1. each hour below 40* DC15 (+1 per save current DC17) or 1d6 non-lethal.
1b. below 0* check every 10 min
1c. below -20* check every min or 1d4 non lethal + 1d6 lethal no save.
2. Once Lethal damage has been taken Frostbite is possible. Type hazard (exposure); Save Fortitude (DC 16 severe cold, DC 20 extreme cold, DC 24 supernatural cold); Onset failed save; Frequency Severe cold (1/10 minutes), extreme cold (1/minute), supernatural cold (1/rd.) Effect 1 Constitution drain
3. Snow halves movement
4. Falling snow reduces visibility and causes a loss of perception. 60'/-2 Light 40'/-4 medium 20'/-6 heavy
An odd group gathers together. Their purpose to reclaim the Stolen lands. But what secrets do they carry with them into this dangerous land?
Having solved the mystery of the Varnhold Vanishing and returned to their home the party learns shortly after their arrival that new problems have developed during their absence—there are rumors of
an army marching toward their nation!
Charter