv +9 l Speed 25ft l Active Conditions: Haste 1/10 rounds
Skills:
Acro +1, Arcana +3, Ath +6, Cayden Lore +3, Craft +5, Deception +3, Intim +3, Med +9, Nature +7, Occult +3, Perf +3, Relig +10, Smith Lore +5, Society +5, Stealth +1, Surv +9, Thiev +1

Seeing the creature explode, and his comrade fall, Rilriv sprints off down the steps as fast as his feet will take him. As he closes in to Magpie, a bolt of bluish energy flows from his outstretched hand toward the Elf.

Channel Positive Energy: 3d8 + 4 ⇒ (5, 8, 3) + 4 = 20


Dwarven Cleric, Cayden Cailean (5), Blacksmith l HP 65/65, SP 4/4, RP 5/5 l AC 23 TAC 21 l F+10 R+7 W+11 l Perc +9, Ath +6, Surv +9 l Speed 25ft l Active Conditions: Haste 1/10 rounds
Skills:
Acro +1, Arcana +3, Ath +6, Cayden Lore +3, Craft +5, Deception +3, Intim +3, Med +9, Nature +7, Occult +3, Perf +3, Relig +10, Smith Lore +5, Society +5, Stealth +1, Surv +9, Thiev +1

"If this thing kills our companion, you will have much MUCH more to answer too...".

From his perch, Rilriv moves to a place where he has the clearest shot at the fire elemental. He releases two arrows from the perch, hoping to distract the firery creature.

Composite Bow: 1d20 + 8 ⇒ (15) + 8 = 23 Damage: 1d8 + 2 ⇒ (5) + 2 = 7
Composite Bow: 1d20 + 3 ⇒ (1) + 3 = 4 Damage: 1d8 + 2 ⇒ (5) + 2 = 7

I am not entirely sure how cover/melee works in this system, so I didn't include any of those modifiers


Dwarven Cleric, Cayden Cailean (5), Blacksmith l HP 65/65, SP 4/4, RP 5/5 l AC 23 TAC 21 l F+10 R+7 W+11 l Perc +9, Ath +6, Surv +9 l Speed 25ft l Active Conditions: Haste 1/10 rounds
Skills:
Acro +1, Arcana +3, Ath +6, Cayden Lore +3, Craft +5, Deception +3, Intim +3, Med +9, Nature +7, Occult +3, Perf +3, Relig +10, Smith Lore +5, Society +5, Stealth +1, Surv +9, Thiev +1

Reflex: 1d20 + 7 ⇒ (8) + 7 = 15

Having the creature explode in his face, Rilriv looks to his next target. Dropping his axe, he pulls out his bow and steps out into the clearing to have a clear shot at the pink archer.

Composite Bow: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d8 + 2 ⇒ (5) + 2 = 7

Draw bow, Move, attack


Dwarven Cleric, Cayden Cailean (5), Blacksmith l HP 65/65, SP 4/4, RP 5/5 l AC 23 TAC 21 l F+10 R+7 W+11 l Perc +9, Ath +6, Surv +9 l Speed 25ft l Active Conditions: Haste 1/10 rounds
Skills:
Acro +1, Arcana +3, Ath +6, Cayden Lore +3, Craft +5, Deception +3, Intim +3, Med +9, Nature +7, Occult +3, Perf +3, Relig +10, Smith Lore +5, Society +5, Stealth +1, Surv +9, Thiev +1

Frustrated that his powerful swing resulted in no noticeable effect on the creature, he swings again at the flaming creature- and attempts to ignore the pain from his burning cloths.

Axe on handed, Attack #1: 1d20 + 10 + 1 ⇒ (15) + 10 + 1 = 26 Damage: 2d8 + 4 + 1 ⇒ (8, 5) + 4 + 1 = 18
Axe on handed, Attack #1: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14 Damage: 2d8 + 4 + 1 ⇒ (2, 8) + 4 + 1 = 15

After taking two swings he raises his shield in defense. Or pats out the fire, depending on the ruling


Dwarven Cleric, Cayden Cailean (5), Blacksmith l HP 65/65, SP 4/4, RP 5/5 l AC 23 TAC 21 l F+10 R+7 W+11 l Perc +9, Ath +6, Surv +9 l Speed 25ft l Active Conditions: Haste 1/10 rounds
Skills:
Acro +1, Arcana +3, Ath +6, Cayden Lore +3, Craft +5, Deception +3, Intim +3, Med +9, Nature +7, Occult +3, Perf +3, Relig +10, Smith Lore +5, Society +5, Stealth +1, Surv +9, Thiev +1

Rilriv, Damage: 1d4 ⇒ 4
Flat, DC20: 1d20 ⇒ 2

I completely understand GM. If you would rather play it out as damage until passing the DC 20 flat, I am happy to play that out. I just remembered the language from alchemist's fire including the ability to spend an action.

The devil's advocate argument is that dropping to the ground and rolling only lowers the DC to 15. If it took an action to extinguish, I would think that dropping and rolling would be an auto success


Dwarven Cleric, Cayden Cailean (5), Blacksmith l HP 65/65, SP 4/4, RP 5/5 l AC 23 TAC 21 l F+10 R+7 W+11 l Perc +9, Ath +6, Surv +9 l Speed 25ft l Active Conditions: Haste 1/10 rounds
Skills:
Acro +1, Arcana +3, Ath +6, Cayden Lore +3, Craft +5, Deception +3, Intim +3, Med +9, Nature +7, Occult +3, Perf +3, Relig +10, Smith Lore +5, Society +5, Stealth +1, Surv +9, Thiev +1

I should be able to spend an action to extinguish the fire as well, right?... at least, that is how it works with fire damage from bombs


Dwarven Cleric, Cayden Cailean (5), Blacksmith l HP 65/65, SP 4/4, RP 5/5 l AC 23 TAC 21 l F+10 R+7 W+11 l Perc +9, Ath +6, Surv +9 l Speed 25ft l Active Conditions: Haste 1/10 rounds
Skills:
Acro +1, Arcana +3, Ath +6, Cayden Lore +3, Craft +5, Deception +3, Intim +3, Med +9, Nature +7, Occult +3, Perf +3, Relig +10, Smith Lore +5, Society +5, Stealth +1, Surv +9, Thiev +1

Aware of the sniper, Rilriv moves against the nearest wall and then makes his way in the direction the arrow comes. As he moves to the corner, a fire elemental appears and he swings his war axe into it.

+1 War axe, one handed, IC: 1d20 + 10 + 1 ⇒ (19) + 10 + 1 = 30
Damage, IC: 2d8 + 5 + 1 ⇒ (3, 6) + 5 + 1 = 15

If Critical: 2d8 + 5 ⇒ (1, 8) + 5 = 14


Dwarven Cleric, Cayden Cailean (5), Blacksmith l HP 65/65, SP 4/4, RP 5/5 l AC 23 TAC 21 l F+10 R+7 W+11 l Perc +9, Ath +6, Surv +9 l Speed 25ft l Active Conditions: Haste 1/10 rounds
Skills:
Acro +1, Arcana +3, Ath +6, Cayden Lore +3, Craft +5, Deception +3, Intim +3, Med +9, Nature +7, Occult +3, Perf +3, Relig +10, Smith Lore +5, Society +5, Stealth +1, Surv +9, Thiev +1

"Seems about... right... I think... we... should seek... out this event..."

Can we tell if the event has already happened?


Dwarven Cleric, Cayden Cailean (5), Blacksmith l HP 65/65, SP 4/4, RP 5/5 l AC 23 TAC 21 l F+10 R+7 W+11 l Perc +9, Ath +6, Surv +9 l Speed 25ft l Active Conditions: Haste 1/10 rounds
Skills:
Acro +1, Arcana +3, Ath +6, Cayden Lore +3, Craft +5, Deception +3, Intim +3, Med +9, Nature +7, Occult +3, Perf +3, Relig +10, Smith Lore +5, Society +5, Stealth +1, Surv +9, Thiev +1

The dwarf stands in the ally way, trying to catch his breath. "I... Need... More... .... ... Air... "

After a few moments, he heads back to the street and back to the other pathfinders, still panting a little and looking flushed. Others have already assessed several different parts of the corpse, so Rilriv weighs in just on the body itself.

Medicine (T): 1d20 + 9 ⇒ (9) + 9 = 18

"Look here- there is some damage similar to that Flesh Golem we faced earlier... but more than that, there is some stone in these wounds. I don't think the Flesh Golem did that!"

Consider the spoiler shared


Dwarven Cleric, Cayden Cailean (5), Blacksmith l HP 65/65, SP 4/4, RP 5/5 l AC 23 TAC 21 l F+10 R+7 W+11 l Perc +9, Ath +6, Surv +9 l Speed 25ft l Active Conditions: Haste 1/10 rounds
Skills:
Acro +1, Arcana +3, Ath +6, Cayden Lore +3, Craft +5, Deception +3, Intim +3, Med +9, Nature +7, Occult +3, Perf +3, Relig +10, Smith Lore +5, Society +5, Stealth +1, Surv +9, Thiev +1

As the golem approaches within a range too close for comfort- Rilriv attempts to keep the distraction up by fleeing in as loud (and distracting) a manor as possible.

"Run for your life. This *THING* is out of control!"

Deception: 1d20 + 3 ⇒ (16) + 3 = 19

Deception plus two move actions, please


Dwarven Cleric, Cayden Cailean (5), Blacksmith l HP 65/65, SP 4/4, RP 5/5 l AC 23 TAC 21 l F+10 R+7 W+11 l Perc +9, Ath +6, Surv +9 l Speed 25ft l Active Conditions: Haste 1/10 rounds
Skills:
Acro +1, Arcana +3, Ath +6, Cayden Lore +3, Craft +5, Deception +3, Intim +3, Med +9, Nature +7, Occult +3, Perf +3, Relig +10, Smith Lore +5, Society +5, Stealth +1, Surv +9, Thiev +1

Well then. I am an idiot. Thank you!


Dwarven Cleric, Cayden Cailean (5), Blacksmith l HP 65/65, SP 4/4, RP 5/5 l AC 23 TAC 21 l F+10 R+7 W+11 l Perc +9, Ath +6, Surv +9 l Speed 25ft l Active Conditions: Haste 1/10 rounds
Skills:
Acro +1, Arcana +3, Ath +6, Cayden Lore +3, Craft +5, Deception +3, Intim +3, Med +9, Nature +7, Occult +3, Perf +3, Relig +10, Smith Lore +5, Society +5, Stealth +1, Surv +9, Thiev +1

Eldrish. Thank you for quoting my post... because it is gone. What the heck happened?


Dwarven Cleric, Cayden Cailean (5), Blacksmith l HP 65/65, SP 4/4, RP 5/5 l AC 23 TAC 21 l F+10 R+7 W+11 l Perc +9, Ath +6, Surv +9 l Speed 25ft l Active Conditions: Haste 1/10 rounds
Skills:
Acro +1, Arcana +3, Ath +6, Cayden Lore +3, Craft +5, Deception +3, Intim +3, Med +9, Nature +7, Occult +3, Perf +3, Relig +10, Smith Lore +5, Society +5, Stealth +1, Surv +9, Thiev +1

Standing around listening to his companions discuss plans, Rilriv clears his voice. "I aint the most skilled but I can go abouts trying to distract the thing while you other ones make a break fer it."

Waiting just a beat for others to weigh in, Rilriv steps into the street and toward the creature- yelling at the thing.

Deception: 1d20 + 3 ⇒ (17) + 3 = 20

"HEY! Yea. You. I ain't never seen a construct like you before. Who is your master?"

And..... Go!


Dwarven Cleric, Cayden Cailean (5), Blacksmith l HP 65/65, SP 4/4, RP 5/5 l AC 23 TAC 21 l F+10 R+7 W+11 l Perc +9, Ath +6, Surv +9 l Speed 25ft l Active Conditions: Haste 1/10 rounds
Skills:
Acro +1, Arcana +3, Ath +6, Cayden Lore +3, Craft +5, Deception +3, Intim +3, Med +9, Nature +7, Occult +3, Perf +3, Relig +10, Smith Lore +5, Society +5, Stealth +1, Surv +9, Thiev +1

None of this sets up well for my dwarven friend here. OK athletics, but no stealth or persuasive skills. My lack of posting is more of not knowing what to do. My suggestion would be to try the intimidate/deception skill to void the stealth check and then let some of the other of us try to pry the body off

Seeing the giant creature lumbering down the street, Rilriv shifts his weight back and forth on his feet. "So uhh. Who here has got a plan?"


Dwarven Cleric, Cayden Cailean (5), Blacksmith l HP 65/65, SP 4/4, RP 5/5 l AC 23 TAC 21 l F+10 R+7 W+11 l Perc +9, Ath +6, Surv +9 l Speed 25ft l Active Conditions: Haste 1/10 rounds
Skills:
Acro +1, Arcana +3, Ath +6, Cayden Lore +3, Craft +5, Deception +3, Intim +3, Med +9, Nature +7, Occult +3, Perf +3, Relig +10, Smith Lore +5, Society +5, Stealth +1, Surv +9, Thiev +1

"That does make it harder, what with the Golem still moving about. Not sure how you trip something that big but I bet we could figure it out if we be needin to."

The dwarf stops and thinks for a moment.

"Could someone freeze it in place long enough for us to take a look?"


Dwarven Cleric, Cayden Cailean (5), Blacksmith l HP 65/65, SP 4/4, RP 5/5 l AC 23 TAC 21 l F+10 R+7 W+11 l Perc +9, Ath +6, Surv +9 l Speed 25ft l Active Conditions: Haste 1/10 rounds
Skills:
Acro +1, Arcana +3, Ath +6, Cayden Lore +3, Craft +5, Deception +3, Intim +3, Med +9, Nature +7, Occult +3, Perf +3, Relig +10, Smith Lore +5, Society +5, Stealth +1, Surv +9, Thiev +1

"Aye. Body seems like a good next step. No need to be wasting time I suppose"


Dwarven Cleric, Cayden Cailean (5), Blacksmith l HP 65/65, SP 4/4, RP 5/5 l AC 23 TAC 21 l F+10 R+7 W+11 l Perc +9, Ath +6, Surv +9 l Speed 25ft l Active Conditions: Haste 1/10 rounds
Skills:
Acro +1, Arcana +3, Ath +6, Cayden Lore +3, Craft +5, Deception +3, Intim +3, Med +9, Nature +7, Occult +3, Perf +3, Relig +10, Smith Lore +5, Society +5, Stealth +1, Surv +9, Thiev +1

Having watched the shop for a bit, Rilriv enters to join his other companions. He looks around, particularly at any forged or metal items absentmindedly inspecting the quality of the workmanship.


Dwarven Cleric, Cayden Cailean (5), Blacksmith l HP 65/65, SP 4/4, RP 5/5 l AC 23 TAC 21 l F+10 R+7 W+11 l Perc +9, Ath +6, Surv +9 l Speed 25ft l Active Conditions: Haste 1/10 rounds
Skills:
Acro +1, Arcana +3, Ath +6, Cayden Lore +3, Craft +5, Deception +3, Intim +3, Med +9, Nature +7, Occult +3, Perf +3, Relig +10, Smith Lore +5, Society +5, Stealth +1, Surv +9, Thiev +1

"Aye, shop seems like a reasonable place."

Letting the others take the lead, Rilriv tries to observe the store and those around it to get an idea about the owners role/position as well as those patrons currently in the store.

Are they nobility? Commoners? Thieves guild? I think this would be a society check but I am not sure.

Society, observation: 1d20 + 5 ⇒ (8) + 5 = 13


Dwarven Cleric, Cayden Cailean (5), Blacksmith l HP 65/65, SP 4/4, RP 5/5 l AC 23 TAC 21 l F+10 R+7 W+11 l Perc +9, Ath +6, Surv +9 l Speed 25ft l Active Conditions: Haste 1/10 rounds
Skills:
Acro +1, Arcana +3, Ath +6, Cayden Lore +3, Craft +5, Deception +3, Intim +3, Med +9, Nature +7, Occult +3, Perf +3, Relig +10, Smith Lore +5, Society +5, Stealth +1, Surv +9, Thiev +1

In my reading, it seems like using the 3 action option (burst healing) only does my Wisdom modifier (and not the 1d8). So while I can heal multiple people at once, I would only heal each person 4 HP/use which seems super low to me. Am I misreading that section?


Dwarven Cleric, Cayden Cailean (5), Blacksmith l HP 65/65, SP 4/4, RP 5/5 l AC 23 TAC 21 l F+10 R+7 W+11 l Perc +9, Ath +6, Surv +9 l Speed 25ft l Active Conditions: Haste 1/10 rounds
Skills:
Acro +1, Arcana +3, Ath +6, Cayden Lore +3, Craft +5, Deception +3, Intim +3, Med +9, Nature +7, Occult +3, Perf +3, Relig +10, Smith Lore +5, Society +5, Stealth +1, Surv +9, Thiev +1

"This line here. Marks of healing. This things has been damaged and then healed.. at least somewhat. Electricity does this. It doesn't explain these odd marks. Something dull, I tell you, to leave a mark like that on him."

Consider second spoiler shared


Dwarven Cleric, Cayden Cailean (5), Blacksmith l HP 65/65, SP 4/4, RP 5/5 l AC 23 TAC 21 l F+10 R+7 W+11 l Perc +9, Ath +6, Surv +9 l Speed 25ft l Active Conditions: Haste 1/10 rounds
Skills:
Acro +1, Arcana +3, Ath +6, Cayden Lore +3, Craft +5, Deception +3, Intim +3, Med +9, Nature +7, Occult +3, Perf +3, Relig +10, Smith Lore +5, Society +5, Stealth +1, Surv +9, Thiev +1

Occult: 1d20 + 3 ⇒ (13) + 3 = 16
Medicine: 1d20 + 9 ⇒ (12) + 9 = 21
Occult: 1d20 + 3 ⇒ (7) + 3 = 10
Craft: 1d20 + 5 ⇒ (9) + 5 = 14

I realized that I short changed Flint 4 HP, because I didn't add my Wisdom modifier to the healing

Taking another few moments, he touches Eldrish and Flint.

Heal (level 1) Flint, Heal (level 3) Eldrish

Heal Flint: 1d8 + 4 ⇒ (8) + 4 = 12
Eldrish, level 3: 1d8 + 2d8 + 2d8 + 4 ⇒ (3) + (4, 5) + (8, 7) + 4 = 31

I have 2 channels left, a level 2 healing, and a level 1


Dwarven Cleric, Cayden Cailean (5), Blacksmith l HP 65/65, SP 4/4, RP 5/5 l AC 23 TAC 21 l F+10 R+7 W+11 l Perc +9, Ath +6, Surv +9 l Speed 25ft l Active Conditions: Haste 1/10 rounds
Skills:
Acro +1, Arcana +3, Ath +6, Cayden Lore +3, Craft +5, Deception +3, Intim +3, Med +9, Nature +7, Occult +3, Perf +3, Relig +10, Smith Lore +5, Society +5, Stealth +1, Surv +9, Thiev +1

"Would yer just fall already!"

Swinging the mighty blade again at the Golem, Rilriv looks for another gap in the monsters defenses.

+1 Dwarven Axe: 1d20 + 10 + 1 ⇒ (12) + 10 + 1 = 23 Damage: 2d12 + 5 + 1 ⇒ (11, 3) + 5 + 1 = 20
+1 Dwarven Axe: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21 Damage: 2d12 + 5 + 1 ⇒ (12, 10) + 5 + 1 = 28

After two heavy blows, Rilriv stops short. Seeing the crumpled dwarf on the ground next to him he takes a moment to focus. A yellow light washes over his arm and leaps over Flint's body.

Channel (1/3): 2 action heal, at level 3

Healing Flint: 1d8 + 2d8 + 2d8 ⇒ (1) + (7, 6) + (2, 7) = 23

Channel Rules:

This pool of energy allows you to cast either the heal spell (for positive energy) or the harm spell (for negative energy) a number of times per day equal to 3 plus your Charisma modifier without needing to prepare the spell in advance. All spells you cast in this way are heightened to the maximum spell level you can cast as a cleric.

Heightened (+1) The amount of healing or damage increases by 1d8, or by 2d8 if you’re using the 1- or 2-action version to heal the living.

My highest level spell slot is 3, so I get 1d8 for the level 1, and then 2d8 for each of the Heightened Spells levels for a total of 5d8 of healing? Does that sound right?

I should have been doing channels/heals all along. I guess that is why this is a play test! Sorry guys who I could have been healing, but haven't


Dwarven Cleric, Cayden Cailean (5), Blacksmith l HP 65/65, SP 4/4, RP 5/5 l AC 23 TAC 21 l F+10 R+7 W+11 l Perc +9, Ath +6, Surv +9 l Speed 25ft l Active Conditions: Haste 1/10 rounds
Skills:
Acro +1, Arcana +3, Ath +6, Cayden Lore +3, Craft +5, Deception +3, Intim +3, Med +9, Nature +7, Occult +3, Perf +3, Relig +10, Smith Lore +5, Society +5, Stealth +1, Surv +9, Thiev +1

Clearly frustrated by not making contact, Rilriv continues a full assault on the creature.

Attack #1: 1d20 + 10 + 1 ⇒ (19) + 10 + 1 = 30 Damage: 2d12 + 5 ⇒ (10, 2) + 5 = 17 Crit?: 2d12 ⇒ (5, 2) = 7
Attack #2: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16 Damage: 2d12 + 5 ⇒ (7, 4) + 5 = 16
Attack #3: 1d20 + 0 + 1 ⇒ (20) + 0 + 1 = 21 Damage: 2d12 + 5 ⇒ (7, 4) + 5 = 16 Crit Damage: 2d12 ⇒ (2, 3) = 5
Attack #4: 1d20 + 0 + 1 ⇒ (6) + 0 + 1 = 7 Damage: 2d12 + 5 ⇒ (12, 3) + 5 = 20

All attacks are with flanking


Dwarven Cleric, Cayden Cailean (5), Blacksmith l HP 65/65, SP 4/4, RP 5/5 l AC 23 TAC 21 l F+10 R+7 W+11 l Perc +9, Ath +6, Surv +9 l Speed 25ft l Active Conditions: Haste 1/10 rounds
Skills:
Acro +1, Arcana +3, Ath +6, Cayden Lore +3, Craft +5, Deception +3, Intim +3, Med +9, Nature +7, Occult +3, Perf +3, Relig +10, Smith Lore +5, Society +5, Stealth +1, Surv +9, Thiev +1

"I'll heal ye wern I done with this one!"

In a moment of recklessness, he drops his shield and moves his over than to the axe and swings wildly at the creature

+1 Axe, Inspiration, Flanking: 1d20 + 10 + 1 + 2 ⇒ (3) + 10 + 1 + 2 = 16 Damage 2 handed: 2d12 + 5 ⇒ (11, 12) + 5 = 28
+1 Axe, Inspiration, Flanking: 1d20 + 5 + 1 + 2 ⇒ (8) + 5 + 1 + 2 = 16 Damage 2 handed: 2d12 + 5 ⇒ (3, 2) + 5 = 10
+1 Axe, Inspiration, Flanking: 1d20 + 0 + 1 + 2 ⇒ (8) + 0 + 1 + 2 = 11 Damage 2 handed: 2d12 + 5 ⇒ (3, 1) + 5 = 9
+1 Axe, Inspiration, Flanking: 1d20 + 0 + 1 + 2 ⇒ (17) + 0 + 1 + 2 = 20 Damage 2 handed: 2d12 + 5 ⇒ (4, 4) + 5 = 13

16 rolls. Only 3 above average.


Dwarven Cleric, Cayden Cailean (5), Blacksmith l HP 65/65, SP 4/4, RP 5/5 l AC 23 TAC 21 l F+10 R+7 W+11 l Perc +9, Ath +6, Surv +9 l Speed 25ft l Active Conditions: Haste 1/10 rounds
Skills:
Acro +1, Arcana +3, Ath +6, Cayden Lore +3, Craft +5, Deception +3, Intim +3, Med +9, Nature +7, Occult +3, Perf +3, Relig +10, Smith Lore +5, Society +5, Stealth +1, Surv +9, Thiev +1

Holding steady in his position, Rilriv continues to maintain his defensive posture.

"Over here, you big lug! Pick on me fer a while!"

+1 Axe, Inspire: 1d20 + 10 + 1 ⇒ (18) + 10 + 1 = 29 Damage, Inspire: 2d8 + 5 + 1 ⇒ (7, 2) + 5 + 1 = 15
+1 Axe, Inspire: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16 Damage, Inspire: 2d8 + 5 + 1 ⇒ (7, 6) + 5 + 1 = 19
+1 Axe, Inspire: 1d20 + 1 + 1 ⇒ (7) + 1 + 1 = 9 Damage, Inspire: 2d8 + 5 + 1 ⇒ (8, 3) + 5 + 1 = 17

Raise Shield, Attack x3


Dwarven Cleric, Cayden Cailean (5), Blacksmith l HP 65/65, SP 4/4, RP 5/5 l AC 23 TAC 21 l F+10 R+7 W+11 l Perc +9, Ath +6, Surv +9 l Speed 25ft l Active Conditions: Haste 1/10 rounds
Skills:
Acro +1, Arcana +3, Ath +6, Cayden Lore +3, Craft +5, Deception +3, Intim +3, Med +9, Nature +7, Occult +3, Perf +3, Relig +10, Smith Lore +5, Society +5, Stealth +1, Surv +9, Thiev +1

The stout dwarf moves forward in an attempt to harry the creature, drawing its attention away from the other pathfinders. As he moves, he pulls his shield up into a strong defensive position. Feeling the surge of speed, he brandishes his axe in a flurry towards to Golem.

Attack #1, +1 Axe: 1d20 + 10 ⇒ (5) + 10 = 15 Damage: 2d8 + 5 ⇒ (4, 5) + 5 = 14
Attack #2, +1 Axe: 1d20 + 5 ⇒ (5) + 5 = 10 Damge: 2d8 + 5 ⇒ (7, 1) + 5 = 13

Action 1: Step, Action 2: Raise Shield. Action #3+4 Attacks
Stupid RNG!


Dwarven Cleric, Cayden Cailean (5), Blacksmith l HP 65/65, SP 4/4, RP 5/5 l AC 23 TAC 21 l F+10 R+7 W+11 l Perc +9, Ath +6, Surv +9 l Speed 25ft l Active Conditions: Haste 1/10 rounds
Skills:
Acro +1, Arcana +3, Ath +6, Cayden Lore +3, Craft +5, Deception +3, Intim +3, Med +9, Nature +7, Occult +3, Perf +3, Relig +10, Smith Lore +5, Society +5, Stealth +1, Surv +9, Thiev +1

Hearing Eldrish mention 'trap', the dwarf unhooks his axe and pulls his shield close. "If anything still be here, we will take care of it!"

Currently wielding his axe one handed, with shield (AC 23)

He glances around the room and tries to identify any immediate threat or trap.

Perception is +9


Dwarven Cleric, Cayden Cailean (5), Blacksmith l HP 65/65, SP 4/4, RP 5/5 l AC 23 TAC 21 l F+10 R+7 W+11 l Perc +9, Ath +6, Surv +9 l Speed 25ft l Active Conditions: Haste 1/10 rounds
Skills:
Acro +1, Arcana +3, Ath +6, Cayden Lore +3, Craft +5, Deception +3, Intim +3, Med +9, Nature +7, Occult +3, Perf +3, Relig +10, Smith Lore +5, Society +5, Stealth +1, Surv +9, Thiev +1

"Aye, mighty important to be knowing what he was up to. Thanks for keeping folks out though- better our chances to find somethin unspoilt and useful."

The dwarf, without any real attention to the guards, walks up to the door and attempts to open it.


Dwarven Cleric, Cayden Cailean (5), Blacksmith l HP 65/65, SP 4/4, RP 5/5 l AC 23 TAC 21 l F+10 R+7 W+11 l Perc +9, Ath +6, Surv +9 l Speed 25ft l Active Conditions: Haste 1/10 rounds
Skills:
Acro +1, Arcana +3, Ath +6, Cayden Lore +3, Craft +5, Deception +3, Intim +3, Med +9, Nature +7, Occult +3, Perf +3, Relig +10, Smith Lore +5, Society +5, Stealth +1, Surv +9, Thiev +1

"Oh. I see..." says the dwarf. "I know the types now. Some of em in every society. Unfortunately seems like theyve got the power too. That is quite the unfortunate circumstance"

Society(T): 1d20 + 5 ⇒ (3) + 5 = 8


Dwarven Cleric, Cayden Cailean (5), Blacksmith l HP 65/65, SP 4/4, RP 5/5 l AC 23 TAC 21 l F+10 R+7 W+11 l Perc +9, Ath +6, Surv +9 l Speed 25ft l Active Conditions: Haste 1/10 rounds
Skills:
Acro +1, Arcana +3, Ath +6, Cayden Lore +3, Craft +5, Deception +3, Intim +3, Med +9, Nature +7, Occult +3, Perf +3, Relig +10, Smith Lore +5, Society +5, Stealth +1, Surv +9, Thiev +1

"World would be an easier place, were everyone willin to sit and have a pint and talk about it. But it dont work that way, now does it. That's where the armor comes in."

The Dwarf looks back at the VC.

"So- were gonna go check some alibis and snoop around, Aye? Guess it don't matter if yer popular or not. Everyone ends up in the same place eventually. Right then, lets be off"


Dwarven Cleric, Cayden Cailean (5), Blacksmith l HP 65/65, SP 4/4, RP 5/5 l AC 23 TAC 21 l F+10 R+7 W+11 l Perc +9, Ath +6, Surv +9 l Speed 25ft l Active Conditions: Haste 1/10 rounds
Skills:
Acro +1, Arcana +3, Ath +6, Cayden Lore +3, Craft +5, Deception +3, Intim +3, Med +9, Nature +7, Occult +3, Perf +3, Relig +10, Smith Lore +5, Society +5, Stealth +1, Surv +9, Thiev +1

The stout, strong dwarf smells faintly of alcohol- even this early in the morning. His blond beard flows out over his armor. He has a jovial glint in his eye, and a smile on his face.

"I could be takin a look to see what we could salvage of him. Guess if he is dragged all bout city, aint nothing I could do- but perhaps we'd be lucky"

He looks about at the other assembled pathfinders, and smiles again.

"Rilriv, and pleased to meet ya. I was sent along so none of youse end up like the Arclord. Don't let the armor and axe fool ya, Ime a softy at heart"


Dwarven Cleric, Cayden Cailean (5), Blacksmith l HP 65/65, SP 4/4, RP 5/5 l AC 23 TAC 21 l F+10 R+7 W+11 l Perc +9, Ath +6, Surv +9 l Speed 25ft l Active Conditions: Haste 1/10 rounds
Skills:
Acro +1, Arcana +3, Ath +6, Cayden Lore +3, Craft +5, Deception +3, Intim +3, Med +9, Nature +7, Occult +3, Perf +3, Relig +10, Smith Lore +5, Society +5, Stealth +1, Surv +9, Thiev +1

Character Finished!

Level 4: +1 Dwarven waraxe
Level 3: +1 Breastplate, Staff of Healing (minor)
Level 2: Expert Heavy Shield
Level 1: Composite Longbow, Flail


Dwarven Cleric, Cayden Cailean (5), Blacksmith l HP 65/65, SP 4/4, RP 5/5 l AC 23 TAC 21 l F+10 R+7 W+11 l Perc +9, Ath +6, Surv +9 l Speed 25ft l Active Conditions: Haste 1/10 rounds
Skills:
Acro +1, Arcana +3, Ath +6, Cayden Lore +3, Craft +5, Deception +3, Intim +3, Med +9, Nature +7, Occult +3, Perf +3, Relig +10, Smith Lore +5, Society +5, Stealth +1, Surv +9, Thiev +1

I found my issue. The item levels differ between weapon/armor.

My dwarven waraxe is a 2 to be expert, but a level 4 to make +1. Same goes for the heavy armor. 2 to be expert, but 4 to be +1. A breastplate is 2 to be expert, but only 3 to be +1. I guess I have to make a tough decision...


Dwarven Cleric, Cayden Cailean (5), Blacksmith l HP 65/65, SP 4/4, RP 5/5 l AC 23 TAC 21 l F+10 R+7 W+11 l Perc +9, Ath +6, Surv +9 l Speed 25ft l Active Conditions: Haste 1/10 rounds
Skills:
Acro +1, Arcana +3, Ath +6, Cayden Lore +3, Craft +5, Deception +3, Intim +3, Med +9, Nature +7, Occult +3, Perf +3, Relig +10, Smith Lore +5, Society +5, Stealth +1, Surv +9, Thiev +1

I think i was just using the wrong words- but you answered my questions. I thought the +1 was a level 4, but I could also be misremembering.

I’ll get equipment posted tonight and be ready to go!

Rilriv should have a fair bit of healing to share amongst the group


Dwarven Cleric, Cayden Cailean (5), Blacksmith l HP 65/65, SP 4/4, RP 5/5 l AC 23 TAC 21 l F+10 R+7 W+11 l Perc +9, Ath +6, Surv +9 l Speed 25ft l Active Conditions: Haste 1/10 rounds
Skills:
Acro +1, Arcana +3, Ath +6, Cayden Lore +3, Craft +5, Deception +3, Intim +3, Med +9, Nature +7, Occult +3, Perf +3, Relig +10, Smith Lore +5, Society +5, Stealth +1, Surv +9, Thiev +1

GM: Does master +1 armor count for both the level 4 and the level 2 item?

All of the 5th level pregens that I looked at managed to have both +1 armor and +1 weapons. Based on the 5th level character creation guidelines we were given, that doesn't appear possible for us to match (and it doesn't initially appear we can do a +1 weapon/armor and have even an expert left for the other)


Dwarven Cleric, Cayden Cailean (5), Blacksmith l HP 65/65, SP 4/4, RP 5/5 l AC 23 TAC 21 l F+10 R+7 W+11 l Perc +9, Ath +6, Surv +9 l Speed 25ft l Active Conditions: Haste 1/10 rounds
Skills:
Acro +1, Arcana +3, Ath +6, Cayden Lore +3, Craft +5, Deception +3, Intim +3, Med +9, Nature +7, Occult +3, Perf +3, Relig +10, Smith Lore +5, Society +5, Stealth +1, Surv +9, Thiev +1

Meet Rilriv- Dwarven Cleric of Cayden Cailean

Everything is set, other than equipment. I am confused about what counts towards the item limit we are given versus what needs to be purchased. Does master +1 armor count for both the level 4 and the level 2 item?

I cant find any really useful level 3 or level 1 items either, so I am happy to hear suggestions about what other characters have chosen.

Thanks!