The smuggling connection sounds good as a way to tie-in to the plot line.
As far as politics goes, any amount is fine. I'm good with a heavy politics game, as my character sort of has two sides, the charismatic, outgoing, courtly noble and the sly smuggler.
Virtue: 1d22 - 1 ⇒ (18) - 1 = 17 Inspirational
Hubris: 1d22 - 1 ⇒ (4) - 1 = 3 Lecherous - Well, I did say he was a bit of a philanderer, so this makes sense.
Past: 1d20 ⇒ 11 Ace of Cups, will bump this to 2 of Cups, friend with the Governor a 3pt connection. The religious thing doesn't quite sit well with his hubris.
Present: 1d20 ⇒ 3 3 of Coins, his hard work has been noticed, will receive reward
Future: 1d20 ⇒ 10 10 of Coins, family always there for him, will return the favor in the future
All of these seem to fall into place with what I envisioned.
Jovanni's Hubris gets him into trouble and causes a bit of difficulty for the family from time to time. However, family values and dedication prove to be stronger bonds. While some of his clandestine activities aren't always readily apparent to many, those in the know realize the hard work Jovanni has done and his utter dedication to his family. When it comes to his illicit activities and smuggling, it's just as important to have friends in high places as well as low.