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Hey, I wanted to make playable races from Demodand, Fiends, Daemons, and Qlippoth.
Any tips on how I should go about making them?


We have alot of player applicants coming in, so now we just need a GM.


UndeadPres GW wrote:
I wouldn't mind giving it a shot.

Really? As a DM? Well sure thing buddy!!

Just add me on Skype: raveg74

or Discord: RaveGrave#0778

and we will get started!


Hey in terms of my Carrion Campaign I might have to play as a GM in which it will be my first time doing so. I wanted to make a reoccurring NPC to appear on this campaign.

Name: Charlie Maston
Race: Drow
Class: Slayer
Gender: Male

Charlie is a Drow who lives in the town of Ravengro, he is known as a Mercenary who was sent to investigate Harrowstone due to the constant ghosts coming down to the town. He can either be found injured in a cellar room due to a ghost attack, or the PCs can run into him on a certain floor in the prison (I have not decided yet as I kind of only have been halfway though book 1)

But overall I wish for him to appear throughout the campaign, and to potentially become a boss character from falling into madness over a powerful artifact that turns him into a monstrous and powerful being of sorts, based on the PC's choices.

As I said this is my first time GMing, if there are any suggestions or issues with this be sure to tell me down below as I am very new to this and am very interested in making this my debut campaign as a GM.


Hey, any room for another player in this game of yours? And is it in roll20?


RePete wrote:

This a roll20 game?

If PbP, why the time schedule concern?

Yes this is a Roll20 game, and the main reason for schedule concerns is due to our last gm not having anytime on his hands or straight up disappearing, and players dropping out due to their schedules being wonky as well. And normally due to this we wouldn't be able to make a decent schedule at all, so we mostly ended up with a dead campaign because of this.


Hello I am RaveGrave! Now due to our old GM not having alot of time on his hands and his schedule being a literal roulette, we need a DM to run Carrion Crown for us who has a flexible schedule, and players whom are around the same or are able to play past 3:30 (As classes for me end around that time) for atleast 5 hours or more. So hopefully someone is avaliable and has time for that, so if anyone is interested please do post a comment down below and I shall reply :)

Rules

No rape (Get a damn room for that)

And if the GM needs the books we ca provide them!!

Player Count: 2


GeraintElberion wrote:

You probably need to let people know when you want to play and quite a few more char-creation details.

Typically, people applying for games on the boards make characters and apply with them: it helps people to get excited about the game (and, in a case like this, the system).

Yeah we should, overall I will add that into the first post. Let me do so real quick.


THIS THREAD IS NOT DEAD I SWEAR!!

Anyways we are still looking for potential players who are willing to join so fell free to comment on this thread we will be awaiting replies

THANK YOU FOR SHOWING INTEREST!!


Burnscar wrote:
This sounds like it's something like roll20 or skype, yeah?

and yes, this is on roll20 and skype


For character creation it is custom. So if you are able to handle that or enjoy developing a character then this game is for you.


Hello my name is RaveGrave, me and my fellow players are looking for two or more players who are willing to play a game of Shattered Star.

As of current, two people (or possibly three) have dropped out of our session due to not having enough time on their hands. So I am asking you if you can manage to set aside a good amount of time to join our session. Beginning players are fine.

**Regulation**

-No NSFW

-Mostly Character Driven


Rawhead wrote:

For the Dreadly, with their insubstantial bodies, but aptitude for martial combat, I'd suggest some CMB bonuses. Possibly grapple and trip, as their able to use their mutable form to wrap parts of their limbs around their opponents.

Also, perhaps an innate DR/Slashing as I can't imagine bludgeoning doing much damage to them.

Is their physical form part of them, or is it a suit that the actual entity possesses?

The true entity is gaseous


Gilfalas wrote:

Are you trying to make the Dreadly and Nurem to be player character races or are you making creatures/monsters that populate the world?

Basic PC races for the most part usually have about 10 to 13 race points of abilities. What you described so far for your creatures would probably cost much more than that to make with the Race Builder rules.

As for the Dreadly, are they an actual living species that can reproduce or are they some sort of magically created construct race that gets 'made' somehow?

As for the Nurem how are they 'nuclear half golems'? Where does this nuclear power come from and whay are they a race in stead of a construct/creation/animated item?

Ah I see. Thank you for bringing this to light, allow me to come up with a thesis for this (also note I'm coming up with this off the top of my head).

Dreadly are leaned more towards player characters and Nurem aren't entirely due to the fact that they are golems who act more as spawn than player.

The Dreadly are aberrant and commonly reproduce with there gaseuos or spiritual inner bodies which act like apparitions. The Dreadly are mostly like ghosts but can still be harmed like people and are ver weak to fire and lighting damage.

The Nurem are more construct due to them being created through abyssal radiation or corrosive energy. And due to this corrosive energy eminating from them, they are well, more geared towards an enemy you would fight in the game than an actual player race.

But there is a race I'll work on later that's simular but not as overpowered as to say.

Anyways, if you got anymore questions or suggestions feel free to ask away, these guys are in the fresh stages so I'm fully open to options.


Anyways next race are a race called the Nurem.

They are a race of nuclear golem or half construct like creatures.

They are very efficient with large weapons and can even tear things down with their bare hands.

They often live in volcanos or areas with large amounts of radiation.

They are very strong and usually are use weapons or their bare hands. Some have even been said to use magic.

When enraged, they will go berserk and become ultimately much more powerful, with a raise in attack, defense, and speed stats.

They also have strong natural armor.

So what else should I do with this race?


JosMartigan wrote:

Can they fill themselves up with a substance like sand or water? And can they hide items within their hollow bodies?

Can a caster in gaseous form move into their bodies? What about an incorporeal undead?

Are they limited to light armor only due to the weight? Can they wear clothes, boots, gloves, hats, cloaks, etc.?

They can hide things inside of their bodies. However wizard cannot travel into their bodies due to spiritual energy are what not.


Wonderstell wrote:
RaveMan wrote:


Wonderstell wrote:


So, you don't want our opinion on the Dreadly's lore, but rather on what racial traits they should have?...

Effectively, Yes

Wonderstell wrote:


What would this hollow anatomy mean for a Dreadly?
I would assume they weigh less than a human of the same build. This could express itself as a lowered carrying capacity, bonus to Fly/Jump checks, and lowered Constitution...

The hollow anatomy is from them being made from cloth and fabric rather than having actual skin. When I was making them I was thinking it plausible for them to be lighter and quicker than most humans, but having less constitution. For a player a Dreadly would normally gain 11 CON

Wonderstell wrote:


And what made the Dreadly hollow?
Are they cursed, or did they evolve to gain that extra room in their bodies? Have the Dreadly learned to use it to their advantage, or was it always used for something?...

I honestly haven't come up with a proper explanation for that, but let's say it like this. They're kinda like ghasts or ghosts except not entirely a member of the undead. Not sure if that explains anything, but I will add further detail later on.

Wonderstell wrote:


Sounds like a racial bonus to Knowledge: Planes/Religion to me.

(Oh, and do they live alone, or in groups?)...

They casually tend to live in small communities inside isolated caves or well, anywhere that's dark and most people don't go to.

Wonderstell wrote:


The usual ability racial modifier is +2/+2/-2. So +2 in one physical and one mental ability score, and a -2 in either mental or physical.

You mention their strengths, Dexterity and Intelligence, but what of their weakness?
Personally I'm leaning towards a penalty in Constitution, but a penalty in Strength could work just as well.

(+2 Dexterity, +2 Intelligence, -2 Constitution is what Elfs have, so...

In terms of weakness they would have less health, in terms of strength it could be changed to where it's more neutral for them, but them being proficient in melee combat with weapons and their limbs. I believe they can also reshape their limbs to that of a weapon due to their flexibility. They also cannot carry heavier weapons like that of orcs or golems. Also they are weak to fire which is why they have to be careful around it.


I really not that I need help building it, it's just that i'm unsure what stats to give it and what not.

Physical:
The race are called Dreadly. They are an aberrant race of ghostly like creatures, who's body's seem to be made of a leather, felt, or cloth like substance. In terms of anatomy they are very hollow, they also appear to be very nimble and flexible.

Culture:
Not much is known of their society or nature, they tend to live in isolated and dark places which most people don't inhabit. They appear to have know;edge of Lovecraftian deities yet don't appear to hold strong worship for them.

Skills and abilities:
Most Dreadly prefer melee combat with Melee weapons or using their hands or legs. They do have the ability to use magic but most tend not to explore this trait. They are very agile and intelligent, and have very quick reflexes.

Language:
They have the ability to speak about any language and have linguistics, though they do speak a native tongue called "Zephyrian" which is mostly represented by wingdings and sounds like that of a series of raspy indiscriminate whispering, sighing, moaning, and groaning.


They just said it was okay with em. So feel free to add me on Skype if yah got one


kyrt-ryder wrote:

I'm actually looking for a group to playtest a PF-inspired game of my own, if you guys would be interested.

In regards to style as a GM, I tend towards character-driven campaigns that are slightly story heavy.

Is Roll20 good with your group?

Actually yes it!!

We were just looking for one, and we are using Skype to chat with eachother

Allow me to check in with my team real quick and i'll be sure to get back to you as quick as I can


Hello, me and a group of 3 are looking for a dungeon master to host our campaign.

The only real rule is that we are not doing explixit material in our campaign, we wish to keep it pg, but killing and burning is accepted!!

Please contact me in the comment section and I will send you the group info via PM


Hello, me and a group of 3 are looking for a dungeon master to host our campaign.

The only real rule is that we are not doing explixit material in our campaign, we wish to keep it pg, but killing and burning is accepted!!

Please contact me in the comment section and I will send you the group info via PM