EP. 3: The Forgotten City

Game Master ajkkjjk52


1 to 50 of 131 << first < prev | 1 | 2 | 3 | next > last >>

Welcome to the IC thread for Episode 3 of the Adventures of Teyth and Rhaegar.

Waynab/Verrin/Xeran:
In retrospect, you should never have hired that one-legged cook by the name of Short-John Copper. Something about him seemed dastardly, but the Annabel needed a cook after the last one died of botulism, and he was the only one for hire on that island.

One-by-one, he turned Queensgangers against Captain Waynab, until he had enough of the crew to mutiny and take over the Annabel. Those four the crew did not trust were put ashore on the nearest island, which is where Waynab, Verrin, Xeran, and Cildad (Waynab's henchman, temporarily represented by a Gromtheb token) find themselves.

The island is a strange one. Perfctly circular, it's formed of a smoothish stone and covered with algaes and seaweed, though there's no other vegetation. The sides drop off so steeply that the dinghy which escorted you off the ship could not beach itself, and Short-John forced you to jump from it to the island. The Annabel has sailed off to the Northwest (the direction Waynab is currently shaking his fist and shouting curses in).

But the natural strangeness is nothing compared to the structure built on it, of which you have never seen the like. A vast metal dome, completely seamless, covers most of the island. It is covered with innumerable small holes, perhaps the diameter of a pinky finger. Looking through them you can make out a stone floor below. An arched entryway lies on the southern side of the dome, though there is a heavy metal door (with no visible means of entry) blocking passage. On the door is an inscription in a language none of you are familiar with.

The Annabel is approaching the horizon to the Northwest when a much smaller sail appears on the horizon to the South-by-Southeast. What do you do?

Queensgangers Knowledge(Nature) DC 15:
The seaweed on the rocks of the island is deep-sea stuff, not surface seaweeds. The rock appears to be petrified and highly eroded coral, though it has a more metallic content than coral skeletons usually do.

Queensgangers Knowledge(Architecture and Engineering) DC 20:
The engineering of the dome is beyond ancient, dating back at least 10,000 years.

Queensgangers Linguistics DC 25:
The script is Quadrapatian, an ancient offshoot of the common script.

Rhaegar/Teyth:
You would have thought Tri'azoak, Chief of Hardstone Island hated you. After all, he's known for his distrust of adventurer's generally, and you two have hardly endeared yourselves to him, what with first intercepting that slave-ship from the Pits of Qaz and then exposing his fake kidnapping of his own son. But when he summoned you before him five weeks ago he said that bygones were bygones, and that he had need of sailors and warriors of your clear skill.

He tasked you with intercepting and sinking a small pirate vessel, the Annabel, which had plagued a few of his merchant ships of late. He gave you 1,500 gold (already accounted for you in your possessions) and promised another 18,500 when you brought him their flag, figurehead, or the head of their captain.

You haven't actually caught sight of the Annabel yet, but you've been tracking it by rumors in taverns, sightings by other vessels, and the hired divinations of various island shamans, witches, and priests, and you're pretty sure you're getting close.

Ahead of you, you suddenly see a small island, perhaps 100 feet in diameter and rising at most 8 feat above the see. It's profile, though, is shockingly circular, and more interesting is the domed structure rising above it. (A crude reconstruction, as viewed through your spy-glass. The island is actually that flat and round.)

Crew of the Penelope Perception DC 15:
There are small figures, three or four, moving around on the island, though you see no boat.

Penelopeans Knowledge(Geography) or Profession(Sailor) DC 15:
There's not supposed to be an island here. It's not on any charts, and you've sailed past this way several times and never seen it before.

Penelopeans Knowledge(Architecture and Engineering) DC 20:
The engineering of the dome is beyond ancient, dating back to the time of Teyth's creators, if not further. You'd need to get closer to get more information from a higher-DC check.


Female Half-elf Swashbuckler 3/Rogue 4/Master Spy 1

Team Marooned:
Still pissed about Waynab's chaotic actions since she met up with him two weeks ago, Verrin says to him "I told you that hiring a bunch of pirates and criminals could only end in calamity. What do you have to say for yourself now, hmm?"

Knowledge Nature: 1d20 + 8 ⇒ (6) + 8 = 14
Linguistics: 1d20 + 7 ⇒ (16) + 7 = 23

So close...

Verrin begins to examine the giant metal colander that features as the centerpiece of the island.

We're on a flying saucer? Also, no offense intended to anyone, but I just read Waynab's new backstory and there is NO F+!+ING WAY that Verrin would have gone along with Waynab's free for all, revolutionary and piratical impulses. It makes more sense to me that the two split up after their last adventure 9 years ago and that she only just met up with Waynab again several weeks ago, well after he had formed the Queensgangers and done all of that crazy anarchist stuff (as Verrin sees it). Incidentally, this interpretation fits her backstory perfectly, as she has spent most of her time in and around the temple of Cuthbert during the intervening years. To clarify: she was not a member of Waynab's crew aboard the Annabel - she was a passenger who got marooned because she was an old friend of the captain and because she disapproved of the mutinous crew.


Male Elf Sea Witch 8

Team Marooned:

K(Nature):Auto succeed with a +16
K(Engineering):1d20 + 9 ⇒ (18) + 9 = 27
Linguistics:1d20 + 11 ⇒ (9) + 11 = 20

Xeran paces and addresses the rest of the marooned crew, "I would not deem it the appropriate time to discuss matters of blame and to instead consider courses of action to remedy our current dilemma. Captain, should you wish to stop the band of mutinous wretches that overtook our ship, give me an order, and I shall cause them to descend to the floor of the ocean with a vicious whirlpool."

Meanwhile, Zoggie (Xeran's familiar, a water mephit) decides to take a quick dip. She floats in the water just off the shore and perks up when Xeran mentions a "vicious whirlpool". She eventually looks up to see the approaching ship on the horizon and yells, "Ooooh! A ship! A ship is coming! Lookie lookie!"


Verrin:
Fair enough. I was wondering how those backstories would interact. That's a reasonable interpretation.


N/A Warforged Factotum 8

On a Boat:
Tayth stands motionless at the helm of the Penelope. If one did not observe him long enough to see him make an occasional arm movement to adjust the course of the ship, one might wonder why the owner of this ship had installed a statue in that particular location. Suddenly, he speaks in a smooth and fairly non-human voice. RAEGAR, I BELIEVE THAT THE ISLAND AHEAD OF US IS ABERRANT. I CANNOT RECALL IT BEING ON ANY CHARTS OF THIS AREA. ADDITIONALLY THERE APPEAR TO BE PEOPLE UPON IT. PERHAPS THEY KNOW WHY IT IS HERE.

Perception:1d20 + 10 ⇒ (12) + 10 = 22
Knowledge(Geography):1d20 + 9 ⇒ (16) + 9 = 25
Knowledge(Engineering):1d20 + 9 ⇒ (16) + 9 = 25


Male Gnome 8th Sorcerer

Not on a boat:
Wait, WHAT?! First, my crew would never mutiny. I've made their lives for them. Second, if they did, Waynab would totally root it out before even half of his crew was against him. Thrid, even if they did mutany and there is nothing he could do about it, Waynab could easily single-handedly take them all on. At once. Without breaking a sweat or expending even half of his prepared spells. I mean, come on! That said, we'll see how this goes.
Waynab sighs. "No, let them go. If I had wanted them all dead, I could have killed them all easily. Let them go. Price of letting them be free, I suppose." He sits, dejected, on the metal dome. Are there a lot of scorch marks from lightning?

DM:
I was thinking melee fighter for Cildad. I was thining sword and shield flavor. I would appreciate it if you built him. Also, Should I make a NPC page for him and act for him? Or would you like to?


Male Elf Sea Witch 8

Boatless:

Xeran says very matter-of-factly "Very well. Their deaths would not be necessary in either case. Zoggie, you mentioned a ship coming towards us?"

Zoggie leaps out of the water and excitedly points out the ship coming towards the island "Over there! Zoggie see a ship, but Zoggie think that ship doesn't see Xeran and rest of crew! Zoggie want crazy gnome to make big BOOM!" Zoggie waves her hands in the air to emphasize the "boom".


Female Half-elf Swashbuckler 3/Rogue 4/Master Spy 1

Isola di Disco Volante:
Trans. "Island of the Flying Saucer"

What a perceptive little creature - "crazy gnome" sounds about right! Oh well, I suppose it isn't entirely Waynab's fault that his crew were pirates. If we get out of this alive, I'll report that the Annabel and her crew have engaged in piracy, and then no doubt I'll meet them again.

Verrin laughs, before saying "Your pet is remarkably perceptive, Xeran. Signaling that ship is a good idea." She then calls out to Waynab, "So how about it, former captain?"


Male Gnome 8th Sorcerer

Lost My Flippy-Floppys:
Waynab seems to perk up at the thought. "Well, I do enjoy a good firework show!" You know this is true, as you recall the nightly fireball shows after dark. Waynab gets a little grin and throws a fireball 700 ft in the air. The ball of fire is a full 40ft across. "AhHA! You feel the heat on your skin, but the flame is far enough away to be simply pleasant.

If the PCs are on the boat we can see, perception DC 0:
You see a large sphere of fire, aprox. 700 ft in the air, apparaintly above the metal island.


N/A Warforged Factotum 8

DM:
Looking at the strange island, can I tell what the people on it are doing. Are they signalling us, trying to hide from us, completely oblivious to your presence, etc.?


Waynab wrote:

** spoiler omitted **

** spoiler omitted **

Waynab:
Yeah, I know. But I had to set things up somehow. Depending on how things go, though, it is entirely possible that you'll get a chance to get them back. At the very least, the desire to retake the ship and take revenge should be a part of your motivations (unless you don't want it to be. And I'll make Cildad for you (and play him, though with suggestions from you).

Teyth:
Well, it's pretty hard to make out details at this range, but the DC 0 Perception check Waynab posted ought to help.


Male Elf Sea Witch 8

Marooned 5:

"Excellent plan Zoggie. That ought to catch their attention.

Say, have the rest of you taken the opportunity to observe this sort of island which we have been marooned upon for the interim? The architecture suggests that this dome was constructed over 10,000 years ago. And if you look at some of the plants, this variety, Kappaphycus alvarezii, is found primarily on the bottom of the sea floor. Furthermore, note the eroded nature of the coral here. Perhaps this "island" only recently rose to the surface of the ocean."


Male Sea Dwarf Ranger (Skirmisher)

Island:
Cildad grunts at this, straightening his tricorne hat. Y'arr, whoever they be, let's hope they be willin' t' help us catch the Annabel.

Hey guys, this is Cildad, Waynab's cohort and first-mate. I (GM-JKBC) will be playing as him, but I'll try to keep his verbal contributions to a minimum. He's a sword-n-board ranger and a bit of a skill-monkey.


Female Half-elf Swashbuckler 3/Rogue 4/Master Spy 1

Sea Turtles, Mate:
"Over ten thousand years old, you say? Curious that it hasn't rusted away, isn't it?" Verrin pauses, deep in thought.

Now what was that golem's name again? Toph? No, Tooth? Teeth! That was it!

"You know, Waynab and I once traveled briefly with a golem called Teeth who claimed he was about that old. I wonder if he might know more..." Verrin muses.


Male Gnome 8th Sorcerer
Verrin wrote:
** spoiler omitted **

Island:
Knowledge (my own past)1d20 ⇒ 8"Teeth?! Don't be ridiculous. The construct's name was Terth." Then, turning to Xeran, "Do you suppose that you could send your buddy down to look under this island to see if it is an island at all? maybe it is some magic floating something...?"

Male Elf Sea Witch 8

Island:

Before Xeran gets a chance to respond, Zoggie says, "Yes! Zoggie will look!"

Zoggie dives underwater and checks out what lies beneath the island.

Xeran sighs and whispers something to Zoggie via message:

Zoggie perception:1d20 + 8 ⇒ (17) + 8 = 25
Zoggie K(Nature):1d20 + 3 ⇒ (14) + 3 = 17
Zoggie K(Arcana):1d20 + 5 ⇒ (13) + 5 = 18

Island, Perception DC 25:

"Do be careful down there Zoggie. And while you're there, why don't you see if there are any kind of interesting plants or remnants of arcane devices or magicks?"


Zoggie:
The sides of the island continue straight downwards, composed of the same coral-like metal-like rock. As best Zoggie can tell, it appears to be a cylinder. How deep will she dive?


Female Half-elf Swashbuckler 3/Rogue 4/Master Spy 1

20,000 Leagues above the Sea Floor:
Perception: 1d20 + 10 ⇒ (10) + 10 = 20

As Zoggie dives below the mysterious colander, Verrin turns to Cildad and asks him, "So how long have you and Waynab been together?"


Male Elf Sea Witch 8

DM:

Zoggie will dive down about 50 feet. Just enough to figure out if the island is floating or not. Zoggie will see the cylindrical nature of the island and report back.

Island:

After a little bit, Zoggie resurfaces and interrupts Verrin.
"Zoggie back! Island is completely a cylinder, made of same coral-metal rock Xeran talked about, yes! That's what Zoggie find."


Male Gnome 8th Sorcerer

Island:
"Hmmm, Interesting."


Male Sea Dwarf Ranger (Skirmisher)

Fliegendenuntertasseinsel:
Arr, I be needin' t' check Waynab's backstory fer that.

I been sailin' with Waynab fer about three years, plus I fought with 'im fer two 'n' a bit in Joanna's Rebellion.


Male Elf Sea Witch 8

Island:

Xeran ponders the current situation. "Interesting, indeed. Verrin, would it be possible for you to describe your former golem acquaintance at all? Any knowledge you might be able to glean from your memories of him could prove to be relevant in our attempts to ascertain the significance of this island."


N/A Warforged Factotum 8

Out for a Sail:
Perception:1d20 + 10 ⇒ (10) + 10 = 20

Tayth clearly sees the fireworks going off on the island. RAEGAR, THERE ARE SPELLS EMANATING FROM THE ISLAND IN QUESTION. I HYPOTHESIZE THAT THEY ARE TRYING TO SIGNAL US, ALTERNATE HYPOTHESIS, THEY HAVE EXTREMELY POOR AIM. I AM MOVING TO INVESTIGATE. RAEGAR, ARE YOU EVEN AWARE THAT I AM SPEAKING. Tayth proceeds to steer the boat towards the island, completely oblivious to the fact that he may have just said something which could be construed as a joke.
How long will it take the boat to reach the island? If Raegar does not intervene in however long it takes I will continue on course to the island. If Raegar objects, I will change course and at the earliest opportunity jump overboard and make my way to the island myself.


The sailboat is about 45-50 minutes out, though we can fast-forward that if no one has anything else to do.

That's pretty darn good speed for a sailing vessel, btw.


Female Half-elf Swashbuckler 3/Rogue 4/Master Spy 1

That's like outboard motor speed. What exactly does that thing run on?

Team Crusoe:
Intelligence check to remember Mr. Roboto's description: 1d20 + 3 ⇒ (18) + 3 = 21

Given that result, I'm guessing my memory is pretty accurate. I would describe him physically, but someone hasn't bothered to post a description...

"Turf was an ancient golem who was designed to adapt to any situation, but his versatility also made him highly erratic. He had no social skills whatsoever, and was prone to malfunction. Plus, he was also kind of dumb for something so intelligent."


Male Elf Sea Witch 8

WILLLLSONNNNNN!!!!!!!!:

"I see... so an ancient construct has walked among your ranks. And by your description, I gather he was somewhat obselete compared to more modern means of acquiring construct companions. It is as said in the Code of Rylara, 'One who tries to succeed in everything will succeed in nothing.'"

Xeran takes the time to sit down on a rock and waits for the ship to approach. Before the ship approaches, Zoggie will hide behind rocks or whatever else she can find to remain unseen.

Zoggie stealth:1d20 + 12 ⇒ (8) + 12 = 20

I'm all set to go whenever. Others may have more to say though.


This won't be the first time we've crashed into an island:

Rhaegar seems to recover from his drunken stupper, wipes his mouth with his sleave and then looks up at Teyth.

"Ah, an island eh? Seems to me that the Annabel may have gotten wind of us following her. Maybe she made port at this uncharted island to try and throw our trail. Little does her captain know how good old Rhaegar's nose is. Make straight for it Teyth."


M Human Barbarian 4/ Rogue 4

Doh, that last post was suppose to be Rhaegar


Teyth or Rhaegar Profession(Sailor) DC 12:
There is no suitable place to land or moor on the island, so you will have to pull up short.

T and R:
You see on the island Xeran, Verrin, Waynab and Cildad. Teyth will recognize Verrin and Waynab.

T or R Perception DC 24:
You also see a water mephit crouching in the shadow of the archway. You may use the islanders map.

Islanders:
As the boat gets closer, you can make out the two figures on it, Teyth and Rhaegar. Verrin and Waynab can decide to recognize either or both of them.

Teyth Knowledge(Architecture and Engineering) DC 26:
The engineering belongs to the Quadrapatians, a non-human seafaring race that was believed extinct even before you were built. A knowledge(history) check will reveal more.

Map for Boaters
Map for Islanders


Female Half-elf Swashbuckler 3/Rogue 4/Master Spy 1

Team Castaway:
"Huh. Speak of the devil - it's Turf! And that guy I saw in a vision! Verrin says to her fellow castaways.

Once the boat reaches shouting distance, Verrin shouts out, "Long time, no see! What brings you here? Also, I think we may have found a relative of yours!" Verrin then gestures at the large domed structure on the island.


Male Gnome 8th Sorcerer

island:
Terth." Waynab corrects. "And now that you mention it, they other guy sure does look like the one from the vision. How strange..."

"Hello there! Care if we join you? This island is not as hospital as most!"


M Human Barbarian 4/ Rogue 4

Profession Sailor Check:1d20 + 10 ⇒ (9) + 10 = 19


M Human Barbarian 4/ Rogue 4

T&R:

"You might be a fine sailing machine Teyth, but no one can land a ship on that thing. It looks like they are having some local celebration anyway, might be best if we don't interrupt the islanders and their rituals. You never know what spirits we might call down upon ourselves."


N/A Warforged Factotum 8

Raegar or Perception DC ~25:
Profession(Sailor):1d20 + 4 ⇒ (10) + 4 = 14
Perception:1d20 + 10 ⇒ (6) + 10 = 16
Knowledge(Engineering):1d20 + 9 ⇒ (8) + 9 = 17

Tayth surveys the island in a manner which would be unblinking even if he had eyelids, searching in vain for a place to dock the boat. RAEGAR, PLEASE EXCUSE ME FOR ONE MOMENT. I APOLOGIZE. And without further ado he leaps overboard making the easy swim towards the island in a practiced manner.

Tayth says something which you cannot make out from shore and then leaps over the side of the boat in a flash of silver and begin weaving his way through the water in a streak nearly indistinguishable from the silvery reflections of light on the waves.

Swim:1d20 + 8 ⇒ (8) + 8 = 16. Can we just assume that I can reach the island eventually since I would have to roll a -3 to actually sink, assuming that these waters are calm.


Yep, that's fine. Teyth reaches the island.

We're going to ignore the fact that you're made of metal and I'm tempted to give you a huge penalty to swim. Because that would just be mean.


N/A Warforged Factotum 8

Hey look I'm on an island too!:
Tayth less than gracefully hauls himself onto the island and stands before Verrin and Waynab and Xeran. GREETINGS VERRIN AND WAYNAB AND... Tayth pauses, clearly trying to remember a name he does not know before plowing ahead in his smooth and inhuman voice. I FIND YOUR ISLAND QUITE FASCINATING, CAN YOU TELL ME ANYTHING ABOUT IT?


Female Half-elf Swashbuckler 3/Rogue 4/Master Spy 1

Monkey Island:
"Just that it's bloody old, possibly older even than you!" exclaims Verrin. "Actually, we were rather hoping you could tell us about it. It's apparently a cylindrical structure reaching far below the surface. There is also some writing I have been unable to translate or identify on that door over there," she says, pointing.


Teyth:
I'm reposting from the island section of the original post.
The island is a strange one. Perfctly circular, it's formed of a smoothish stone and covered with algaes and seaweed, though there's no other vegetation. The sides drop off so steeply you don't even think a rowboat would be able to come aground.

But the natural strangeness is nothing compared to the structure built on it, of which you have never seen the like. A vast metal dome, completely seamless, covers most of the island. It is covered with innumerable small holes, perhaps the diameter of a pinky finger. Looking through them you can make out a stone floor below. An arched entryway lies on the southern side of the dome, though there is a heavy metal door (with no visible means of entry) blocking passage. On the door is an inscription.

Also, feel free to take a crack at any of the three knowledge checks presented to the other group in the original post. In fact, don't just feel free, feel obligated.


Male Elf Sea Witch 8

Simple Island Folk:

Xeran studies Teyth carefully before responding, "Greetings, construct. My name is Xeran Rylaras and I have only recently become acquainted with your old companions. It is quite serendipitous that you would arrive on this peculiar island. Allow me to introduce my familiar to you as well."

He then looks over towards Zoggie's hiding spot. "Zoggie, you may come out now. These sailors come in peace."

A blue imp-looking creature darts out of a series of rocks. She runs up to Teyth, looking somewhat bewildered, but quickly composes herself. She offers her hand and excitedly says,

"Hello mister! Zoggie glad to meet you very much, yes! Zoggie REEEEEEELY happy that nice rockman save Xeran and Zoggie. From now on, Zoggie will call you Rocky!"

Knowledge:Planes DC 20:

You think that Xeran's familiar is a water mephit, commonly found in the Plane of Water. They are known to be jokesters, and Zoggie seems to fit the bill.


M Human Barbarian 4/ Rogue 4

All alone :(:

Rhaegar scowls to himself, and then mans the wheel. Pulling the ship around Rhaegar attempts ot circle the island.

Profession Sailor To circle the island: 1d20 + 10 ⇒ (8) + 10 = 18

You see the vessel begin to circle the island, going in loops about the place.


N/A Warforged Factotum 8

Above Water Protuberance Type Thing:
Knowledge(Planes):1d20 + 15 ⇒ (14) + 15 = 29
Teyth greets both Xeran and Zoggie with a handshake SALUTATIONS, I AM TEYTH'ANDRASKEHAR. IT HAS BEEN LONG SINCE I SAW ONE OF YOUR KIND, MEPHIT. He turns back to Xeran. DO YOU HAVE ANY INSIGHTS OR OBSERVATIONS ON THE NATURE OF THIS ISLAND?

He then turns to shout towards Raegar circling the island.

RAEGAR, IT WOULD BE OF VALUE FOR YOU TO MAKE THE ACQUAINTANCESHIP OF THE INHABITANTS OF THIS ISLAND.


Male Gnome 8th Sorcerer

Island:
"Terth, perhaps it would be better for us to join you on your ship, since our's is not so much a ship as it is a hunk of stationary metal. We could then meet this Reagar fellow."


N/A Warforged Factotum 8

Island:
Teyth looks at Waynab for a moment. THIS ISLAND IS WHERE THE MYSTERIES LIE. THERE ARE THINGS TO BE LEARNED HERE; THERE IS NOTHING TO BE LEARNED ON THE PENELOPE.


Male Gnome 8th Sorcerer

Island:
Well, if your friend came to shore, who would stear the boat?


Male Elf Sea Witch 8

Island:

Xeran suggests, "In that case, Teyth, why don't you take a look at these peculiar inscriptions? Neither Verrin or I could determine their significance or translate them accordingly, but perhaps they would have more meaning to you."

Xeran leads Teyth to the inscription and will help him in his attempts to decipher them.
I auto succeed in rolls to aid another for Linguistics (skill mod +11). Am I allowed to assist him in his Linguistics check? I can't find the rules for the limitations in aid another.


Island:
Yes, I beleive you are.

Teyth, please do make attempt the knowledge checks I offered.


M Human Barbarian 4/ Rogue 4

You hear a large growling voice shout of from the ship,

"IT WOULD BE OF VALUE FOR YOU TO BUILD A PLACE TO LAND THE SHIP. I AM NOT SWIMMING OUT THERE AND LEAVING THE SHIP"


N/A Warforged Factotum 8

ONE MOMENT, PLEASE, APOLOGIES. Teyth shouts back.

Island:
Teyth then begins examining the dome and especially the writing on it, only then proceeding on to examine the island itself.
Linguistics:1d20 + 14 ⇒ (16) + 14 = 30
Knowledge(Engineering):1d20 + 9 ⇒ (19) + 9 = 28
Knowledge(Nature):1d20 + 14 ⇒ (7) + 14 = 21

DM:
Can I read the script, or just identify it? Also, what sort of magic can raise islands from the sea floor as this island appears to have been raised? Presumably the answer is EPIC.
Knowledge(Arcana):1d20 + 15 ⇒ (15) + 15 = 30


Teyth:
To answer your second question first, the answer is probably not epic, but maybe 8th or 9th level spell, probably evocation, though you can think of a few other ways to do it (transmutation or even heavily modified abjuration spring to mind).

But for your first question, once you identify the script as Quadrapatian, you are in fact able to decipher it, as it's in Common.

REFUGE 13
FOR ADMITTANCE APPLY FORESNOUT.

1 to 50 of 131 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / EP. 3: The Forgotten City All Messageboards

Want to post a reply? Sign in.