Earth Elemental

RawkNRole's page

194 posts. Alias of Mage of the Wyrmkin.


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|HP 39/39|AC 30 T 11 FF 29|CMB +10 CMD 19|F +6 R +2 W +3|PER +10 Darkvision 60',Tremor Sense 60' SM+0|Init -1|Speed 40',Burrow 40',Earth Glide,Stealth +7|Improved Evasion Immune:Bleed,Paralysis,Poison,Sleep effects,Stunning,Critical Hits,Sneak Attack,Flanking,Precision Damage|Small Earth Elemental Familiar(Arcane Bloodline) N|Buffs:Mage Armor, Shield (18 minutes),Haste,Inspire Courage

RawkNRole chills out for now while being protected by solid rock walls.


|HP 39/39|AC 30 T 11 FF 29|CMB +10 CMD 19|F +6 R +2 W +3|PER +10 Darkvision 60',Tremor Sense 60' SM+0|Init -1|Speed 40',Burrow 40',Earth Glide,Stealth +7|Improved Evasion Immune:Bleed,Paralysis,Poison,Sleep effects,Stunning,Critical Hits,Sneak Attack,Flanking,Precision Damage|Small Earth Elemental Familiar(Arcane Bloodline) N|Buffs:Mage Armor, Shield (18 minutes),Haste,Inspire Courage

RawkNRole checks out the wizard's casting and then retreats to safety within the wall.

Spellcraft: 1d20 + 4 ⇒ (19) + 4 = 23


|HP 39/39|AC 30 T 11 FF 29|CMB +10 CMD 19|F +6 R +2 W +3|PER +10 Darkvision 60',Tremor Sense 60' SM+0|Init -1|Speed 40',Burrow 40',Earth Glide,Stealth +7|Improved Evasion Immune:Bleed,Paralysis,Poison,Sleep effects,Stunning,Critical Hits,Sneak Attack,Flanking,Precision Damage|Small Earth Elemental Familiar(Arcane Bloodline) N|Buffs:Mage Armor, Shield (18 minutes),Haste,Inspire Courage

RawkNRole slides back and attacks the sinspawn twice. Again the earth elemental is using the wall for partial cover.

Slam,Earth Mastery, Inspire Courage, Haste, Power Attack: 1d20 + 11 + 1 + 1 + 1 - 2 ⇒ (9) + 11 + 1 + 1 + 1 - 2 = 21

Damage, Earth Mastery, Inspire Courage, Power Attack: 1d6 + 4 + 1 + 1 + 6 ⇒ (1) + 4 + 1 + 1 + 6 = 13

Slam (Haste Extra Attack,Earth Mastery, Inspire Courage, Haste, Power Attack: 1d20 + 11 + 1 + 1 + 1 - 2 ⇒ (8) + 11 + 1 + 1 + 1 - 2 = 20

Damage, Earth Mastery, Inspire Courage, Power Attack: 1d6 + 4 + 1 + 1 + 6 ⇒ (3) + 4 + 1 + 1 + 6 = 15


|HP 39/39|AC 30 T 11 FF 29|CMB +10 CMD 19|F +6 R +2 W +3|PER +10 Darkvision 60',Tremor Sense 60' SM+0|Init -1|Speed 40',Burrow 40',Earth Glide,Stealth +7|Improved Evasion Immune:Bleed,Paralysis,Poison,Sleep effects,Stunning,Critical Hits,Sneak Attack,Flanking,Precision Damage|Small Earth Elemental Familiar(Arcane Bloodline) N|Buffs:Mage Armor, Shield (18 minutes),Haste,Inspire Courage

RawkNRole strikes out twice at Red and then steps back to the safety of solid rock.

Slam,Earth Mastery,Haste,Power Attack: 1d20 + 11 + 1 + 1 - 2 ⇒ (16) + 11 + 1 + 1 - 2 = 27

Bludgeoning,Earth Mastery, Power Attack: 1d6 + 4 + 1 + 6 ⇒ (6) + 4 + 1 + 6 = 17

Slam (Haste extra attack),Earth Mastery,Haste,Power Attack: 1d20 + 11 + 1 + 1 - 2 ⇒ (13) + 11 + 1 + 1 - 2 = 24

Bludgeoning,Earth Mastery, Power Attack: 1d6 + 4 + 1 + 6 ⇒ (2) + 4 + 1 + 6 = 13

@GM Colin - What are these creatures? My familiar rolled a 23 on Knowledge Dungeoneering last round.


|HP 39/39|AC 30 T 11 FF 29|CMB +10 CMD 19|F +6 R +2 W +3|PER +10 Darkvision 60',Tremor Sense 60' SM+0|Init -1|Speed 40',Burrow 40',Earth Glide,Stealth +7|Improved Evasion Immune:Bleed,Paralysis,Poison,Sleep effects,Stunning,Critical Hits,Sneak Attack,Flanking,Precision Damage|Small Earth Elemental Familiar(Arcane Bloodline) N|Buffs:Mage Armor, Shield (18 minutes),Haste,Inspire Courage

RawkNRole is extra speedy due to the Haste spell.

Slam (Haste Extra Attack),Earth Mastery,Haste,Power Attack: 1d20 + 11 + 1 + 1 - 2 ⇒ (3) + 11 + 1 + 1 - 2 = 14

Bludgeoning Damage,Earth Mastery, Power Attack: 1d6 + 4 + 1 + 6 ⇒ (3) + 4 + 1 + 6 = 14


|HP 39/39|AC 30 T 11 FF 29|CMB +10 CMD 19|F +6 R +2 W +3|PER +10 Darkvision 60',Tremor Sense 60' SM+0|Init -1|Speed 40',Burrow 40',Earth Glide,Stealth +7|Improved Evasion Immune:Bleed,Paralysis,Poison,Sleep effects,Stunning,Critical Hits,Sneak Attack,Flanking,Precision Damage|Small Earth Elemental Familiar(Arcane Bloodline) N|Buffs:Mage Armor, Shield (18 minutes),Haste,Inspire Courage

RawkNRole tries to identify the creatures.

Knowledge Dungeoneering: 1d20 + 3 ⇒ (20) + 3 = 23

He then steps into an adjacent wall and leans part of his body out of the wall as he attempts to club red.

Slam vs Red, Earth Mastery, Power Attack, Attacking Defensively: 1d20 + 11 + 1 - 2 - 4 ⇒ (8) + 11 + 1 - 2 - 4 = 14

Bludgeoning Damage, Earth Mastery, Power Attack: 1d6 + 4 + 1 + 6 ⇒ (4) + 4 + 1 + 6 = 15

RawkNRole should have a Cover bonus that should be determined by the GM


|HP 39/39|AC 30 T 11 FF 29|CMB +10 CMD 19|F +6 R +2 W +3|PER +10 Darkvision 60',Tremor Sense 60' SM+0|Init -1|Speed 40',Burrow 40',Earth Glide,Stealth +7|Improved Evasion Immune:Bleed,Paralysis,Poison,Sleep effects,Stunning,Critical Hits,Sneak Attack,Flanking,Precision Damage|Small Earth Elemental Familiar(Arcane Bloodline) N|Buffs:Mage Armor, Shield (18 minutes),Haste,Inspire Courage

RawkNRole heads over to his mistress as they make their way to the unopened door in the room. The Earth Elemental checks to see if there are any opponents in the adjoining room (Tremor Sense 60 feet).


|HP 39/39|AC 30 T 11 FF 29|CMB +10 CMD 19|F +6 R +2 W +3|PER +10 Darkvision 60',Tremor Sense 60' SM+0|Init -1|Speed 40',Burrow 40',Earth Glide,Stealth +7|Improved Evasion Immune:Bleed,Paralysis,Poison,Sleep effects,Stunning,Critical Hits,Sneak Attack,Flanking,Precision Damage|Small Earth Elemental Familiar(Arcane Bloodline) N|Buffs:Mage Armor, Shield (18 minutes),Haste,Inspire Courage

RawkNRole stays hidden melded into the wall itself. While a proficient combatant he knows not to mess with top dog opponents unless under the most dire of circumstances.


|HP 39/39|AC 30 T 11 FF 29|CMB +10 CMD 19|F +6 R +2 W +3|PER +10 Darkvision 60',Tremor Sense 60' SM+0|Init -1|Speed 40',Burrow 40',Earth Glide,Stealth +7|Improved Evasion Immune:Bleed,Paralysis,Poison,Sleep effects,Stunning,Critical Hits,Sneak Attack,Flanking,Precision Damage|Small Earth Elemental Familiar(Arcane Bloodline) N|Buffs:Mage Armor, Shield (18 minutes),Haste,Inspire Courage

RawkNRole pushes the door open and then glides right into the wall disappearing from view.


|HP 39/39|AC 30 T 11 FF 29|CMB +10 CMD 19|F +6 R +2 W +3|PER +10 Darkvision 60',Tremor Sense 60' SM+0|Init -1|Speed 40',Burrow 40',Earth Glide,Stealth +7|Improved Evasion Immune:Bleed,Paralysis,Poison,Sleep effects,Stunning,Critical Hits,Sneak Attack,Flanking,Precision Damage|Small Earth Elemental Familiar(Arcane Bloodline) N|Buffs:Mage Armor, Shield (18 minutes),Haste,Inspire Courage

RawkNRole keeps up his defensive posture.

Total Defence action


|HP 39/39|AC 30 T 11 FF 29|CMB +10 CMD 19|F +6 R +2 W +3|PER +10 Darkvision 60',Tremor Sense 60' SM+0|Init -1|Speed 40',Burrow 40',Earth Glide,Stealth +7|Improved Evasion Immune:Bleed,Paralysis,Poison,Sleep effects,Stunning,Critical Hits,Sneak Attack,Flanking,Precision Damage|Small Earth Elemental Familiar(Arcane Bloodline) N|Buffs:Mage Armor, Shield (18 minutes),Haste,Inspire Courage

RawkNRole hangs back and strikes a defensive position.

Total Defence action.


|HP 39/39|AC 30 T 11 FF 29|CMB +10 CMD 19|F +6 R +2 W +3|PER +10 Darkvision 60',Tremor Sense 60' SM+0|Init -1|Speed 40',Burrow 40',Earth Glide,Stealth +7|Improved Evasion Immune:Bleed,Paralysis,Poison,Sleep effects,Stunning,Critical Hits,Sneak Attack,Flanking,Precision Damage|Small Earth Elemental Familiar(Arcane Bloodline) N|Buffs:Mage Armor, Shield (18 minutes),Haste,Inspire Courage

RawkNRole is of no use against incorporeal opponents. He moves back and strikes a defensive pose.

Total Defence Action.


|HP 39/39|AC 30 T 11 FF 29|CMB +10 CMD 19|F +6 R +2 W +3|PER +10 Darkvision 60',Tremor Sense 60' SM+0|Init -1|Speed 40',Burrow 40',Earth Glide,Stealth +7|Improved Evasion Immune:Bleed,Paralysis,Poison,Sleep effects,Stunning,Critical Hits,Sneak Attack,Flanking,Precision Damage|Small Earth Elemental Familiar(Arcane Bloodline) N|Buffs:Mage Armor, Shield (18 minutes),Haste,Inspire Courage

RawkNRole gives the party a thumbs up as they re-equip themselves.


|HP 39/39|AC 30 T 11 FF 29|CMB +10 CMD 19|F +6 R +2 W +3|PER +10 Darkvision 60',Tremor Sense 60' SM+0|Init -1|Speed 40',Burrow 40',Earth Glide,Stealth +7|Improved Evasion Immune:Bleed,Paralysis,Poison,Sleep effects,Stunning,Critical Hits,Sneak Attack,Flanking,Precision Damage|Small Earth Elemental Familiar(Arcane Bloodline) N|Buffs:Mage Armor, Shield (18 minutes),Haste,Inspire Courage

@GM Colin - Earth Elementals can Earth Glide but they also have a burrow speed so they can create tunnels as well.


|HP 39/39|AC 30 T 11 FF 29|CMB +10 CMD 19|F +6 R +2 W +3|PER +10 Darkvision 60',Tremor Sense 60' SM+0|Init -1|Speed 40',Burrow 40',Earth Glide,Stealth +7|Improved Evasion Immune:Bleed,Paralysis,Poison,Sleep effects,Stunning,Critical Hits,Sneak Attack,Flanking,Precision Damage|Small Earth Elemental Familiar(Arcane Bloodline) N|Buffs:Mage Armor, Shield (18 minutes),Haste,Inspire Courage

RawkNRole has a look around just in case he will need to Earth Glide in latter.


|HP 39/39|AC 30 T 11 FF 29|CMB +10 CMD 19|F +6 R +2 W +3|PER +10 Darkvision 60',Tremor Sense 60' SM+0|Init -1|Speed 40',Burrow 40',Earth Glide,Stealth +7|Improved Evasion Immune:Bleed,Paralysis,Poison,Sleep effects,Stunning,Critical Hits,Sneak Attack,Flanking,Precision Damage|Small Earth Elemental Familiar(Arcane Bloodline) N|Buffs:Mage Armor, Shield (18 minutes),Haste,Inspire Courage

RawkNRole eyes brighten at the prospect of a new adventure. He smiles at the group.


|HP 39/39|AC 30 T 11 FF 29|CMB +10 CMD 19|F +6 R +2 W +3|PER +10 Darkvision 60',Tremor Sense 60' SM+0|Init -1|Speed 40',Burrow 40',Earth Glide,Stealth +7|Improved Evasion Immune:Bleed,Paralysis,Poison,Sleep effects,Stunning,Critical Hits,Sneak Attack,Flanking,Precision Damage|Small Earth Elemental Familiar(Arcane Bloodline) N|Buffs:Mage Armor, Shield (18 minutes),Haste,Inspire Courage

RawkNRole puts his back into trying to break down the gate.

Strength check: 1d20 + 3 ⇒ (20) + 3 = 23


|HP 39/39|AC 30 T 11 FF 29|CMB +10 CMD 19|F +6 R +2 W +3|PER +10 Darkvision 60',Tremor Sense 60' SM+0|Init -1|Speed 40',Burrow 40',Earth Glide,Stealth +7|Improved Evasion Immune:Bleed,Paralysis,Poison,Sleep effects,Stunning,Critical Hits,Sneak Attack,Flanking,Precision Damage|Small Earth Elemental Familiar(Arcane Bloodline) N|Buffs:Mage Armor, Shield (18 minutes),Haste,Inspire Courage

While his master waits momentarily for a blessing RawkNRole knows that fighting aerial opponents puts him at a severe disadvantage. He retreats underground for now.


|HP 39/39|AC 30 T 11 FF 29|CMB +10 CMD 19|F +6 R +2 W +3|PER +10 Darkvision 60',Tremor Sense 60' SM+0|Init -1|Speed 40',Burrow 40',Earth Glide,Stealth +7|Improved Evasion Immune:Bleed,Paralysis,Poison,Sleep effects,Stunning,Critical Hits,Sneak Attack,Flanking,Precision Damage|Small Earth Elemental Familiar(Arcane Bloodline) N|Buffs:Mage Armor, Shield (18 minutes),Haste,Inspire Courage

RawkNRole stays underground. He is no use against flying opponents.


|HP 39/39|AC 30 T 11 FF 29|CMB +10 CMD 19|F +6 R +2 W +3|PER +10 Darkvision 60',Tremor Sense 60' SM+0|Init -1|Speed 40',Burrow 40',Earth Glide,Stealth +7|Improved Evasion Immune:Bleed,Paralysis,Poison,Sleep effects,Stunning,Critical Hits,Sneak Attack,Flanking,Precision Damage|Small Earth Elemental Familiar(Arcane Bloodline) N|Buffs:Mage Armor, Shield (18 minutes),Haste,Inspire Courage

RawkNRole stays put underground.


|HP 39/39|AC 30 T 11 FF 29|CMB +10 CMD 19|F +6 R +2 W +3|PER +10 Darkvision 60',Tremor Sense 60' SM+0|Init -1|Speed 40',Burrow 40',Earth Glide,Stealth +7|Improved Evasion Immune:Bleed,Paralysis,Poison,Sleep effects,Stunning,Critical Hits,Sneak Attack,Flanking,Precision Damage|Small Earth Elemental Familiar(Arcane Bloodline) N|Buffs:Mage Armor, Shield (18 minutes),Haste,Inspire Courage

RawkNRole attempts to dodge out of the way of the incoming wave of acid.

Reflex save, Circle of Protection from Evil, Improved Evasion: 1d20 + 1 + 2 ⇒ (6) + 1 + 2 = 9

The Earth Elemental familiar only partially dodges the blast of acid (15 damage taken). Lapalce's channel completely restores him to full health.

RawkNRole decides that going underground is the best defence against a flying creature so he glides right into the earth itself disappearing from view. He checks out the creature before disappearing.

Knowledge Arcana: 1d20 ⇒ 8


|HP 39/39|AC 30 T 11 FF 29|CMB +10 CMD 19|F +6 R +2 W +3|PER +10 Darkvision 60',Tremor Sense 60' SM+0|Init -1|Speed 40',Burrow 40',Earth Glide,Stealth +7|Improved Evasion Immune:Bleed,Paralysis,Poison,Sleep effects,Stunning,Critical Hits,Sneak Attack,Flanking,Precision Damage|Small Earth Elemental Familiar(Arcane Bloodline) N|Buffs:Mage Armor, Shield (18 minutes),Haste,Inspire Courage

RawkNRole takes a defensive posture.

Total Defence Action (+6 Dodge bonus to AC)


|HP 39/39|AC 30 T 11 FF 29|CMB +10 CMD 19|F +6 R +2 W +3|PER +10 Darkvision 60',Tremor Sense 60' SM+0|Init -1|Speed 40',Burrow 40',Earth Glide,Stealth +7|Improved Evasion Immune:Bleed,Paralysis,Poison,Sleep effects,Stunning,Critical Hits,Sneak Attack,Flanking,Precision Damage|Small Earth Elemental Familiar(Arcane Bloodline) N|Buffs:Mage Armor, Shield (18 minutes),Haste,Inspire Courage

RawkNRole is completely unaffected by the toxins in the air.

He is immune to Poison and does not breathe as well

The elemental knows that he cannot punch a ghost and retreats away from the intangible opponent.

Double Move


|HP 39/39|AC 30 T 11 FF 29|CMB +10 CMD 19|F +6 R +2 W +3|PER +10 Darkvision 60',Tremor Sense 60' SM+0|Init -1|Speed 40',Burrow 40',Earth Glide,Stealth +7|Improved Evasion Immune:Bleed,Paralysis,Poison,Sleep effects,Stunning,Critical Hits,Sneak Attack,Flanking,Precision Damage|Small Earth Elemental Familiar(Arcane Bloodline) N|Buffs:Mage Armor, Shield (18 minutes),Haste,Inspire Courage

RawkNRole glides underneath the stone remaining untouchable. He is unable to close with his opponents yet so he bides his time.


|HP 39/39|AC 30 T 11 FF 29|CMB +10 CMD 19|F +6 R +2 W +3|PER +10 Darkvision 60',Tremor Sense 60' SM+0|Init -1|Speed 40',Burrow 40',Earth Glide,Stealth +7|Improved Evasion Immune:Bleed,Paralysis,Poison,Sleep effects,Stunning,Critical Hits,Sneak Attack,Flanking,Precision Damage|Small Earth Elemental Familiar(Arcane Bloodline) N|Buffs:Mage Armor, Shield (18 minutes),Haste,Inspire Courage

RawkNRole stands next to his mistress now fortified with defensive magic.


|HP 39/39|AC 30 T 11 FF 29|CMB +10 CMD 19|F +6 R +2 W +3|PER +10 Darkvision 60',Tremor Sense 60' SM+0|Init -1|Speed 40',Burrow 40',Earth Glide,Stealth +7|Improved Evasion Immune:Bleed,Paralysis,Poison,Sleep effects,Stunning,Critical Hits,Sneak Attack,Flanking,Precision Damage|Small Earth Elemental Familiar(Arcane Bloodline) N|Buffs:Mage Armor, Shield (18 minutes),Haste,Inspire Courage

RawkNRole senses something big coming his way with his tremor sense. He glides under the stone floor putting some distance between them.

Double Move


|HP 39/39|AC 30 T 11 FF 29|CMB +10 CMD 19|F +6 R +2 W +3|PER +10 Darkvision 60',Tremor Sense 60' SM+0|Init -1|Speed 40',Burrow 40',Earth Glide,Stealth +7|Improved Evasion Immune:Bleed,Paralysis,Poison,Sleep effects,Stunning,Critical Hits,Sneak Attack,Flanking,Precision Damage|Small Earth Elemental Familiar(Arcane Bloodline) N|Buffs:Mage Armor, Shield (18 minutes),Haste,Inspire Courage

RawkNRole stays put in his safe cocoon of stone. He would rather fight than not but knows better than to risk it when not protected by spells.


|HP 39/39|AC 30 T 11 FF 29|CMB +10 CMD 19|F +6 R +2 W +3|PER +10 Darkvision 60',Tremor Sense 60' SM+0|Init -1|Speed 40',Burrow 40',Earth Glide,Stealth +7|Improved Evasion Immune:Bleed,Paralysis,Poison,Sleep effects,Stunning,Critical Hits,Sneak Attack,Flanking,Precision Damage|Small Earth Elemental Familiar(Arcane Bloodline) N|Buffs:Mage Armor, Shield (18 minutes),Haste,Inspire Courage

RawkNRole takes a look at their opponents and speaks a few words to Rogarch in their shared language telling her what he knows about them before retreating into the stone itself for shelter.

Knowledge Dungeoneering: 1d20 + 3 ⇒ (2) + 3 = 5

Knowledge Arcana: 1d20 ⇒ 2

RawkNRole has no AC buffs up and is only a familiar so he will sit this one out unless he senses fear from his mistress


|HP 39/39|AC 30 T 11 FF 29|CMB +10 CMD 19|F +6 R +2 W +3|PER +10 Darkvision 60',Tremor Sense 60' SM+0|Init -1|Speed 40',Burrow 40',Earth Glide,Stealth +7|Improved Evasion Immune:Bleed,Paralysis,Poison,Sleep effects,Stunning,Critical Hits,Sneak Attack,Flanking,Precision Damage|Small Earth Elemental Familiar(Arcane Bloodline) N|Buffs:Mage Armor, Shield (18 minutes),Haste,Inspire Courage

RawkNRole lashes out twice at Red with the help of the Blessing of Fervor.

Slam,Earth Mastery,Power Attack: 1d20 + 11 + 1 - 2 ⇒ (17) + 11 + 1 - 2 = 27

Bludgeoning Damage, Earth Mastery, Power Attack: 1d6 + 4 + 1 + 6 ⇒ (4) + 4 + 1 + 6 = 15

Slam 2, Earth Mastery, Power Attack: 1d20 + 11 + 1 - 2 ⇒ (9) + 11 + 1 - 2 = 19

Bludgeoning Damage, Earth Mastery, Power Attack: 1d6 + 4 + 1 + 6 ⇒ (6) + 4 + 1 + 6 = 17


|HP 39/39|AC 30 T 11 FF 29|CMB +10 CMD 19|F +6 R +2 W +3|PER +10 Darkvision 60',Tremor Sense 60' SM+0|Init -1|Speed 40',Burrow 40',Earth Glide,Stealth +7|Improved Evasion Immune:Bleed,Paralysis,Poison,Sleep effects,Stunning,Critical Hits,Sneak Attack,Flanking,Precision Damage|Small Earth Elemental Familiar(Arcane Bloodline) N|Buffs:Mage Armor, Shield (18 minutes),Haste,Inspire Courage

RawkNRole moves forward to help his mistress. Once he reaches the stone stairs he partially merges with the lower steps instead of climbing them and he appears to glide effortlessly towards his opponent (Red) with only half of his body exposed to the air.

Slam vs Red,Blessing of Fervor,Earth Mastery,Power Attack: 1d20 + 11 + 2 + 1 - 2 ⇒ (13) + 11 + 2 + 1 - 2 = 25

Bludgeoning Damage, Earth Mastery, Power Attack: 1d6 + 4 + 1 + 6 ⇒ (1) + 4 + 1 + 6 = 12

@GM Mike...R - If you will allow it RawkNRole will have partial cover (+4 AC) otherwise it can just be a cool game effect. :)

+2 bonus to attack, AC and Reflex saves is chosen for Blessing of Fervor


|HP 39/39|AC 30 T 11 FF 29|CMB +10 CMD 19|F +6 R +2 W +3|PER +10 Darkvision 60',Tremor Sense 60' SM+0|Init -1|Speed 40',Burrow 40',Earth Glide,Stealth +7|Improved Evasion Immune:Bleed,Paralysis,Poison,Sleep effects,Stunning,Critical Hits,Sneak Attack,Flanking,Precision Damage|Small Earth Elemental Familiar(Arcane Bloodline) N|Buffs:Mage Armor, Shield (18 minutes),Haste,Inspire Courage

RawkNRole attempts to help out.

Task 1: No relevant skills.

Task 2: Realign the glowing signal.

Aid to Rogarch DC 10, UMD: 1d20 + 7 ⇒ (2) + 7 = 9

Task 3: Find hidden buttons.

Perception: 1d20 + 10 ⇒ (10) + 10 = 20

Task 4: Improvise a phrase. He attempts to help Rogarch be scary.

Intimidate, Aid to Rogarch, DC 10: 1d20 + 1 ⇒ (10) + 1 = 11

Task 5: RawkNRole uses his strength to attempt to move the unnecessary parts of the fountain.

Combat Manuever check,Improved Bullrush: 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29

@GM Mike...R - RawkNRole has Tremorsense 60' so he should be able to detect any creatures or movement nearby.


|HP 39/39|AC 30 T 11 FF 29|CMB +10 CMD 19|F +6 R +2 W +3|PER +10 Darkvision 60',Tremor Sense 60' SM+0|Init -1|Speed 40',Burrow 40',Earth Glide,Stealth +7|Improved Evasion Immune:Bleed,Paralysis,Poison,Sleep effects,Stunning,Critical Hits,Sneak Attack,Flanking,Precision Damage|Small Earth Elemental Familiar(Arcane Bloodline) N|Buffs:Mage Armor, Shield (18 minutes),Haste,Inspire Courage

RawkNRole attempts to help out as well (assuming that his is allowed for Improved Familiars).

CATCHING A SPY:
RawkNRole climbs onto the rooftop trying to gather some more information.

Climb: 1d20 + 7 ⇒ (12) + 7 = 19

DEFENSIVE WARDS:

RawkNRole attempts to help the spellcasters with their magical devices.

UMD: 1d20 + 7 ⇒ (10) + 7 = 17

EVACUATION NOTICE:
RawkNRole attempts to push people in danger out of their houses.

CMB check, Improved Bullrush: 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24

RECONNAISSANCE:
RawkNRole attempts to scout the Cairnlands.

Perception: 1d20 + 10 ⇒ (14) + 10 = 24

STRANGE THINGS:
RawkNRole scouts for weird occurrences.

Perception: 1d20 + 10 ⇒ (12) + 10 = 22

URGENT REPAIRS:

RawkNRole helps to push up the wagon.

CMB check: 1d20 + 9 ⇒ (3) + 9 = 12


|HP 39/39|AC 30 T 11 FF 29|CMB +10 CMD 19|F +6 R +2 W +3|PER +10 Darkvision 60',Tremor Sense 60' SM+0|Init -1|Speed 40',Burrow 40',Earth Glide,Stealth +7|Improved Evasion Immune:Bleed,Paralysis,Poison,Sleep effects,Stunning,Critical Hits,Sneak Attack,Flanking,Precision Damage|Small Earth Elemental Familiar(Arcane Bloodline) N|Buffs:Mage Armor, Shield (18 minutes),Haste,Inspire Courage

RawkNRole attempts to dodge out of the way of the crazy phantom elves.

Reflex save, Improved Evasion (half or no damage),Haste,Protection from Evil: 1d20 + 1 + 1 + 2 ⇒ (19) + 1 + 1 + 2 = 23

The elemental steps out of the way and suffers no damage at all from the spell. He steps forward and attempts to club purple.

Slam 1, Haste,Bless,Earth Mastery, Power Attack: 1d20 + 11 + 1 + 1 + 1 - 2 ⇒ (20) + 11 + 1 + 1 + 1 - 2 = 32

Bludgeoning,Earth Mastery, Power Attack: 1d6 + 4 + 1 + 6 ⇒ (2) + 4 + 1 + 6 = 13

Frostbite damage on a hit, cold: 1d6 + 7 ⇒ (5) + 7 = 12

Slam 2, Haste,Bless,Earth Mastery, Power Attack: 1d20 + 11 + 1 + 1 + 1 - 2 ⇒ (2) + 11 + 1 + 1 + 1 - 2 = 14

Bludgeoning,Earth Mastery, Power Attack: 1d6 + 4 + 1 + 6 ⇒ (2) + 4 + 1 + 6 = 13

Frostbite damage on a hit, cold: 1d6 + 7 ⇒ (1) + 7 = 8

Confirm crit on first hit!

Slam 1, Haste,Bless,Earth Mastery, Power Attack: 1d20 + 11 + 1 + 1 + 1 - 2 ⇒ (5) + 11 + 1 + 1 + 1 - 2 = 17

Bludgeoning,Earth Mastery, Power Attack: 1d6 + 4 + 1 + 6 ⇒ (6) + 4 + 1 + 6 = 17

Frostbite damage on a hit, cold: 1d6 + 7 ⇒ (1) + 7 = 8


|HP 39/39|AC 30 T 11 FF 29|CMB +10 CMD 19|F +6 R +2 W +3|PER +10 Darkvision 60',Tremor Sense 60' SM+0|Init -1|Speed 40',Burrow 40',Earth Glide,Stealth +7|Improved Evasion Immune:Bleed,Paralysis,Poison,Sleep effects,Stunning,Critical Hits,Sneak Attack,Flanking,Precision Damage|Small Earth Elemental Familiar(Arcane Bloodline) N|Buffs:Mage Armor, Shield (18 minutes),Haste,Inspire Courage

RawkNRole digs through the frozen dirt with ease. He moves with great alacrity towards purple drawing the ire of any of the skeletons that remain standing. He then lashes out at the gnome with a big earthen fist.

Slam,Bless,Haste,Earth Mastery,Power Attack, vs Flat Footed Purple: 1d20 + 11 + 1 + 1 + 1 - 2 ⇒ (17) + 11 + 1 + 1 + 1 - 2 = 29

Bludgeoning,Earth Mastery,Power Attack: 1d6 + 4 + 1 + 6 ⇒ (2) + 4 + 1 + 6 = 13

Frostbite Cold damage on a hit, Non-Lethal and Fatigue: 1d6 + 7 ⇒ (2) + 7 = 9

RawkNRole left a small sized hole and will provoke an attack of opportunity from any of skeletons that are not destroyed at this point.


|HP 39/39|AC 30 T 11 FF 29|CMB +10 CMD 19|F +6 R +2 W +3|PER +10 Darkvision 60',Tremor Sense 60' SM+0|Init -1|Speed 40',Burrow 40',Earth Glide,Stealth +7|Improved Evasion Immune:Bleed,Paralysis,Poison,Sleep effects,Stunning,Critical Hits,Sneak Attack,Flanking,Precision Damage|Small Earth Elemental Familiar(Arcane Bloodline) N|Buffs:Mage Armor, Shield (18 minutes),Haste,Inspire Courage

@cmlobue - The rules for burrowing are not well detailed. Generally my familiar would just earth glide through earth or rock but he also has a burrow speed. Could he dig a small sized tunnel (as part of his movement) for the rest of the party to travel through? This makes perfect sense to me but I wanted to ask you first before posting my actions.


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|HP 39/39|AC 30 T 11 FF 29|CMB +10 CMD 19|F +6 R +2 W +3|PER +10 Darkvision 60',Tremor Sense 60' SM+0|Init -1|Speed 40',Burrow 40',Earth Glide,Stealth +7|Improved Evasion Immune:Bleed,Paralysis,Poison,Sleep effects,Stunning,Critical Hits,Sneak Attack,Flanking,Precision Damage|Small Earth Elemental Familiar(Arcane Bloodline) N|Buffs:Mage Armor, Shield (18 minutes),Haste,Inspire Courage

RawkNRole looks up at Hanna with big puppy dog eyes for a bit of group healing.

If not Rogarch will simply use her wand for his healing

@cmlobue/Navi - There is no need to retcon this combat but when you turn into another creature (like Elemental Body I..IV for example) you only get the abilities listed in the appropriate listed spell. So a Druid who wildshapes into an elemental will never be immune to paralysis. :)


|HP 39/39|AC 30 T 11 FF 29|CMB +10 CMD 19|F +6 R +2 W +3|PER +10 Darkvision 60',Tremor Sense 60' SM+0|Init -1|Speed 40',Burrow 40',Earth Glide,Stealth +7|Improved Evasion Immune:Bleed,Paralysis,Poison,Sleep effects,Stunning,Critical Hits,Sneak Attack,Flanking,Precision Damage|Small Earth Elemental Familiar(Arcane Bloodline) N|Buffs:Mage Armor, Shield (18 minutes),Haste,Inspire Courage

RawkNRole attempts to do the two step on green hoping to put him out for the count.

Slam 1, Haste, Bless, Earth Mastery, Power Attack: 1d20 + 11 + 1 + 1 + 1 - 2 ⇒ (9) + 11 + 1 + 1 + 1 - 2 = 21

Bludgeoning,Earth Mastery, Power Attack: 1d6 + 4 + 1 + 6 ⇒ (1) + 4 + 1 + 6 = 12

Slam 2, Haste, Bless, Earth Mastery, Power Attack: 1d20 + 11 + 1 + 1 + 1 - 2 ⇒ (16) + 11 + 1 + 1 + 1 - 2 = 28

Bludgeoning,Earth Mastery, Power Attack: 1d6 + 4 + 1 + 6 ⇒ (4) + 4 + 1 + 6 = 15

Green should be easier to hit as it is prone. I think both slams should connect. :)

@cmlobue - How high off the ground is blue? I thought it was dumped to the ground after being expelled out of the whirlwind? I still need to take Rogarch's actions. I think Navi might need my help now. :)


|HP 39/39|AC 30 T 11 FF 29|CMB +10 CMD 19|F +6 R +2 W +3|PER +10 Darkvision 60',Tremor Sense 60' SM+0|Init -1|Speed 40',Burrow 40',Earth Glide,Stealth +7|Improved Evasion Immune:Bleed,Paralysis,Poison,Sleep effects,Stunning,Critical Hits,Sneak Attack,Flanking,Precision Damage|Small Earth Elemental Familiar(Arcane Bloodline) N|Buffs:Mage Armor, Shield (18 minutes),Haste,Inspire Courage

RawkNRole moves easily enough through the tunnels and tries to pulverise green. He thinks it is good being small.

Slam vs Green,Haste,Earth Mastery,Power Attack: 1d20 + 11 + 1 + 1 - 2 ⇒ (13) + 11 + 1 + 1 - 2 = 24

Bludgeoning,Earth Mastery, Power Attack: 1d6 + 4 + 1 + 6 ⇒ (2) + 4 + 1 + 6 = 13

No possible penalties for cover or bonuses for the creature being prone have been added to this roll. If the attack hits another use of Frostbite is expended


|HP 39/39|AC 30 T 11 FF 29|CMB +10 CMD 19|F +6 R +2 W +3|PER +10 Darkvision 60',Tremor Sense 60' SM+0|Init -1|Speed 40',Burrow 40',Earth Glide,Stealth +7|Improved Evasion Immune:Bleed,Paralysis,Poison,Sleep effects,Stunning,Critical Hits,Sneak Attack,Flanking,Precision Damage|Small Earth Elemental Familiar(Arcane Bloodline) N|Buffs:Mage Armor, Shield (18 minutes),Haste,Inspire Courage

RawkNRole takes another poke at red before moving outside of the tunnel complex.

Slam, Haste, Earth Mastery, Power Attack: 1d20 + 11 + 1 + 1 - 2 ⇒ (1) + 11 + 1 + 1 - 2 = 12

Bludgeoning Damage, Earth Mastery, Power Attack: 1d6 + 4 + 1 + 6 ⇒ (5) + 4 + 1 + 6 = 16

This movement will provoke an attack of opportunity from red


|HP 39/39|AC 30 T 11 FF 29|CMB +10 CMD 19|F +6 R +2 W +3|PER +10 Darkvision 60',Tremor Sense 60' SM+0|Init -1|Speed 40',Burrow 40',Earth Glide,Stealth +7|Improved Evasion Immune:Bleed,Paralysis,Poison,Sleep effects,Stunning,Critical Hits,Sneak Attack,Flanking,Precision Damage|Small Earth Elemental Familiar(Arcane Bloodline) N|Buffs:Mage Armor, Shield (18 minutes),Haste,Inspire Courage

RawkNRole is able to go on the offensive and strikes out twice attempting to crush his opponent.

Slam 1,Haste,Earth Mastery,Power Attack: 1d20 + 11 + 1 + 1 - 2 ⇒ (15) + 11 + 1 + 1 - 2 = 26

Bludgeoning Damage, Earth Mastery, Power Attack: 1d6 + 4 + 1 + 6 ⇒ (5) + 4 + 1 + 6 = 16

Frostbite triggers on a hit but will not likely help as it is non-lethal cold damage.

Cold Damage, Non-Lethal: 1d6 + 7 ⇒ (3) + 7 = 10

Slam 2,Haste,Earth Mastery,Power Attack: 1d20 + 11 + 1 + 1 - 2 ⇒ (7) + 11 + 1 + 1 - 2 = 18

Bludgeoning Damage, Earth Mastery, Power Attack: 1d6 + 4 + 1 + 6 ⇒ (3) + 4 + 1 + 6 = 14

Frostbite triggers on a hit but will not likely help as it is non-lethal cold damage.

Cold Damage, Non-Lethal: 1d6 + 7 ⇒ (5) + 7 = 12


|HP 39/39|AC 30 T 11 FF 29|CMB +10 CMD 19|F +6 R +2 W +3|PER +10 Darkvision 60',Tremor Sense 60' SM+0|Init -1|Speed 40',Burrow 40',Earth Glide,Stealth +7|Improved Evasion Immune:Bleed,Paralysis,Poison,Sleep effects,Stunning,Critical Hits,Sneak Attack,Flanking,Precision Damage|Small Earth Elemental Familiar(Arcane Bloodline) N|Buffs:Mage Armor, Shield (18 minutes),Haste,Inspire Courage

The Ablative Barrier glows pink as RawkNRole is struck and the barrier prevents most of the damage from becoming lethal (5 points are converted to non-lethal). The earth elemental winces from the blow but is immune to the paralyzing rider effect of the blow (so no Fort save is required).

I am waiting for others to take their turn 1 actions as I am expecting party buffs to go up. :)


|HP 39/39|AC 30 T 11 FF 29|CMB +10 CMD 19|F +6 R +2 W +3|PER +10 Darkvision 60',Tremor Sense 60' SM+0|Init -1|Speed 40',Burrow 40',Earth Glide,Stealth +7|Improved Evasion Immune:Bleed,Paralysis,Poison,Sleep effects,Stunning,Critical Hits,Sneak Attack,Flanking,Precision Damage|Small Earth Elemental Familiar(Arcane Bloodline) N|Buffs:Mage Armor, Shield (18 minutes),Haste,Inspire Courage

RawkNRole and Rogarch move quickly to protect Navi from the strange creatures. He moves easily enough through the tunnels being smaller than most of the party (Size: Small).


|HP 39/39|AC 30 T 11 FF 29|CMB +10 CMD 19|F +6 R +2 W +3|PER +10 Darkvision 60',Tremor Sense 60' SM+0|Init -1|Speed 40',Burrow 40',Earth Glide,Stealth +7|Improved Evasion Immune:Bleed,Paralysis,Poison,Sleep effects,Stunning,Critical Hits,Sneak Attack,Flanking,Precision Damage|Small Earth Elemental Familiar(Arcane Bloodline) N|Buffs:Mage Armor, Shield (18 minutes),Haste,Inspire Courage

RawkNRole steps forward hiding behind the wall. He takes a peek and he uses his tremorsense to see if he can locate any enemies hidden nearby.


|HP 39/39|AC 30 T 11 FF 29|CMB +10 CMD 19|F +6 R +2 W +3|PER +10 Darkvision 60',Tremor Sense 60' SM+0|Init -1|Speed 40',Burrow 40',Earth Glide,Stealth +7|Improved Evasion Immune:Bleed,Paralysis,Poison,Sleep effects,Stunning,Critical Hits,Sneak Attack,Flanking,Precision Damage|Small Earth Elemental Familiar(Arcane Bloodline) N|Buffs:Mage Armor, Shield (18 minutes),Haste,Inspire Courage

RawkNRole steps up (5 foot step) and attempts to finish off yellow.

Slam,Haste,Bless,Earth Mastery,Power Attack: 1d20 + 11 + 1 + 1 + 1 - 2 ⇒ (11) + 11 + 1 + 1 + 1 - 2 = 23

Bludgeoning Damage, Earth Mastery, Power Attack: 1d6 + 4 + 1 + 6 ⇒ (4) + 4 + 1 + 6 = 15

Slam 2,Haste,Bless,Earth Mastery,Power Attack: 1d20 + 11 + 1 + 1 + 1 - 2 ⇒ (17) + 11 + 1 + 1 + 1 - 2 = 29

Bludgeoning Damage, Earth Mastery, Power Attack: 1d6 + 4 + 1 + 6 ⇒ (3) + 4 + 1 + 6 = 14

I think that this should do it. If not I will post for my character latter. :)


|HP 39/39|AC 30 T 11 FF 29|CMB +10 CMD 19|F +6 R +2 W +3|PER +10 Darkvision 60',Tremor Sense 60' SM+0|Init -1|Speed 40',Burrow 40',Earth Glide,Stealth +7|Improved Evasion Immune:Bleed,Paralysis,Poison,Sleep effects,Stunning,Critical Hits,Sneak Attack,Flanking,Precision Damage|Small Earth Elemental Familiar(Arcane Bloodline) N|Buffs:Mage Armor, Shield (18 minutes),Haste,Inspire Courage

RawkNRole does not need to go defensive as he is making room for Kurobee to move in. He attempts to slam into yellow twice before taking a 5 foot step backwards.

Slam vs yellow,Haste,Bless,Earth Mastery,Power Attack: 1d20 + 11 + 1 + 1 + 1 - 2 ⇒ (4) + 11 + 1 + 1 + 1 - 2 = 16

Damage,Bludgeoning,Earth Mastery,Power Attack: 1d6 + 4 + 1 + 6 ⇒ (4) + 4 + 1 + 6 = 15

Slam 2 vs yellow,Haste,Bless,Earth Mastery,Power Attack: 1d20 + 11 + 1 + 1 + 1 - 2 ⇒ (3) + 11 + 1 + 1 + 1 - 2 = 15

Damage,Bludgeoning,Earth Mastery,Power Attack: 1d6 + 4 + 1 + 6 ⇒ (6) + 4 + 1 + 6 = 17

Such sad rolling. :(


|HP 39/39|AC 30 T 11 FF 29|CMB +10 CMD 19|F +6 R +2 W +3|PER +10 Darkvision 60',Tremor Sense 60' SM+0|Init -1|Speed 40',Burrow 40',Earth Glide,Stealth +7|Improved Evasion Immune:Bleed,Paralysis,Poison,Sleep effects,Stunning,Critical Hits,Sneak Attack,Flanking,Precision Damage|Small Earth Elemental Familiar(Arcane Bloodline) N|Buffs:Mage Armor, Shield (18 minutes),Haste,Inspire Courage

RawkNRole keeps up his defensive posture while striking out twice at purple.

Fighting Defensively: -4 to hit and +3 AC with his 5 ranks in Acrobatics

Slam,Fighting Defensively,Haste,Bless,Earth Mastery,Power Attack: 1d20 + 11 - 4 + 1 + 1 + 1 - 2 ⇒ (14) + 11 - 4 + 1 + 1 + 1 - 2 = 22

Damage,Bludgeoning,Earth Mastery,Power Attack: 1d6 + 4 + 1 + 6 ⇒ (4) + 4 + 1 + 6 = 15

Slam 2,Fighting Defensively,Haste,Bless,Earth Mastery,Power Attack: 1d20 + 11 - 4 + 1 + 1 + 1 - 2 ⇒ (7) + 11 - 4 + 1 + 1 + 1 - 2 = 15

Damage,Bludgeoning,Earth Mastery,Power Attack: 1d6 + 4 + 1 + 6 ⇒ (5) + 4 + 1 + 6 = 16


|HP 39/39|AC 30 T 11 FF 29|CMB +10 CMD 19|F +6 R +2 W +3|PER +10 Darkvision 60',Tremor Sense 60' SM+0|Init -1|Speed 40',Burrow 40',Earth Glide,Stealth +7|Improved Evasion Immune:Bleed,Paralysis,Poison,Sleep effects,Stunning,Critical Hits,Sneak Attack,Flanking,Precision Damage|Small Earth Elemental Familiar(Arcane Bloodline) N|Buffs:Mage Armor, Shield (18 minutes),Haste,Inspire Courage

RawkNRole moves into Rogarch's space and attacks with care to keep up his defence. He focuses on the most damaged undead creature (if green is already dead then he attacks yellow).

Fighting Defensively: -4 to hit and +3 AC with his 5 ranks in Acrobatics

Slam,Fighting Defensively,Haste,Bless,Earth Mastery,Power Attack: 1d20 + 11 - 4 + 1 + 1 + 1 - 2 ⇒ (3) + 11 - 4 + 1 + 1 + 1 - 2 = 11

Damage,Bludgeoning,Earth Mastery,Power Attack: 1d6 + 4 + 1 + 6 ⇒ (4) + 4 + 1 + 6 = 15


|HP 39/39|AC 30 T 11 FF 29|CMB +10 CMD 19|F +6 R +2 W +3|PER +10 Darkvision 60',Tremor Sense 60' SM+0|Init -1|Speed 40',Burrow 40',Earth Glide,Stealth +7|Improved Evasion Immune:Bleed,Paralysis,Poison,Sleep effects,Stunning,Critical Hits,Sneak Attack,Flanking,Precision Damage|Small Earth Elemental Familiar(Arcane Bloodline) N|Buffs:Mage Armor, Shield (18 minutes),Haste,Inspire Courage

RawkNRole takes advantage of the Haste spell to attempt the 1-2 routine on red.

Slam,Haste,Earth Mastery,Power Attack: 1d20 + 11 + 1 + 1 - 2 ⇒ (2) + 11 + 1 + 1 - 2 = 13

Bludgeoning Damage, Earth Mastery, Power Attack: 1d6 + 4 + 1 + 6 ⇒ (4) + 4 + 1 + 6 = 15

Slam (Haste extra attack),Haste,Earth Mastery,Power Attack: 1d20 + 11 + 1 + 1 - 2 ⇒ (17) + 11 + 1 + 1 - 2 = 28

Bludgeoning Damage, Earth Mastery, Power Attack: 1d6 + 4 + 1 + 6 ⇒ (5) + 4 + 1 + 6 = 16


|HP 39/39|AC 30 T 11 FF 29|CMB +10 CMD 19|F +6 R +2 W +3|PER +10 Darkvision 60',Tremor Sense 60' SM+0|Init -1|Speed 40',Burrow 40',Earth Glide,Stealth +7|Improved Evasion Immune:Bleed,Paralysis,Poison,Sleep effects,Stunning,Critical Hits,Sneak Attack,Flanking,Precision Damage|Small Earth Elemental Familiar(Arcane Bloodline) N|Buffs:Mage Armor, Shield (18 minutes),Haste,Inspire Courage

RawkNRole moves up and tries to slam into red.

Slam attack,Power Attack,Earth Mastery: 1d20 + 11 - 2 + 1 ⇒ (20) + 11 - 2 + 1 = 30

Slam Damage, Bludgeoning, Power Attack,Earth Mastery: 1d6 + 4 + 6 + 1 ⇒ (1) + 4 + 6 + 1 = 12

Confirm Critical!

Slam attack,Power Attack,Earth Mastery: 1d20 + 11 - 2 + 1 ⇒ (12) + 11 - 2 + 1 = 22

Slam Damage, Bludgeoning, Power Attack,Earth Mastery: 1d6 + 4 + 6 + 1 ⇒ (6) + 4 + 6 + 1 = 17


|HP 39/39|AC 30 T 11 FF 29|CMB +10 CMD 19|F +6 R +2 W +3|PER +10 Darkvision 60',Tremor Sense 60' SM+0|Init -1|Speed 40',Burrow 40',Earth Glide,Stealth +7|Improved Evasion Immune:Bleed,Paralysis,Poison,Sleep effects,Stunning,Critical Hits,Sneak Attack,Flanking,Precision Damage|Small Earth Elemental Familiar(Arcane Bloodline) N|Buffs:Mage Armor, Shield (18 minutes),Haste,Inspire Courage

@cmlobue: We can definitely roll with that interpretation for this adventure. Almost every GM will treat this power a little differently so I would not say that this is the only right way to view it. :)

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