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ajkkjjk52 wrote:
. I feel like the situations we're up against are often too open-ended. I understand the challenge as a GM of providing a solution (or multiple solutions) to the characters without making it seem like a railroad, and wanting to give them creative space, but I feel like we're often up against situations much bigger than ourselves. We're 3-5 people--we can't destroy an entire fleet, overrun an army, diffuse a war. Especially this last situation on the boats: it felt like you laid the situation in front of us and said "what do you do?" and we were like "I have no f'ing clue. We just didn't have the resources to deal with it."

Ya, I feel like this is a good point. As a side note, I want to apologize for my earlier post. I was under a lot of real life stress, and it kinda burst through dnd stuff, so I came off a bit too strong. While I was indeed frustrated with the plot, I think I was too adamant about it, and wanted to apologize for that.


Hascya wrote:
Apparently Paizo IT reads this thread, because I just got all the RSS entries dumped into my feed. Problem resolved?

nice


Hey, I just wanted to open this up for discussion. It's not meant to be an indictment against anyone, but I'm a little furstrated with the campaign right now and wanted to see how other people felt. I really enjoy playing DND with this group and really want to continue on, but have some concerns, and wanted to hear your guy's thoughts about them so we can work towards having an awesome play environment.

I really enjoyed the first half of the campaign. I was excited to have the quest of stopping the gold crest army, and we were able to explore that narrative from a couple of different directions. I felt like we had a clear goal, and were able to work towards that as players and while we were not ultimately successful, our actions had a clear impact on the storyline and the outcomes of the story(forest fires and goblin faux pas, and goldcrest invasions). Additionally, the resulting fight with the assassins, and the last minute save of the king, were very cool story branches and helped really expand on Martin's role playing.

In juxtaposition to the first half of the story, I've felt very lost in this latest chapter. While we initially set out to discover the root of the assassination attempt on the king, I felt like rather then answer that question, or clarify the problem involved we have instead made the situation more gray.

As a player, I've felt like my actions have had very little impact on the story line past leaving the king the first time. While we made a mistake at the tower, it wasn't very clear how we could have done a better job there, what information we really gained, or the role of anyone involved. Additionally, while we moved onto another city to find a mysterious unexplained zombie apocalypse with the assassins instead acting as heroes/ insisting on their righteousness. I feel like I currently have no understanding of who the enemy is, and am filled with some serious questions like:
Who is the enemy?
How is the enemy connected to the war?
What are their motivations and goals, and why are they attempting to assassinate the king?
Are they in fact attempting to assassinate the king?
Are they actually evil, as they saved a city?
How can I effect a plan, if there is a plan, when I don't know where it begins, ends or what it relates to?
Who has hired this fleet?
What power induced the zombie apocalypse on the city?
Other than being refugees, why should I help them, and why do they favor silverkeep over goldcrest?
While it appears that other armies are making actions, why has silver keep officially done nothing ever in this war?
Who is the snake empire, and what role does their sword play in this, and to what end was it stolen?
Who was the abomination that made Jamros unable to talk, and why was it there, and what impact does it have on the story?

As you can see, I have several questions about the plot line and fundamentally don't understand what is going on. While we have gone over some of these before, I feel like I am really missing out on the bigger picture in this game and as such, I have no understanding of how my character can take actions that effect the world other then be screwed by the litany of mysterious forces that seemed to be arrayed against him.

Let's look at this new intrigue in the market as an example. While it is a cool player encounter, and I like it, I'm having trouble understanding it's place in the broader picture. I actually have no way of knowing who these people represent. Goldcrest, Carron, The snake empire, Milea, or are they in fact who they claim to be? Are these in fact all representing one larger force? If so, again to what end? As such, the meaning of the interaction is really lost on me, other than reminding me once again that I don't understand what is happening in the game. Should I have thrown him in jail? Should I have killed him on the spot? Did I win by not resolving the situation violently? I don't really understand whats at stake and how my choices impacted the campaign, other than vaguely knowing that Silverkeep would probably not fair well in a riot situation. On the otherhand, if these were war criminals, maybe I should have arrested them. Again, I don't really know.

They also make a reference to some recent killings. Ok, sounds interesting. As a player what connection should I be making with this? I know that we are at war, so is this connected to a plot as indicated by Martin's speech to the people? Well, they are guards though, so does this have to do with the recent King's paranoia? But I know that Milea is capable of holding people, and therefore also probably dominating people, so is this a continued plot of the assassins? In a normal dnd game, this would be an adventure hook to start a quest looking for a murderer within the guards, which maybe this is relating to, and if so Martin would be very interested because it would have to do with his back story, but this in turn raises more questions about the war. Because Martin is now part of the war effort, can he take time to investigate these murders? While all of these are possibilities, I don't really have a good way of discerning which is more plausible as I don't understand any of the forces at play and as a result will probably ignore the comment unless forced/asked to do otherwise.

In short, I'm very confused right now. While this isn't a problem in and of itself ( I can see the benefit of keeping players in the dark), I don't really know what my character can do to even begin to clear up this confusion, nor do I understand the impact of my character's actions on the game world. As a result, I really feel like I lack any form of efficacy in this campaign right now, and as such am not finding it to be the most enjoyable of experiences. I officially have no understanding of how my character can improve the world state in any capacity, even in the slightest, and ultimately that is what it comes down to. I don't feel like I have any form of positive impact on the game right now, and that's really what is frustrating rather than the lack of knowledge.

BUT THERE IS HOPE! We are at the start of what looks like a new story arc, and have a chance to really improve on this lack of knowledge! I don't know if the other players are feeling this way, but we have the opportunity right now to reshape the campaign such that our characters can actually have a role in the story! Ultimately this is what I'm looking for in the campaign. I'm really excited to see this story unfold, and to find out how the campaign pans out, but I just wanted to voice my opinion on where I am with the game right now, and let air some of my frustrations. I think this campaign can be really great, and I know it started that way, but I think we've really lost track.

I'm really interested in hearing what you guys think, and how you feel about the campaign/ the play group dynamics.


oh crap, totally forgot that oracle is not prepared but spontaneous.


Fiery burst off that reserve list seems especially appropriate


Well prepared-APG (really fun feat)
Lucky Halfling-APG (not bad for team work)
Force of Personality-CA (Cha instead of wis on will saves)
Spontaneous Healer-CD (Cast heal spells spontaneously like a cleric)


What does everyone else do while Martin is painstakingly searching the rooms


I think the halflings were brutal considering at low levels very few classes outside of the monk actually have a way of effectively pumping their touch AC. I think that we could have won if we had acted coordinated, but the fact of the matter was, that we should have surrenderd from the get go, or attacked as a coordinated unit. Having DMed for this group before I know that this has been a consistent problem.... (illusionary CR 4 polar bears TPK lvl 8 party...)


I agree with JK that some of the adventures have been a bit out of our league considering that we are in fact only level 3. However, I do really like whats been going on with the game as a whole. I also think Badura brought up some salient points.


wait, CV made a mistake on his charcter sheet, I don't believe it!


This won't be the first time we've crashed into an island:

Rhaegar seems to recover from his drunken stupper, wipes his mouth with his sleave and then looks up at Teyth.

"Ah, an island eh? Seems to me that the Annabel may have gotten wind of us following her. Maybe she made port at this uncharted island to try and throw our trail. Little does her captain know how good old Rhaegar's nose is. Make straight for it Teyth."


Going to be gone with little/no internet access starting tomorrow, ending on late monday


Do we want to think of an adventuring group name?
Slash how should our company be organized?

I was thinking it would make sense to have one of us be the person who receives instructions/ letters from the larger organization and relays it to us (Harris maybe?). Which sets them on slightly higher ground, but not to the extent that they can give orders or receive higher pay, but that they are the liaison to a larger organization structure.

Then for company structure, we mainly run ourselves as a subunit, collecting our own missions and payment but sometimes are contracted by the larger company at a prorated rate to do special tasks. In return, we receive free shelter in larger cities as well as access to much of the mundane equipment we might need (such as horses)

Does this work for people?

As far as names, I was thinking:
We are "The Obsidian troupe", a part of the wide spread "Viridian Export and Trading Company."


DM:

The meteoric knife is from the MIC. It has 3 charges a day,and I can imbue the item to have either returning, flaming+returning,flaming+returning+3d6 fire burst, each for one round depending on the number of charges used.

The capsules allow you to administer a dose of poison or alchemical capsule onto your blade as a swift action provided you have one loaded prior into the capsule retainer on your weapon. Reloading this container is a full round action for each compartment reloaded. I went with the expanded container with three compartments.


MisterBungle wrote:
Quinn is a "rogue/mage"-style character as well, emphasizing magic and skills instead of stabbing kidneys. It might be interesting if the mages' cabal Quinn works for also hired your character.

Mine will emphasize the stabby stabby, so we should be fine.

Private question for Jackson:

So I am envisioning a assassin style character, which imo means using poisons. I'm interested in the Toxic magical property from Drow of the Underdark. This +1 weapon enhancement makes a poison last for 2 successful hits instead of one. I was wondering if that was ok with you if I grabbed this on my dagger?

Also, secondly how do you feel about spring attack and hide in plain sight? (currently looking at 3 rogue/2 Alchemist vivsectionist from ultimate magic/1 Shadow Dancer PrC) I've been cruising the forums for rulings on this, and there seems to be a lot of ambiguity as to what the official line is. From what I can collect, is that most DM's are allowing you to have your hidden attack, but apply the -20 to stealth from sniping. (I.e you make a normal stealth check. Nxt round, you attack out of stealth, get a sneak attack, and run away. As part of running away you can attempt to hide again, but this time at a -20 because of the sniping rules. This seems like a fair way to handle this to me, but if you are treating it different I might not go for spring attack.


Im thinkin some sort of assasin,maybe slightly magical


Well, I'm in


Who are we waiting on to introduce themselves in the thread? NM?


sounds good


Eleri Warlow wrote:

AS here again. Alright, I've gotten the crunch and fluff of my character figured out; it's in the alias profile. C D, I hope you don't mind but I kind of arbitrarily decided/assumed a couple things about the setting.

1. There's a college of magic in Silverkeep.
2. Spellcasters view wordcasting as an archaic form of magic that's not really worth studying.
If either of these is a problem, let me know and I'll do my best to change my character's background. Though I admit that, at the moment, I haven't the faintest idea how I would.

I am utterly shocked and offended by both of these assertions.

:P


Gareth Aldridge wrote:
Rhiom wrote:
Caladrius wrote:
** spoiler omitted **

Rolls will save to not read.

1d20 + 5
SUCCESS!

You have a Will Save of 5, huh Johnny?

Now did Johnny actually look?
Sense Motive: 1d20 + 7

Did I beat Johnny's bluff check???

Didn't roll one bro, was straight up diplomacy


Caladrius wrote:
** spoiler omitted **

Rolls will save to not read.

1d20 + 5 ⇒ (9) + 5 = 14
SUCCESS!


Saint Caleth wrote:

So what do we have in the party so far?

Martin Stillwater--Sword/Board Ranger (Tank?)
Fluffcake the Druid--(Divine Caster)
Caladrius--Dragonfire Adept (Semicaster/Face)
Pygrado--Assassiny Rogue (Sneak)
Gareth--Paladin (Ranged)

And waiting on one more, right?

idk if ur gonna be the face caladrith, u have to consider that we have another person wtih 14 charisma (me) and another with 16 (MB)


As a sidenote, I really like your forum Icon


Caladrius wrote:

Forget the Necro, I think that this guy would fit the spirit and feel of the campaign a lot better.

Chris is this ok?

wait, so you didn't play the Necro because he's not from pathfinder/complete series, so instead your playing something from dragon magic?


McFluffcake wrote:

Hey guys (IL here),

So far Im thinking Im going to play a very very crotchety druid (read: INCREDIBLY low charisma). Decided i was going to try something besides the strong silent shooter type for once.

sounds good man


Saint Caleth wrote:

I'm here too. Hi.

I was thinking of playing a Dread Necro and eventually Sand Shaper, presuming that we go through 3 levels. This is of course dependent on DM approval and also flavor-wise if there is a place in this world for Ancient Egyptians.

Alternatively I was thinking either an Oracle or a Dragon Shaman (PHB II)

you should do the oracle, as you've already played a Dragon esque sorcerer in our previous game.


Hey guys,
JZ here (As most of you probably know by the screen name). I will be playing a sword and board ranger, Martin Stillwaters. He should be relatively tanky, and doing some melee DPS.

As a note Caleth, niether Dread Necro, nor Sandshaper are in the complete series.