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I'm starting to convert Mummy's Mask to 2nd ed, and I've hit a question about building / converting Hazards.

* When it comes to damage output (or really, any part of the Hazard), does it matter if the hazard affects one person, the whole party or some subset?

For instance, if I wanted to take the CR 2 Spear Trap and, instead of firing one spear at the person who it off, it fires a burst of darts that affects everyone in the hallway. The base damage of the spear is 2d6+6 (which is a little higher than the suggested CR 1 damage, and much less than the 2d10+7 suggested CR2 damage)

I was thinking something along the lines of "if the Hazard affects most or all of the party, start at around CR-1 damage."

Thanks all.


So, I've played lots of 3.5 and Pathfinder over the years, but haven't run any. I'd have preferred to run an AP for my regular group, but other folks in it are regular PF GMs and thus have all of the APs.

But I have my copy of the Freeport Trilogy that I got from backing the kickstarter, and I'm taking a swing at converting it. Sadly, my google-fu did not find that someone had already done the work for me, but I'm willing to take a swing at it.

The encounters are listed as EL X. If I'm reading this right, if an encounter is EL (X) in 3.5, it's equivalent to an encounter of CR (X+1) for a Pathfinder group of 4 PCs.

So, the first encounter is listed as EL 4 (a group of 8 Level 2 Experts). To make an equivalently difficult challenge, I should create an encounter of CR 5.

That's a budget of 1,600 XP. So using the the Shipmate from the NPC Codex (Warrior 1/Expert 1 - CR 1/2, 200 XP), I should use 8 of them.

Bonus Question: I'll have 6 PCs, so I should really bump the CR by +1 to 6, which means a budget of 2,400, or 12 Shipmates.

That said, an CR 5 encounter struck me as a bit harsh for a group of 4 1st level PCs, but then I read the tactics and saw they they'll bug out after 3 of them have died, so the encounter isn't really as tough as that.


So I've been playing PF for a long time, but I'm getting that crazy "I think I'm ready to run this" feeling, and doing my usual "look at all the stuff on my shelf and throw it in a blender" style of campaign generation, the phrase "Space... The Mythic Frontier" popped into my head and all of my old Spelljammer stuff started crying to be dug out and used.

The basic idea is that a bunch of 1st level PCs are doing some adventure when a big Spelljammer crashes nearby and while the PCs are poking through the wreckage, the helm explodes, giving the characters Mythic abilities. Eventually, they'll be tooling around in a Spelljammer of their own and getting involved in interplanetary shenanigans and eventually punch Cthulhu in the face (or something like that).

So, what books should I be looking for if I want to see how Pathfinder does:

Ship to Ship combat (checking pfsrd suggests Ultimate Combat, but are there other resources)

The Cthulhu Mythos as it applies to Golarion. (I know Bestiary 4 will have the Big C.)

Space travel (I know about Distant Worlds, is there anything else?)

And as a side note - I wanted to use Beholders and Mind Flayers. Are there any good fan-made adaptations of those?