Automaton Master Mold

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Organized Play Member. 66 posts (1,569 including aliases). No reviews. No lists. No wishlists. 15 aliases.


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History prompts:

Was there when you were summoned. Ask them who the summoners were.

Sees your human side. Ask them why.

You could probably take this hunter in a fight, but you’re not certain. Together, decide when the last time you threw down was, and what interrupted your fight.

Romantic obsession on your part. Ask them if they know about it, and if they reciprocate it.

Tied into your destiny somehow. Tell them how they fit into your first sign of the Apocalypse.

Saved your ass when the s$*% went down. Ask them how.

You met while separately hunting a monster. Ask them why you now work together.

Your good friend. Tell them if it's from way back, or recently.

You are suspicious about their motives. Ask them what they did that gave you doubts about them.

I thought I'd at least put these out so that people can comment on them. I'm still considering where to direct various ones of these and which ones to use. (as well as the minor confusion about whether we're to this point yet.)


I think that's how it's working. We're all going to be in the same 'world', just split into two teams at different tables, so we could know each other even if we aren't necessarily working together. Though I'm not sure if my phrasing there is very helpful.


It looks like I will almost certainly be playing the Summoned. Starting to work on character basics now.

Any idea who will be in which group? Though I suppose playbooks have something to do with that due to the no-repeats rule.


Hmm, I have to actually get the Summoned playbook so I can look at it and decide which fits better...


Hmm, feeling mildly creative.

Deepwood Nature Preserve:

The Deepwood Nature Preserve is one of the few remaining patches of old-growth forest in the area, that somehow managed to avoid being logged in the early days when nature preserves didn't exist. It is known as a pleasant park; safe, quiet, a place to get away from civilization and spend time among ancient, centuries-old trees. Unusual disappearances in the park are actually much less frequent than average for the area, adding to it's appeal. Still, there's something not quite normal about the Preserve; people say that some of the ancient trees move from place to place when nobody is looking, that the trails are never quite the same, and never lead to the center. The most astute notice that the borders of the Preserve seem to creep outward just a few inches every year, without any fanfare.

While how many of these tales are true is still up for debate, it is known among hunters and monsters alike that at least half of the Preserve rangers are actually practicing nature-mages, and that the center of the Preserve is a tightly guarded place of power for such. Hunters are guaranteed safety inside the Preserve, but only so long as they do no harm to any of the supernatural creatures that call the place home. Similarly, creatures such as werewolves and unicorns and the like can seek refuge in the Preserve, and as long as they do no harm to any humans inside its borders, the rangers offer protection from Hunters. This makes the Preserve a popular neutral meeting place anytime Hunters need to deal diplomatically with the more reasonable monsters, or vice-versa.


Everyone here is definitely a human. Absolutely none of us are aliens, robots, or so forth. Definitely no alien robots.


It happens. I have those moods from time to time, though I eventually burn out if I'm not careful to pace them.


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Alright, thought of something to do for a...

Creative Example:
The Unnamed Ruins

Out a little ways into the countryside, there exist some old ruins, most likely Native American. They aren't exactly secret, and folks nearby even mention them from time to time, but nobody makes a big deal about them, figuring they're probably already explored or otherwise uninteresting. Their exact nature has never been determined conclusively due to the fact that every single expedition intended to travel to them has never actually gotten there, usually due to losing interest, insufficient funding, loss of equipment, or other seemingly mundane problems... meaning that no one has ever publicly determined exactly what they are or what their purpose might be. The supernaturally inclined community has already concluded that there must be some ancient curse or ward preventing people from approaching them... but what could be inside worth protecting so well?


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Hmm, I've got at least one somewhat interesting idea. May still need to think on creative examples some more though. Also may percolate other character ideas later.

Name: Kavax'Koatl. Has a bunch of titles he doesn't bother with most of the time.

Concept: Kavax'Koatl, the World Render, Dark Dragon of the End, and so on and so forth, has not been having a very good time recently. Not only has he been summoned into the mortal world in a mortal body (which is proving more complicated to operate than he would like), but it's way too early for the Apocalypse, and the summoner was apparently both badly misinformed and terribly incompetent. While perfectly fine with fulfilling his role when the time comes, Kavax is not at all interested in doing so early. In fact, he's now quite upset that he's going to have to do a lot of extra work to prevent an early Apocalypse from happening in order to ensure that the correct one can occur when it is supposed to. Also, turns out that while ending the world periodically might be his job, he's actually a pretty decent person when 'off the clock', if a bit acerbic and morbid at times.

Playbook: Either a Summoned or a slightly tweaked Divine.


Hmm, checking things over. See if I come up with any good ideas.


Hmm, might be interested. I'll think on it for a bit.


M Human (Probably) Arcane Engineer 2

Dakkar is a level 4 barbarian and a level 1 Dakkar.


M Human (Probably) Arcane Engineer 2

Isaiah graciously accepts the seaweed wreath; unlike the others, he doesn't have to smell things if he doesn't want to. (though he runs a chem-analysis on the scent just to be safe). He stays quiet, letting others do the speaking here. Still a bit paranoid after what happened at the museum, he silently scans the crowd, watching for potential threats.

Inquiry keeps an eye on the proceedings from on high, disguised as an innocuous advertising blimp.


M Human (Probably) Arcane Engineer 2

Whoa, sorry for being a tad slow coming over here. I didn't realize I hadn't dotted it yet. I'll take a moment to read through everything that's been said.


Alright, I hope I don't disappoint!


My, lots of robots here. I guess Inquiry would still be an Outsider even among them just because it is the only one that has had an actual upbringing and is already comfortable and happy as an AI.


Hmm, this might be a bit repetitive coming right after that last one, but I shan't change my idea! Here we go...

IFS Inquiry and I/O-L3 frame "Isaiah" (Outsider)

History::

The Iron Federation is an ancient civilization, made up and run primarily by sentient AIs, mainly because some long-ago catastrophe shattered the original Federation, and what exists now is the descendants of that precursor civilization's infrastructure and automated administration. Driven by hard-coded impulses to create, maintain, and advance civilization, and possessed of a benevolence that surprises many, the Iron Federation nonetheless maintains a distance from most others, aware that the Collapse of the precursor civilization may be a mistake that they could end up repeating. They are ever searching for answers to what happened then, while simultaneously working to contain or destroy dangerous artifacts and rouge elements left behind by the Collapse. Their technology blurs the line between science and magic, sometimes quite explicitly, and they are masters of construction and creation.

IFS Inquiry is a young, AI driven scoutship from the Iron Federation, sent to investigate anomalous readings emanating from a distant planet... and which eventually traced them back to Halcyon City. While not strictly prohibited, its making contact with the natives was not the originally intended course of action for its mission, and Inquiry's excessive curiosity regarding this world is providing some annoyance to the command center to which it reports. Still, the massive concentration of anomalous events in Halcyon city is enough that Inquiry has reluctantly been granted permission to remain there in order to observe the locals, and has worked its way into a local super team through a humanoid Infiltration/Observation drone frame that goes by the name of "Isaiah".


Personality::

"Isaiah" is quite gregarious and friendly, eager to find out about the endlessly intriguing organic natives of this world. 'He' is also surprisingly open about 'his' position as an alien robotic spy drone, at least to those cleared to know 'his' real identity.

Inquiry usually pretends to be no more than a spacecraft around those not initiated into its real nature, and spends much of its time nosing about at high altitudes, tirelessly scanning the city below.

Inquiry and "Isaiah" are actually the same being, connected by a quantum-entangled, sympathetically enhanced communications link. Its existence as a shipboard AI fully capable of being in more than one place at a time sometimes shows through in odd mannerisms and priorities.

Powers::

Mechanically, This will be an Outsider making unusual use of the option for a personal craft.

"Isaiah" has all the strength, speed, and endurance that one would expect from a highly advanced robot (albeit a model not designed for heavy combat), and is capable of indefinite inertialess flight. 'He' also always seems to have just the right tidbit of strange pseudo-magical hypertech in 'his' pockets... probably because said pockets connect to an internal fabricator.

IFS Inquiry is equipped with a powerful array of advanced sensors-there are few things the scoutship cannot observe. It also maintains communications with its command center back home, and in a pinch can open up the line, either to link up to the central AI gestalt for information and processing power, or to transmit a powerful pulse of energy that can be utilized by the ship's fabrication systems to produce specialized equipment... including the ability to replace its "Isaiah" frame if it gets destroyed. Inquiry doesn't like doing this too often, though; the command center gets testy if it exceeds its allotted energy budget.

Look::

"Isaiah" is androgynous, though 'he' usually goes by male pronouns for convenience. 'He' actually appears perfectly human to most observers; only looking at thermal imaging, checking 'his' scent, or other such unusual measures reveal 'his' actual inorganic nature. 'He' usually dresses casually, but puts on a fancy, chrome-and-magic-runes holographic 'costume' when the time comes to do something heroic.

Inquiry Is a starship, a goodly thirty meters in length, and is sleek, smooth, and seamless. Faint traceries of strange geometric patterns are visible on close inspection.

The Villain::

Rouge Shards. Other leftovers of the Collapse of the ancient civilization, and not nearly as friendly as the Iron Federation. The Rouge Shards (as the Federation calls them; others name them differently) take many forms, whether that be a wandering fleet of genocidal warships fighting some long-forgotten war, a mass of rampantly self-replicating machines devouring all in their path, or a megalomaniacal AI driven to exterminate all that it sees as unworthy of inheriting the galaxy after the loss of its first masters. Regardless, the Iron Federation takes it as their solemn duty to stamp out these violent fragments... and the violent fragments often feel the same of the Federation.


Hmm, Dotting.

Have a pretty good Outsider idea I'll try to put up in a bit.


Hmm, might be interested not that I've seen this. I'll have to take a bit of time to put together my text block, though. Hopefully masterfully crafted, but I don't have that much skill in typing, so likely not.


Hmm, I might be interested. I'll have to think on it for a bit and see if I have any good character ideas appropriate to the setting.

Well, aside from the really weird ones I've had lying around for a while that would require starting at higher levels or significant GM chattage. I always have a few of those.


As one who was also in that Masks recruitment, I might well be interested. I don't own any books or have any experience though, so I wouldn't be running one.


Oh, as a quick side note; I do realize that my submission was a bit rushed, due to my only discovering this recruitment on its last couple days, and would likely need some tweaking and polishing if picked. If you have any questions about it, feel free to ask me; I try to be pretty responsive.


All, right, it's a bit rushed and probably could use some more work, but I can now present my submission, just before closing time!

The Beast:

___________________
Hero
___________________
Hero Name: Beast
Real Name (if different): Vander Shultz
Abilities: Reinforced skin and bones, rapid healing, strength and speed, razor teeth and claws, chemical spit, extreme omnivorism and hyperactive metabolism.
Look: Man, White (Germanic), Inhuman hands, casual clothing, simple costume
___________________
Labels
___________________
Danger : +2
Freak : +2
Savior : -1
Superior : +1
Mundane : -1
___________________
Conditions
___________________
___________________
Influence
___________________
Have Influence on:
___________________
Team Moves
___________________
When you share a triumphant celebration with someone, make them your love or rival immediately to mark potential. If they are already your love or rival, take Influence over them and mark potential.
When you share a vulnerability or weakness with someone, give them Influence and hold 2. Spend that hold to help them as if it were Team in the pool.
___________________
Advancement
___________________
Potential 0/5
___________________
Backstory
___________________
1. Who changed you?
Vander doesn't yet know. Whoever they were, they were smart about not plastering their symbols all over or talking about who they were; they just snatched him from the street, drugged him into unconsciousness, and drove off. While being forced through tests at their facility, Vander once heard the name 'Sliver', but that's about it for info. They definitely had some weird-looking technology lying around; it didn't look like it had been made by humans, for sure, and based on what it did to him, probably wasn't meant for use on humans either.

2. How did you escape them?
Whatever weird experiment those guys did on Vander, it worked really well. Well enough that the sedatives didn't work well anymore, and he came to in some kind of scanning machine... which wasn't nearly durable enough to withstand his suddenly enhanced strength. In a haze of adrenaline, he tore through his bindings, smashed his way out of the lab, and charged blindly through the halls, new, violent instincts taking over as he clawed and bit at his captors, tasted oil and blood, and had just enough presence of mind to keep moving in roughly one direction. Eventually he broke through into a back alley in the city, and bolted, moving much too fast to keep up with... and getting quite lost himself.

3. Who, outside of the team, tries to take care of you now?
TBD
4. Why do you try to be a hero?
Well hey, if you're going to end up with a bunch of strange (and dangerous) powers, and are simultaneously saddled with a bottomless appetite and a taste for petroleum products, where else are you going to go? It'd also be really nice to have some backup and public support if those creepy guys come around again.
He also is actually a pretty decent person, most of the time, and has some strong protective tendencies towards anyone he actually cares about. When he's not angry. Or really hungry, which makes him angry. And even when he's angry, people tend to react better if he takes it out in some super-fight than venting it in some more dangerous manner.

5. Why do you care about the team?
TBD
___________________
Relationships
To be determined
___________________
___________________
*Any Other Abilites Unique to your Playbook
___________________
Bull Moves
Thick and Thin Skinned, In a China Shop
___________________
The Bull's Heart
You always have exactly one love and one rival. You can change your love or rival at any time; give the new subject of your affections or disdain Influence over you. Take +1 ongoing to any action that impresses your love or frustrates your rival.
Love: TBD
Rival: TBD

And yes, good luck on finals! And don't stress out too much!


Let's see, I've had a couple ideas;

A fairly normal, bookish teen who, through some bizzare accident, has aquired not-very-much-control over some esoteric fundamental forces, and is now stuck with the proplems associated with a power set that requires understanding of advanced theorectical physics to use for anything much more subtle than causing tiny nuclear explosions. Definately a Nova, possibly developing some strange side-applications.

Someone who was scooped up by a shady corporation for some illegal testing of salavaged alien bio-augmentation technology, proceeded to be one of the few survivors of the process, and then demonstrated that it worked very well indeed when he ripped his way out of the facility and bolted back into the city. Now 'blessed' with what appears to be a set of super-soldier modifications for a distinctly different species, needing to deal with suddenly having razor-sharp fingernails, carbon nanotube impregnated skin, a hair-trigger adrenal response, and a blast furnace of a metabolism with some distinctly odd food cravings. Actually takes the modifications mostly in stride, except for all the awkwardness of not really knowing how his biology even works any more. A Bull, with a bit more focus on just what kind of physiolgical changes would actually be entailed in the central change.


Hmm, I might be interested, if this is still open. I'd have to read up on the rules first, though, so it might be a couple days before I can have a submission ready.


Good luck all!


Hmmm, looks like the group is a bit short on arcanists. I might try to cook one up as an alternative, given the sudden glut of fighters and barbarians. Probably couldn't get it done before closing, though, so I'll keep my current submission in place as well.


Deviast actually has already spent his background skills; they're the two listed in the second row. I guess I didn't label them, though.


Alright, here we go. In what I will warn is somewhat typical of me, I have created a bit of an odd character.

Deviast:

Android Barbarian (unchained) 1
CG Humanoid/Construct
Init + 3 Senses: Darkvision 60ft, Low-Light vision, Perception+7

(numbers after slash include rage effects)
Defense:
AC: 15/13 Touch: 12/10 FF: 13/11 (+2 Dex, +3 armor)
HP: 15 (1d12+3)
Fort+ 4 Ref+ 2 Will+ 1/3
Immune: disease, sleep, fatigue, exhaustion, morale/emotion effects
Constructed: +4 vs poison, paralysis, stun, mind-affecting effects

Offense:
Speed: 40ft
Melee:
Greataxe +4/6 (1d12+4/6)
Spear +4/6 (1d8+4/6)
Short sword +4/6 (1d6+3/5)
Dagger +4/6 (1d4+3/5)

Ranged:
Thrown spear + 3 (1d8+3/5)
Thrown dagger + 3 (1d4+3/5)

Statistics:
STR: 16 DEX: 15 CON: 14 INT: 12 WIS: 12 CHA: 8
Base Atk: +1 Melee: +4/6 Ranged: +3
CMB: +3 CMD: 15

Traits:
Tactician, Enemy of Slavers

Racial:
Constructed, Emotionless, Alert, Nanite surge

Feats:
Power Attack

Features:
Fast movement, Rage

Skills:
Survival+5 , Perception+7 , Knowledge(nature)+5 , Intimidate+3 , Acrobatics+6
Craft(Weapons)+5 , Profession(Woodcutter)+5

Gear:
Hide shirt, Greataxe, 5x Spear, Short sword, 2x Dagger, 2 flasks acid
Backpack, Flingt+Steel, Blanket, Bedroll, Belt pouch, Waterskin, 50ft hemp rope, 5 days rations
22 gp

Languages known:
Common, Androffan

Background:
Deviast is an oddity, even among the oddities that are androids as a whole. Whether a defect or interaction or unexplained curse or blessing, Deviast wandered into the world with the unusual ability to go into a berserk rage... despite the fact that androids are meant to be mostly emotionless. This deviation led to him being sought after by all manner of unsavory researchers back in Numeria, which caused him no end of pain and trouble, and bred a strong dislike of all those who would imprison another against their will. After managing to escape his latest captor through surprisingly canny use of simple brute force, he fled the wastes of Numeria to head for freer lands. Drawn to Andoran, with its strong reputation for freedom, Deviast still found himself occasionally hunted by agents from the lands he had left. While hand-made spears and fury were enough to drive them off, Deviast still knew he needed to hide somewhere they wouldn't come for him. And so he came to Falcon's Hollow, an unsavory backwater where a strong axe-arm was always welcomed, and no-one would ask questions of his origins.
Most folk here don't know Deviast is an android... and wouldn't know what an android was even if he told them. As such, he is more typically know simply as a strangely tattooed wild man from the north, a view he aims to maintain in order to avoid notice from any Numerian agents. Still, the rank injustice and near slavery of the workers of Falcon Hollow rankles against deep seated rage in Deviast's mind, and he has taken to sharpening his great felling-axe at night, when others are asleep, against the time when he will take it up against captors once again. Or perhaps some other crisis will rise first, for beneath it all, Deviast is surprisingly well-meaning.


Hm, I might be interested. I'd be a veteran player as opposed to a newbie, but it can be handy to have a couple of old hands along to help out. I'm still thinking on character plans, and can adapt easily if it looks like a role is going unfilled.


M Human (Probably) Arcane Engineer 2

Actually, Shayde is a bit odd in party position. He specializes in hit-and-run tactics, as well as debuffing, stealth, and ambush. He can tank to a certain extent with Stalker's help, but prefers not to stay engaged too long.

As time goes one, he plans to take Spring Attack, in combination with Vital Strike and Power Attack combined with his Sneak Attack to maximize single-blow damage while keeping out of direct melee engagement, but he isn't averse to exploiting flanking for multiple sneak attacks in a round either. Think of him as a bit of a heavyweight rouge with some spellcasting focused on debuffing and battlefield control (particularly light/darkness/visiblity manipulation).

To a certain extent, he'll also be adapting to the party's overall combat style and what seems to work best with the campaign.


M Human (Probably) Arcane Engineer 2

Yep. Sorry about apparently not being able to count players; I would indeed be the fifth.

Shayde can be a team player... sort of. He likes to skulk around a lot, but shouldn't cause any party conflicts. Unless someone else in the party doesn't like strange people with shadow obsessions.


M Human (Probably) Arcane Engineer 2

Let's see...

Link would be this, I think, midway down. I hadn't created an alias yet.

Yes, I'm still interested in the character, though you may see some minor to major tweaks yet. He's a character I've often thought of as being a good one to inject into a campaign that was already underway, being the type to just show up out of nowhere with no explanation.


M Human (Probably) Arcane Engineer 2

Hullo!

I've been lurking on this thread for a while, and was a part of the original recruitment. If you need or want a fourth character, I could dust off my previous submission and join in somewhere along the way.

I know this is a little bit past when you were talking about that, but I wanted to clear it with Icehawk (in PM) before speaking up. As it is, it's probably mostly up to you folks and whether you want another player or not.


Hmm, still need a few things, but working out my idea. I should be able to submit it today or tomorrow.

2cnd level HP: 1d8 ⇒ 7
Starting gold: 1d6 ⇒ 1*10


Hmmm, this looks like it could be interesting, though I'm a bit late in the recruitment.

Still wouldn't hurt to run some rolls.

Rolls:

1. 4d6 ⇒ (2, 6, 4, 1) = 13
2. 4d6 ⇒ (3, 3, 1, 2) = 9
3. 4d6 ⇒ (6, 1, 6, 5) = 18
4. 4d6 ⇒ (3, 1, 4, 5) = 13
5. 4d6 ⇒ (3, 6, 3, 4) = 16
6. 4d6 ⇒ (4, 5, 4, 4) = 17

1 rerolls: 2d6 ⇒ (5, 6) = 11
2 rerolls: 2d6 ⇒ (6, 3) = 9
3 reroll: 1d6 ⇒ 4
4 reroll: 1d6 ⇒ 6

Okay, So I get 17,12,17,15,13,13. Not a bad spread...

My current plan would be a geokineticist; a sturdy dwarven miner who has grown so in touch with earth and stone through constant toil that now it heeds his call even without a swing of the pick.


I hope you recover quickly! This is looking like it will be an interesting campaign.


Here is my re-submission; it should still be valid as well.

Shayde, Shadow's Champion:

*numbers after slash (/) are modified for when Stalker is inhabiting shadow

Elf Spiritualist (Shadow Caller)/Slayer 1
N Medium Humanoid(elf)
Init + 3 Senses low-light vision, Darkvision 60/90, Perception +7
Deity: Shadow and Twilight, Light and Dark

Defense:
AC 17 Touch 14 FF 13 (+3 armor, +3 Dex, +1 dodge)
HP 11 (1d10+1)
Fort +3; Ref +5; Will +5;
Elven Immunities

Offense:
Speed 30 ft.
Elven Curve Blade + 4 (1d10+3) 18-20/x2
Cold Iron short sword +4 (1d6+2) 19-20/x2
Shortbow +4 (1d6) /x3
Dagger +4 (1d4+2) 19-20/x2

Statistics:
STR: 14 DEX: 16 CON: 12 INT: 14 WIS: 16 CHA: 8
Base Atk: +1; CMB +4; CMD 16

Traits:
Called, Chance Encounter

Racial:
Shadowplay, Blended view, Weapon Familiarity (elven), Elven Immunities

Feats: Dodge

Skills:
Stealth +7/10*, Perception+ 7, Acrobatics +7, Intimidate +3/6, Linguistics +6, Disable Device +7
*+4 stealth in dim light or darkness vs. foes without darkvision

SQ:
Link, Shadow Bound, Inhabit Shadow

Gear:
Elven Curve Blade, Cold Iron short sword, Studded Leather armor, Shortbow, 20 Cold Iron arrows, 20 normal arrows, 2xdagger, sap, bedroll, backpack, traveler's clothes, 50ft silk rope, 2 days rations.
2 gp.

Languages known:
Common, Elven, Draconic, Sylvan, Shae

SA:
Called (reroll a 1 on an attack 1/day)
Studied target +1
Track +1

Spell-Like abilities CL 1:
Disguise self 1/day

Spiritualist Spells known:
0th: Detect Magic, Light, Mage Hand, Message
1st: Dancing Darkness, Obscuring Mist

Spiritualist Spells per day:
1st: 2

Stalker:

Stalker (Ectoplasmic/Incorporeal)
N Medium Outsider(phantom)
Init + 2 (normally tries to match Shayde) Senses: Darkvision 60ft Perception+

Defense:
AC 14 Touch 12/15 FF 12/10 (+3 Dex, +2 natural/(+2 dodge, +1 deflection))
HP 11 (1d10+1)
Fort +1 Ref +6 Will +2

Offense:
2 Slams +3 (1d6+1 + weakening touch)

Statistics:
STR: 12 DEX: 14 CON: 13 INT: 7 WIS: 10 CHA: 13
Base Atk: +1 CMB: +3 CMD 14

Feats:
Lightning Reflexes, Deft Maneuvers

Skills:
Intimidate+ 5, Stealth + 6, Knowledge(Planes) +2, Sense Motive +4

SQ:
Link, Shadow Bound

Gear:
None

Background:

Shayde is a fair bit older than many involved in the battle at the Worldwound; exactly how much is unknown, as even Shayde himself does not know his precise age. Decades ago, Shayde bound himself to the Shadow, trading away his name and some memory of his past, and gaining the constant companionship of his own shadow in the form of Stalker, and a lifelong calling as Shadow's Champion. The exact details of this are unclear; Shayde does not speak of whatever pact he made, and whatever voice speaks to him of his missions and calling is inaudible to all others, though he sometimes communes with Stalker. For one who has been an active 'adventurer' for many years, Shayde is currently surprisingly weak; for some reason or other, the power that used to be his in the past waned when he set out to investigate the Worldwound in behalf of Shadow. While still much stronger than a typical warrior, Shayde was weakened enough that he found himself stretched too far, too deep in the Worldwound to safely escape on his own. At this time, whether through chance or fate, he was aided by a Desnan woman just as mysterious as he was, who guided him out to where he was able to silently follow a band of crusaders back to Kenabres. He sensed melancholy in her, and felt a certain level of kinship with a fellow walker in twilight; perhaps they shall meet gain someday. For now, however, Shayde stalks the streets of Kenabres, waiting for an opportunity to follow a group of crusaders into the Worldwound; he knows he does not have the power to complete his mission alone; he does not even know exactly what his mission is, save that something within the Worldwound is an affront to the Shadow; something lies within there that would twist Shadow and Darkness to evil, snuff out the Light, and banish the Twilight. And that he has been called to stop it.

Motivations:

Shayde has come to the Worldwound to stem the tide of demons that would defile the darkness. He comes on behalf of the Shadow; whether this be his own self-appointed duty or an actual calling from a supernatural entity is a question he has little interest in answering, but the presence of Stalker suggests that he has the support of some manner of shadow force. In this task the paladins and crusaders are his allies, but that does not always mean friends; Shayde knows that someday, one of them may become too zealous in their fight against darkness, and become his next target as he strives to uphold the balance between Light and Dark, and keep the Shadow pure.

Personality and appearance:

Shayde is tall and wiry, and his skin is a pale, dusty gray. He prefers to keep covered in dark clothing, concealing his features beneath cloth and shadow. It's hard to tell exactly what subspecies of elf Shayde belongs to, as while he is clearly not a drow, he also doesn't fit in well with most known surface elves either, and has a natural affinity for twilight and darkness. The fact that he can easily change his own appearance further complicates matters.
Personality-wise, Shayde is closed about himself, answering personal questions with cryptic comments about shadow and twilight, never volunteering anything about his past. He reveres shadow, light, and darkness as neutral forces, and is always willing to point out that while light is associated with good, it can also burn and destroy, and while darkness is seen as evil, it also provides rest and respite from the relentless brightness of day, sheltering good and ill alike. Shayde is pragmatic in his methods, and seldom fights fair, but neither is he cruel. Combat is a job he has to do, and he neither hates nor revels in it.
Stalker, Shayde's shadow and companion, appears as a hulking, indistinct figure of semi-solid darkness, just barely translucent. It is humanoid, with clawed hands, and tapering legs that thin to the same width as the legs of Shayde's shadow at the tips. Stalker's face can be either nearly featureless save for pinpoints of dim light that serve as eyes, or a ferocious, bestial maw, with jagged jaws of thick darkness and glaring red eyes, depending on its intent.
Stalker is cold and nearly emotionless, fulfilling Shayde's orders and their mutual mission with logical precision and whispered comments in the language of shadows. But when something does manage to draw its ire, or stands in the way of its duty, Stalker can snarl and roar with the best of them, the lack of rage in its actions simply adding to the terror.

Key points/hooks:

Shayde has been active for quite some time; he may already have enemies scattered around from older times, if they can manage to track him down.
Much of Shayde's past is a mystery even to himself; where in the world could this strange shadow-elf have come from?
Shayde finds the mere existence of shadow demons to be a direct affront to what he stands for, a corruption of the Shadow he serves; he would go out of his way to hunt one down if he heard of it.
I have left the exact nature of the pact Shayde has with Shadow deliberately vague; just what is this force he serves? Is it simply an ideal or a philosophy, or is there an actual supernatural entity directing him? And just what is the extent of his current mission?
Stalker may draw all kinds of odd attention, if it manifests somewhere public.
Speaking of Stalker, while it is undyingly loyal to Shayde, what might its other motivations be? Is it truly an emissary of Shadow, or simply a manifestation of Shayde's shadow powers?
With this mysterious entity around, there would also be the question of how it might be or might not be related to the Shadow.
There is also the question of what happened to drain away Shayde's old strength; was it an effect of something in the Worldwound? Or meddling by this mysterious Entity?

Build plans:

Shayde is not a frontline fighter; his damage will never rise as high as many others, and he lacks the durability to stay in combat long-term, even with Stalker to give backup. Instead, he will focus on stealth, subterfuge, and disruption; using spirit magic to weaken and confound foes, and exercise battlefield control. In a one-on-one fight, Shayde fights by opportunistically striking from stealth, then fading away before his foes can counter-attack, gradually wearing away at his enemies until he scores a luck hit or they give in to attrition, never staying where he can be hit if he can help it.

Shayde's opinion on the mysterious entity would depend heavily on how it related to his own devotion to Shadow. If it twists or corrupts Light, Dark, or Shadow, then he would see it as a foe. If it respects them, then perhaps an ally, subject to further observation. If neither, then either as irrelevant or as an annoyance or obstruction.
It would be free to think whatever it would of Shayde; he cares little for what most others think, god-like being or not.


I'd be interested still. I've been wanting to run a good high-power campaign for a while.


I certainly hope he's still here as well. Even if I don't get in, it would be fun to watch.

And I was looking forward to being all mysterious in a high-power campaign, too.


Okay, it took me a while to put together my submission, but it's finally done! Meet Shayde, and his shadow, Stalker.

Shayde, Shadow's Champion:

Shayde
*numbers after slash (/) are modified for when Stalker is inhabiting shadow

Elf Spiritualist (Shadow Caller)/Slayer 1
N Medium Humanoid(elf)
Init + 3 Senses low-light vision, Darkvision 60/90, Perception +7
Deity: Shadow and Twilight, Light and Dark

Defense:
AC 17 Touch 14 FF 13 (+3 armor, +3 Dex, +1 dodge)
HP 11 (1d10+1)
Fort +3; Ref +5; Will +5;
Elven Immunities

Offense:
Speed 30 ft.
Elven Curve Blade + 4 (1d10+3) 18-20/x2
Cold Iron short sword +4 (1d6+2) 19-20/x2
Shortbow +4 (1d6) /x3
Dagger +4 (1d4+2) 19-20/x2

Statistics:
STR: 14 DEX: 16 CON: 12 INT: 14 WIS: 16 CHA: 8
Base Atk: +1; CMB +4; CMD 16

Traits:
Called, Chance Encounter

Racial:
Shadowplay, Blended view, Weapon Familiarity (elven), Elven Immunities

Feats: Dodge

Skills:
Stealth +7/10*, Perception+ 7, Acrobatics +7, Intimidate +3/6, Linguistics +6, Disable Device +7
*+4 stealth in dim light or darkness vs. foes without darkvision

SQ:
Link, Shadow Bound, Inhabit Shadow

Gear:
Elven Curve Blade, Cold Iron short sword, Studded Leather armor, Shortbow, 20 Cold Iron arrows, 20 normal arrows, 2xdagger, sap, bedroll, backpack, traveler's clothes, 50ft silk rope, 2 days rations.
2 gp.

Languages known:
Common, Elven, Draconic, Sylvan, Shae

SA:
Called (reroll a 1 on an attack 1/day)
Studied target +1
Track +1

Spell-Like abilities CL 1:
Disguise self 1/day

Spiritualist Spells known:
0th: Detect Magic, Light, Mage Hand, Message
1st: Dancing Darkness, Obscuring Mist

Spiritualist Spells per day:
1st: 2

Stalker:

Stalker (Ectoplasmic/Incorporeal)
N Medium Outsider(phantom)
Init + 2 (normally tries to match Shayde) Senses: Darkvision 60ft Perception+

Defense:
AC 14 Touch 12/15 FF 12/10 (+3 Dex, +2 natural/(+2 dodge, +1 deflection))
HP 11 (1d10+1)
Fort +1 Ref +6 Will +2

Offense:
2 Slams +3 (1d6+1 + weakening touch)

Statistics:
STR: 12 DEX: 14 CON: 13 INT: 7 WIS: 10 CHA: 13
Base Atk: +1 CMB: +3 CMD 14

Feats:
Lightning Reflexes, Deft Maneuvers

Skills:
Intimidate+ 5, Stealth + 6, Knowledge(Planes) +2, Sense Motive +4

SQ:
Link, Shadow Bound

Gear:
None

Background:

Shayde is a fair bit older than many involved in the battle at the Worldwound; exactly how much is unknown, as even Shayde himself does not know his precise age. Decades ago, Shayde bound himself to the Shadow, trading away his name and some memory of his past, and gaining the constant companionship of his own shadow in the form of Stalker, and a lifelong calling as Shadow's Champion. The exact details of this are unclear; Shayde does not speak of whatever pact he made, and whatever voice speaks to him of his missions and calling is inaudible to all others, though he sometimes communes with Stalker. For one who has been an active 'adventurer' for many years, Shayde is currently surprisingly weak; for some reason or other, the power that used to be his in the past waned when he set out to investigate the Worldwound in behalf of Shadow. While still much stronger than a typical warrior, Shayde was weakened enough that he found himself stretched too far, too deep in the Worldwound to safely escape on his own. At this time, whether through chance or fate, he was aided by a Desnan woman just as mysterious as he was, who guided him out to where he was able to silently follow a band of crusaders back to Kenabres. He sensed melancholy in her, and felt a certain level of kinship with a fellow walker in twilight; perhaps they shall meet gain someday. For now, however, Shayde stalks the streets of Kenabres, waiting for an opportunity to follow a group of crusaders into the Worldwound; he knows he does not have the power to complete his mission alone; he does not even know exactly what his mission is, save that something within the Worldwound is an affront to the Shadow; something lies within there that would twist Shadow and Darkness to evil, snuff out the Light, and banish the Twilight. And that he has been called to stop it.

Motivations:

Shayde has come to the Worldwound to stem the tide of demons that would defile the darkness. He comes on behalf of the Shadow; whether this be his own self-appointed duty or an actual calling from a supernatural entity is a question he has little interest in answering, but the presence of Stalker suggests that he has the support of some manner of shadow force. In this task the paladins and crusaders are his allies, but that does not always mean friends; Shayde knows that someday, one of them may become too zealous in their fight against darkness, and become his next target as he strives to uphold the balance between Light and Dark, and keep the Shadow pure.

Personality and appearance:

Shayde is tall and wiry, and his skin is a pale, dusty gray. He prefers to keep covered in dark clothing, concealing his features beneath cloth and shadow. It's hard to tell exactly what subspecies of elf Shayde belongs to, as while he is clearly not a drow, he also doesn't fit in well with most known surface elves either, and has a natural affinity for twilight and darkness. The fact that he can easily change his own appearance further complicates matters.
Personality-wise, Shayde is closed about himself, answering personal questions with cryptic comments about shadow and twilight, never volunteering anything about his past. He reveres shadow, light, and darkness as neutral forces, and is always willing to point out that while light is associated with good, it can also burn and destroy, and while darkness is seen as evil, it also provides rest and respite from the relentless brightness of day, sheltering good and ill alike. Shayde is pragmatic in his methods, and seldom fights fair, but neither is he cruel. Combat is a job he has to do, and he neither hates nor revels in it.
Stalker, Shayde's shadow and companion, appears as a hulking, indistinct figure of semi-solid darkness, just barely translucent. It is humanoid, with clawed hands, and tapering legs that thin to the same width as the legs of Shayde's shadow at the tips. Stalker's face can be either nearly featureless save for pinpoints of dim light that serve as eyes, or a ferocious, bestial maw, with jagged jaws of thick darkness and glaring red eyes, depending on its intent.
Stalker is cold and nearly emotionless, fulfilling Shayde's orders and their mutual mission with logical precision and whispered comments in the language of shadows. But when something does manage to draw its ire, or stands in the way of its duty, Stalker can snarl and roar with the best of them, the lack of rage in its actions simply adding to the terror.

Key points/hooks:

Shayde has been active for quite some time; he may already have enemies scattered around from older times, if they can manage to track him down.
Much of Shayde's past is a mystery even to himself; where in the world could this strange shadow-elf have come from?
Shayde finds the mere existence of shadow demons to be a direct affront to what he stands for, a corruption of the Shadow he serves; he would go out of his way to hunt one down if he heard of it.
I have left the exact nature of the pact Shayde has with Shadow deliberately vague; just what is this force he serves? Is it simply an ideal or a philosophy, or is there an actual supernatural entity directing him? And just what is the extent of his current mission?
Stalker may draw all kinds of odd attention, if it manifests somewhere public.
Speaking of Stalker, while it is undyingly loyal to Shayde, what might its other motivations be? Is it truly an emissary of Shadow, or simply a manifestation of Shayde's shadow powers?

Build plans:

Shayde is not a frontline fighter; his damage will never rise as high as many others, and he lacks the durability to stay in combat long-term, even with Stalker to give backup. Instead, he will focus on stealth, subterfuge, and disruption; using spirit magic to weaken and confound foes, and exercise battlefield control. In a one-on-one fight, Shayde fights by opportunistically striking from stealth, then fading away before his foes can counter-attack, gradually wearing away at his enemies until he scores a luck hit or they give in to attrition, never staying where he can be hit if he can help it.


Hmmm, I'm definitely interested. I have a character idea I've been wanting to try in a high-power campaign that should fit...


M Human (Probably) Arcane Engineer 2

Alright, Stat rolls...

4d6 ⇒ (2, 6, 3, 3) = 14
4d6 ⇒ (1, 5, 3, 5) = 14
4d6 ⇒ (1, 1, 6, 2) = 10
4d6 ⇒ (6, 5, 2, 5) = 18
4d6 ⇒ (4, 3, 3, 5) = 15
4d6 ⇒ (3, 1, 3, 4) = 11

12,13,9,16,12,10

Eh, not bad, not great either.


M Human (Probably) Arcane Engineer 2

Oh, I know! I think I'll make a skald. Now I just need to decide on a sufficiently improbable instrument to use. String? Percussion? Hmm....


M Human (Probably) Arcane Engineer 2

Let's see, where do you want me to do my rolls? Should I just do the generation-y stuff in the recruitment thread?


M Human (Probably) Arcane Engineer 2

Hullo! As you may be able to guess, I am the brother in question. I'm still deciding on exactly what I want to do, but I was thinking of doing a warpriest or a cleric. I kicked around a bard for a bit but it just didn't seem like it would really fit.


M Human (Probably) Arcane Engineer 2

I'd be good to.


I once had a shadowdancer who liked using Shadow Conjuration to create light sources/obstacles to ensure the entire map was in shadow, and then just snuck around with impunity.


M Human (Probably) Arcane Engineer 2

Is it just me, or can you not see campaign threads anymore? (of course, if you're having the same problem as me, you won't be able to see this...)


M Human (Probably) Arcane Engineer 2

I'm still here!

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