| HP 19/30 |AC 20 Incorp T 10 T 10 FF 20| CMB +8 CMD 17| F +6 R +1 W +3| PER +9 Darkvision 60', Tremor Sense 60' SM+0| Speed 20', Burrow 20', Earth Glide, Stealth +7|Active Conditions: Improved Evasion| Immune: Bleed, Paralysis, Poison, Sleep effects, Stunning, Critical Hits, Sneak Attack, Flanking or Precision Damage|Small Earth Elemental Familiar (Arcane Bloodline) N|Buffs:
RawkNRole stays in the back for now.
| HP 19/30 |AC 20 Incorp T 10 T 10 FF 20| CMB +8 CMD 17| F +6 R +1 W +3| PER +9 Darkvision 60', Tremor Sense 60' SM+0| Speed 20', Burrow 20', Earth Glide, Stealth +7|Active Conditions: Improved Evasion| Immune: Bleed, Paralysis, Poison, Sleep effects, Stunning, Critical Hits, Sneak Attack, Flanking or Precision Damage|Small Earth Elemental Familiar (Arcane Bloodline) N|Buffs:
RawkNRole runs up and sees the strange creatures. knowledge dungeoneering: 1d20 + 3 ⇒ (2) + 3 = 5 He does not recognize them so he melds back into the stone floor.
| HP 19/30 |AC 20 Incorp T 10 T 10 FF 20| CMB +8 CMD 17| F +6 R +1 W +3| PER +9 Darkvision 60', Tremor Sense 60' SM+0| Speed 20', Burrow 20', Earth Glide, Stealth +7|Active Conditions: Improved Evasion| Immune: Bleed, Paralysis, Poison, Sleep effects, Stunning, Critical Hits, Sneak Attack, Flanking or Precision Damage|Small Earth Elemental Familiar (Arcane Bloodline) N|Buffs:
RawkNRRole hangs back and watches the show for now.
| HP 19/30 |AC 20 Incorp T 10 T 10 FF 20| CMB +8 CMD 17| F +6 R +1 W +3| PER +9 Darkvision 60', Tremor Sense 60' SM+0| Speed 20', Burrow 20', Earth Glide, Stealth +7|Active Conditions: Improved Evasion| Immune: Bleed, Paralysis, Poison, Sleep effects, Stunning, Critical Hits, Sneak Attack, Flanking or Precision Damage|Small Earth Elemental Familiar (Arcane Bloodline) N|Buffs:
RawkNRole feels Rogarch’s apprehension through the empathic link that they share. He pops his head above the ground to see why. Tremorsense 60’ should pinpoint the square of the invisible Boggard
| HP 19/30 |AC 20 Incorp T 10 T 10 FF 20| CMB +8 CMD 17| F +6 R +1 W +3| PER +9 Darkvision 60', Tremor Sense 60' SM+0| Speed 20', Burrow 20', Earth Glide, Stealth +7|Active Conditions: Improved Evasion| Immune: Bleed, Paralysis, Poison, Sleep effects, Stunning, Critical Hits, Sneak Attack, Flanking or Precision Damage|Small Earth Elemental Familiar (Arcane Bloodline) N|Buffs:
RawkNRole chills under the floor.
| HP 19/30 |AC 20 Incorp T 10 T 10 FF 20| CMB +8 CMD 17| F +6 R +1 W +3| PER +9 Darkvision 60', Tremor Sense 60' SM+0| Speed 20', Burrow 20', Earth Glide, Stealth +7|Active Conditions: Improved Evasion| Immune: Bleed, Paralysis, Poison, Sleep effects, Stunning, Critical Hits, Sneak Attack, Flanking or Precision Damage|Small Earth Elemental Familiar (Arcane Bloodline) N|Buffs:
RawkNRole slides into the floor and advances towards the enemy party. Being a familiar he is far smarter than your run of the mill elemental.
| HP 19/30 |AC 20 Incorp T 10 T 10 FF 20| CMB +8 CMD 17| F +6 R +1 W +3| PER +9 Darkvision 60', Tremor Sense 60' SM+0| Speed 20', Burrow 20', Earth Glide, Stealth +7|Active Conditions: Improved Evasion| Immune: Bleed, Paralysis, Poison, Sleep effects, Stunning, Critical Hits, Sneak Attack, Flanking or Precision Damage|Small Earth Elemental Familiar (Arcane Bloodline) N|Buffs:
RawkNRole glides into the floor disappearing from view.
| HP 19/30 |AC 20 Incorp T 10 T 10 FF 20| CMB +8 CMD 17| F +6 R +1 W +3| PER +9 Darkvision 60', Tremor Sense 60' SM+0| Speed 20', Burrow 20', Earth Glide, Stealth +7|Active Conditions: Improved Evasion| Immune: Bleed, Paralysis, Poison, Sleep effects, Stunning, Critical Hits, Sneak Attack, Flanking or Precision Damage|Small Earth Elemental Familiar (Arcane Bloodline) N|Buffs:
RawkNRole moves his way to the back of the party. Double Move.
| HP 19/30 |AC 20 Incorp T 10 T 10 FF 20| CMB +8 CMD 17| F +6 R +1 W +3| PER +9 Darkvision 60', Tremor Sense 60' SM+0| Speed 20', Burrow 20', Earth Glide, Stealth +7|Active Conditions: Improved Evasion| Immune: Bleed, Paralysis, Poison, Sleep effects, Stunning, Critical Hits, Sneak Attack, Flanking or Precision Damage|Small Earth Elemental Familiar (Arcane Bloodline) N|Buffs:
RawkNRole moves up and attempts to punch Green. Slam, Earth Mastery, Power Attack: 1d20 + 10 + 1 - 2 ⇒ (15) + 10 + 1 - 2 = 24 Bludgeoning, Earth Mastery, Power Attack: 1d6 + 4 + 1 + 6 ⇒ (1) + 4 + 1 + 6 = 12
| HP 19/30 |AC 20 Incorp T 10 T 10 FF 20| CMB +8 CMD 17| F +6 R +1 W +3| PER +9 Darkvision 60', Tremor Sense 60' SM+0| Speed 20', Burrow 20', Earth Glide, Stealth +7|Active Conditions: Improved Evasion| Immune: Bleed, Paralysis, Poison, Sleep effects, Stunning, Critical Hits, Sneak Attack, Flanking or Precision Damage|Small Earth Elemental Familiar (Arcane Bloodline) N|Buffs:
RawkNRole offers to burrow a path under the brambles if possible for the party to follow otherwise he will use his earth gliding ability to bypass the hazard.
| HP 19/30 |AC 20 Incorp T 10 T 10 FF 20| CMB +8 CMD 17| F +6 R +1 W +3| PER +9 Darkvision 60', Tremor Sense 60' SM+0| Speed 20', Burrow 20', Earth Glide, Stealth +7|Active Conditions: Improved Evasion| Immune: Bleed, Paralysis, Poison, Sleep effects, Stunning, Critical Hits, Sneak Attack, Flanking or Precision Damage|Small Earth Elemental Familiar (Arcane Bloodline) N|Buffs:
RawkNRole gives a double rocky thumbs up showing that he is ready to wrap up this adventure.
| HP 19/30 |AC 20 Incorp T 10 T 10 FF 20| CMB +8 CMD 17| F +6 R +1 W +3| PER +9 Darkvision 60', Tremor Sense 60' SM+0| Speed 20', Burrow 20', Earth Glide, Stealth +7|Active Conditions: Improved Evasion| Immune: Bleed, Paralysis, Poison, Sleep effects, Stunning, Critical Hits, Sneak Attack, Flanking or Precision Damage|Small Earth Elemental Familiar (Arcane Bloodline) N|Buffs:
RawkNRole moves further away and takes up a defensive position. Total Defence action.
| HP 19/30 |AC 20 Incorp T 10 T 10 FF 20| CMB +8 CMD 17| F +6 R +1 W +3| PER +9 Darkvision 60', Tremor Sense 60' SM+0| Speed 20', Burrow 20', Earth Glide, Stealth +7|Active Conditions: Improved Evasion| Immune: Bleed, Paralysis, Poison, Sleep effects, Stunning, Critical Hits, Sneak Attack, Flanking or Precision Damage|Small Earth Elemental Familiar (Arcane Bloodline) N|Buffs:
RawkNRole decides to put a bit of distance between himself and the ghost. He then strikes a defensive pose. Full Defence action.
| HP 19/30 |AC 20 Incorp T 10 T 10 FF 20| CMB +8 CMD 17| F +6 R +1 W +3| PER +9 Darkvision 60', Tremor Sense 60' SM+0| Speed 20', Burrow 20', Earth Glide, Stealth +7|Active Conditions: Improved Evasion| Immune: Bleed, Paralysis, Poison, Sleep effects, Stunning, Critical Hits, Sneak Attack, Flanking or Precision Damage|Small Earth Elemental Familiar (Arcane Bloodline) N|Buffs:
RawkNRole punches out at the creature. Slam,Earth Mastery,Power Attack, Flanking: 1d20 + 10 + 1 - 2 + 2 ⇒ (5) + 10 + 1 - 2 + 2 = 16 Damage,Earth Mastery, Power Attack: 1d6 + 4 + 1 + 6 ⇒ (4) + 4 + 1 + 6 = 15
| HP 19/30 |AC 20 Incorp T 10 T 10 FF 20| CMB +8 CMD 17| F +6 R +1 W +3| PER +9 Darkvision 60', Tremor Sense 60' SM+0| Speed 20', Burrow 20', Earth Glide, Stealth +7|Active Conditions: Improved Evasion| Immune: Bleed, Paralysis, Poison, Sleep effects, Stunning, Critical Hits, Sneak Attack, Flanking or Precision Damage|Small Earth Elemental Familiar (Arcane Bloodline) N|Buffs:
RawkNRole dives through the stone wall and glides through it to the other side. While half submerged in the wall he punches out and tries to coordinate with Ekanta to clobber the creature. To Hit, Slam, Flank, Power Attack, Earth Mastery: 1d20 + 10 + 2 - 2 + 1 ⇒ (8) + 10 + 2 - 2 + 1 = 19 Damage, Bludgeoning, Power Attack, Earth Mastery: 1d6 + 4 + 6 + 1 ⇒ (6) + 4 + 6 + 1 = 17 I will leave it to the GM to decide what type of cover (if any) is appropriate in this circumstance
| HP 19/30 |AC 20 Incorp T 10 T 10 FF 20| CMB +8 CMD 17| F +6 R +1 W +3| PER +9 Darkvision 60', Tremor Sense 60' SM+0| Speed 20', Burrow 20', Earth Glide, Stealth +7|Active Conditions: Improved Evasion| Immune: Bleed, Paralysis, Poison, Sleep effects, Stunning, Critical Hits, Sneak Attack, Flanking or Precision Damage|Small Earth Elemental Familiar (Arcane Bloodline) N|Buffs:
RawkNRole hangs back being of little use in this fight. Total Defence action.
| HP 19/30 |AC 20 Incorp T 10 T 10 FF 20| CMB +8 CMD 17| F +6 R +1 W +3| PER +9 Darkvision 60', Tremor Sense 60' SM+0| Speed 20', Burrow 20', Earth Glide, Stealth +7|Active Conditions: Improved Evasion| Immune: Bleed, Paralysis, Poison, Sleep effects, Stunning, Critical Hits, Sneak Attack, Flanking or Precision Damage|Small Earth Elemental Familiar (Arcane Bloodline) N|Buffs:
RawkNRole stays out of the fight for now and strikes a defensive posture. Total Defence action.
| HP 19/30 |AC 20 Incorp T 10 T 10 FF 20| CMB +8 CMD 17| F +6 R +1 W +3| PER +9 Darkvision 60', Tremor Sense 60' SM+0| Speed 20', Burrow 20', Earth Glide, Stealth +7|Active Conditions: Improved Evasion| Immune: Bleed, Paralysis, Poison, Sleep effects, Stunning, Critical Hits, Sneak Attack, Flanking or Precision Damage|Small Earth Elemental Familiar (Arcane Bloodline) N|Buffs:
RawkNRole is lousy against flying opponents and knows enough not to punch anything that has spent any time in a fiery hot cauldron. The little elemental tries to scare the blue eidolon by pounding his chest in an intimidating fashion. He calls out a threat in Terran before moving to the back of the party. He is mindful not to be adjacent to the enemy at any time. Intimidation: 1d20 + 1 ⇒ (3) + 1 = 4 Terran: "My mistress is going to take you apart."
| HP 19/30 |AC 20 Incorp T 10 T 10 FF 20| CMB +8 CMD 17| F +6 R +1 W +3| PER +9 Darkvision 60', Tremor Sense 60' SM+0| Speed 20', Burrow 20', Earth Glide, Stealth +7|Active Conditions: Improved Evasion| Immune: Bleed, Paralysis, Poison, Sleep effects, Stunning, Critical Hits, Sneak Attack, Flanking or Precision Damage|Small Earth Elemental Familiar (Arcane Bloodline) N|Buffs:
RawkNRole checks out his heated opponents. Knowledge check, (Arcana, Dungeoneering or Planes: 1d20 + 3 ⇒ (18) + 3 = 21 Knowledge check of 18 for Arcana or 21 for either Dungeoneering or Planes. He knows better than mixing it up with fiery opponents with his bare hands but he steps forward (5 foot step) in front of his mistress and takes up a defensive posture (Total Defence action).
| HP 19/30 |AC 20 Incorp T 10 T 10 FF 20| CMB +8 CMD 17| F +6 R +1 W +3| PER +9 Darkvision 60', Tremor Sense 60' SM+0| Speed 20', Burrow 20', Earth Glide, Stealth +7|Active Conditions: Improved Evasion| Immune: Bleed, Paralysis, Poison, Sleep effects, Stunning, Critical Hits, Sneak Attack, Flanking or Precision Damage|Small Earth Elemental Familiar (Arcane Bloodline) N|Buffs:
RawkNRole looks around as well. His senses delve deep down into the earth detecting even the slightest movement (Tremor Sense 60 feet). Perception: 1d20 + 9 ⇒ (20) + 9 = 29
| HP 19/30 |AC 20 Incorp T 10 T 10 FF 20| CMB +8 CMD 17| F +6 R +1 W +3| PER +9 Darkvision 60', Tremor Sense 60' SM+0| Speed 20', Burrow 20', Earth Glide, Stealth +7|Active Conditions: Improved Evasion| Immune: Bleed, Paralysis, Poison, Sleep effects, Stunning, Critical Hits, Sneak Attack, Flanking or Precision Damage|Small Earth Elemental Familiar (Arcane Bloodline) N|Buffs:
RawkNRole takes a look at the strange creatures. The elemental shrugs and shakes his head not clear on what they may be. Knowledge Planes: 1d20 + 3 ⇒ (2) + 3 = 5
| HP 19/30 |AC 20 Incorp T 10 T 10 FF 20| CMB +8 CMD 17| F +6 R +1 W +3| PER +9 Darkvision 60', Tremor Sense 60' SM+0| Speed 20', Burrow 20', Earth Glide, Stealth +7|Active Conditions: Improved Evasion| Immune: Bleed, Paralysis, Poison, Sleep effects, Stunning, Critical Hits, Sneak Attack, Flanking or Precision Damage|Small Earth Elemental Familiar (Arcane Bloodline) N|Buffs:
RawkNRole knows loot when he sees it ... or not. Appraise: 1d20 + 3 ⇒ (9) + 3 = 12
| HP 19/30 |AC 20 Incorp T 10 T 10 FF 20| CMB +8 CMD 17| F +6 R +1 W +3| PER +9 Darkvision 60', Tremor Sense 60' SM+0| Speed 20', Burrow 20', Earth Glide, Stealth +7|Active Conditions: Improved Evasion| Immune: Bleed, Paralysis, Poison, Sleep effects, Stunning, Critical Hits, Sneak Attack, Flanking or Precision Damage|Small Earth Elemental Familiar (Arcane Bloodline) N|Buffs:
RawkNRole smiles as the adventure is about to really begin.
| HP 19/30 |AC 20 Incorp T 10 T 10 FF 20| CMB +8 CMD 17| F +6 R +1 W +3| PER +9 Darkvision 60', Tremor Sense 60' SM+0| Speed 20', Burrow 20', Earth Glide, Stealth +7|Active Conditions: Improved Evasion| Immune: Bleed, Paralysis, Poison, Sleep effects, Stunning, Critical Hits, Sneak Attack, Flanking or Precision Damage|Small Earth Elemental Familiar (Arcane Bloodline) N|Buffs:
RawkNRole tries to help his mistress. Aid to Rogarch, DC 10: 1d20 + 3 ⇒ (12) + 3 = 15
| HP 19/30 |AC 20 Incorp T 10 T 10 FF 20| CMB +8 CMD 17| F +6 R +1 W +3| PER +9 Darkvision 60', Tremor Sense 60' SM+0| Speed 20', Burrow 20', Earth Glide, Stealth +7|Active Conditions: Improved Evasion| Immune: Bleed, Paralysis, Poison, Sleep effects, Stunning, Critical Hits, Sneak Attack, Flanking or Precision Damage|Small Earth Elemental Familiar (Arcane Bloodline) N|Buffs:
RawkNRole is used to pushing things especially rock things. He puts his shoulder into it. Strength check: 1d20 + 3 ⇒ (2) + 3 = 5
| HP 19/30 |AC 20 Incorp T 10 T 10 FF 20| CMB +8 CMD 17| F +6 R +1 W +3| PER +9 Darkvision 60', Tremor Sense 60' SM+0| Speed 20', Burrow 20', Earth Glide, Stealth +7|Active Conditions: Improved Evasion| Immune: Bleed, Paralysis, Poison, Sleep effects, Stunning, Critical Hits, Sneak Attack, Flanking or Precision Damage|Small Earth Elemental Familiar (Arcane Bloodline) N|Buffs:
RawkNRole looks at the statue as well but does not notice anything of note. Arcana: 1d20 ⇒ 9
| HP 19/30 |AC 20 Incorp T 10 T 10 FF 20| CMB +8 CMD 17| F +6 R +1 W +3| PER +9 Darkvision 60', Tremor Sense 60' SM+0| Speed 20', Burrow 20', Earth Glide, Stealth +7|Active Conditions: Improved Evasion| Immune: Bleed, Paralysis, Poison, Sleep effects, Stunning, Critical Hits, Sneak Attack, Flanking or Precision Damage|Small Earth Elemental Familiar (Arcane Bloodline) N|Buffs:
RawkNRole feels his deep connection to the earth as they walk through the enormous chamber. His tremorsense stretching out for even the slightest movement. Perception check DC 20: 1d20 + 9 ⇒ (2) + 9 = 11 Perception check for the GM: 1d20 + 9 ⇒ (15) + 9 = 24
| HP 19/30 |AC 20 Incorp T 10 T 10 FF 20| CMB +8 CMD 17| F +6 R +1 W +3| PER +9 Darkvision 60', Tremor Sense 60' SM+0| Speed 20', Burrow 20', Earth Glide, Stealth +7|Active Conditions: Improved Evasion| Immune: Bleed, Paralysis, Poison, Sleep effects, Stunning, Critical Hits, Sneak Attack, Flanking or Precision Damage|Small Earth Elemental Familiar (Arcane Bloodline) N|Buffs:
RawkNRole gets the gist of the conversation from their body language combined with his empathic link with Rogarch. He shadow boxes in solidarity with his mistress' position.
| HP 19/30 |AC 20 Incorp T 10 T 10 FF 20| CMB +8 CMD 17| F +6 R +1 W +3| PER +9 Darkvision 60', Tremor Sense 60' SM+0| Speed 20', Burrow 20', Earth Glide, Stealth +7|Active Conditions: Improved Evasion| Immune: Bleed, Paralysis, Poison, Sleep effects, Stunning, Critical Hits, Sneak Attack, Flanking or Precision Damage|Small Earth Elemental Familiar (Arcane Bloodline) N|Buffs:
RawkNRole stands side by side with his mistress. He looks around and speaks to Rogarch in their shared language. Perception, check 1: 1d20 + 9 ⇒ (13) + 9 = 22 Perception, check 2: 1d20 + 9 ⇒ (8) + 9 = 17 Tremorsense 60 feet is active and will pinpoint any hidden creature sharing a surface with RawkNRole.
| HP 19/30 |AC 20 Incorp T 10 T 10 FF 20| CMB +8 CMD 17| F +6 R +1 W +3| PER +9 Darkvision 60', Tremor Sense 60' SM+0| Speed 20', Burrow 20', Earth Glide, Stealth +7|Active Conditions: Improved Evasion| Immune: Bleed, Paralysis, Poison, Sleep effects, Stunning, Critical Hits, Sneak Attack, Flanking or Precision Damage|Small Earth Elemental Familiar (Arcane Bloodline) N|Buffs:
^RawkNRole does not carry any equipment due to the fact that he often uses his Earth Glide ability. It is not clear if he would be able to glide and carry equipment with him. I can always have Rogarch carry the dust if you like as they share a common language. :)
| HP 19/30 |AC 20 Incorp T 10 T 10 FF 20| CMB +8 CMD 17| F +6 R +1 W +3| PER +9 Darkvision 60', Tremor Sense 60' SM+0| Speed 20', Burrow 20', Earth Glide, Stealth +7|Active Conditions: Improved Evasion| Immune: Bleed, Paralysis, Poison, Sleep effects, Stunning, Critical Hits, Sneak Attack, Flanking or Precision Damage|Small Earth Elemental Familiar (Arcane Bloodline) N|Buffs:
RawkNRole has tremorsense 60 feet always active and this can come up a lot when creatures are not always visible.
| HP 19/30 |AC 20 Incorp T 10 T 10 FF 20| CMB +8 CMD 17| F +6 R +1 W +3| PER +9 Darkvision 60', Tremor Sense 60' SM+0| Speed 20', Burrow 20', Earth Glide, Stealth +7|Active Conditions: Improved Evasion| Immune: Bleed, Paralysis, Poison, Sleep effects, Stunning, Critical Hits, Sneak Attack, Flanking or Precision Damage|Small Earth Elemental Familiar (Arcane Bloodline) N|Buffs:
RawkNRole speaks a few words in their shared language to his mistress to determine why she is visibly upset. He nods and keeps his place at her side.
| HP 19/30 |AC 20 Incorp T 10 T 10 FF 20| CMB +8 CMD 17| F +6 R +1 W +3| PER +9 Darkvision 60', Tremor Sense 60' SM+0| Speed 20', Burrow 20', Earth Glide, Stealth +7|Active Conditions: Improved Evasion| Immune: Bleed, Paralysis, Poison, Sleep effects, Stunning, Critical Hits, Sneak Attack, Flanking or Precision Damage|Small Earth Elemental Familiar (Arcane Bloodline) N|Buffs:
The earth elemental's gem like eyes glisten and a smile appears on his stony face. He waves and greets his fellow pathfinders in his rocky language. Terran: "Hi."
| HP 19/30 |AC 20 Incorp T 10 T 10 FF 20| CMB +8 CMD 17| F +6 R +1 W +3| PER +9 Darkvision 60', Tremor Sense 60' SM+0| Speed 20', Burrow 20', Earth Glide, Stealth +7|Active Conditions: Improved Evasion| Immune: Bleed, Paralysis, Poison, Sleep effects, Stunning, Critical Hits, Sneak Attack, Flanking or Precision Damage|Small Earth Elemental Familiar (Arcane Bloodline) N|Buffs:
Rawk-N-Role does his happy dance as the evil cultist hits the wall. I agree that casters should have flunkies. They could have combined the last two combats together and it would have been (much) easier than fighting the skeleton of the Gold Dragon. The CR system is not an exact science. ;)
| HP 19/30 |AC 20 Incorp T 10 T 10 FF 20| CMB +8 CMD 17| F +6 R +1 W +3| PER +9 Darkvision 60', Tremor Sense 60' SM+0| Speed 20', Burrow 20', Earth Glide, Stealth +7|Active Conditions: Improved Evasion| Immune: Bleed, Paralysis, Poison, Sleep effects, Stunning, Critical Hits, Sneak Attack, Flanking or Precision Damage|Small Earth Elemental Familiar (Arcane Bloodline) N|Buffs:
Rawk-N-Role lashes out with two punches at Iramine. Slam,Earth Mastery,Haste,Grappled: 1d20 + 9 + 1 + 1 - 2 ⇒ (15) + 9 + 1 + 1 - 2 = 24 Bludgeoning,Earth Mastery: 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11 Haste Attack,Slam,Earth Mastery,Haste,Grappled: 1d20 + 9 + 1 + 1 - 2 ⇒ (9) + 9 + 1 + 1 - 2 = 18 Bludgeoning,Earth Mastery: 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9
| HP 19/30 |AC 20 Incorp T 10 T 10 FF 20| CMB +8 CMD 17| F +6 R +1 W +3| PER +9 Darkvision 60', Tremor Sense 60' SM+0| Speed 20', Burrow 20', Earth Glide, Stealth +7|Active Conditions: Improved Evasion| Immune: Bleed, Paralysis, Poison, Sleep effects, Stunning, Critical Hits, Sneak Attack, Flanking or Precision Damage|Small Earth Elemental Familiar (Arcane Bloodline) N|Buffs:
Rawk-N-Role strikes out twice at Iramine. Slam,Earth Mastery, Haste, Grappled: 1d20 + 9 + 1 + 1 - 2 ⇒ (5) + 9 + 1 + 1 - 2 = 14 Bludgeoning, Earth Mastery: 1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10 Haste Attack, Slam,Earth Mastery, Haste, Grappled: 1d20 + 9 + 1 + 1 - 2 ⇒ (2) + 9 + 1 + 1 - 2 = 11 Bludgeoning, Earth Mastery: 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8 Such sad, sad rolling!
| HP 19/30 |AC 20 Incorp T 10 T 10 FF 20| CMB +8 CMD 17| F +6 R +1 W +3| PER +9 Darkvision 60', Tremor Sense 60' SM+0| Speed 20', Burrow 20', Earth Glide, Stealth +7|Active Conditions: Improved Evasion| Immune: Bleed, Paralysis, Poison, Sleep effects, Stunning, Critical Hits, Sneak Attack, Flanking or Precision Damage|Small Earth Elemental Familiar (Arcane Bloodline) N|Buffs:
Rawk-N-Role is just able to barely dodge Iramine's blow due to his new found magical speed. Rawk's AC is now 23 with the Haste spell and the Grapple condition combined. His tagline properly reflects his current AC. :)
| HP 19/30 |AC 20 Incorp T 10 T 10 FF 20| CMB +8 CMD 17| F +6 R +1 W +3| PER +9 Darkvision 60', Tremor Sense 60' SM+0| Speed 20', Burrow 20', Earth Glide, Stealth +7|Active Conditions: Improved Evasion| Immune: Bleed, Paralysis, Poison, Sleep effects, Stunning, Critical Hits, Sneak Attack, Flanking or Precision Damage|Small Earth Elemental Familiar (Arcane Bloodline) N|Buffs:
Rawk-N-Role is stuck in the web but fortunately Iramine is still in his reach. He tries to lay an old fashioned one-two combination on the the cult leader. Slam,Earth Mastery, Haste, Grappled: 1d20 + 9 + 1 + 1 - 2 ⇒ (6) + 9 + 1 + 1 - 2 = 15 Bludgeoning, Earth Mastery: 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9 Haste Attack, Slam, Earth Mastery, Haste, Grappled: 1d20 + 9 + 1 + 1 - 2 ⇒ (11) + 9 + 1 + 1 - 2 = 20 Bludgeoning, Earth Mastery: 1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10 Well, not with those rolls. :(
| HP 19/30 |AC 20 Incorp T 10 T 10 FF 20| CMB +8 CMD 17| F +6 R +1 W +3| PER +9 Darkvision 60', Tremor Sense 60' SM+0| Speed 20', Burrow 20', Earth Glide, Stealth +7|Active Conditions: Improved Evasion| Immune: Bleed, Paralysis, Poison, Sleep effects, Stunning, Critical Hits, Sneak Attack, Flanking or Precision Damage|Small Earth Elemental Familiar (Arcane Bloodline) N|Buffs:
@GM Jhaeman - Alright I drew out the Web spell. It is ugly but it should be accurate. Stay clear of the black strands or risk becoming grappled by the spell. :) Rawk-N-Role attempts to dodge the sticky webs but moves directly into the web itself. Reflex Save DC 15, Haste: 1d20 + 1 + 1 ⇒ (1) + 1 + 1 = 3 Rawk-N-Role is now grappled by the Web spell. His statistics in his tagline has been updated.
| HP 19/30 |AC 20 Incorp T 10 T 10 FF 20| CMB +8 CMD 17| F +6 R +1 W +3| PER +9 Darkvision 60', Tremor Sense 60' SM+0| Speed 20', Burrow 20', Earth Glide, Stealth +7|Active Conditions: Improved Evasion| Immune: Bleed, Paralysis, Poison, Sleep effects, Stunning, Critical Hits, Sneak Attack, Flanking or Precision Damage|Small Earth Elemental Familiar (Arcane Bloodline) N|Buffs:
The plucky elemental tries to identify the spell as it is being cast. Spellcraft to identify a spell: 1d20 + 2 ⇒ (9) + 2 = 11 The now speedier Rawk-N-Role glides through the wall and moves with a new found speed attempting to pummel Iramine before she can complete her spell. Slam attack, Haste, Earth Mastery: 1d20 + 9 + 1 + 1 ⇒ (13) + 9 + 1 + 1 = 24 Bludgeoning, Earth Mastery: 1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10 Not great at Spellcraft but better at punching. ;)
| HP 19/30 |AC 20 Incorp T 10 T 10 FF 20| CMB +8 CMD 17| F +6 R +1 W +3| PER +9 Darkvision 60', Tremor Sense 60' SM+0| Speed 20', Burrow 20', Earth Glide, Stealth +7|Active Conditions: Improved Evasion| Immune: Bleed, Paralysis, Poison, Sleep effects, Stunning, Critical Hits, Sneak Attack, Flanking or Precision Damage|Small Earth Elemental Familiar (Arcane Bloodline) N|Buffs:
Rawk-N-Role attempts to put the foot to the neck of the prone cultist as he rises. Attack of Opportunity,Slam,Earth Mastery, Power Attack: 1d20 + 9 + 1 - 2 ⇒ (9) + 9 + 1 - 2 = 17 Damage,Earth Mastery, Power Attack: 1d6 + 4 + 1 + 6 ⇒ (1) + 4 + 1 + 6 = 12 Rawk-N-Role takes advantage of Ting's positioning to strike out at the cultist. Slam,Earth Mastery, Flank, Power Attack: 1d20 + 9 + 1 + 2 - 2 ⇒ (5) + 9 + 1 + 2 - 2 = 15 Damage, Earth Mastery, Power Attack: 1d6 + 4 + 1 + 6 ⇒ (4) + 4 + 1 + 6 = 15 The streak of horrible rolling continues but the first attack will probably hit only because the cultist was prone. :(
| HP 19/30 |AC 20 Incorp T 10 T 10 FF 20| CMB +8 CMD 17| F +6 R +1 W +3| PER +9 Darkvision 60', Tremor Sense 60' SM+0| Speed 20', Burrow 20', Earth Glide, Stealth +7|Active Conditions: Improved Evasion| Immune: Bleed, Paralysis, Poison, Sleep effects, Stunning, Critical Hits, Sneak Attack, Flanking or Precision Damage|Small Earth Elemental Familiar (Arcane Bloodline) N|Buffs:
Rawk-N-Role steps forward and tries to put the hurt on Blue. Slam, Earth Mastery, Power Attack: 1d20 + 9 + 1 - 2 ⇒ (7) + 9 + 1 - 2 = 15 Damage, Earth Mastery, Power Attack: 1d6 + 4 + 1 + 6 ⇒ (6) + 4 + 1 + 6 = 17 @Ting - It seems like everyone is rolling low this combat. All of our dice are ice cold. :)
| HP 19/30 |AC 20 Incorp T 10 T 10 FF 20| CMB +8 CMD 17| F +6 R +1 W +3| PER +9 Darkvision 60', Tremor Sense 60' SM+0| Speed 20', Burrow 20', Earth Glide, Stealth +7|Active Conditions: Improved Evasion| Immune: Bleed, Paralysis, Poison, Sleep effects, Stunning, Critical Hits, Sneak Attack, Flanking or Precision Damage|Small Earth Elemental Familiar (Arcane Bloodline) N|Buffs:
Rawk-N-Role steps forward and he tries to slam White in the face. He seems completely unconcerned about the positioning of the cultists. You have to love elemental immunities. :) Slam,Earth Mastery,Power Attack: 1d20 + 9 + 1 - 2 ⇒ (7) + 9 + 1 - 2 = 15 Damage,Earth Mastery,Power Attack: 1d6 + 4 + 1 + 6 ⇒ (1) + 4 + 1 + 6 = 12
| HP 19/30 |AC 20 Incorp T 10 T 10 FF 20| CMB +8 CMD 17| F +6 R +1 W +3| PER +9 Darkvision 60', Tremor Sense 60' SM+0| Speed 20', Burrow 20', Earth Glide, Stealth +7|Active Conditions: Improved Evasion| Immune: Bleed, Paralysis, Poison, Sleep effects, Stunning, Critical Hits, Sneak Attack, Flanking or Precision Damage|Small Earth Elemental Familiar (Arcane Bloodline) N|Buffs:
Rawk-N-Role (5 foot) steps in front of her master and attacks White. Slam,Earth Mastery, Power Attack: 1d20 + 9 + 1 - 2 ⇒ (5) + 9 + 1 - 2 = 13 Damage,Earth Mastery, Power Attack: 1d6 + 4 + 1 + 6 ⇒ (5) + 4 + 1 + 6 = 16
| HP 19/30 |AC 20 Incorp T 10 T 10 FF 20| CMB +8 CMD 17| F +6 R +1 W +3| PER +9 Darkvision 60', Tremor Sense 60' SM+0| Speed 20', Burrow 20', Earth Glide, Stealth +7|Active Conditions: Improved Evasion| Immune: Bleed, Paralysis, Poison, Sleep effects, Stunning, Critical Hits, Sneak Attack, Flanking or Precision Damage|Small Earth Elemental Familiar (Arcane Bloodline) N|Buffs:
Rawk-N-Role glides up the column like a fish swimming up a stream. He then pops out of the rock face and moves towards the wall making room for his mistress. Double move
| HP 19/30 |AC 20 Incorp T 10 T 10 FF 20| CMB +8 CMD 17| F +6 R +1 W +3| PER +9 Darkvision 60', Tremor Sense 60' SM+0| Speed 20', Burrow 20', Earth Glide, Stealth +7|Active Conditions: Improved Evasion| Immune: Bleed, Paralysis, Poison, Sleep effects, Stunning, Critical Hits, Sneak Attack, Flanking or Precision Damage|Small Earth Elemental Familiar (Arcane Bloodline) N|Buffs:
@GM Jhaeman - I am going with the assumption that our characters are standing on platforms and not ledges as described in the first post of this scene. Rawk-N-Role pops out of the wall and joins Ting momentarily. He gives the bird man a big thumbs up for his sword work and courage before beginning to ascend the opposite column of stone. Double Move. He is currently earth gliding and merged with the stone column. He is 15 feet above the gold coins.
| HP 19/30 |AC 20 Incorp T 10 T 10 FF 20| CMB +8 CMD 17| F +6 R +1 W +3| PER +9 Darkvision 60', Tremor Sense 60' SM+0| Speed 20', Burrow 20', Earth Glide, Stealth +7|Active Conditions: Improved Evasion| Immune: Bleed, Paralysis, Poison, Sleep effects, Stunning, Critical Hits, Sneak Attack, Flanking or Precision Damage|Small Earth Elemental Familiar (Arcane Bloodline) N|Buffs:
In a lot of games that I have played in the GM has lent his folio/shirt for the re-roll although I do not think that this is strictly legal. I am going to have a closer look at the 10th season guide to see if this is even really a valid option. In this case it is not really needed anyways (the sleep condition is easy to break). I would say that my shirt purchase was probably the best money spent in the game to date. Even when the re-rolls fails I still have a shirt to wear. :)
| HP 19/30 |AC 20 Incorp T 10 T 10 FF 20| CMB +8 CMD 17| F +6 R +1 W +3| PER +9 Darkvision 60', Tremor Sense 60' SM+0| Speed 20', Burrow 20', Earth Glide, Stealth +7|Active Conditions: Improved Evasion| Immune: Bleed, Paralysis, Poison, Sleep effects, Stunning, Critical Hits, Sneak Attack, Flanking or Precision Damage|Small Earth Elemental Familiar (Arcane Bloodline) N|Buffs:
Rawk-N-Role can feel his mistress' tension and the vibrations of Ting hitting the ground. The faithful (but slow) familiar begins to earth glide through the stone walls of the building towards the Tengu. He cannot quite close the distance in one go and remains submerged in the wall for now. Double Move (Earth Glide 40 feet)
| HP 19/30 |AC 20 Incorp T 10 T 10 FF 20| CMB +8 CMD 17| F +6 R +1 W +3| PER +9 Darkvision 60', Tremor Sense 60' SM+0| Speed 20', Burrow 20', Earth Glide, Stealth +7|Active Conditions: Improved Evasion| Immune: Bleed, Paralysis, Poison, Sleep effects, Stunning, Critical Hits, Sneak Attack, Flanking or Precision Damage|Small Earth Elemental Familiar (Arcane Bloodline) N|Buffs:
Rawk-N-Role stays put for now buried safely in a cocoon of stone. He suspects that he will be of more use in the next battle against the cultists. |