@ Mr Green Jeans: yes, a sandbox, but one where the players REALLY take charge. Right now I have three "sandbox" games, all of which I spoon-fed my players plot lines until they took the bait. Not so much sandbox as they are "non-linear."
I want players to sit down to MY table and for THEM to tell ME: here's what's gonna happen. We're gonna go here so we can try to find this or accomplish this goal.
So I guess it's not a different campaign I want. It's different players. Anyone in this thread interested in a sandbox and living in MN, USA?
Hi there. I just found this thread and as one of the folks on the FB page I am curious to see all the final characters and will follow along if you all do not mind
Purgatoria: The City of Judgement, turns out the Goddess of Death has a long waiting list of souls to judge, so those who are waiting for there time wait here. Which is great because it's one last opportunity for Outsiders to make one last pitch, offer one last temptation. The Night Hags who run the underground kidnapped lost and weak souls for their coffers. Tieflings, Aasimars and other plane touched are common because there's not the same stigma in Purgatoria. There's a million souls in the City at the Edge of Death, and you are one of them. Afterlife Noir.
i would run / write this one up if you would allow
What did we decide upon for HP from racial HD? Keep what's listed in the entry, which I believe is average, or roll ourselves? I wouldn't mind rolling, if I'm allowed to keep the average should my rolls be less.
First "Level" Max then roll. For this re-roll a 1 a single time take the next result
(How I have been doing HD in my games since before most of you were born)
I recall as I made my own character for that thread that he had banned the advanced and I carried that over to here (since he did the heavy lifting of the initial decisions).
Illia- is afraid of many, many things. Either that, or she's been playing a long game to make people underestimate her across more than one thread. Also, Devil.
Here was her first post on the previous thread.
Illia- did look at the succubus warily once or twice. But, really, it was hard to tell who she was most wary of. Given that she currently backed into a corner. On the ceiling. Cowering behind her shield.
This group of people was SCARY!
Illia- took a deep breath to calm herself before. I am better than this, the Crimson Stranger had taught me to be a warlord! Epic and stuff! Go be inspiring!
She peeked up out over her shield. "I... Could.. Um.. Devil Contract him? That's a thing I do, I think. If he's.. You know.. Into that.. Is he delving into evil stuff? Or like, is he a good guy meddling with the evil stuff. I'd be.. Um. Against that?"
Illia smiled nervously, sinking back below her shield, Uh.. Nailed it?
This is a game about networking and doing favors for other people to get something that you are really wanting to have. Some goal, some item, some connection with another individual. This game is about doing things for others in return for something else.
So if you wish to hang out, go right ahead. There are plenty of networking connections that are waiting to be made with this patron.
AKA
The Moonroad
The Silver Edge
Illuminator
Lord of the Edge
Lady of the Light
As the World came together so did the Moon come into existence overhead.
As time passed, more and more eyes looked upward and the Moon came to know its self as aware and sentient
As things go, it stayed out of the affairs of other deities, content to look down and watch what others did. Slowly though it discovered how to send down parts of its own essense in the forms of moonbeams, enabling those that learned how to ride these beams either to The Moon or to other places. The white of the light and straightness came to resemble the length of a sword and it took over the mantle of the keeper of the blade.
At some point it just merged as well as time passing those that travel from one place to another in their life took to using the Moon to help in navigating (along with the stars) bring it to the three separate main focuses. The Moon, Swords, Travelling (Nomadicism)
Home: Material Plane (The Moon)
Alignment: Neutral
Gender: Indistinct (Portrayed as both male or female or mixture depending on the worhipper)
Portfolio: The Moon, Those that use the Sword, Those that roam
Worshipers: Warriors, Thieves, Nomads, Blacksmiths, Swordsmiths
Domains: Moon, Movement (Travelling), Swords
Subdomains: Moonlight, Moonbeams, Craft (Swords)
Favored Weapon: Swords
Symbol: Circle, Moon
Sacred Animal: None
Sacred Colors: White, Silver, (Steel)
Favors:
Warriors
Travelers
Nomads
Dislikes:
Sun Worshipers
Those that preach Beings should only stay in a single place
Warriors tend to worship as the patron of the blade
Thieves either to have the gaze turned away from them or for light to show them how to perform their intended larcenies
Swordsmiths or Blacksmiths for the perfection of their craft
Nomads to show them the way and clarity to see through the deceptions of others
BTW Totally scarfed up Geiyera's write up for use. Thanks.
If accepted or not accepted this is going to be a new deity in my own homebrews from today onward.
I read the last couple of posts
As the original mission did not involve a city, I am getting a few ideas together as to the direction I think this is taking
After work tonight and after doing 2 hours of OT tomorrow will have more information posts in Campaign up
A Ton of Crunch. Not a lot of backstory yet, just getting most of the hard stuff out of the way
More of a light weight, fast, hunt you down, sort of Direlock. Speed and AC focused. Vibe is Day of the Dead / Psychopomp motif. Has a Scythe as his Dire Weapon. Will be more Light Armor than Medium or hopefully Items for AC and Defense so he can focus on the skeletal / Reaper like look.
I get a huge SLA Industries / Ebons impression reading the class which is what is drawing me to it.
Add in the old GW Harlequins and there he is.
Crunch All At Once:
Ghost Elf Direlock
Str 11 +0
Dex 20 +5
Con 7 -2
Int 13 +1
Wis 8 -1
Cha 18 +4
Race Ghost Elf
Class Direlock
Level 8
BaB +6/+1
Saves
Ref +6
Fort +2
Will +2
CMB
CMD
HD d8
HP 54
Aligne NG
Lang Common, Elven, Necrid
Feats
1 Weapon Focus Scythe
2 Run
3 Dodge +1 AC
4 Mobility +4 AC vs AoO
Proficiencies
All Simple weapons, longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word "elven" in its name as a martial weapon, Light armor, Medium Armor, Bucklers, Scythe (Dire Weapon)
SQ
Direlock Specials
Dire Pool 8
Dire Weapon Scythe
Dire Zone
Fell Regalia
Inimica 3/Day
Dire Sense
Fearsome Slough
Eldritch Tendrils
Incunabula
DireFfortune
Dread Assault
Improved Dire Mantle
Defense Racial Traits
Undead Resistances: Ghost elves gain a +2 racial bonus on saving throws against disease and mind-affecting effects.
Soulless: Ghost elves take no penalties from energy draining effects, though they can still be killed if they accrue more negative levels than they have Hit Dice. After 24 hours, any negative levels they've gained are removed without any additional saving throws. Ghost elves are harmed by positive energy and healed by negative energy. Ghost elves with the fast healing special quality still benefit from that quality.
Elven Immunities: Ghost elves are immune to magic sleep effects and gain a +2 racial bonus on saving throws made against enchantment spells and effects.
Offense Racial Traits
Weapon Familiarity: Ghost elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word "elven" in its name as a martial weapon.
Senses Racial Traits
Darkvision: Ghost elves can see perfectly in the dark up to 60 feet.
Weakness Racial Traits
Resurrection Vulnerability: A raise dead spell cast on a ghost elf can destroy it (Will negates). Using the spell in this way does not require a material component.
As the author of the Direlock I'd like to expeess considerable joy at seeing people wanting to try one out.
Note that there are a bunch of feats specifically written for Direlocks in the Direlock PDF that do not appear on the PFSRD. And one New Spell - I'll gladly post the feats here in the event that a Direlock is chosen for the game.
hey Ocean toss me a PM with a link to get your PDF please
Also time to find a 3PP race I want to play as a Direlock
Thinking maybe a Ghost Elf
More crunch tomorrow AM
Does not look like the Fetchling has a ECL adjustment so he would be an 8th Level Direlock
Fetchlings aren't 3pp, though, so I'm not sure if the GM's allowing that.
Ptolmaeus Arvenus wrote:
That's what I was planning on, the only issue is how limited the bonus to attack rolls will be. Outside of BAB and Dexterity, I don't have many options for bonuses since I can't enchant this weapon and don't have access to, say, full weapon focus or any other training.
The Aegis' ranged attack isn't a manufactured weapon, which means, I think, that you could make an argument for it being a natural weapon, and thus you could use an Amulet of Mighty Fists or something similar to enhance them (which would also apply to natural melee attacks).
Hey there
I thought he said ARG for races?
Will have to look at the other races then
I was first posting to see if there is any interest.
What would be interesting to you two that have expressed any interest.
More Near Future Cyberpunk like
More Posthumanism/Transhumanism
Far Future
Post Apoc
Space Opera
Drawn from series, tv, movies (i.e. Star Trek, Star Wars, Babylon 5, etc), books, etc.
Mixture of all of the above.
More magicpunk like Spelljammer or Dragonstar or not at all.
While Ckkxxchtki and Clikk are watching the Aboleth from their respective locations, they both see it dive under and thwn swim and leap into the air (like a whale or dolphin would).
Oh its a quickling. Cool. Yea Zorryn isn't the act before you think type so he likes to size up something first before deciding to attack or what not. Can we use that 10 I rolled for arcana or whatever is appropriate for fey.
Sure you can use that roll. You would realize that it is not a quickling, but some other much more malevolent male fey.
All of those that went to find Ckkxxchtki will definitely discover the corpse that he no longer inhabits, but Ckkxxchtki does not wish to foolishly tangle with an Abolith, and decides to continue on, reconnoitering for the stone that he seeks.
I assume that since the 'wet one' wants the stone, that there is some way of the places connecting?
And I left the chamber, (presumably) before anyone else arrived in it.
Ckkxxchtki stays on the ceiling, because many predators forget to look up.... a fatal mistake
Ckkxxchtki can see the Aboleth seemingly hunting fish in the river. It moves back and forth in a fairly erratic fashion.