I'm adding the "Loyalty across lifetimes" Trait and "Issian" trait from Kingmaker;
Otherwise I believe my submission is complete. I have yet to pick all spells known and assign skill points yet, IF I'm accepted I'll have that done within 24hours of acceptance.
An evil Half-Elven Summoner (Master Summoner Archtype).
Back Ground:
Sevelis Loreallona was born and abandoned early in life. Growing up as an orphan he isolated himself from everyone. Not accepted by elves or humans. Spending time wrapped up in books and research. At first his dream was to become an Alchemist that changed the world, coming up with formulas to help everyday life be easier. But with no support nor financial backing Sevelis wasn't able to even come close. This goal was tossed aside almost as quick as he'd decided to pursue it in the first place.
Having a natural knack for the arcane arts he was very excited when the Black Book was given to him as a present one year. A book about the dead, devils, demons and other denizens of the lower planes. The ability to raise the dead and summon beings from the planes of Hell more than intrigued Sevelis, it quickly consumed him. Spending many sleepless nights to read the Black Book and practice the spells and rituals it contains.
After only a month Sevelis decided he was ready to give an actual summoning a try. Bringing an Imp into this world may give him exactly the distraction he needs to escape this orphanage and get out on his own to begin his rise to power. His plan worked for the most part, although the Imp caused more damage and death than he had anticipated, it allowed him to leave without being noticed.
After leaving the orphanage it doesn't take long for him to hear about the Stolen Lands. To help claim the land would allow him the freedom to create his own undead army. Summoned devils leading soldiers who don't need to eat or sleep. That don't feel pain or become exhausted. No one could stop him and the allies he makes along the way. Sevelis doesn't wish to rule alone, he wants respect from his peers and obedience from the population of the kingdom. While he may never be a king; being the Archmage and advisor will suffice, as long as he's granted the freedom he needs to accomplish his goals and tinker with the Arcane as he sees fit.
Personality:
Sevelis is a quiet, cold and calculating person. He observes people and situations before giving an opinion or making a decision. He keeps himself at a distance and doesn't allow most people to really get to know him. He hides his emotions, keeping them out of the way when it comes to business or his plans. His ambitions are not as simple as "Take over the Lands". Sevelis honestly doesn't care who is in charge of anywhere, as long as he's given the equipment and freedom he needs to pursue his demented research. More than happy to provide Arcane assistance to the King/ Ruler when needed. He also knows he cannot do this alone, teaming up with others who are attempting to take over these Lands is the perfect opportunity to befriend the right people who may need his assistance and provide him with what he needs in return.
Sevelis isn't hell bent on death or suffering, but he doesn't shy from it if it's needed. Outright killing someone who doesn't share his views seems counter productive to him, instead, Sevelis finds alternate ways to get people onboard with his plans. He is quick to manipulate anyone who could possibly stand in his way or disagree with him, whether by spells or persuasive discussion. But, if all else fails, he has no problem turning them into a brainwashed Zombie or having them burned or eaten alive by his minions.
Size Medium; Speed 30 ft.; AC 15 (+4 nat armor, +1 Dex); Saves Fort: (+3) Ref (+1), Will (+2); Attack 2 claws (1d4);
Ability Scores
Str 16 (+3), Dex 12 (+1), Con 13 (+1), Int 7 (-2), Wis 10, Cha 11
Free Evolutions
claws, limbs (arms), limbs (legs).
Evolution Points: 3
Improved Damage (Ex)(Claws): 1pt
One of the eidolon’s natural attacks is particularly deadly. Select one natural attack form and increase the damage die type by one step. This evolution can be selected more than once. Its effects do not stack. Each time an eidolon selects this evolution, it applies to a different natural attack.
Improved Natural Armor (Ex): 1pt
An eidolon’s hide grows thick fur, rigid scales, or bony plates, giving it a +2 bonus to its natural armor.
Bite (Ex): 1pt
An eidolon’s maw is full of razor-sharp teeth, giving it a bite attack. This attack is a primary attack. The bite deals 1d6 points of damage (1d8 if Large, 2d6 if Huge).
I'm wanting to play an Imp who has been banished from his devil master because he just couldn't do anything right in the Devil's eyes. He would be C/N alignment but wanting to turn over a new leaf and find his place within the "New" Surface world.
Varsico is a sorcerer/bard Gestalt Imp. Plans on keeping a ongoing poem/short story of his adventures; writing songs along the way as well.
Let me know what you think about this concept and if it's ok with you I'll begin putting together a CS and stats soon after I get the OK from you.
I've been playing table top DnD since second edition. After 3.5 I went straight to Pathfinder, I've never touched 4.0.... I'm familiar with the Core Rule Book, Bestiary and the Advanced Players Guide. Although I'll be using the online SRD to make my character, buy equipment and picking spells/feats/skills/abilities.
BTW; can someone please give me the "commands" to roll dice in theses threads? I've played on this site before, but it's been a while since my old computer died on me and I'd forgotten my password/email combo to sign in to my old account, so I've made this one now. Please get back to me soon as possible so I can get to fleshing out Varsico or start coming up with a different concept if it's not ok.