Jemet Winderbole

Retty Wiggum's page

93 posts. Organized Play character for BMorgan.


Current Campaigns


DM B's PbP Game Day 3: 6 - 10 The Wounded Wisp (1-2) (inactive)


More than 400 years have transpired since the Pathfinder Society began in a humble tavern that has quietly weathered the centuries without incident. When a routine errand there uncovers a clue left behind by one of the founding Pathfinders, it’s up to the PCs to solve a puzzle whose pieces are scattered across Absalom—and whose prize dates back to the Society’s darkest years.

DM Notes:

GS

Init:

[spoiler=INIT ROLLS
[dice=Aeilin]1d20+[/dice]
[dice=Leb]1d20+3[/dice]
[dice=Mahd]1d20+3[/dice]
[dice=Mandow]1d20+3[/dice]
[dice=Ramen]1d20+3[/dice]
[dice=Retty]1d20+4[/dice]
[dice=Thoril]1d20+2[/dice]
----------------------------------
[dice=]1d20+[/dice]
[dice=]1d20+[/dice]
[/spoiler

The Wounded Wisp Map

Player Handout 1 (Foster's Findings):

I write this letter in the event that my upcoming expedition to Bhopan goes poorly. In this trove I have left my considerable findings, which I hope will be of use to our growing Society. While most of this information will no doubt already be in the hands of fellow Society members, there is a personal matter which I have left contained within. Events over the past decade have led me to suspect a fellow agent of hoarding her knowledge and not submitting it for review. This woman, a surprisingly sensible gnome by the name of Eylysia has partaken of almost as many missions as I, yet she reports only a third of what I have brought to light. In order to ensure knowledge is not concealed, I have begun an investigation into Eylysia and her activities here in Absalom, hoping to find her hidden repository of stored knowledge. Thus far, I have come across two promising leads.
The first is Eylysia’s contact with a well-known stonemason by the name of Arkath. I had the displeasure of meeting this fellow in his dying days, when he promised to take any secrets he held to his grave. He was interred in a mausoleum in the Ivy District weeks after our encounter, though I still believe there is more to his connection with Eylysia.
Another lead is Eylysia’s friendship with a member of the Arcanamirium, a local wizard’s guild. The fellow is a gnome by the name of Fimbrik. All of my attempts to speak with him have failed, though I have noted his home address in my files for follow-up. It is my sincere hope that I am able to return to discover what Eylysia has hidden, but should I not, I entrust this to my assistant Adolphus or any brave Society agents who come across my unfinished work.
Selmius Foster

Player Handout 2 (Adolphus's Addendum):

My mentor, Selmius Foster, is dead, slain during our journey to the island of Bhopan. I have take n up his investigation into Eylysia's activities, though recent developments mean my time in Absalom is short.
My initial follow-up of Foster's investigation into Arkath involved hiring several diviners to discern the veracity of Selmius's leads. It appears the stonemason was quite honest with my mentor; there is some key clue buried with him in his mausoleum.

I have watched Eylysia for many months since my return, and I have caught her making additions to the Wall of Names, the memorial built in honor of my departed mentor. She has added three names, none of which are true Pathfinders and are likely worth investigating. Their names are:
Doulgonlir Caskmail
Hollis 'Evil Grin' Thorne
Karina Clamp

Events are in motion that will soon take me to Quantium, after which I will be unable to conclude this investigation. I leave this hidden under the Wounded Wisp, in hopes that one day I might return, or that the Society endures its current woes and a future generation of agents can take up this cause.
Adolphus

Player Handout 3 & 4

Player Handout 5 (Fimbrik's Note):

Well, you got me!
I’m not here anymore, and my house is filled with an incredible array of illusions to discourage the curious. But you just had to break in. I respect your gumption and assume you’re either a petty burglar or someone looking into Eylysia’s affairs.
I’ve left Absalom to look for my friend, for she’s been missing for some time; however, I’ve attached the name of a particular Pathfinder you’ll want to investigate at the Wall of Names at the Society Grand Lodge. I assure you, it’s quite important, but I’ll leave you to figure out why. Oh, and the password. It’s ‘Wiffle.’ You’ll find it important, should you learn where to use it.
—The Illustrious Fimbrik

Player Handout 6 (blank):

DM B's PFS PbP Game Day 3: S0-13 The Prince of Augustana (inactive)


When an old beggar shows up filthy and injured on the doorstep of the Augustana Pathfinder Lodge in Andoran and demands to be recognized as Andoran's one true Emperor, Venture-Captain Wallace is inclined to chase him off. But when the old beggar reveals a wayfinder and tells a tale of demons and portals to another world beneath the streets of Augustana, Wallace summons you from Absalom to investigate. Will you make it through sewers, swarms, and sanctuaries to uncover the truth or will the dangers of the Augustana underworld consume you forever?

Init:

[dice=Leb]1d20+3[/dice]
[dice=Mahd]1d20+3[/dice]
[dice=Mandower]1d20+3[/dice]
[dice=Mors]1d20+1[/dice]
[dice=Retty]1d20+4[/dice]
[dice=Thaddeus]1d20+3[/dice]
--------------------------------
[dice=]1d20+[/dice]
[dice=]1d20+[/dice]

MAP LINK

DM B's PFS PbP GameDay 3: The Dragon's Demand part 1 (1st-3rd) (inactive)


Founded by a famous dragonslayer, the small town of Belhaim has become a sleepy rural community just off the beaten path, a settlement where everyone knows everyone and strangers are the talk of the town. But when Belhaim’s peace and quiet is shattered by . . . well, you will just need to wait and see. . .

DM Notes:

K
DR

Init:

[dice=Leb]1d20+3[/dice]
[dice=Mahd]1d20+3[/dice]
[dice=Mordack]1d20+8[/dice]
[dice=Mors]1d20+1[/dice]
[dice=Retty]1d20+4[/dice]
[dice=Thaddeus]1d20+3[/dice]
[dice=Thoril]1d20+2[/dice]
--------------------------
[dice=]1d20+[/dice]
[dice=]1d20+[/dice]

THE DRAGON'S DEMAND MAP