Initiate of Flame

Rargol Shroomstew's page

No posts. Organized Play character for Digital Fedora.



Liberty's Edge

I'm curious if there was ever an official ruling or lacking such what the general thought on this subject is.

A clever player wants to use a tower shield and occasionally use its special ability to gain full cover to block hallways while the spell casters stand behind him. Most monsters would either retreat or begin Sundering the shield. The 5 Hardness won't get very far as monsters get bigger so the player finds a way to get a shield normally not able to be crafted (Tower Shields normally can only be wood).

Make a Light Mithral Shield.
Enchant it to +1.
Enchant it with the Folding property.
Command the shield to be a Tower Shield which will stay as one until otherwise commanded to change again.
For Good Measure add a Fortifying Stone to give the new Tower Shield 20 hardness.

However do you think the shield would have the Base HP of it's original form or the form that it is currently in? Light Steel Shields have 10 Hp while Wooden Tower Shields have 20 before any enchantments.

Liberty's Edge 1/5

The best known way being the Phalanx Shield from the Armor Master's Handbook (Adamantine). 31 Fame required but for Adamantine it came as a surprising find with an extra, possibly unintended, benefit. The regular wooden tower shield weighs 45 pounds while this Adamantine one weighs only 30 pounds.

And the far less useful Force Tower from Ultimate Equipment which requires 49 Fame to purchase. One foot already through the door to character retirement.

Is there a third legal way?

In case you are wondering why anyone would care, consider there is an archetype called Tower Shield Specialist. Also when you use the tower shield for 100% cover in a dungeon the first thing most GMs will have a monster do is start Sundering.

Liberty's Edge 1/5

Hi guys, I'll be running this scenario Saturday the 18th on Roll20.

Meet up begins at 7pm EST.

So far I've got three guaranteed players. More wouldn't hurt. If you are interested reply or send a message.

We don't do video, only voice chat.

Liberty's Edge 1/5

Hi guys. I'm running the tier 1-2 scenario on Roll20 this Saturday (Feb 4th) starting after 7pm EST.

I say starting after since most people tend to spend time fussing over sheets and deciding on the right token.

We play on Roll20. We do voice but not video. I don't even own a webcam. Depending on who plays we sometimes just use Roll20 for voice and occasionally use Google Hangouts.

We've got 3 definite players and a maybe for a 4th. Wouldn't mind more. If you are interested let me know.

Naturally the chronicle sheets will be emailed.

Liberty's Edge 1/5

I'll create a, very short example, completely bogus scenario just to get the point across and hopefully make things easier without spoiling a real one.

Village of PooPoo tier 1-5.

You start with the Venture Captain RP encounter, ask your questions. Roll Geography if you have it. If you get a 20+ you learn that Celestial creatures known as Lillnds have been seen dancing around the woods. They are not a part of the adventure or any encounters. This is merely Geography fluff.

Scenario Encounter 1, Battle. Win it, keep walking through the woods.

--> Insert GMs own personal encounter 2 since the scenario usually wraps up within 2:30 to 3:00 hours.
If the PCs make a DC 13 Perception check: They spot a Lillend hiding and watching their travels (Lillend has no stealth skill so take 10 +3 dex used for basis).
The sole purpose of this encounter is to talk to the PCs and have a little language fun. The Lillend begins speaking Celestial, if no PC understands it she speaks Draconic, If no PC can understand this she'll roll her eyes and use her Truespeak ability to speak with everyone normally. RP happens and the PCs continue with the regular scenario script.

Rest of the scenario encounters, run as per normal.

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The intent is to be merely a little bit of extra RP to enhance the scenario and throw any skilled players (such as those who bought it and never ran it, just so they could know the treasure/monsters) for a little bit of a loop.

It's just RP. There is no fighting or changing any of the scenario monsters or stats.

Here's the problem, the intent is this:

"PFS RP Guild Guide wrote:
GMs may use other Pathfider RPG sources to add flvor to the scenario,...

No matter how innocent someone's intentions are someone has the right to pull this:

"PFS RP Guild Guide wrote:
Scenarios are meant to be run as written, with no addition or subtraction to number of monsters...

They'll run around proclaiming that you added a monster or even that nothing about Truespeak says it can be turned off for the GMs personal fun.

Honestly you always have the chance of -that one player- who justifies someone hiding as a means to immediately attack without repercussions. Naturally being a CR 7 creature in a tier 1-5 it will run and not fight the PCs but... You could end up with that one.

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Thoughts on this?

Every done something like it? You know, not just adding a shop in town where a player is less likely to jump and attack the owner.

Liberty's Edge

2 people marked this as a favorite.

I was recently looking for a interesting weapon for a new character and came upon the Lucerne Hammer. I have never seen a character or NPC use one in Pathfinder, DnD 3.5 or even 3.0. Awesome, let me see what this see text thing is: +2 to CMB if you sunder medium or heavy armor.

Looking at the rules it is quite pointless to even try it despite this weapon being historically designed for this task.

Full-Plate hardness 10, HP 45
We'll use Str 16, Power Attack, and assume max damage for an example. So 9 damage.
Only After putting 3 holes in this armor does it begin to have the Broken Condition. For a character without power attack it really is pointless unless you want to bait the DM.

Then I thought about it not being about damaging the armor at all. It would be completely about how hilarious this situation would be.

Player: I attempt to Sunder Mr Aspis' armor.
DM: Do you have Improved Sunder?
Player: No, but I'm feeling confident that he doesn't have 10' reach.
DM: Okay, your weapon is within his reach while you are doing this so he will use his AoO to Disarm.
Player: Does he have Improved Disarm?
DM: No....
Player: Well I guess that means I'll use my AoO to Disarm him.
DM: Do you....
Player: No I don't. Does he have Combat Reflexes?
DM: No, make your disarm attempt.
Player: I got a 22 CM check.
DM: He is disarmed.
Player: Are you going to attempt to disarm me while unarmed?
DM: He can do that.
Player: Awesome! Does he have Improved Unarmed Strike? Because I do have Combat Reflexes.

Liberty's Edge

I had someone tell me that archer types in PFS use silver blunt arrows to avoid the -1 damage for alchemical silver on sharp things.

The Advanced Player's Guide wrote:
Arrow, Blunt: These arrows have rounded wooden tips.
Ultimate Equipment wrote:
The alchemical silvering process can’t be applied to nonmetal items, and it doesn’t work on rare metals such as adamantine, cold iron, and mithral.

Doesn't that mean, essentially, he has seen a lot of people "Doing it Wrong"?

Liberty's Edge

Yes, another post on this topic. I searched for over half an hour and found a lot of personal opinions.

Is there a conclusive errata or FAQ that I have yet to find? The one FAQ I saw didn't cover this topic.

I -think- the general consensus is a trait bonus to Perform will carry over to the Versatile Performance. Is this the PFS standing?

Here is the main thing to think about:

Trait: Savant (Social)
Benefit: Choose a performance type. You gain a +2 trait bonus on all Perform checks made using that performance type. Perform is always a class skill for you.

Whispers "You're not really using the performance and yet the general consensus I saw was that trait bonus does apply".

Is there an Official PF Society standing on this?

It is really simple to get a Bard to level 2 (Play a Dungeon Crawl Lv 1 module, GM a couple Tier 1-2 scenarios and apply them), then poof you now have Bluff and Diplomacy for free without "Slumming it".

Liberty's Edge 1/5

Before I give being a DM for PFS a try I'm curious about other people's opinion on this matter.

I'm the kind of person that if I were to run a scenario that involved Kreighton Shaine I would absolutely need to have a plastic rose before I would feel comfortable running the game.

However with all the 'Speed-Run', let's go, we can get This Evergreen done in less than three hours... I'm curious on this topic.

I'll throw in two examples to start things off.

The Bard who sings: You have a player with a Bard character and every round he is using Inspire Courage he sings two sentences from an altered IRL song.
"Smelly Scale-Man, lurking in the tower. Smelly-Scale-man the kind I'd like not to meet".
Might get a grin out of a few people but you know some others might not like this.

The Tobacco User: The player who brings a cigar to the game. It it is not bubblegum or chocolate and it is out of the cellophane wrapper. It is not lit and never has been. He chomps on it during the game because his character smokes cigars and will show you his sheet where he purchased the 5 silver one pound of tobacco trade good to justify it. This situation sounds simple enough but you know that you will get that one player. The one who sits next to someone with a pack of cigarettes obvious in their shirt pocket and not bothering them but the fact this player has a cigar in his mouth is the 'worst distraction' in the world.

These two examples from my experience from DnD 3.0/3.5 might sound silly but I'm still curious about other people's views.

Please feel free to add your own experiences and examples.

Liberty's Edge

Hello, I need a little help concerning this order.

A while back I purchased the humble bundle offered by Paizo. Many great things came with it and I have yet to get through many of the downloads.

I had no idea that I already owned the Pathfinder Roleplaying Game: Advanced Player's Guide as a part of it.

The Web Site apparently didn't know either and it let me order the PDF download for an item I had purchased back in March of 2016.

Is there anyway we can rectify this?

Many thanks.

Liberty's Edge 1/5

Yes indeed, the old Free RPG day level one module with the chronicle that has a level 1-2 reward. Here is my confusion.

Pathfinder Society Roleplaying Guild Guide: Page 21
Replayable Adventures: All Tier 1 and Tier 1-2 sanctioned modules are available for unlimited replay with a 1st-level character for credit.

We Be Goblins, supplemental download including the chronicle sheet: Page 1
Getting Credit: As always, each player may recieve credit for each module once as a player and once as a GM in either order.

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So, a little confused which one it is. I've already played it once and was wondering if I would get credit if I played it again.

Liberty's Edge 1/5

I've found Warhorn a great way to identify games going on at game stores.

I started using the Boston Lodge to find my first in person game. However I noticed they cover Central MA, RI, and NH and yet when I looked over the entire month I didn't really see any games in NH. I thought it was a little odd so I spent a while on Google and found another lodge that covers NH with games that weren't mentioned on the previous page.

So, some lodges are big and others are not.

Is there any concrete list of lodges?

I do mean other than emailing and talking with venture captains or lieutenants.

Bonus question, if I ever did decide to start DMing; If I managed to run a game at a new game store that had previously never hosted PFS (It's been open for less than a year) -Without- any contact with a Venture Captain and posted it on Warnhorn.... What sort of reaction, if any, do you think there would be from any Captains ect...

Liberty's Edge

I've been considering a new character concept lately. I looked over all the different feats that let Channel Energy have extra effects. Then the big question hit me, do the positive energy channeling ones always work or only if someone is missing HP?

We'll take this one feat for an example.

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Fateful Channel

Your faith not only heals the body, it tugs the strands of fate.

Prerequisite(s): Channel positive energy 3d6, worshiper of a deity of death or graves.

Benefit(s): When you channel positive energy to heal living creatures, you grant each creature you heal the ability to roll twice and take the better result on a single attack roll, skill check, or saving throw of their choice within a number of rounds equal to your Charisma bonus (minimum 1). Multiple uses of this ability do not stack, but they do reset the effect's duration. A creature can only benefit from one instance of this channel effect at a time.
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So, the big question is does a target have to be missing Hit Points to benefit from the double-roll or will everyone in range receive this benefit?