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![]() Longbow: 1d20 + 2 ⇒ (20) + 2 = 22
Arrow: 1d8 + 3 ⇒ (3) + 3 = 6
Raphael smirks at his wife’s joke. ”Yes I suppose no one told them that’s no way to get a ‘head’ in life.“ He chuckles as he makes a quick arcane motion and a bright ray of positive energy flys out at the heads followed quickly by an arrow fired with entering accuracy. K-Arcana: 1d20 + 7 ⇒ (3) + 7 = 10
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![]() Barret wrote:
Yea I thought I had cast it as we came in but I did not. When the door closes shutting them away in darkness Raphael casts a quick spell and with a snap of his fingers four glowing balls of light appear illuminating the room. ![]()
![]() detect magic on the potions
Before allowing the potions to be put away Raphael tries to identify them. ![]()
![]() Perception: 1d20 + 4 ⇒ (1) + 4 = 5 Oh look I think I've got some lint on my shoulder. What's that? A troll behind me nonsense. Raphael enters following the others his bow at the ready. He tries to keep aware of his surroundings but a spiderweb breaks across his face and he has a moment. Now Raphael wasn't afraid of spiders they just freaked him out all those legs and eyes, a perfectly normal reaction. After regaining his composure and a quick glance to make sure no one saw. He continues onto the prison grounds. ![]()
![]() well history and local aren't my focuses but with a +5 I can at least get something
Well....that's interesting. I'll have a more detailed post later. ![]()
![]() GM Nayr wrote:
"Its possible they didn't want anything from your father, but if he got in there way they wouldn't hesitate to strike back." Raphael says as he runs forefinger against thumb as if rubbing a coin thinking. "What do you know about the old prison ruins?" ![]()
![]() "It seems our meeting with the professor differed significantly from the rest of you. We interrupted some thieves trying to rob him on the road. We had actually been planning to come here in the next month or so...fate obviously had other plans for us though." Raphael says as both he and Livana step forward hands intertwined. ![]()
![]() "What in the nine hells are you idiots talking about? Necromancer you see this mark, it's a slayers mark I hunt undead and other creatures you think I'd befriend a necromancer. Now move before I get upset and do something you'll regret later." Raphael growls as he shifts the weight he carries to pull at the collar of his leathers revealing the spiral of pharasma over his heart. Intimidate: 1d20 - 1 ⇒ (15) - 1 = 14 ![]()
![]() What's this about... Raphael thinks to himself as he watches over the assembled men blocking the path. He thinks longingly over his longbow he left at the inn he and Livana had rented. He didn't think these men would resort to violence but he'd seen scared villagers lash out before. If it came down to it he'd just make fear his better weapon. ![]()
![]() Alright all done this will give us a range focus and some arcane firepower. Can't wait till I can cast fireball and pick off the survivors with the bow. Raphael: Human magus (eldritch archer) 1 (Pathfinder Player Companion: Heroes of the Street 11, Pathfinder RPG Ultimate Magic 9) LG Medium humanoid (human) Hero Points 1 Init +5; Senses Perception +4 -------------------- Defense -------------------- AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 9 (1d8+1) Fort +2, Ref +3, Will +2 -------------------- Offense -------------------- Speed 30 ft. Melee cold iron dagger +2 (1d4+2/19-20) or dagger +2 (1d4+2/19-20) or dagger +2 (1d4+2/19-20) or kerambit +2 (1d3+2/×3) or longsword +2 (1d8+2/19-20) or silver dagger +2 (1d4+1/19-20) Ranged mwk composite longbow +4 (1d8+2/×3) Special Attacks arcane pool (+1, 4 points), spell combat Magus (Eldritch Archer) Spells Prepared (CL 1st; concentration +4) 1st—expeditious retreat, infernal healing[ISWG] 0 (at will)—dancing lights, disrupt undead, prestidigitation -------------------- Statistics -------------------- Str 14, Dex 17, Con 10, Int 16, Wis 10, Cha 8 Base Atk +0; CMB +2; CMD 15 Feats Combat Stamina, Point-Blank Shot, Precise Shot Traits chance savior, undead slayer Skills Knowledge (arcana) +7, Knowledge (nature) +4, Knowledge (religion) +4, Perception +4, Sense Motive +1, Spellcraft +7 Languages Abyssal, Common, Elven, Varisian SQ hero points, point-blank shot, precise shot, ranged spell combat, ranged weapon bond Other Gear studded leather, arrows (20), blunt arrows[APG] (20), cold iron dagger, dagger, dagger, kerambit[UC], longsword, mwk composite longbow (+2 Str), silver dagger, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), ink, inkpen, magus starting spellbook, mess kit[UE], mirror, pot, soap, torch (10), trail rations (5), waterskin, whetstone, wire saw[UE], 162 gp, 8 sp, 8 cp -------------------- Special Abilities -------------------- Arcane Pool +1 (4/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers. Hero Points Hero Points can be spent at any time to grant a variety of bonuses. Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet. Point-Blank Shot [Combat Trick] Up to 6 stamina points to increase Point-Blank range by 5 ft per stamina spent. Precise Shot You don't get -4 to hit when shooting or throwing into melee. Precise Shot [Combat Trick] 2 stamina points to assist an ally engaged with an enemy (+2 atk, +2 AC). Ranged Spell Combat (Ex) Must use ranged weapon for spell combat. Ranged Weapon Bond (- Custom / magic weapon - [Str +2]) (Ex) Must have bonded object to cast spells, doesn't interfere with somatic components. Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other. ![]()
![]() Alrighty then I give to you
Raphael The ragin Varisian cardsharp with a penchant for magic:
Raphael #9 Human magus (card caster, staff magus) 1 (Pathfinder Player Companion: The Harrow Handbook, Pathfinder RPG Ultimate Magic 9, 49) LG Medium humanoid (human) Hero Points 1 Init +5; Senses Perception +1 -------------------- Defense -------------------- AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 10 (1d8+2) Fort +3, Ref +3, Will +2 -------------------- Offense -------------------- Speed 30 ft. Melee cold iron dagger +2 (1d4+2/19-20) or dagger +2 (1d4+2/19-20) or dagger +2 (1d4+2/19-20) or quarterstaff +2 (1d6+3) or silver dagger +2 (1d4+1/19-20) Ranged dart +3 (1d4+2) Special Attacks arcane pool (+1, 4 points), spell combat Magus (Card Caster, Staff Magus) Spells Prepared (CL 1st; concentration +4) 1st—infernal healing[ISWG], shield 0 (at will)—dancing lights, disrupt undead, prestidigitation -------------------- Statistics -------------------- Str 14, Dex 17, Con 12, Int 16, Wis 10, Cha 7 Base Atk +0; CMB +2; CMD 15 Feats Combat Stamina, Deadly Dealer, Point-Blank Shot, Precise Shot, Quarterstaff Master[UM] Traits chance savior, corpse hunter Skills Acrobatics +3, Knowledge (arcana) +7, Knowledge (nature) +4, Knowledge (religion) +4, Perception +1, Spellcraft +7 Languages Common, Goblin, Orc, Varisian SQ deadly dealer, hero points, point-blank shot, precise shot, quarterstaff master Other Gear studded leather, cold iron dagger, dagger, dagger, dart (54), quarterstaff, silver dagger, backpack, bedroll, belt pouch, flint and steel, harrow deck[UE], hemp rope (50 ft.), ink, inkpen, magus starting spellbook, mess kit[UE], mirror, pot, soap, torch (10), trail rations (5), waterskin, whetstone, wire saw[UE], 35 gp, 8 sp, 8 cp -------------------- Special Abilities -------------------- Arcane Pool +1 (4/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers. Deadly Dealer Arcane Strike: throw cards as if they were darts. Card destroyed when thrown. Deadly Dealer (Su) May deal lethal damage as long as you have 1 point in Arc. Pool. Hero Points Hero Points can be spent at any time to grant a variety of bonuses. Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet. Point-Blank Shot [Combat Trick] Up to 6 stamina points to increase Point-Blank range by 5 ft per stamina spent. Precise Shot You don't get -4 to hit when shooting or throwing into melee. Precise Shot [Combat Trick] 2 stamina points to assist an ally engaged with an enemy (+2 atk, +2 AC). Quarterstaff Master Use a quarterstaff one-handed Quarterstaff Master [Combat Trick] 5 stamina points to use quarterstaff as a double weapon and still keep a hand free. Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other. Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
The darts are so I can track my remaining cards since they are treated as such...which leads me to this question would you be willing to let the fact that I need quick draw slide to use more than one card or do you want me to take the feat? |