Red Dragon

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Organized Play Member. 16 posts. No reviews. No lists. 2 wishlists. 1 Organized Play character.


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Wzrd wrote:
Hmm, I wonder if we will get a Pathfinder themed Action Deck?

The folks making SP were on the Wild Die Podcast's twitch stream, and IIRC, things like action decks (custom poker decks) and bennies (poker chips) were in the works (presumably as stretch goals).


Thank you!


I would also appreciate an RSS link. Thanks!


I'm starting to convert Mummy's Mask to 2nd ed, and I've hit a question about building / converting Hazards.

* When it comes to damage output (or really, any part of the Hazard), does it matter if the hazard affects one person, the whole party or some subset?

For instance, if I wanted to take the CR 2 Spear Trap and, instead of firing one spear at the person who it off, it fires a burst of darts that affects everyone in the hallway. The base damage of the spear is 2d6+6 (which is a little higher than the suggested CR 1 damage, and much less than the 2d10+7 suggested CR2 damage)

I was thinking something along the lines of "if the Hazard affects most or all of the party, start at around CR-1 damage."

Thanks all.


It matches closely with the version I'm working on, but it does bring up a question that I didn't have the answer to: can a Background grant a level 2 skill Feat? Robust Recovery, for instance, is level 2.

I tried cross-referencing various Backgrounds and didn't find any that gave level 2 Skill feats.


Here's the plan I was noodling with - the PCs were sent into the Stolen Lands by one of the Houses. Exactly which one is going to be a collaborative effort with the players when we decide what roles in the kingdom the different characters will take down the line. The exact charter they'd get would be a little different than the one in the book. Officially, they're being hired explore and map the Stolen Lands. Unofficially, the House hopes that if the PCs do a good enough job, that they might be granted the land as a reward. The House wasn't expecting the Stag Lord, but wow, that looked real good on their scion's resume.

And at first, the House is helping, like sending Kesten Garess and his mercs to back the adventures up. (Though I was going to move that event until after the PCs defeat Kressle and find out how big the Stag Lord's army is.)

Once the PCs take down the Stag Lord, their House presses for them to be granted the land. They'll send some resources and advisors to "help" get the new kingdom going. Some of them will be 100% legit and helpful. But a couple of them will be spies for the House, to make sure the new Baron does things the way the House wants to.

Eventually, the House and the PCs will have friction. I don't want to just have the "oh no, my uncle is secretly a priest of Asmodeus and the House wants to make Narland into New Chelliax" sort of black and white badness. Just find something that the House wants done differently, and have that be a complication. Sort of like how Grigori isn't there to burn the town down, he's just there to stir up trouble.


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The Worldwound Gambit is Ocean's 11 in the Worldwound. It's amazing.


Just as an aside, I think it might be interesting to leave open the idea that there might be a few folks in the area (like Irabeth) who got tagged as "Potentials" (to borrow a term from Buffy). Give them the Mythic Companion feat and if a new player joins the group or someone's character dies and isn't raised, a Potential steps up.


FTR, I wouldn't say Chiun is Mythic. Yes, he's a high level Monk/Ninja (or something like that).

REMO, on the other hand, IS mythic. Though for him, it seems like his Mythic Nature only showed up every few books or so, when he did his "I am created Shiva, the Destroyer... (etc)" and then proceeded to kill the hell out of whoever had done something bad enough for him to invoke Shiva.


Email sent. Now I really can't wait to see.


So, I've played lots of 3.5 and Pathfinder over the years, but haven't run any. I'd have preferred to run an AP for my regular group, but other folks in it are regular PF GMs and thus have all of the APs.

But I have my copy of the Freeport Trilogy that I got from backing the kickstarter, and I'm taking a swing at converting it. Sadly, my google-fu did not find that someone had already done the work for me, but I'm willing to take a swing at it.

The encounters are listed as EL X. If I'm reading this right, if an encounter is EL (X) in 3.5, it's equivalent to an encounter of CR (X+1) for a Pathfinder group of 4 PCs.

So, the first encounter is listed as EL 4 (a group of 8 Level 2 Experts). To make an equivalently difficult challenge, I should create an encounter of CR 5.

That's a budget of 1,600 XP. So using the the Shipmate from the NPC Codex (Warrior 1/Expert 1 - CR 1/2, 200 XP), I should use 8 of them.

Bonus Question: I'll have 6 PCs, so I should really bump the CR by +1 to 6, which means a budget of 2,400, or 12 Shipmates.

That said, an CR 5 encounter struck me as a bit harsh for a group of 4 1st level PCs, but then I read the tactics and saw they they'll bug out after 3 of them have died, so the encounter isn't really as tough as that.


Thanks, everyone.


So I've been playing PF for a long time, but I'm getting that crazy "I think I'm ready to run this" feeling, and doing my usual "look at all the stuff on my shelf and throw it in a blender" style of campaign generation, the phrase "Space... The Mythic Frontier" popped into my head and all of my old Spelljammer stuff started crying to be dug out and used.

The basic idea is that a bunch of 1st level PCs are doing some adventure when a big Spelljammer crashes nearby and while the PCs are poking through the wreckage, the helm explodes, giving the characters Mythic abilities. Eventually, they'll be tooling around in a Spelljammer of their own and getting involved in interplanetary shenanigans and eventually punch Cthulhu in the face (or something like that).

So, what books should I be looking for if I want to see how Pathfinder does:

Ship to Ship combat (checking pfsrd suggests Ultimate Combat, but are there other resources)

The Cthulhu Mythos as it applies to Golarion. (I know Bestiary 4 will have the Big C.)

Space travel (I know about Distant Worlds, is there anything else?)

And as a side note - I wanted to use Beholders and Mind Flayers. Are there any good fan-made adaptations of those?


RedEric wrote:
Stoked for this. I'm thinking a Thundercat character or team will be thematically appropriate for this.

A friend of mine, when I told him about this AP said "Dibbs on Ookla the Mok."


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Eric Hinkle wrote:


It seems to me that almost every American folk hero could be done as a mythic hero. Johnny Appleseed as a mythic druid, John Henry (and Paul Bunyan and Joe Magarac and so many more) as a mythic fighter/barbarian, Pecos Bill as a mythc gunslinger...

In fact, some friends of mine ran an adventure using the mythic rules at last year's Owlcon where 4 pantheons sent avatars of themselves (translation "mid-level mythic characters") into a newly discovered realm and fought over who got to be the gods of the new world. The four pantheons were the Greeks, Norse, Egyptian and American. I can't remember all of the "American Gods" but I do recall Johnny Appleseed (Druid), Paul Bunyan (ranger), George Washington (paladin), John Henry (fighter) and Annie Oakley (Gunslinger).


I realize that the answer is highly spoilerific, but before I could really come up with a concept, I'd need to know the following question answered: when making a mythic character, are they born that way (like Hercules) or is the expectation that somewhere in the first adventure, the PCs get bitten by radioactive myths and become mythic?