GM Jhaeman's PFS1 Module: "City of Golden Death" (Inactive)

Game Master Jhaeman

Maps & Handouts


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Safely away from the heat, the Pathfinders examine the dragon's hoard!
There are dozens of gold-plated household objects, at least a thousand gold pieces in loose coins, a gold-plated adamantine battle axe, a gold-plated brooch, a gold-plated horn, and a small, gold-plated metal box containing three orange potions.

Goran:
You know the three orange potions are potions of cure moderate wounds but you can't tell about the other stuff.

Candledark:
The box and battle axe aren't magical. You know the brooch is a brooch of shielding, the horn is a horn of fog, and that the potions are potions of cure moderate wounds.

Grand Lodge

male Human Cleric 8, HP 75, AC 22, T 13, FF 18, F +10, R +7, W +11, Initiative +1, Perception +9

That's fair...but I do know these potions are curative draughts. Pretty potent too..

Dark Archive

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CN male Wayang Psychic 6
Spoiler:
|AC 17, T 13, FF 15|HP: 32/32 |F +4*, R +6*, W +5** (+2 vs shadow; +1 vs LD/sonic)|Init +2, Perc +11***|CMB +2* CMD 12|Phrenic 4/7, Blurred 3/5, Gaseous 4/5, Shadow Speaker 3/4, Light\Dark 1/1, Detect Thoughts 0/1

Sorry about the spoiler-violation before; my attention was divided....

"This is nothing special," He says of the box; inscrutable as he is, you get the sense he's a little disappointed.

He gingerly picks up the axe, and makes a scratch through the gold, revealing a strip of glittering blackness beneath. "Ah-ha! Starmetal! Good!" He drops it near Rawk, since it is closer to his level Rogarch.

He then looks over the brooch. "Ah, this is meant to absorb certain attacks favored by both arcane and psychic practitioners - within limits. I'm not certain how strong it is."

Finally, he examines the horn. Ah, now this is a little more interesting! He blows the horn - through his mask, somehow - and in addition to a somewhat comical sound, it generates a a sudden puff of dense fog, enveloping everyone nearby!

"Fun AND useful, and with hardly any limit to its use!" He cheerfully announces as the cloud slowly drifts away.

The Exchange

Female NG Half-Orc Bloodrager(Metamagic Rager) 6 |Buffs: Shield, Heightened Awareness
Resources:
Re-roll 1/1,Rage 21/21,Scabbard of Vigor 1/1, Knight Pennon 1/1, Rune stone 1st level 2/2|Spells 1st: 2/2
HP 61/61 |AC 23 T 12 FF 21|Uncanny Dodge|CMB+10 CMD 22|F +10 R +7 W +4|INIT +13|PER +15 Darkvision 60', SM+1|Speed 30'|

Rogarch snags one of the potions of Cure Moderate Wounds and keeps it handy in a ready pocket.

"Is everyone ready to dash across the bridge?"

"Goran perhaps you can go ahead to open the door first when is everyone is ready."

The Bloodrager buffs herself again with her Shield wand right before the dash and stuffs it in her pocket.

I am hoping that the Run action will help us from taking damage. :)

I am assuming that it has been at least a couple more minutes for Goran to retrieve all the stuff and identify it so my original Shield spell and Mirror Image have probably expired. :)

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

ninja'd by Rogarch, will edit.
Sad that none of the potions helped sooth the heat, ting picked up one of the vials and slipped it in his pouch. Nodding his beak in agreement with the half-orc, "I's is bloody well ready, wroight."

Hearing her recommend the cleric open the door, ting lulls his tongue in a tengu smile, and looks at Goran. ""At's a floggin' fine ideas!"


With synchronized timing, Goran opens the door just as his fellow Pathfinders race across the bridge and into the building to escape the heat! Inside is a small, 10x15’ ledge high above a pit filled with gold coins! A similarly-sized platform lies across the pit to the north where a door stands partially open in the far wall. A rope stretches across the pit, secured by pitons to the walls next to the doors in the north and south walls. The ceiling ends in high arches above the platforms.

But just as the Pathfinders get their bearings, a massive, snake-like monstrosity magically manifests in the pit!

We will move to Initiative.

Rogarch, Goran, and Ting:
The northern door is open a crack, and a masked figure is peering out!

GM Dice:

Perception (Rogarch): 1d20 + 14 - 4 ⇒ (9) + 14 - 4 = 19
Perception (Goran): 1d20 + 7 - 4 ⇒ (16) + 7 - 4 = 19
Perception (Ting): 1d20 + 12 - 4 ⇒ (11) + 12 - 4 = 19
Perception (Candledark): 1d20 + 7 - 4 ⇒ (4) + 7 - 4 = 7
Perception (Rawk-N-Role): 1d20 + 8 - 4 ⇒ (12) + 8 - 4 = 16


Initiative (Round 1)

Ting
Special
Candledark
Goran
Rogarch + Rawk
Big Snake

Bold should go.

The layer of gold coins that the big snake is on is about 30' below the edge of the platforms. The platforms have handholds carved into their sides, making them relatively easy to Climb up or down (DC 10). Please note ambient conditions are dim light and factor that into your decisions/rolls.

On your turn, as a free action, you can attempt to identify the big snake with a Knowledge (dungoneering) check.

GM Dice:

Initiative (Rogarch): 1d20 + 7 ⇒ (1) + 7 = 8
Initiative (Goran): 1d20 + 1 ⇒ (11) + 1 = 12
Initiative (Ting): 1d20 + 4 ⇒ (20) + 4 = 24
Initiative (Candledark): 1d20 + 2 ⇒ (16) + 2 = 18
Initiative (Big Snake): 1d20 + 5 ⇒ (1) + 5 = 6
Initiative (special): 1d20 + 2 ⇒ (18) + 2 = 20

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

Knowledge (dungeoneering): 1d20 + 2 ⇒ (17) + 2 = 19

"T'anks Goran!" As they bolt through the door, ting thanks the cleric for holding it open for them. Noting the rope he notices the door on the otherside is cracked a bit, pointing his exotic bastard sword with his right talon, "Who's 'at bloke?" and as the serpent figure appears he asks, "An wha' tha bloody-'ell is 'at t'ing wroight?" As he asks his question he reaches back with his left talon, drawing a chakram, and throws it at the creature.

Does the coins look safe to stand on? sadly ting does not have reach weapon and I fear the provokes an AoO, move action, draws a chakram Attack: chakram
attack: 1d20 + 10 ⇒ (18) + 10 = 28 damage: 1d8 + 4 ⇒ (1) + 4 = 5

Grand Lodge

male Human Cleric 8, HP 75, AC 22, T 13, FF 18, F +10, R +7, W +11, Initiative +1, Perception +9

sorry...started a post yesterday...thought i finished it...

We're being watched...be wary... Goran says as he nods towards the area where the face appeared.


Ting reacts with startling speed, hurling a chakram that cuts into the giant snake's tail!

Ting's attack hit for full damage.

@Ting: The gold coins look safe to stand on, judging by how much the big snake must weigh and that it doesn't sink into them.

Ting:
This is a dark naga! Dark nagas are arrogant creatures that seek to dominate others, relishing the fear they inspire. They cover luxury, wealthy, and power, but hate others of their kind. They are known for an insidious poison that puts foes to sleep!


The door on the far platform opens enough to reveal a robed, masked cultist, bearing a knife! He swiftly cuts the rope before retreating back inside!

The rope is now cut from the far end and dangles into the pit.


Initiative (Round 1)

Ting
Cultist
Candledark
Goran
Rogarch + Rawk

Big Snake

Bold should go.

The layer of gold coins that the big snake is on is about 30' below the edge of the platforms. The platforms have handholds carved into their sides, making them relatively easy to Climb up or down (DC 10). Please note ambient conditions are dim light and factor that into your decisions/rolls.

On your turn, as a free action, you can attempt to identify the big snake with a Knowledge (dungeoneering) check.

I'm away for the weekend--back in 48!

Dark Archive

CN male Wayang Psychic 6
Spoiler:
|AC 17, T 13, FF 15|HP: 32/32 |F +4*, R +6*, W +5** (+2 vs shadow; +1 vs LD/sonic)|Init +2, Perc +11***|CMB +2* CMD 12|Phrenic 4/7, Blurred 3/5, Gaseous 4/5, Shadow Speaker 3/4, Light\Dark 1/1, Detect Thoughts 0/1

Candledark looks down...

Knowledge (Dungeoneering): 1d20 + 12 ⇒ (20) + 12 = 32

...and, not being very enthused with what he sees down there, looks across the way - and begins calmly making his way across, broken bridge be damned!

My first-ever use of Gaseous Body! Double-moving.

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

Seeing his chakram strike the Naga, ting lulls his tongue in a tengu smile and point towards the serpent like thing, "'At's a floggin' dark naga, wroight. Be carefully '''ey's lioke ta scare and dominate folk's. An if'n' 'ey's boight ya tha poison can bloody well put you ta sleep."


| HP 19/30 |AC 20 Incorp T 10 T 10 FF 20| CMB +8 CMD 17| F +6 R +1 W +3| PER +9 Darkvision 60', Tremor Sense 60' SM+0| Speed 20', Burrow 20', Earth Glide, Stealth +7|Active Conditions: Improved Evasion| Immune: Bleed, Paralysis, Poison, Sleep effects, Stunning, Critical Hits, Sneak Attack, Flanking or Precision Damage|Small Earth Elemental Familiar (Arcane Bloodline) N|Buffs:

Rawk-N-Role checks out his opponent and then attempts to earth glide into the platform itself as he can see no way to actively engage the giant snake creature.

He will rely on his mistress to let him know that he is truly needed before emerging.

@GM Jhaeman - I am going with the assumption that the platform is made out of stone to have survived for so long. If not surely the walls are. If not please let me know and I will revise Rawk-N-Role's actions. I would say that he is more than slightly out of his weight class here. ;)

The Exchange

Female NG Half-Orc Bloodrager(Metamagic Rager) 6 |Buffs: Shield, Heightened Awareness
Resources:
Re-roll 1/1,Rage 21/21,Scabbard of Vigor 1/1, Knight Pennon 1/1, Rune stone 1st level 2/2|Spells 1st: 2/2
HP 61/61 |AC 23 T 12 FF 21|Uncanny Dodge|CMB+10 CMD 22|F +10 R +7 W +4|INIT +13|PER +15 Darkvision 60', SM+1|Speed 30'|

Rogarch steps up next to Ting and tosses a huge ball of snow and ice at the Dark Naga. She then draws her lucerne hammer (reach weapon) in case the creature approaches.

Snowball, To hit flatfooted Touch AC: 1d20 + 7 ⇒ (15) + 7 = 22

Cold Damage: 5d6 ⇒ (5, 5, 1, 6, 4) = 21


| HP 19/30 |AC 20 Incorp T 10 T 10 FF 20| CMB +8 CMD 17| F +6 R +1 W +3| PER +9 Darkvision 60', Tremor Sense 60' SM+0| Speed 20', Burrow 20', Earth Glide, Stealth +7|Active Conditions: Improved Evasion| Immune: Bleed, Paralysis, Poison, Sleep effects, Stunning, Critical Hits, Sneak Attack, Flanking or Precision Damage|Small Earth Elemental Familiar (Arcane Bloodline) N|Buffs:

Rawk-N-Role racks his brain to attempt to remember what he might know about the snake creature.

Dungeoneering: 1d20 + 3 ⇒ (10) + 3 = 13

I am hoping that this creature is only an illusion as a Dark Naga is no joke in a 4-6 adventure but I am not optimistic about it considering our previous opponent. :)


As Candledark begins mistily floating over the gap, Rawk sinks into the platform for safety. Meanwhile, his mistress tosses a magical snowball that hits the naga hard!

Rogarch's spell attack hit and did full damage.

Candledark:
Yep, this is a dark naga! Dark nagas are arrogant creatures that seek to dominate others, relishing the fear they inspire. They cover lexury, wealthy, and power, but hate others of their kind. They are known for an insidious poison that puts foes to sleep! They can also read minds are are often skilled spellcasters.

Rawk:
You're unable to identify the creature.

Goran is up.

Grand Lodge

male Human Cleric 8, HP 75, AC 22, T 13, FF 18, F +10, R +7, W +11, Initiative +1, Perception +9

Well. I'm not going to go down there and get in close with that...unless necessary... Goran says as he gets out his crossbow and loads a bolt.

unsure if it cab be considered loaded...will roll an attack if the boss is feeling magnanimous...lol...if not, i'll just load it...

attack: 1d20 + 6 ⇒ (12) + 6 = 181d10 ⇒ 6


Managing to catch the naga before it gets its bearings, Goran sinks a heavy bolt into it! But despite being wounded, it responds with a display of magical might, sending a lightning bolt back at the cleric!

Goran's attack hits the naga's flat-footed AC. You all notice the naga seems oddly sluggish.

The naga casts lightning bolt at Goran. Goran, please attempt a DC 16 Reflex save with a +2 bonus from cover. If you fail the save, you take 22 damage. If you make the save, you take 11 damage. (also, please update your tagline--I believe you did some healing after the dragon battle, so you'll need to scroll back to see how much)

GM Dice:

special: 1d6 ⇒ 6
lightning: 7d6 ⇒ (6, 2, 2, 1, 3, 5, 3) = 22


Initiative (Round 2)

Ting
Cultist
Candledark
Goran (save vs lightning)
Rogarch + Rawk
Big Snake

Bold should go.

The layer of gold coins that the big snake is on is about 30' below the edge of the platforms. The platforms have handholds carved into their sides, making them relatively easy to Climb up or down (DC 10). Please note ambient conditions are dim light and factor that into your decisions/rolls.

Grand Lodge

male Human Cleric 8, HP 75, AC 22, T 13, FF 18, F +10, R +7, W +11, Initiative +1, Perception +9

reflex: 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20
i thought i saved the update...ugh...i'm losing what's left of my mind...

Liberty's Edge

1 person marked this as a favorite.
- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

Not seeing any other viable options to use his favorite weapon, ting turns to the others, "I's'l be wroight back." Spreading his arms he steps off the edge of the platform.

Gliding to the pile of gold right below him, ting quickly sets his feet. Grasping his exotic bastard sword in two talons he chops at the dark naga.

I assume I'm giving up an Move action, Using the tengu alternate race trait 'glide' Attack: + 1 exotic bastard sword two handed, PA, FF
fly: 1d20 + 5 ⇒ (11) + 5 = 16
Attack: 1d20 + 11 ⇒ (13) + 11 = 24 for damage: 1d10 + 6 + 6 + 2 ⇒ (10) + 6 + 6 + 2 = 24
Edit: I assume I'm giving up an AoO and don't have the time or distance to try and avoid it. If that is not correct, here is his acrobatics roll
acrobatics: 1d20 + 9 ⇒ (9) + 9 = 18

The Exchange

Female NG Half-Orc Bloodrager(Metamagic Rager) 6 |Buffs: Shield, Heightened Awareness
Resources:
Re-roll 1/1,Rage 21/21,Scabbard of Vigor 1/1, Knight Pennon 1/1, Rune stone 1st level 2/2|Spells 1st: 2/2
HP 61/61 |AC 23 T 12 FF 21|Uncanny Dodge|CMB+10 CMD 22|F +10 R +7 W +4|INIT +13|PER +15 Darkvision 60', SM+1|Speed 30'|

Rogarch looks impressed and even a little bit surprised as Ting effortlessly floats down to attack their opponent.

"By the gods!"

Nice one. I was not expecting that. :)


Shocking everyone, Ting glides like a bird into the pit! The dark naga reacts instinctively, its fangs grazing the the tengu's leg before the creature suffers a deep sword wound!

Meanwhile, across the pit, the cultist on the other side of the door slams it resoundingly shut!

Agreed, very cinematic!

Ting's dive provokes an AoO, which hits with a natural 20 (crit threat does not confirm). Ting, you take 6 damage.

Ting's attack hits and all the damage goes through.

The door on the far side of the pit is now closed.

GM Dice:

Bite AoO (slowed) vs Ting: 1d20 + 8 - 1 ⇒ (20) + 8 - 1 = 27
damage: 1d4 + 2 ⇒ (4) + 2 = 6
Crit threat confirmation: 1d20 + 8 - 1 ⇒ (2) + 8 - 1 = 9
extra damage: 1d4 + 2 ⇒ (3) + 2 = 5


Initiative (Round 2)

Ting
Cultist
Candledark
Goran
Rogarch + Rawk

Big Snake

Bold should go.

The layer of gold coins that the big snake is on is about 30' below the edge of the platforms. The platforms have handholds carved into their sides, making them relatively easy to Climb up or down (DC 10). Please note ambient conditions are dim light and factor that into your decisions/rolls.

The Exchange

Female NG Half-Orc Bloodrager(Metamagic Rager) 6 |Buffs: Shield, Heightened Awareness
Resources:
Re-roll 1/1,Rage 21/21,Scabbard of Vigor 1/1, Knight Pennon 1/1, Rune stone 1st level 2/2|Spells 1st: 2/2
HP 61/61 |AC 23 T 12 FF 21|Uncanny Dodge|CMB+10 CMD 22|F +10 R +7 W +4|INIT +13|PER +15 Darkvision 60', SM+1|Speed 30'|

Rogarch decides to yet again push the big easy button. She shifts her pole-arm to one hand and draws forth her nearly depleted wand of Magic Missile. With a single word of power three missiles stream towards the Dark Naga.

Magic Missile, CL 5: 3d4 + 3 ⇒ (3, 2, 3) + 3 = 11

Hopefully the loot earned in this adventure will be enough (or nearly enough) to buy a Staff of Minor Arcana. The Magic Missile mania must continue. :)


| HP 19/30 |AC 20 Incorp T 10 T 10 FF 20| CMB +8 CMD 17| F +6 R +1 W +3| PER +9 Darkvision 60', Tremor Sense 60' SM+0| Speed 20', Burrow 20', Earth Glide, Stealth +7|Active Conditions: Improved Evasion| Immune: Bleed, Paralysis, Poison, Sleep effects, Stunning, Critical Hits, Sneak Attack, Flanking or Precision Damage|Small Earth Elemental Familiar (Arcane Bloodline) N|Buffs:

Rawk-N-Role stays put for now buried safely in a cocoon of stone. He suspects that he will be of more use in the next battle against the cultists.

Grand Lodge

male Human Cleric 8, HP 75, AC 22, T 13, FF 18, F +10, R +7, W +11, Initiative +1, Perception +9

Well, that was unexpected...had a good effect though... Goran says, clearly impressed by Ting's assault. He reloads and fires again, careful to avoid Ting.

attack: 1d20 + 6 - 2 ⇒ (9) + 6 - 2 = 131d10 ⇒ 6


Rogarch's magic missiles pummel the naga, but this time it's ready and dodges Goran's crossbow bolt!

The dark naga took full damage from the magic missiles, but Goran's attack missed.

Candledark is up.

Dark Archive

CN male Wayang Psychic 6
Spoiler:
|AC 17, T 13, FF 15|HP: 32/32 |F +4*, R +6*, W +5** (+2 vs shadow; +1 vs LD/sonic)|Init +2, Perc +11***|CMB +2* CMD 12|Phrenic 4/7, Blurred 3/5, Gaseous 4/5, Shadow Speaker 3/4, Light\Dark 1/1, Detect Thoughts 0/1

Candledark makes his way to the other platform and reassumes corporeality next to the door, his fine morningstar now in hand just in case....

I finish transit and recorporealize. Finis.


As Candledark lands safely on the far platform, the pit below is the site of a furious battle! Although bleeding and battered, the dark naga brings its poison-tipped stinger around in a bid to put Ting to sleep . . . forever!

The dark naga is doing a stinger attack on Ting. Result: Ting, you cop a natural 20 (that does not confirm) for 8 points of damage. In addition, you need to make a DC 19 Fortitude save vs a poison/sleep effect or immediately fall into a deep sleep.

GM Dice:

Stinger (slowed) vs Ting: 1d20 + 8 - 1 ⇒ (20) + 8 - 1 = 27
damage: 2d4 + 2 ⇒ (4, 2) + 2 = 8
confirmation: 1d20 + 8 - 1 ⇒ (12) + 8 - 1 = 19
poison: 2d4 ⇒ (2, 3) = 5


Initiative (Round 3)

Ting (+Fort save vs sleep)
Cultist
Candledark
Goran
Rogarch + Rawk
Big Snake

Bold should go.

The layer of gold coins that the big snake is on is about 30' below the edge of the platforms. The platforms have handholds carved into their sides, making them relatively easy to Climb up or down (DC 10). Please note ambient conditions are dim light and factor that into your decisions/rolls.

The Exchange

Female NG Half-Orc Bloodrager(Metamagic Rager) 6 |Buffs: Shield, Heightened Awareness
Resources:
Re-roll 1/1,Rage 21/21,Scabbard of Vigor 1/1, Knight Pennon 1/1, Rune stone 1st level 2/2|Spells 1st: 2/2
HP 61/61 |AC 23 T 12 FF 21|Uncanny Dodge|CMB+10 CMD 22|F +10 R +7 W +4|INIT +13|PER +15 Darkvision 60', SM+1|Speed 30'|

Maybe Ting should invoke player's privilege and borrow the GM's hot, hot dice. ;)

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

Fort: 1d20 + 7 ⇒ (4) + 7 = 11

"Squawk!" Letting out a loud squawk as the snake like creature stings him, ting lifts the exotic bastard sword, "Why you's bloody...." and drops off asleep.


As Ting collapses, sounds of shouting can be heard on the far side of the door--the Pathfinders' incursion is being reported!


Initiative (Round 3)

Ting (asleep)
Cultist
Candledark
Goran
Rogarch + Rawk

Big Snake

Bold should go.

The layer of gold coins that the big snake is on is about 30' below the edge of the platforms. The platforms have handholds carved into their sides, making them relatively easy to Climb up or down (DC 10). Please note ambient conditions are dim light and factor that into your decisions/rolls.

The Exchange

Female NG Half-Orc Bloodrager(Metamagic Rager) 6 |Buffs: Shield, Heightened Awareness
Resources:
Re-roll 1/1,Rage 21/21,Scabbard of Vigor 1/1, Knight Pennon 1/1, Rune stone 1st level 2/2|Spells 1st: 2/2
HP 61/61 |AC 23 T 12 FF 21|Uncanny Dodge|CMB+10 CMD 22|F +10 R +7 W +4|INIT +13|PER +15 Darkvision 60', SM+1|Speed 30'|

Rogarch looks on with alarm as Ting falls victim to the poison from the snake's venom. An idea comes to her and she activates her wand of Magic Missile for the last time. She sends one of her missiles at Ting to wake him up from the slumber and the other two at the giant snake creature.

"Wake up. This is no time to get sleepy. Sorry about this!"

Magic Missile vs Ting: 1d4 + 1 ⇒ (3) + 1 = 4

Magic Missile CL5 (2 missiles) vs the Dark Naga: 2d4 + 2 ⇒ (4, 2) + 2 = 8

Rogarch drops her now fully expended wand and it falls to rest on top of the mound of gold coins. She puts her lucerne hammer away for now.


| HP 19/30 |AC 20 Incorp T 10 T 10 FF 20| CMB +8 CMD 17| F +6 R +1 W +3| PER +9 Darkvision 60', Tremor Sense 60' SM+0| Speed 20', Burrow 20', Earth Glide, Stealth +7|Active Conditions: Improved Evasion| Immune: Bleed, Paralysis, Poison, Sleep effects, Stunning, Critical Hits, Sneak Attack, Flanking or Precision Damage|Small Earth Elemental Familiar (Arcane Bloodline) N|Buffs:

Rawk-N-Role can feel his mistress' tension and the vibrations of Ting hitting the ground. The faithful (but slow) familiar begins to earth glide through the stone walls of the building towards the Tengu. He cannot quite close the distance in one go and remains submerged in the wall for now.

Double Move (Earth Glide 40 feet)

Dark Archive

CN male Wayang Psychic 6
Spoiler:
|AC 17, T 13, FF 15|HP: 32/32 |F +4*, R +6*, W +5** (+2 vs shadow; +1 vs LD/sonic)|Init +2, Perc +11***|CMB +2* CMD 12|Phrenic 4/7, Blurred 3/5, Gaseous 4/5, Shadow Speaker 3/4, Light\Dark 1/1, Detect Thoughts 0/1

On the one hand, Rogarch: Kudos, I'm pretty sure that is the first time I have ever seen magic missile's multi-target option put to use - OTOH, I'll be surprised if dark naga-venom turns out to be a normal sleep effect....

Candledark does his best to hide behind the very ledge he stands on as he peers over the edge...
Stealth, if possible: 1d20 + 15 ⇒ (3) + 15 = 18

...and focuses on the monster beneath him, which erupts in oily fuschia flames!

spontaneous immolation, DC 18: 3d6 ⇒ (1, 1, 6) = 8

The Exchange

Female NG Half-Orc Bloodrager(Metamagic Rager) 6 |Buffs: Shield, Heightened Awareness
Resources:
Re-roll 1/1,Rage 21/21,Scabbard of Vigor 1/1, Knight Pennon 1/1, Rune stone 1st level 2/2|Spells 1st: 2/2
HP 61/61 |AC 23 T 12 FF 21|Uncanny Dodge|CMB+10 CMD 22|F +10 R +7 W +4|INIT +13|PER +15 Darkvision 60', SM+1|Speed 30'|

Clearly it is a GM call but if a poison effect causes sleep then a person should be able to be roused awake by damage (or a good slap). This is in contrast to being rendered unconscious by a poison otherwise why have two different conditions for the same game effect. At least that is what I think. :)

Grand Lodge

male Human Cleric 8, HP 75, AC 22, T 13, FF 18, F +10, R +7, W +11, Initiative +1, Perception +9

Goran quickly loads his crossbow and fires again, now with w better line of sight now that Ting has decided to sleep on the job.

xbow: 1d20 + 6 ⇒ (13) + 6 = 191d10 ⇒ 8


Rogarch's crumbling wand has just enough power to simultaneously awaken Ting and blast the naga with magical force! Candledark adds immolation magic to weaken the creature even further. It sways and almost drops, opening a chance for Goran to finish it off--but the bolt goes wide and sinks into the pile of coins instead!

"Asleep" isn't a formal condition in Pathfinder and the dark naga entry doesn't provide any further details about the poison, so I'm going to rely on the closest analogue I can think of, which is the sleep spell; wounding a sleeping person awakens them, so I'll rule being hit by the magic missile is enough to waken Ting.

The naga makes the save and takes half damage from spontaneous immolation and doesn't catch on fire. Still, it's reduce to single digit HP.

Goran's attack missed.

GM Dice:

Fort save: 1d20 + 7 ⇒ (13) + 7 = 20


Seeing the half-orc pose a magical threat via magic missile, the dark naga responds in kind!

The dark naga is attempting to cast defensively magic missile at Rogarch. Result: Success. Rogarch, you would take 15 force damage (though it looks like your shield is up, which would absorb them).

GM Dice:

concentration check: 1d20 + 10 ⇒ (10) + 10 = 20
magic missile: 4d4 + 4 ⇒ (1, 3, 3, 4) + 4 = 15


Initiative (Round 4)

Ting (prone)
Cultist
Candledark
Goran
Rogarch + Rawk
Big Snake

Bold should go.

The layer of gold coins that the big snake is on is about 30' below the edge of the platforms. The platforms have handholds carved into their sides, making them relatively easy to Climb up or down (DC 10). Please note ambient conditions are dim light and factor that into your decisions/rolls.

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

"Squawk!"Letting out a loud squawk, ting wakens, finding himself laying on the pile of gold, the Naga hovering over him. Reaching out for his exotic bastard sword, he pivots on his pierced tail feathers and slashes at the dark creature.

Prone: AC 18, Move action: pick up sword, Standard: prone Attack: + 1 exotic bastard sword two handed, PA, FF
Attack: 1d20 + 11 - 4 ⇒ (14) + 11 - 4 = 21for damage: 1d10 + 6 + 6 + 2 ⇒ (9) + 6 + 6 + 2 = 23


The sluggish snake-like aberration is just an instant too slow to react to Ting's strike! The tengu's strike cuts open its vulnerable underbelly, but instead of collapsing, the obviously-slain naga slowly fades away!

Ting's attack hit the naga (only because it was slowed for . . . reasons).

We can go off Initiative, but please describe your actions is step-by-step fashion as I need to keep track of rounds.

Dark Archive

CN male Wayang Psychic 6
Spoiler:
|AC 17, T 13, FF 15|HP: 32/32 |F +4*, R +6*, W +5** (+2 vs shadow; +1 vs LD/sonic)|Init +2, Perc +11***|CMB +2* CMD 12|Phrenic 4/7, Blurred 3/5, Gaseous 4/5, Shadow Speaker 3/4, Light\Dark 1/1, Detect Thoughts 0/1

Candledark's eyes somehow appear to simultaneuosly widen to saucers and narrow to slits in a single motion as he watches the naga's peculiar fate.

"[Incredibly specific and complex 3-syllable Wayang term that is both common-noun for a particular esoteric form of shadow magic unrecognized by most other races and high-context idiom expressing particular reaction to being on the wrong side of its use either literally or metaphorically]!" are the next 3 syllables to come out from under his mask in acrid sotto voce.

Spellcraft - I gotta know if that was shadow magic all along: 1d20 + 14 ⇒ (6) + 14 = 20

He then looks back at the door he already happens to be next to, and in anticipation of what might happen next (to say nothing of force of habit), gets ready to use it to hide from whatever might soon barge out from the other side...preferably without getting smashed between it and the wall.

Stealth: 1d20 + 15 ⇒ (14) + 15 = 29

Liberty's Edge

- 3 str. Male Tengu Slayer 7 | HP 6/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps
GM Jhaeman wrote:
The layer of gold coins that the big snake is on is about 30' below the edge of the platforms. The platforms have handholds carved into their sides, making them relatively easy to Climb up or down (DC 10)...

I'm assuming that since it's platforms plural, that both sides have hand holds :)

Standing to his feet, ting shakes his tail feathers, "'At was bloody well closer 'n I's loike, wroight." Moving to the far platform ting begins to inspect the hand holds.

Stand and approach the platform, that's two moves, next round he'll climb.


| HP 19/30 |AC 20 Incorp T 10 T 10 FF 20| CMB +8 CMD 17| F +6 R +1 W +3| PER +9 Darkvision 60', Tremor Sense 60' SM+0| Speed 20', Burrow 20', Earth Glide, Stealth +7|Active Conditions: Improved Evasion| Immune: Bleed, Paralysis, Poison, Sleep effects, Stunning, Critical Hits, Sneak Attack, Flanking or Precision Damage|Small Earth Elemental Familiar (Arcane Bloodline) N|Buffs:

@GM Jhaeman - I am going with the assumption that our characters are standing on platforms and not ledges as described in the first post of this scene.

Rawk-N-Role pops out of the wall and joins Ting momentarily. He gives the bird man a big thumbs up for his sword work and courage before beginning to ascend the opposite column of stone.

Double Move. He is currently earth gliding and merged with the stone column. He is 15 feet above the gold coins.

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