Trinia Sabor

Rhiannon Mableanbh's page

113 posts. Alias of Nidoran Duran.


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Presenting Rhiannon Mableanbh, human Bard, resident of Trunau, and kind of playing a lot of the Celtic imagery the player's guide implies to the hilt. She's currently specced to slightly different build rules, but it's a quick fix to adapt her if she gets chosen, as is adapting the statblock to something else if you'd prefer your format.

Character:
For all the fears of a life spent growing up in Trunau, it was the hopelessness of mundanity that bothered Rhiannon the most. A life of farming and fear, where the best she could be was safe in the comfort of her family's small farm, making enough for her own children--and her parents certainly wanted their only daughter to produce heirs to the plot that the family had worked her generations. Or a soldier, dying to protect her home and her friends. But for as much as Rhiannon found herself taken by stories of great heroes, she did not find romance in death.

She exhibited a budding magical talent at an early age, but one neither parent, lifelong farmers, could foster, or afford to foster, leaving her to merely experiment and atrophy away her potential as she intuited a few simple spells from what she could muster within herself, and some dusty old books on the subject she could find. Hardly enough to satisfy her steadily increasing thirst for knowledge, straddled somewhere between scholarly drive and mere curiosity. Soon, she wasn't merely reading books about magic, but anything she could get her hands on, fascinated in particular by artifacts, mythical items lost to time or turning in the hoard of some ancient dragon. The stories fascinated her, filling her minds with ideas of heroism and bravery very beyond her capabilities as a farm girl.

A farm girl who hated farming, one should note. She didn't feel particularly cut out for field work, although she certainly wasn't above the physical exertion of self-teaching herself swordplay and archery. Her passion did a great deal toward making combat training enjoyable, explained away to her parents as curiosity and the consideration of becoming a soldier. An absolute lie, of course. She wanted to be a hero. Wander the earth in search of treasure and glory, to herself be immortalized in story and song.

Song quickly became another interest of hers, as her voice came through. Sweet and stirring, earning her quite a few silver pieces when she spent her free time in the Commons, singing for the soldiers as they trained. She was told her voice was inspiring, and not merely because there were young men eager to impress the sweet-voiced girl with their martial prowess. Even those with no intentions toward the girl claimed that courage and drive welled up in their hearts as they heard her song, which put ideas and hopes into the girl's head. Heroes whose performances could stir greatness in warriors were hardly unheard of in stories, and perhaps she could find a career in that. Wandering the land, a bard for hire who could earn her way with her voice as much as her blade. Perhaps discovering lost relics, ending up in books herself as the discoverer of some long-forgotten treasure.

A pipe dream her parents would never let her pursue, as she came into adulthood and still found herself toiling away at the farm, given more freedom than a child but still shackled to her life and to expectations. To take a husband when she instead wanted to take journies, to harvest crops instead of seeking treasure. A disappointing life, but one she could clearly do little about, at least until the opportunity somehow presented itself. Perhaps one day she could pay her way on a trade caravan passing by Trunau.

Rhiannon is a flighty, optimistic young woman who tries to find a lot to be joyful of. Her upbringing in such a dour city under constant danger has left her trying to make the most out of life and find happiness wherever she can, hoping that in being cheerful she can inspire the same in others. Beyond her youthful, unstamped-out optimism is a shrewd trickster, hiding her cleverness behind innocence and a smile. If given an opening, she will exploit it, likely teasing whomever her poor victim is while she does. Even in the midst of combat, she can find time for laughter and whimsy.

Above all else, Rhiannon wants change. She's a wild spirit who simply won't be happy or fulfilled doing farm work. "Something different" is good enough for her. Being able to adventure, putting all her knowldge or her voice to work, would be the most desirable outcome. If she could become famed in song or discover something that could immortalize her legend, that would be the best. But she doesn't just want glory; by amassing riches, she hopes to not only escape farm life herself, but to help her family leave a life of fear and constant danger, set them up on a nice stretch of land far away from the threats of Orcish invasion that currently haunt them at every turn.

Standing a little below average height, Rhiannon hardly looks like a threat, especially with her blond bob and neverending smile. Even decently armed and putting on her 'war face' she hardly seems dangerous, which is something she doesn't change much, seeing it as a tactical advantage. Despite it looking odd amidst all the traditional peasant clothing, she's dressed like an adventurer, clothes sometimes prestidigitated to appear more colourful when she's singing for coin.

Crunch:
Rhiannon Mableanbh - Bard 1
Neutral Good Medium Humanoid (Human Female)
Init +6; Perception + 3
------------------------------------------
DEFENSE
------------------------------------------
AC 14, touch 12, flatfooted 12 ( +2 Dex +2 Armor)
HP 9 (1d8 (8) + 1 Con)
Fort +2, Ref +4, Will +1
------------------------------------------
OFFENSE
------------------------------------------
Speed 30 ft.
Melee
-Rapier +2 1d6+1, 18-20/x2, P
-Dagger +2 1d4+1 19-20/x2 P/S
Ranged
-Shortbow +2 1d6 x3 P/B (+3 1d6+1 within 30 feet)
Spells Known
1st (2/day) DC 15: Cure Light Wounds, Grease
0th (infinite) DC 14: Dancing Lights, Ghost Sound, Mage Hand, Prestidigtation
------------------------------------------
STATISTICS
------------------------------------------
XP
Str 13, Dex 14, Con 12, Int 12, Wis 8, Cha 18 (16+2 racial bonus)
Base Attack +0; CMB 1; CMD 13
Feats: Improved Initiative, Point-Blank Shot
Traits: Historian, Artifact Hunter
Favoured Class: Bard (1 Skill Point)
Skills:
Acrobatics +6 (1 rank + 3 class skill +2 Dex)
Bluff +4 (+4 Cha)
Diplomacy +8 (1 rank + 3 class skill +4 Cha)
Climb +1 (+1 Str)
Disguise +4 (+4 Cha)
Escape Artist +2 (+2 Dex)
Heal -1 (-1 Wis)
Intimidate +8 (1 rank + 3 class skill +4 Cha)
Knowledge (Arcana) +7 (1 rank + 3 class skill +1 Trait +1 Int +1 Bard)
Knowledge (Dungeoneering) +3 ( +1 Trait +1 Int +1 Bard)
Knowledge (Geography) +3 ( +1 Trait +1 Int +1 Bard)
Knowledge (History) +3 ( +1 Trait +1 Int +1 Bard)
Knowledge (Local) +7 (1 Rank + 3 Class +1 Trait +1 Int +1 Bard)
Knowledge (Nature) +3 ( +1 Trait +1 Int +1 Bard)
Knowledge (Nobility) +3 ( +1 Trait +1 Int +1 Bard)
Knowledge (Planes) +3 ( +1 Trait +1 Int +1 Bard)
Knowledge (Religion) +3 (+1 Trait +1 Int +1 Bard)
Perception +3 (1 rank + 3 class skill -1 Wis)
Perform (Sing) +8 (1 rank + 3 class skill +4 Cha)
Ride +2 (+2 Dex)
Sense Motive -1 (-1 Wis)
Spellcraft +6 (1 rank +1 Trait +3 Class +1 Int)
Stealth +6 (1 rank + 3 class skill +2 Dex)
Swim +1 (+1 Str)
Survival -1 (-1 Wis)
Use Magic Device +5 (+1 Trait +4 Cha)
Languages: Common, Elven, Dwarven
Equipment: Leather Armor, Rapier, Shortbow, Dagger, Blunt Arrows (20), Masterwork Backpack, Hemp Rope, Thieves' Tools, Signal Whistle, Caltrops, Traveler's Outfit, Spell Component Pouch, Belt Pouch, Sack (4), Glass Vial (5)
Current encumberance: 56 1/2 lbs
Money: 22 gold, 5 silver
Carrying capacity: 58, 59-116, 117-175
------------------------------------------
SPECIAL ABILITIES
------------------------------------------
-Class Abilities-
Bardic Performance: 8 rounds/day
Performances: Countersong, Distraction, Fascinate (DC 15), Inspire Courage +1
Bardic Knowledge +1


Presenting Rhiannon Mableanbh, human Bard, resident of Trunau, and kind of playing a lot of the Celtic imagery the player's guide implies to the hilt.

Rhiannon Mableanbh:
For all the fears of a life spent growing up in Trunau, it was the hopelessness of mundanity that bothered Rhiannon the most. A life of farming and fear, where the best she could be was safe in the comfort of her family's small farm, making enough for her own children--and her parents certainly wanted their only daughter to produce heirs to the plot that the family had worked her generations. Or a soldier, dying to protect her home and her friends. But for as much as Rhiannon found herself taken by stories of great heroes, she did not find romance in death.

She exhibited a budding magical talent at an early age, but one neither parent, lifelong farmers, could foster, or afford to foster, leaving her to merely experiment and atrophy away her potential as she intuited a few simple spells from what she could muster within herself, and some dusty old books on the subject she could find. Hardly enough to satisfy her steadily increasing thirst for knowledge, straddled somewhere between scholarly drive and mere curiosity. Soon, she wasn't merely reading books about magic, but anything she could get her hands on, fascinated in particular by artifacts, mythical items lost to time or turning in the hoard of some ancient dragon. The stories fascinated her, filling her minds with ideas of heroism and bravery very beyond her capabilities as a farm girl.

A farm girl who hated farming, one should note. She didn't feel particularly cut out for field work, although she certainly wasn't above the physical exertion of self-teaching herself swordplay and archery. Her passion did a great deal toward making combat training enjoyable, explained away to her parents as curiosity and the consideration of becoming a soldier. An absolute lie, of course. She wanted to be a hero. Wander the earth in search of treasure and glory, to herself be immortalized in story and song.

Song quickly became another interest of hers, as her voice came through. Sweet and stirring, earning her quite a few silver pieces when she spent her free time in the Commons, singing for the soldiers as they trained. She was told her voice was inspiring, and not merely because there were young men eager to impress the sweet-voiced girl with their martial prowess. Even those with no intentions toward the girl claimed that courage and drive welled up in their hearts as they heard her song, which put ideas and hopes into the girl's head. Heroes whose performances could stir greatness in warriors were hardly unheard of in stories, and perhaps she could find a career in that. Wandering the land, a bard for hire who could earn her way with her voice as much as her blade. Perhaps discovering lost relics, ending up in books herself as the discoverer of some long-forgotten treasure.

A pipe dream her parents would never let her pursue, as she came into adulthood and still found herself toiling away at the farm, given more freedom than a child but still shackled to her life and to expectations. To take a husband when she instead wanted to take journies, to harvest crops instead of seeking treasure. A disappointing life, but one she could clearly do little about, at least until the opportunity somehow presented itself.

Rhiannon is a flighty, optimistic young woman who tries to find a lot to be joyful of. Her upbringing in such a dour city under constant danger has left her trying to make the most out of life and find happiness wherever she can, hoping that in being cheerful she can inspire the same in others. Beyond her youthful, unstamped-out optimism is a shrewd trickster, hiding her cleverness behind innocence and a smile. If given an opening, she will exploit it, likely teasing whomever her poor victim is while she does. Even in the midst of combat, she can find time for laughter and whimsy.

Hooks, ambitions, etc.:
Above all else, Rhiannon wants change. She's a wild spirit who simply won't be happy or fulfilled doing farm work. "Something different" is good enough for her. Being able to adventure, putting all her knowldge or her voice to work, would be the most desirable outcome. If she could become famed in song or discover something that could immortalize her legend, that would be the best. But she doesn't just want glory; by amassing riches, she hopes to not only escape farm life herself, but to help her family leave a life of fear and constant danger, set them up on a nice stretch of land far away from the threats of Orcish invasion that currently haunt them at every turn.

IC post:
"I'm a Trunau lass through and through," Rhiannon says as she sits down with the passing stranger, who'd offered her a drink in exchange for tales after she'd finished her song. It wasn't rare for taverngoers to throw a token ale her way as payment, but few had ever been keen on hearing her own story, an admittedly boring one without any of the glory of those she sang about. Still, drinks were good, a repreieve from being on her feet and singing for meagre change. Change that certainly added up, and had given the girl quite a nice collection of weapons and books whenever traders came by, but it was difficult to look at the sack littered with a few coppers and the rare silver at the end of the day and feel like she was going anywhere. "As far up as my family tree's still living, we've all been here from birth, working the same soil and sleeping in the same beds. I'm the only child my parents have, only children themselves, and they want me to take the farm and a husband and continue the line."

"There isn't much interesting in farm life I can talk about, even in a city like Trunau with all its danger; for a songstress, I don't find danger as romantic as I should." She sipped at the ale, a little bit of a sardonic note that left her voice as she placed the flagon back down, replaced with a smile. "I want to see the world, though. A young lass like me doesn't want to be caged in a wheat field for the rest of my days or pressured into marrying before I've found someone I love. Everything I've read--which is every book in this village I can get my hands on and then some--just fills me with more wanderlust. Rolling fields of adventure and mystery, grand quests awaiting me at every corner. Dragons and devils and dastards to meet my blade and--" She cut herself off, realizing she was getting too worked up in her own reverie, cheeks bright red and eyes ride. "I guess danger's a little more romantic to me than I thought," she laughed.

She let the silence linger after that, for as silent as the tavern was at that hour. She continued to sip at her ale, keeping her smile wide even as she'd gotten a little too introspective to keep her spirits up particularly high. She should have embellished; her own story was rather dull and a little bit of a downer. "That's why I'm here singing my nights away instead of doing whatever it is other girls my age do in Trunau. Buying weapons and honing my skills with them, paying some of the locals to train me in their use even if I'm not a soldier. One day I'm going to make enough to pay my way on a trade caravan to anywhere else, and hopefully I'll find adventure when I do. But enough about me. Tell me about your kind self."

PBP backstory:
I've been a part of play-by-post games, whether structured or freeform, for about ten years now. As I'm only 24 that obviously involves a lot of terrible and embarrassing material in my teenage years, but it's a hobby I've grown with. More recently, I'm running a homebrew campaign and taking part in two APs on this forum at the moment.

Crunch:
Rhiannon Mableanbh - Bard 1
Neutral Good Medium Humanoid (Human Female)
Init +6; Perception + 3
------------------------------------------
DEFENSE
------------------------------------------
AC 14, touch 12, flatfooted 12 ( +2 Dex +2 Armor)
HP 9 (1d8 (8) + 1 Con)
Fort +2, Ref +4, Will +1
------------------------------------------
OFFENSE
------------------------------------------
Speed 30 ft.
Melee
-Rapier +2 1d6+1, 18-20/x2, P
-Dagger +2 1d4+1 19-20/x2 P/S
Ranged
-Shortbow +2 1d6 x3 P/B (+3 1d6+1 within 30 feet)
Spells Known
1st (2/day) DC 15: Cure Light Wounds, Grease
0th (infinite) DC 14: Dancing Lights, Ghost Sound, Mage Hand, Prestidigtation
------------------------------------------
STATISTICS
------------------------------------------
XP
Str 13, Dex 14, Con 12, Int 12, Wis 8, Cha 18 (16+2 racial bonus)
Base Attack +0; CMB 1; CMD 13
Feats: Improved Initiative, Point-Blank Shot
Traits: Historian, Artifact Hunter
Favoured Class: Bard (1 Skill Point)
Skills:
Acrobatics +6 (1 rank + 3 class skill +2 Dex)
Bluff +4 (+4 Cha)
Diplomacy +8 (1 rank + 3 class skill +4 Cha)
Climb +1 (+1 Str)
Disguise +4 (+4 Cha)
Escape Artist +2 (+2 Dex)
Heal -1 (-1 Wis)
Intimidate +8 (1 rank + 3 class skill +4 Cha)
Knowledge (Arcana) +7 (1 rank + 3 class skill +1 Trait +1 Int +1 Bard)
Knowledge (Dungeoneering) +3 ( +1 Trait +1 Int +1 Bard)
Knowledge (Geography) +3 ( +1 Trait +1 Int +1 Bard)
Knowledge (History) +3 ( +1 Trait +1 Int +1 Bard)
Knowledge (Local) +7 (1 Rank + 3 Class +1 Trait +1 Int +1 Bard)
Knowledge (Nature) +3 ( +1 Trait +1 Int +1 Bard)
Knowledge (Nobility) +3 ( +1 Trait +1 Int +1 Bard)
Knowledge (Planes) +3 ( +1 Trait +1 Int +1 Bard)
Knowledge (Religion) +3 (+1 Trait +1 Int +1 Bard)
Perception +3 (1 rank + 3 class skill -1 Wis)
Perform (Sing) +8 (1 rank + 3 class skill +4 Cha)
Ride +2 (+2 Dex)
Sense Motive -1 (-1 Wis)
Spellcraft +6 (1 rank +1 Trait +3 Class +1 Int)
Stealth +6 (1 rank + 3 class skill +2 Dex)
Swim +1 (+1 Str)
Survival -1 (-1 Wis)
Use Magic Device +5 (+1 Trait +4 Cha)
Languages: Common, Elven, Dwarven
Equipment: Leather Armor, Rapier, Shortbow, Dagger, Blunt Arrows (20), Masterwork Backpack, Hemp Rope, Thieves' Tools, Signal Whistle, Caltrops, Traveler's Outfit, Spell Component Pouch, Belt Pouch, Sack (4), Glass Vial (5)
Current encumberance: 56 1/2 lbs
Money: 22 gold, 5 silver
Carrying capacity: 58, 59-116, 117-175
------------------------------------------
SPECIAL ABILITIES
------------------------------------------
-Class Abilities-
Bardic Performance: 8 rounds/day
Performances: Countersong, Distraction, Fascinate (DC 15), Inspire Courage +1
Bardic Knowledge +1


F Human Bard 1

So uh, what's the ETA on that map? Or should we assume the campaign's disbanded?


F Human Bard 1

GM:
Both Alandre and Rhiannon travel South to come upon the spaces East and West of their garrison, respectivel. Thaliel explores the Landmark.


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F Human Bard 1

Rhiannon makes sure to attune herself to the Whisper-Rings before settling in, seeing no reason not to have that private line to her competition.

After settling into her location, she establishes the line of command; herself, Agna, Thaliel, and the head worker. She orders the construction of the garrison where they stand; the abundance of lumber around her will make for easy access to supplies, and provide a good location to rig in the woods traps should the need arise.

Once everything is settled, she decides to scout out the surrounding area, sending Thaliel South from Hex 1, Alandre North-East, and traveling North-West herself.


F Human Bard 1

I'm willing to play nice and not peek at things meant for other players.


F Human Bard 1

Rhiannon remains quiet even as he winks at her, remaining steely as she finishes her ale and heads out. "Mercenary group" sounds like she's up against people a little better organized than she had hoped for.

1d100 ⇒ 39


F Human Bard 1

Rhiannon orders some ale as she regards the people in the inn. The words 'dragon treasures' catch particular interest, and she turns her head toward Thorin and Cyrioul. She slips over into an adjacent table nonchalantly to hear the details more closely.


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F Human Bard 1

Rhiannon brings with her both a cleric and warrior from her uncle's inner circle, as well as a dear friend and thief she knows from her time on the road.

Thaliel Eamane
Male Elven Ranger
Str 13, Dex 16, Con 10, Int 14, Wis 14, Cha 8
Skill points in: Climb, Handle Animal, Knowledge (Nature), , Knowledge (Geography), Perception, Ride, Stealth, Survival

Agna Rognar
Female Dwarf Cleric
Str 14, Dex 10, Con 13, Int 12, Wis 16, Cha 10
Skill Points in: Diplomacy, Heal, Knowledge (Religion),

Alandre Burton
Male Human Rogue
Str 12, Dex 16 (14 +2 racial), Con 12, Int 12, Wis 10, Cha 14
Skill points in: Acrobatics, Bluff, Disable Device, Disguise, Escape Artist, Intimidate, Knowledge (Dungeoneering), Perception, Sleight of Hand, Stealth,


F Human Bard 1

Rhiannon can't remember the last time she entered a tavern and didn't go right for a corner she could set up in, but this was not the usual business. She got comfortably at a free table, drumming her fingers idly against the wood as she scoped out the area.

Sheet's done.


F Human Bard 1

My bad, didn't take my laptop to school with me, and after running my game last night came home and passed out.

Rhiannon calls up Dancing Lights, and has the orbs part slightly and slowly circle around them to provide extra illumination.

Knowledge (Arcana): 1d20 + 2 ⇒ (2) + 2 = 4

"It's definitely a magic circle, unless we're dealing with something that enjoys dispensing smoke bombs, mutilation, and really esoteric graffiti."


F Human Bard 1

Rhiannon peered down the grate and shook her head. "I'm not going down there first. One of you big manly men go run point. And I suggest you do it fast, because we look like a lot crazy enough to be pinned with every crime in the past three years."


F Human Bard 1

Rhiannon drew her bow and started walking toward the alley, in a bit of hurry so that she could actually get her spell off while it was useful. "I'll stay behind you, but mostly by coincidence." She then proceeded to do the exact opposite of that, dashing off impatiently, chanting and gesturing with her free hand. Once she got close enough, she threw the hand out, coating the wall where the figure climbed, and some of the space above that, in slick, slippery grease.

1/2 1st level spells cast.

Perception: 1d20 + 3 ⇒ (5) + 3 = 8


F Human Bard 1

Excellent.


F Human Bard 1

Perception: 1d20 + 3 - 2 ⇒ (9) + 3 - 2 = 10

"I can heal. A little bit. Not very good at it, and I can think of a few other things I could do with my talents instead, and I can take care of myself."

If I were to cast Grease on the portion of wall he's climbing, would that a Reflex save as per the spell, or just modify the climb DC as per the skill?


F Human Bard 1

Rhiannon closed her eyes, trying to gather herself and think. She'd definitely underestimated whatever was happening, and the fact the mood magic was slowly shifting the atmosphere didn't help her focus at all.

"Shut up and let me think!" she snapped, looking down toward the alley. "Whatever's happening is coming from that alley. We don't have very long until it's empty, so we need a plan and we need one now."


F Human Bard 1

Local: 1d20 + 8 ⇒ (16) + 8 = 24
Arcana: 1d20 + 2 ⇒ (8) + 2 = 10


F Human Bard 1

It amuses me to no end that the party member carrying the most weapons is the bard.


F Human Bard 1

"No Melifan, obviously Amira wants the Masquerade Slasher to continue operations in her city. I'm sure gruesome murders make her druid senses tingle in all the right ways."

She rolled her eyes and turned back to Amira. "That's why you're here, right? The will of the city calling you to aid us in finding him?"


F Human Bard 1

Rhiannon fell silent once the joking started to pick up, and she kept mostly to her drink until they parted. She'd indulged a bit too much in her drink compared to usual, and it left her more pensive than usual. Some air and time on her feet would have her back to normal, but until then she retreated slightly into herself and let the usual banter continue without her.

When they departed, her spirits returned to her rather swiftly, in fact disconcertingly so as they approached the monument.

"Well, this is disconcerting. I can see why he'd chose to kill here; his already weak prey is even more docile."

She turned when Melifan started shouting, rolling her eyes as she spotted the druid.

"Amira! Wonderful to see you. I take it you've been spying on us again."


F Human Bard 1

"Apparently only poor men and rich women are being attacked. It makes sense, since you know as well as I do how many of them are only dangerous in social circles. So, if we were to lure the killer out, we would need a woman who appears rich and not particularly dangerous, at least from a distance. Unfortunately I've sold all any clothes that would make me appear rich, and my hair would make me look like an out-of-place loon in them anyway. That leaves you, unless we can find enough padding to let Melifan fill a dress out."

Finally she paces herself when the expensive brandy hits her lips. As much as she distances herself from her old life, she can't bring herself to drink the classy liquor with anything but slow appreciation.


F Human Bard 1

Anyone who's been involved in protection jobs or small heists could have crossed paths with Rhiannon. Anything shadier than theft she wouldn't have touched, but if it doesn't involve hurting innocents, she's taking pretty much any job she can to help her family out.


F Human Bard 1

Rhiannon rolls her eyes at him, fingers lifting up off her flagon. She considers prestidigitating his mead to taste of horse dung, but decides against it at the last second, her smirk widening a little as she holds the cup again.

"Please don't shake your sword at the table, we hear enough rattling every time Hegin turns his head." She chuckles as she switches her old flagon for the new, "fresh" drink, and begins to drink it too fast to be criticizing anyone's table manners. "Good morning, Elrawien. We're plotting our trap to capture the Masquerade Slasher, and it's the damndest thing; I was just saying we'd need a woman who looked well off as bait."


F Human Bard 1

Rhiannon gives Garroth a wave when he comes in, and keeps tapping out her tune on the side of the flagon. "You should get stiffed more often, it has you smiling so much that I can see whole decades of age just vanishing from your face." She leans back and smirks, tossing back her drink to get whatever few drops remained. "Mysterious key?" Her eyebrow perks at the sight of it, but she doesn't go much further than that.

Returning to the issue at hand, she straightens herself out and starts letting her mind wander.

Knowledge (Local) to know about the Fifth Wind Monument: 1d20 + 8 ⇒ (7) + 8 = 15

"All of this supports my theory about the killer not being anyone of particular skill or ability, just a maniac decent with a knife. Look at his targets; poor men who can't afford a good weapon or the knowledge with it, and high society women whose sole offense is cattiness. Neither are groups capable of defending themselves very well, especially when caught by surprise. Laying a trap for the killer would be the easiest way to get everything settled."


F Human Bard 1

"Anyone crazy enough to leave a calling card so deranged is likely a maniac of some breed. Dangerous, certainly, but not necessarily good at dealing with things he hasn't accounted for."

Knowledge (Local): 1d20 + 8 ⇒ (6) + 8 = 14

She raises her flagon up as well, asking silently for a refill, her manners just vaguely weathered by her first couple drinks.

"The city guard isn't infallible, and they have rather unfortunate restrictions when it comes to breaking the laws they uphold. A merry band of freaks is always how the legends tell it. 'Everyone has their own talents' and all that horse s$~#."

"If I spent the next month singing and shooting things with arrows I wouldn't be able to scrape together enough coin to be allowed to look at 25,000 gold pieces. I'm starting my investigation once the tab is paid for, whether anyone is joining me or not."


F Human Bard 1

Rhiannon sits by the fireplace, taking a break from her song to soak her vocal cords in ale. Not exactly the smartest decision ever made, but it seems to be bardic tradition as far as Magnimar went. Her fingers drum against her glass to the rhythm of the song she'd finished only moments ago.

Then she hears the shout over the din of the tavern, and it amazes her that anyone would be stupid enough to announce such a thing so loudly. Her eyebrow curls, and she's halfway ready to stand up and start tracking the Masquerade Slasher down herself. That could go a long way for all of her interests.

"I'd better get 25,000 good reasons for me to stay here in the next few minutes," she mutters to herself, and downs the rest of her drink.


Rhiannon would have both ties to the upper class and merchants through her family's money and banking business, as well as various attempts at social maneuvering to get their daughters noticed by more well-off families. In recent years, she's been around some of the seedier parts of the city, looking for work including treasure hunting parties, protection, and robbery, so long as the targets aren't hurt. Anything involving hurting innocents or kidnapping would be a no-go for her. Then there's her day job performing, which could lead to some familiarity if she's played regularly at someone's frequent tavern.


Did some last minute shopping to be unreasonably prepared for things, and formatted my sheet a bit better. Also, late to this, but space travel sounds pretty cool.


Awesome. And yeah, sorry about that. Her name's a carryover from the first campaign I tried her in, which was very Fae-inspired and so the Gaelic-esque nonsense made sense. "Rhi" will suffice if that seems a bit too typey to write out repeatedly. I'll understand.


Putting up Rhiannon Mableanbh, recently reskinned human bard off a game whose DM quit.


F Human Bard 1

Hania, Raikdar, Rhiannon, and Lantana have moved; Lantana needs to roll her initiative though. Percivel and Uriel have not made their actions.


F Human Bard 1

Well then.


F Human Bard 1

Oops, forgot my Initiative roll.

1d20 + 2 ⇒ (8) + 2 = 10


F Human Bard 1

Same.
Rhiannon starts to sing.
Inspire Courage, +1 to attack and damage rolls. Performance round 1/13.


F Human Bard 1

Rhiannon drew her rapier, figuring the space too cramped to make her bow a good idea, and she sucked in a breath. She hadn't gotten much mileage out of her musical talents, but now that the group was reunited and large enough to be worth it, they could finally be of some use.


F Human Bard 1

I figured note comparison would be done once we were out of the urgent situation.


F Human Bard 1

She leered at Uriel and Percivel "Have you two enemies you'd like to share? Or should we assume this vendetta is a more recent one?" Dropping the act, she sighed, easing up a little. "We'd best move swiftly, see if we can catch that thief, and then compare notes. I think we're in far deeper than we expected."

Rhiannon moved over to Raikdar, chating under her breath, then touched his shoulder.

Cure Light Wounds. 0/3 1st level spells remaining.
1d8 + 2 ⇒ (6) + 2 = 8


F Human Bard 1

Rhiannon nodded to her reunited colleagues. "A moment, certainly. But not too long a moment; we're chasing a thief who has something of the missing cleric's. By any chance, have your own lines of investigation crossed back around to the address 551 S. Garamond Street?"


F Human Bard 1

Rhiannon moves to get a better shot, then fires a blunt arrow at the skeleton.

Attack: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d6 + 2 ⇒ (5) + 2 = 7


F Human Bard 1

Oops, my bad.


F Human Bard 1

Rhiannon slips by the skeleton when she sees an opening, keeping her back to the wall so she doesn't run into him, in an attempt to get some clearance for her bow. She puts another ten feet between them and readies her bow, hoping for a better shot than the last battle.

As she's invisible, pretty sure AOOs can't be taken against her? Correct me if I'm wrong on that, though.
Attack Skeleton: 1d20 + 5 ⇒ (20) + 5 = 25
Confirm Crit: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 2d6 + 4 ⇒ (5, 5) + 4 = 14


F Human Bard 1

"It's Percivel, I recognize the voice. Gods, we've stumbled back onto something, haven't we? They've been asking the same questions, and may well have found our rat, or whomever is meeting him." She drew her bow and started heading toward the noises. [b]"You may continue if you wish, but I'm not letting anyone be left for dead in the Shingles.

Bow drawn as a free action mid-movement. Standard action spent casting Vanish on self.

Initiative: 1d20 + 2 ⇒ (7) + 2 = 9


F Human Bard 1

"We have an address, and if we hurry to it, we might catch them."


F Human Bard 1

Rhiannon gives a quick kick to the shoulder and straightens out her cloak. She opens the door on her way out and strides through with her head up high. "Dreadfully sorry Ovidio, but I have an appointment to get to. Please, keep the room closed off for a few days, and I will be around again to search it properly. If you've a need to open the room, then I will pay you for the days I take to return." She smiles at the guards, then strides briskly toward the given address, not waiting for the others to catch up.


F Human Bard 1

"Thank you, sirs."

As he pleads for escape, Rhiannon shakes her head, then swings her fist at his jaw. "I can't tell if you taking me for an idiot or a liar is worse." She turns to Hania and sighs. "Do we try to race that rat back to his hole?"


F Human Bard 1

Rhiannon puts her hands up, showing the guards she's not holding any weapons. "Good evening, gentlemen. We are investigators, hired by Lieutenant Lukain Silvaski of the 2nd Regiment to look into the disappearances of several women around Korvosa. We were in the middle of our investigation, when we ran into these rats."

"We were here to look through the possessions of one of the women, with the innkeeper along with us, since he was kind enough to grant us access. Except when we got to the room, the window was open and it had been robbed by these enterprising men here. One of them got away, and wewe subdued these two just now and had questions for them, since they were robbing the room of a missing woman not known for possessing much wealth."

"I have no quarrel with the guard, and intended to turn them over to you once we'd gotten our answers about the associate who made off with our clue. I'm sure three justice-driven men such as yourselves can understand. If you wish to verify, the innkeeper will gladly corroborate every detail."

Diplomacy: 1d20 + 8 ⇒ (14) + 8 = 22


F Human Bard 1

Not too nice a scene to leave around, and I don't quite trust our captive. I'll stick it out.


F Human Bard 1

Rhiannon mutters low under her breath. "There's no chance to hide with these idiots here. We should meet the guard, and explain to them who we are, which Ovidio can corroborate. With any luck we can finish interrogating this slime and then hand them off." She quickly slips her dagger back into her wrist sheath and backs away from him. Her posture and expression change, and she drops the bloodthirsty act to appear as upstanding as possible as the guards arrive.

"You'd do well to answer my questions before the guards come in. They rather like it when prisoners aren't stubborn about saving themselves."


F Human Bard 1

Where is Ovidio, currently?


F Human Bard 1

Knowledge (Religion): 1d20 + 4 ⇒ (11) + 4 = 15
Sense Motive, to see if he's telling the truth: 1d20 + 9 ⇒ (13) + 9 = 22
"Why would you break into the room of a cleric at an inn if you were looking for a tiefling? Or did you not even try to think about how this madesense? And for that matter, does this tiefling have a name? Or anything that'll help me out or prove you aren't lying through your teeth? Because my dagger is going to taste someone's blood, and you can either set me on the path of this alleged tiefling, or I'll start cutting." She places the blade flat on his shoulder and runs it down his arm a little. "Pretty convenient to suddenly be talking about the only race the average citizen would be less trustworthy of than walking scum dressed up like a human. You'll have to give me something to prove it."


Wishlists and Lists

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(3 items)


1.  Pathfinder Lost Omens: Tian Xia Character Guide
Pathfinder Lost Omens: Tian Xia Character Guide
4.00/5 (based on 2 reviews)

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2.  Pathfinder War of Immortals
Pathfinder War of Immortals
4.50/5 (based on 4 reviews)

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3.  Pathfinder Lost Omens: Divine Mysteries
Pathfinder Lost Omens: Divine Mysteries
3.70/5 (based on 7 reviews)

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