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Is there a place to get art from the books without other stuff getting in the way? Like the border in a good getting in the way of a map, or on the book covers where other images can sometimes overlap with the character on the front ETC. Not sure if there is some way to get your hands on those images before they put in an AP so we can see and use them in all their glory. ![]()
Hey all! I'm looking to GM a Dead Suns campaign on Sundays at a time of day that can be negotiated. This campaign will be conducted using Roll20 and Discord, so if you are interested in playing, please have those. I will be willing to take 4 to 5 players. Character creation will be using the standard Core Rulebook rules, however what race, personality, and backstory you want to have can be negotiated with me and I will allow it as long as you make it fit into the demands of the campaign. I would also like some time to have quick chat with anyone who's interested just to make sure that we get along. Also, I will be happy to accept players who have never played Table Top RPGs before, so long as you are willing to read important sections of the Core Rulebook. ![]()
TheGoofyGE3K wrote: Back in medieval days, one of the scariest thoughts was of some monster coming out of the woods to raid and pillage. Fear of the unknown. Thus when we do fantasy versions, we get goblins and such. In futuristic stories, the main foes are usually some form of corrupt government, as well as brainwashing. This adventure is just playing into that-but we've come along so much in technology it sometimes feels like the future, so it definitely hits closer to home. This is an excellent response, thank you. ![]()
thecursor wrote:
Actually thank you for your post. I do not agree with you that Paizo should be openly bashing any real world figure, but your opinion that they are not targeting real world happenings along with some conversation with IRL friends has convinced me that I was wrong about my assumptions. So thanks :) ![]()
Let me start this by saying that I do not want to start a conversation that is arguing real world politics, and that I will not engage anyone who tries. The whole story arc of Fire Starters revolves around a radical and apperantely racist lashunta group that tries to take over asanatown. The locals protest against them with quotes like "Not Our Collective" which sounds very close to the modern day use of "Not my President" when used against Donald Trump. The whole thing felt like it was some imagined future where some Trump-like figure takes over and wants to force the non lashuntas out of Asanatown. These constant parallels to real life politics is making me very reluctant to run this campaign because I dont seek to insert real life modern politics into our sessions with people who vary on the political spectrum, and would feel attacked. Dont get me wrong, I love a good scenario revolving around radicals trying to take over, but this felt very unoriginal and too close to home. I get that I might be the only person who cares about this, but it's something I felt like posting about. Also, if its confirmed that I'm wrong about all this, then I will accept that. Please dont argue politics in the thread, this isnt the place for it :/ ![]()
Gary Bush wrote: But they are the only ones that work for weapons and armor. I mean, that would be great, but I didnt find anything in the core rulebook that quotes that there are two different kinds of batteries. The Core Rulebook specifically states: Battery (High-Capacity, Super-Capacity, Ultra-Capacity)
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This is from page 190 of the core rulebook: Battery (High-Capacity, Super-Capacity, Ultra-Capacity)
So as far as this reads, all batteries are interchangeable, save on capacity. Meaning you can pop a battery of out a comm unit and use it as ammo. Also, you can pop a battery out of a comm unit, and like I said before, sell it for more than the comm unit is worth, because it's fully charged when you buy it. This is kind of my main gripe here. ![]()
Hey all, just looking for a clarification on Batteries. I was reading the core rulebook and noticed that you can buy a Comm Unit for 7 credits, and it comes with 80 charges. Can the battery be removed from devices like this and sold separately, (Which at 10% of the cost is 32), creating a cheat allowing for infinite credit gains, or are the charges built into the device for items like this? ![]()
Hey there. I'm reading the SF core rulebook and I'm reading the section on Credsticks and I just wanted to clarify something. I know you can withdraw money from a bank kiosk or something like that, but can you do the reverse? Does a hero have to carry around a ton of credsticks that he loots, or can he go to a kiosk and deposit all the credits into an account? I dont like the idea of him carrying around a credstick with all his spoils on it, and then losing it or having to carry tons of small credsticks. Thanks! |