Ankheg

Rasso's page

564 posts. Alias of Brian Minhinnick (RPG Superstar Season 9 Top 16).


RSS

1 to 50 of 564 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3

Rasso curls comfortably up in a ball under the snow, insulated by the spell against the cold. It's actually quite comfortable, and soon he finds himself drifting off to sleep. His eidolon shell fades away as his consciousness does, and the snow collapses to fill up the now empty space around the merman. Curled as he is a fetal position, Rasso's slight form barely constitutes a mound above the rest of the surrounding white. He dreams of the tundra, and a cackling old woman riding a mortar and pestle through the snowy trees.


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3

That would be very sad. Those of you with Vuriel, start asking him questions! Find out where the damned tower is...


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3

Essentially we need to locate the Pale Tower and delve the dungeon. I'm just worried we're nowhere near powerful enough to take on Halak yet. But I guess we'll find out. Vuriel might know where the Pale Tower is. If not, someone in town must.


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3

Rasso first activates his wand of endure elements and then finds a suitable spot near the village. After that he allows Kain and the others to bury him.


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3

"If most of the town're humans, they won't be able ter see very far in the night. If yehs bury me within shouting distance of the edge of the village, I can come runnin' quick iffin there's trouble. I doubt anyone would notice," Rasso puts forth. He's not exactly excited to be entombed in snow, but at least he'll get to rest for a while without any noise. That and we can get this over with. The longer this takes, the more everything's going to be cold forever.


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3

Endure elements then snow burial is the best plan I can come up with at the moment.


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3

"No need fer that, I've got a wand o' the same spell, Druddie," Rasso says to his orcish friend. "I would appreciate the help in buryin' meself though."


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3

"I'll wait for yehs outside the village. It's no worry, I'll just bury myself in the snow and hide," Rasso says by way of suggestion. "If ye need me, just holler!"


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3

Yes, and no. Maybe Fenyx has it? If not, I don't believe any of us are capable of casting it.


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3

Well, Rasso can of course revert to merman form. But I don't think a merman dragging himself through the tundra would be any less strange...


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3

Same, I'm here. Crusty was missing from all games for weeks, returned to say he had RL stuff and burrito poisoning, and has since been disappeared for another couple (several?) weeks. He's never been gone this long before (at least since I've been PBPing with him), so I'm starting to fear RL got the better of him.


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3

What!? No way :(

Oh well, you still have that awesome tag next to your name and get to write a PFS scenario, right?


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3

I knew you'd make it :)

You'd better win! I'll be voting for you no matter what.


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3

"We're men of Andoran, and this aint no press gang. We're here ter stop the bloody winter from getting worse," Rasso says to the elf, doing his best to look honest and friendly.

Diplomacy aid another: 1d20 + 4 ⇒ (8) + 4 = 12


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3

Am I just really dumb or did they hide the link to vote for round 3 of RPG superstar? I had no trouble finding it in round 2, but now I can't remember where it was, and despite clicking through most of the links in the Superstar page can't find one to vote for round 3....hmm...help?


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3

I also voted for Chimeny Troll and Guttersnipe and Grymps. As well as Rob's. Though I didn't really like Grymps they were better than the alternatives at that point.


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3

I suppose I can go vote.... :P


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3

Rasso's ignorant, but Elvanna is the name of the queen. All her descendants also have to take it. Just FYI.

"Uhhh...the rebels? Duh. Didn't that black rider guy tell us that we've got to stop the leaders of Irrisen?"


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3

Motioning back to Marcellano, Rasso says, "Look who's talking, ice-man!" Rasso seems perplexed by Marc's transformation, but it's not as strange as some things that have happened to them today.

"Aint it likely that the peasants of the village are a'slaved by their leaders just like dem men back in Andoran were? There may be a few bad eggs, but I'm sure most people won't want ter f@@% with us. A few might even want ter help us kill the bastards in charge around here, or lead us ter the tower." The crustacean bear scratches his chin for a second before continuing. "Fenyx is right, we need ter check fer tracks."


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3

"We ought ter at least take a peek at the village," Rasso agrees with some of the others. "As for these two, let the Ulfen die and take the elf with us. I'm not goin' ter waste magical energy healin' a pointy eared stranger, but Telly here's right, he might know something when he wakes up."

While the others weigh in, Rasso casts a spell to detect magic and makes sure that the rider wasn't carrying anything magical or of value. Anything that could be remotely useful he gathers to show everyone.


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3

Rasso casts a spell of healing on his eidolon suit, trying to repair the damage that the bugbear did to his claw. He mutters briefly to himself for a few moments and then touches the shattered chitin over the wound.

Rejuvenate Eidolon: 1d10 + 3 ⇒ (3) + 3 = 6

A little more than half the crushed shell knits itself back together under the power of Rasso's spell. Bloody birdbears, Rasso thinks, flexing the damaged limb.


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3

Probably best to question him before we off him.


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3

"Oh, ye want ta cuddle do ye!?" Rasso roars angrily. He fights back against the larger bear-hybrid creature, using its own methods against it. "Let's see who can tickle more, ye feathered f#*!er!" Rasso first tries to bring his injured arm to bear, hoping to clamp down on the owlbear's rear right leg, and sever an artery. The creature's beak has damaged him more than he thought though and his thrust lacks strength. The owlbear uses its greater weight to easily pin the claw against Rasso's body. This creates an opening for the merman's uninjured pincer, which he jams into the owlbear's belly before opening it up as wide as it would go, then he tears the claw back out. The attack leaves a ragged hole in the owlbear's stomach, through which intestines and blood begin to tumble out. The owlbear rears back, roaring and screeching in pain, but it maintains its grip on the synthesist.

"Raaaaaaarg!" Rasso growls, pulling himself close and trying to get a grip on the owlbear's throat with his shark tooth-lined mandibles. The thing's thrashing is too great, and Rasso succeeds only in filling his mouth with feathers. This damned thing squeezes tighter than my aunt Fedwina!
_____________________________

Spending one mythic point to activate mythic power attack with no penalties for 1 minute
Full attack on the owlbear.

Claw 1 (grappled, MPA): 1d20 + 9 - 2 ⇒ (1) + 9 - 2 = 8 Nooooo, miss.
Claw 2 (grappled, MPA): 1d20 + 9 - 2 ⇒ (18) + 9 - 2 = 25
Bite (grappled, MPA): 1d20 + 9 - 2 ⇒ (5) + 9 - 2 = 12 Noooo, miss.

Claw 2 Damage: 1d4 + 9 ⇒ (1) + 9 = 10 (x_x)* minimum damage...

DAMN YOU DICE ROLLER!


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3

I grew up in Ohio, my wife is from SE Ohio also considered Appalachia. I remember going to this hockey game in Wheeling when I was a kid.

Country roads.....take me home.... :P


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3

I don't think it would have made a difference this time, but shouldn't the owl bear also take a -2 to attacks while it has the grappled condition in addition to the -4 dex (ie. to it's iterative attacks)?


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3

"Is that the best ye've got? C'mon!" Rasso taunts the owlbear. His breath streams from his mouth in great puffing clouds as he closes the remaining few yards to the feathered beast. It appears the other owlbear will soon be swarmed by his companions, and Teladon is facing this one all alone. Don't want him to end up like that fella there, Rasso thinks, looking to the bloody form of Vuriel in the snow.

The synthesist displaces great mounds of snow in his rush towards the ursine monstrosity. A he takes the last few steps Rasso lunges forward. His mandibles open wide to reveal successive rows of shark teeth as he tries to bite the owlbear facing off with the red elf. He aim for the owlbear's rear left leg, hoping to tear the limb off.
_____________________________

Move to H16

Bite on Owlbear FG/16-17 (PA): 1d20 + 8 ⇒ (6) + 8 = 14Doubt that hits...
Damage: 1d6 + 12 ⇒ (5) + 12 = 17


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3

Woo-hoo, thanks Robby-Santa! I'll take big damn hero points.


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3

Yeah, I really need to get flight ASAP. This snow is killing me.


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3

I'd go with save the underdog, we can always kill him after if we need to. We should probably keep the Ulfen alive for interrogation as well.


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3

Even with his new snowshoes, the snow is incredibly difficult to navigate. Rasso tries to go charging forward to engage the owlbears, but he only makes it a paltry twenty feet or so by ploughing through the several foot deep loose powder. He leaves a wide shallow trench behind him, and soon his new fur in completely encrusted in snow dingleberries. He vents his frustrations in a series of ursine roars, which match the owlbears in volume if not depth. "C'mon ye foul beasties, I'll tear yer feckin' beaks off!"
______________________________________

Double move to J16.


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3

Hopefully they are also restricted by the snow, but somehow I doubt we're that lucky.


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3

So I could normally move 12 squares (60'), but now I can move 12/2.5= 4.8 rounded down to 4 squares? Is that right?


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3

So with snowshoes the penalty of 3 squares is reduced by 1.5 to make it 2.5 squares per square? That seems weird. Is that right?


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3

I'd be interested for sure man. I just made a character and then he didn't get accepted for a game. He was made for an urban thing, but I could pretty easily modify his background to fit something else.


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3

"Lets go then. Lead the way keenears," Rasso says, waving the others over vigorously. He crouches down, assuming an almost quadrupedal gait as he waits for Ordrud to lead the way.

I propose we go check out the battle, do I have a second?

I'll follow Ordrud at 5' distance, taking 10 on stealth for an 11. Man, I really need to take a level of rogue at some point, my skills are the sucksauce.


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3

Rasso, seeing that the young half orc has found something taps Teladon on the arm and nods in his direction. He then hustles over to Ordrud as fast as he can. "What've we got?" he asks quietly when he catches up to the barbarian. Rasso's ears are amongst the worst in the group, and there is no chance of him hearing the sounds of battle on his own, or spotting the tracks.
__________________________

Is my mage armor that I cast before the troll battle still running?


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3

"Yeah, ye're way better this way. Ye actually talk. That and ye're all warm looking. Not much o' that these days," Rasso replies. "So what's next? Ye any good at lookin' fer tracks or the like? Seems like if we find some it might lead us ter where Halak went." Rasso is eager to confront their next foe in the war against eternal winter. His new found power seethes in his muscles and tendons, begging for release.
______________________________

Just realized I keep breaking Rasso's accent and saying you. It's YE from here on out (~_~)*


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3

Rasso gets up and shakes himself off like a wet dog, sending clouds of snow puffing out from his body in all directions. Looking back and seeing that everyone had come through the portal behind him, he smiles, or what serves for one with his new beastly maw. He reaches down and slides the snowshoes onto his new feet, flexing them experimentally.

It seems that everyone else is more put out by their transformation than he is. Perhaps he's just used to changing into something that he's not. Perhaps he's just used to pain, which was the main feature of his transformation. Oddly enough he doesn't have much desire to drink anymore. For the first time in years, he feels like all the fighting is actually accomplishing something. He's a herald of Baba Yaga for Besmara's sake. Rasso wasn't sure how he felt about that part yet, but as long as he got to save the world it would probably be fine.

He trundles over to Teladon standing in between the pillars. "Hey, bub....er...I mean Teladon. You alright mate? See anything out there?"


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3

"S**&! Elfie...Teladon, wait!" Rasso cries out. Can't let him go in there alone. Grabbing the as of yet unused snowshoes off of his pack, Rasso charges through the portal after Teladon. "Se yas soon!"

Seconded ;)


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3

I've always thoughts familiars were useless, with the improved variety being only marginally better. That's just my personal preference though.


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3

"I'm no' too certain what happened with the rider there, but I've been mullin' over this 'ere new suit fer ages. I just haven't had the umpf ter evolve until now. The black smoke-a-majig seems to have given me a boost. It's more than that though...I feel...powerful," Rasso responds to the two women. He is still staring at the newly red Teladon, who after uttering a cryptic phrase is just standing there melting snow. "Elf! Speak up man, I'm startin' to think yer possessed. That still you in there? Quick, tell us a xenophobic riddle so we know it's you." Rasso disengages from Ordrud, freeing his claws should the elf prove dangerous. "Hey Gwynn, is Styvanus alright? He don't look so good."


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3

Mostly us making fun of each other and farting. Though some hints of adventure brewing...


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3

Yes, the Trip weapon property doesn't say you can't trip at range. However, the trip combat maneuver clearly does.

Trip Maneuver (Combat Rules) wrote:

You can attempt to trip your opponent in place of a melee attack. You can only trip an opponent who is no more than one size category larger than you. If you do not have the Improved Trip feat, or a similar ability, initiating a trip provokes an attack of opportunity from the target of your maneuver.

If your attack exceeds the target's CMD, the target is knocked prone. If your attack fails by 10 or more, you are knocked prone instead. If the target has more than two legs, add +2 to the DC of the combat maneuver attack roll for each additional leg it has. Some creatures—such as oozes, creatures without legs, and flying creatures—cannot be tripped.

Since the entry for throwing shield doesn't contradict, I'm afraid it'll be melee tripping only. However that doesn't prevent him from throwing the shield across the battlefield and smashing peoples faces with it.


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3

I’m not sure if you can trip at range,but the trip weapon quality just allows yu to add any bonuses yu go wh that wapn to yur cmb for trip attempts with it. I wuld research the ranged question, but I hve to go to wrk nw. Welcme back Ar! Glad you returnd :)

Excuse the poor spelling, n phne.


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3

Paladin of Talmandor would be like perfect. Then go Steel Falcon later. That's a fun class. I had a PFS character who was one. Not the most powerful necessarily, but very flavorful. Especially for Captain Andoran.

Crusty's advice is solid, especially if Rob allows you to flurry fists and shield together.


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3

Rasso charges Ordrud, roaring, his arms thrown wide. He impacts with the half orc as the cold iron blade of Feyswatter is halfway from it's sheathe, crushing the younger man in a bear hug. He plants a big sloppy kiss on Ordrud's cheek before putting him down and chuckling, "Aye, it's me bub. Looks like the elf is on fire though." Rasso waggles his eye stalks at Teladon. "You alright elfie?"


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3
Styvanus Rozier wrote:

Still floating around here guys...

Just having a really hard time deciding where to go with Styv. Parts of me want to rebuild him as a paladin, or I even considered a oracle of Battle. That would also give us a little more healing ability with cure spells.

Idk, I really want him to take the Marshall path.

If on the off chance I go with oracle of battle, Heirophant or a dual path with Marshall and Heirophant would likely be the best.

I also considered dual path Champion/Marshall, Eventually heading towards the Steel Falcon PrC...

Kicking around this idea of Styvanus having a vision/blessing of Talmondor in his transformation into a mythic character.

Any thoughts, comments? I could use some direction folks, haha.

--On top of all of that I'm in a similar situation to Rob's as far as work goes for this month. I take calls for a living and call volumes are through the roof for this month, so I'll be doing some overtime here and there and generally being more sapped of energy than usual when I do get manage to get home.

Paladin would probably have more umpf than Oracle of Battle. I like the Talmandor idea.

Also I used to do phone tech support for Verizon. Talk about a soul draining job...I feel for you buddy.


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3

I was going to mention it, hoping to get some comments on my own visible transformation also.

:P


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3

Yeah, nice post. Was just listening to a history podcast about WW I the other day.

I want to talk in character sooooo bad, but I feel like that would be short selling Styvanus' post.


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3
Rasso wrote:
At first he appears to be dead. Then the thing that is Rasso grunts, moans, and rolls over onto its stomach, before pushing itself slowly to its feet in an upright position. The alien creature wheels its head about inspecting itself. It flexes its claws and opens its forearms to reveal humanoid hands inside. ”Woah,” he says, his raspy voice the same as before. ”Been imaginin’ this new suit fer a while now, just didn’t expect that. I feel like a god. So, what d’yas think?” The crab-bear monster strikes a horrifying pose, “smiling” and “waving” with its claw.

1 to 50 of 564 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>