Verik Vancaskerkin

Rhysfar Llannelan's page

355 posts. Alias of GM_MG.


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CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Alright, who else is interested in the mithral breastplate?


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Before we go let's get this shiny scroll of restoration read and finally get this negative level off of Atlan.


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Nevermind, forgot I have woodland stride.


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Rhys steps forward (might be a move action due to difficult terrain.) and attacks Blue.

Attack, outflank, PA, Bless: 1d20 + 9 + 4 - 1 + 1 ⇒ (9) + 9 + 4 - 1 + 1 = 22
Damage: 1d8 + 8 + 3 ⇒ (4) + 8 + 3 = 15


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

"On it!"

Attack, power attack, outflank, bless: 1d20 + 9 + 4 + 1 - 1 ⇒ (7) + 9 + 4 + 1 - 1 = 20
Slashing damage: 1d8 + 8 + 3 ⇒ (7) + 8 + 3 = 18


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Gm's choice.

Well, might as well get moving while he may not have any AoOs.

Rhys moves towards the large plant, as does Esgi. Swift to Animal Focus Bull for the extra strength.

Attack: 1d20 + 9 + 4 - 1 ⇒ (10) + 9 + 4 - 1 = 22
Damage: 1d8 + 8 + 3 ⇒ (8) + 8 + 3 = 19


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Rhys will start by trying to ID the huge creature.

nature: 1d20 + 9 ⇒ (13) + 9 = 22


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Rhys moves around to provide flank for Atlan. Swift to animal focus and increase speed by 5', double move.


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Going to eat an AoO here, might as well get around the back and provide some flanking options.

Rhys moves alongside pink. Drawing, and readies an attack.

Readied attack for when Esgi is adjacent: 1d20 + 8 + 4 + 1 - 1 ⇒ (9) + 8 + 4 + 1 - 1 = 21
Slashing damage: 1d8 + 7 + 3 ⇒ (7) + 7 + 3 = 17


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Only have the one, but if you're going to get close enough for it to matter, you're AC is lower than Atlans.


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Rhys casts lead blades on himself, magic fang on Esgi, and barkskin on anyone who wants it. Atlan?


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Rhys moves and attacks.

Attack, power attack: 1d20 + 8 + 4 - 1 ⇒ (4) + 8 + 4 - 1 = 15
Damage: 1d8 + 7 + 3 ⇒ (4) + 7 + 3 = 14


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Rhys steps (or moves) next to Mary Kay and attacks.

Attack: 1d20 + 8 - 1 ⇒ (20) + 8 - 1 = 27
Confirm: 1d20 + 8 - 1 ⇒ (14) + 8 - 1 = 21

Damage: 1d8 + 7 + 3 ⇒ (4) + 7 + 3 = 14
Extra damage if confirmed: 1d8 + 7 + 3 ⇒ (1) + 7 + 3 = 11


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Esgi five foot steps up as Rhys attacks.

Outflank, Power Attack: 1d20 + 8 + 4 - 1 ⇒ (3) + 8 + 4 - 1 = 14
Damage: 1d8 + 7 + 3 ⇒ (7) + 7 + 3 = 17


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Survival (Track): 1d20 + 11 ⇒ (2) + 11 = 13


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Mr. 7 Charisma getting involved isn't going to improve our diplomatic relations, all good here.


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Excellent find on the ioun stone. What skill does it boost?


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Rhys nods his thanks to Mary Kay and Eustice.


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Reflex, Esgi: 1d20 + 8 ⇒ (14) + 8 = 22 Evasion
Reflex, Rhys: 1d20 + 6 ⇒ (17) + 6 = 23


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Rhys steps forward and swings.

Attack, power attack: 1d20 + 8 + 4 - 1 ⇒ (18) + 8 + 4 - 1 = 29 Crit threat.
Confirmation: 1d20 + 8 + 4 - 1 ⇒ (4) + 8 + 4 - 1 = 15
Slashing Damage: 1d8 + 7 + 3 ⇒ (4) + 7 + 3 = 14
Confirmed?: 1d8 + 7 + 3 ⇒ (3) + 7 + 3 = 13


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Rhys follows up with an overhand swing.

Attack, power attack: 1d20 + 8 + 4 - 1 ⇒ (15) + 8 + 4 - 1 = 26
Slashing damage: 1d8 + 7 + 3 ⇒ (6) + 7 + 3 = 16

Rhys steps back from the creature.


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Rhys climbs out of the water, shifting back to bipedal form.

"Thanks, Eustice."


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Rhys will withdraw.


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Swift action to change Animal Focus to Mouse, granting Rhys evasion. Esgi already has evasion.

Rhys swings at Red.

Attack, no power attack: 1d20 + 8 + 4 ⇒ (9) + 8 + 4 = 21
Damage: 1d8 + 7 ⇒ (7) + 7 = 14

I'm hoping that does it for red, so just in case.

Reflex: 1d20 + 5 ⇒ (4) + 5 = 9 With evasion

If Red is dead, Rhys will move back to his current position on the map. If he's not, he'll instead five foot back to the position marked with a red X.


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Holding for Mary Kay to get to safety.

Five foot step for Esgi, full attack
Attack on Red, or Blue if Fang killed Red: 1d20 + 8 + 4 - 1 ⇒ (14) + 8 + 4 - 1 = 25
Slashing damage: 1d8 + 7 + 3 ⇒ (3) + 7 + 3 = 13


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Rather than risk killing one of these and dropping a fireball on the party, I'll delay to give people a chance to pull back.


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Rhys tosses one of the vials in his hand a few times before pitching at the ghosts.

Swift to activate Animal Focus (Cat).

Ranged Touch: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23
Positive damage: 2d4 ⇒ (4, 1) = 5


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

I think there was a bit of that sentence that cut off.


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

How far away are these humanoids, about?

Rhys taps Atlan on the shoulder. Casting shared training to grant Atlan the Outflank feat.

Outflank:

Whenever you and an ally who also has this feat are flanking the same creature, your flanking bonus on attack rolls increases to +4. In addition, whenever you score a critical hit against the flanked creature, it provokes an attack of opportunity from your ally.


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Rhys stays outside, sauntering around the building to see if there's a back exit. Esgi follows at his heels. If so, he leans against the wall and waits, in case the girl decides to do a runner.


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Since we have the cash, I'm going to suggest spending a bit of party treasury on some medicine.

700 gp Scroll of Restoration, no diamond: 1d100 ⇒ 36
700 gp Scroll of Restoration, no diamond: 1d100 ⇒ 64
700 gp Scroll of Restoration, no diamond: 1d100 ⇒ 57
375 gp Scroll of Remove Curse (CL 5): 1d100 ⇒ 65
6,625 gp Scroll of Raise Dead: 1d100 ⇒ 99 Well, that figures.

Up to you guys, but scrolls of restoration will get used eventually, although there's an opportunity cost, as well as the fact that 700 gp is a much bigger investment at level 5 then at level 10.

Remove Curse is also kind of chancy since the level is going to be 5, but its the sort of thing you'll take even a mediocre chance when it comes up (and we are definitely in Bestow Curse and Blindness/Deafness territory now.)


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Rhys sends some gold off to the Locathah village for a scroll of restoration (Relevant rolls in the discussion thread.


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

75% chance Resto w/ diamond: 1d100 ⇒ 53
Days: 2d6 ⇒ (4, 3) = 7


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Timing is rough due to the short duration, but Rhys will cast guidance on Eustice just prior to entering the shop, although it may where off before he gets a chance to use it.


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Oh, good thought! Apprentice rogue.


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

"Ah, just a kid messing around. Getting caught and called out on it will probably be more than enough to ensure she doesn't do anything like that again," Rhys says, with the confidence of a person who never broke the rules as a kid, and who has only a vague understanding of the appeal of mischief.


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Rhys moves into flank with Atlan. Drawing an AoO.

Attack, regular flank, power attack: 1d20 + 9 + 2 - 1 ⇒ (14) + 9 + 2 - 1 = 24
Damage: 1d8 + 7 + 3 ⇒ (5) + 7 + 3 = 15


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Swift action to activate Animal Focus (Bull).

Rhys moves forward to attack yellow.

Attack, outflank, Power attack: 1d20 + 9 + 4 - 1 ⇒ (13) + 9 + 4 - 1 = 25
Slashing Damage: 1d8 + 9 + 3 ⇒ (8) + 9 + 3 = 20


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Don't have that one.

"I'm glad you're alright, that sounds terrible. We'll take care of it."


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Nature if they are monstrous humanoids: 1d20 + 9 ⇒ (19) + 9 = 28


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

"Can you tell us anything more about the creature's that attacked you? Were they human sized, or larger? Did they use weapons, or attack with claws and teeth? Did you hear them use language, or behave intelligently, or did they seem more like they were just animals defending their territory?"


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Rhys dashes away from Luetin towards the soldiers, hand on the hilt of Llafngwyrdd.

"What happened?"


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Carpentry + Guidance: 1d20 + 5 + 1 ⇒ (1) + 5 + 1 = 7

"I don't think I did that right." Rhys says, looking dubiously at the travois.

Carpentry + Guidance for second attempt: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

With Eye for Talent and Animal Focus Esgi has a 16 strength, and Rhys has a 19. After rigging up a travois, they'd be willing to lug the thing back if everyone is okay with moving slow.


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Knowledge (Dungeoneering): 1d20 + 5 ⇒ (14) + 5 = 19


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

"Thanks, Eustice."

Actually, not sure if I can talk in Manta mode, so it might be more of an interpretive dance.


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Reflex Rhys: 1d20 + 5 ⇒ (19) + 5 = 24
Reflex Rhys: 1d20 + 5 ⇒ (17) + 5 = 22
Reflex Esgi: 1d20 + 8 ⇒ (10) + 8 = 18
Reflex Esgi: 1d20 + 8 ⇒ (5) + 8 = 13


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Rhys swims forward (5 foot step) and attacks.

Attack, outflank, power attack: 1d20 + 8 + 4 - 1 - 2 ⇒ (4) + 8 + 4 - 1 - 2 = 13 -2 if I have to swing under water
Slashing damage: 1d8 + 7 + 3 ⇒ (5) + 7 + 3 = 15 divided by 2 if underwater.


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Rhys will cast touch of the sea on Esgi just in case.


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Also AC adjusted to account for the natural armor bump. It's unclear if I get the other benefits of beast form II besides appearance and size, so I haven't included them.


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