Since Kib put down his dot, Reknar will take it. Tough!
Without wanting to be gruff or unpleasant, I am going to echo Kib on this one - Spazmodeus, any idea when we will be able to move forward?
If after all you have come to the conclusion that running this game is not possible, it is all good - we all know how hard it is to run one game, let alone multiple ones.
Let us know.
Added some specific acquaintances to Reknar's profile. GM Spazmodeus let me know if the below is acceptable.
Luzarne Parrin (from the Retired Goon trait) – He has worked (and maybe still does?) for her. Reknar hates bullies, and right after arriving back at Diamond Lake he got into a scuffle with some of Smenk's goons. Luzarne saw it, a nd decided to offer him a job, which he accepted without much hesitation - not for some sense of duty, but because he needed money.
The Captain’s Blade - Tyorl Ebberly. Reknar works part time with Tyorl. He knows his way around a forge, so he has a verbal agreement with Tyorl, and comes in every once in a while to lend a hand. Seems like a good enough deal for all parties involved - Tyorl gets a strong arm assisting him for a small pay, or a choice of a simple weapon or accessory here and there. Reknar enjoys the physical labour - sometimes it helps him to think, others it simply allows him to think about nothing at all except the task at hand.
Will finish populating the alias with the character profile in a few.
Hey guys, I wanted to drop you all a line and say I am going to leave the game. My upfront apologies to you all - this is all on me, I am simply not feeling it.
Not much point in dissecting it, but I am not getting the thrill, or enthusiasm, or excitation of building a kingdom, being a part of its growth.
So... Yeah. I will step aside, and leave room for someone perhaps more enthusiastic.
For what it is worth, there were some really good moments, and I hope you guys carry on to Glory! Good luck with the game.
Reknar will spend most of his time on the road - from Levetown, to Thornholme, to the Watchtower at Stag Fort. He trains with the militia and stationed patrols, receives their input on current events, and generally spends time with the rugged soldiers - he feels right at home.
DBH, what kind of defensive forces do we have exactly in each of these locations?
Renar turns the ring around in his hands - "I wonder if this is the reason why that owlbear was so out of control..." - he comments, looking at the dead body - "Serves you well" - he grunts - "And again the settlement is marked on the map"
Reknar approaches the creature carefully - "Yep, you are in a bad spot now..."
Reknar intends to cast Cure Light Wounds on the cub to make her stable. Does it have an aggressive stance, or too weak for that?
Reknar follows his companions along, as they explore the area - "Nice job back there gents and Miss - that could have turned sour real quick" - he adds, taking a look at the area around, for any signs of passage that may hint if they will find others in the cave.
Survival: 1d20 + 10 ⇒ (19) + 10 = 29