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![]() Well good luck all, I'm glad there are going to be two groups since there are a great many excellent applications. I'm guessing the number of paladins are due to a number of factors, everyone knowing we will face witches prominently with their save or sob abilities, them being the only primary combat class that makes use of charisma, and the high point buy serving MAD classes. ![]()
![]() Okay, I'm finally done kenning - I can use that as a verb right? Its rather labored, and I really struggled with the alliterative verse, but I think it works - at least I hope so. I've included a dekenninged - definitely a real word - version underneath in case anyone was curious and didn't want to read his rather hefty background. I'll include the rest of Randvér's information in this post to to try and make thing a bit easier for VOV. Alliterative Verse:
In raven feeder's green rampart || by roaring eel's road. Silver link in steel || became the song silenced by pride. Beaten brother unbroken || beloved of battle's steely wife. And with holy heights claimed || honey heart stealer. Daughter of eleven storied sword || broken on star's sordid points.
Rutting bull's burden || lessened by base beasts.
Translation In Whiterook*, by the Thundering river.
Halla was broken by the Randvér's five quintuplet brothers.
Randvér's father Faraldr's burden was lessened by his five brothers.
*The village of Whiterook is surrounded by a wall of magically enhanced vine and birch.
Character Plans:
Straight paladin and see what feels right. Mechanically I'd like to take the Oath of Vengeance Archetype, but it would have to make sense in game by 4th level which is perhaps unlikely. Fey:
Randvér is extremely curious about the fey, they show up in the sagas as tricksters, for both good and bad purpose, and his father fears them. He also wonders why he was rejected in favor of his twin, and wonders what became of his truest brother. Character Sheet:
Male Human Paladin 1
LG Medium Humanoid Init +1 ; Senses Perception +0 ==DEFENSE==
==OFFENSE==
==STATISTICS==
Feats Fey Foundling, Power Attack Languages Common, Skald Traits Northern Ancestry, Divine Artist Trained Skills[3] Diplomacy +8, Knowledge Religion +4, Perform Singing +9 Untrained Skills Acrobatics -3, Climb -1, Perception +0, Sense Motive +0, Ride -3, Stealth -3, Swim -1 Equipment
Winter May: Song of Randvér's Birth:
I'm thinking of his mother as beautiful ice fey of somekind. Perhaps an ice nymph? Long ago, in winter's heart,
He struggled on in direst need,
Then as winter closed upon his heart,
She came out of the blizzards depths,
Father of starving sons let me intervene,
And so he lay upon a bed of snow and ice,
Snows abated swiftly, she faded like a dream.
Winter passed and spring did come between,
As chill returned Faraldr went abroad,
A bargain struck a price you paid,
Faraldr found himself a father to fifteen.
Winter's son named Randvér, aware of his limitation,
Winter may be beautiful, but she always takes a toll.
Background:
In Whiterook on the banks of the Thundering River, dwelt Faraldr a hard man but strong. To Faraldr came leadership of Whiterook's warrior get, they stood 'gainst raiders and the more wicked foes behind their spell woven wall. And great was Faraldr's pride as he showed his strength to all, and to his bed he took, then wed bashful beauty Heilvé Brightcheek fairest of Whiterook's flowers. Faraldr proved fruitful, and with scare rest in between, Heilvé had birthed eight sons. Thorgar bleak and bold, Ágeirr quick and stubborn, Almgautr cautious and clever, Hrafn crude and mirthful, Humli guileful and fierce, Jarni simple and loyal, Kali ugly and wise, Magnus surly and shy. Faraldr's sons grew like ivy, owning their father's power and vicious ire. Then broken Heilvé begged reprieve and Faraldr to soothe his ears agreed to fill her but once more with his seed. But such his vigor, and to forever seal his fame, he gave her not one babe but five. Earning the name Faraldr the Fecund, he named the babes to light his feat, Ein, Tveir, Thrir, Fjorir, and Fimm. Each of these sons was strong, but they fought from tit to cradle, and would grew to be cruel terrors the like Whiterook had never seen. Exhausted Heilvé called Agithra, the midwife and finally had her administer the herb teas known as Womb Blight. So it seemed that their brood would be capped at fourteen. Life was hard with fourteen sons and Faraldr was forced to spend much of his time hunting to feed his brood. Then came the longest winter, anyone in Whiterook had ever seen, when the quintuplets were scarcely weaned, and well into spring the snows abided. Carefully rationed stores dwindled and much as Heilvé begged of their neighbors - for Faraldr would not - there was nothing to spare. His sons wailing for the hollow churning in their bellies Faraldr was forced to set out hunting, as much to escape their wailing as in real hope of finding quarry. He slogged through the swirling snows feeling the cold cut to his bone, and when he thought he must turn back and watch his sons die, or else meet his end in the snows he spied a figure. Beautiful and terrible, she was a haughtily beautiful woman, but alien and gleaming with skin covered in the thinnest sheen of ice. Fey. She offered him a bargain, if he would give her a single son she would save his fourteen. So he laid with her in the snows, and when he awoke the snows were melting away and a great white stag lay dead beside him. Dragging the beast home, and feeding his family, he did his best to forget the bargain. The next year in the depths of winter he was hunting again, though the day was clear and fresh. A sudden blizzard enveloped him and fear stirred his heart, as the Fey he had come to think of as the Ice Queen came to him again. This time she clutched two pale babes and gave one to him, saying that their bargain had only been for one child and that he might do as he wished with the other. He tried to kill the babe in the snows, but its face was impossibly fair, and so cursing he took it up and bore it home. Heilvé loved the babe all the more for the fact it had not come from herself, and was relieved to finally hear the tale that had darkened Faraldr's temper for a year. She named him Randvér for her Uncle who had died in the snows and doted on the beautiful babe, causing the five to come to hate him for stealing their mother. As Randvér grew he stood out amongst his brothers like a diamond amongst river stones. While he shared their power he had none of their brute countenance, and his hair was silken bronze to their bristly flame red straw. The eldest of his brothers loved him well, but the five born together tormented him and as they grew and his older brothers came to travel out with his father Randvér's life became harder. All of Faraldr's sons shared their father's prowess in battle, but Thorgar grew to resent his father's curt commands. At fourteen Thorgar left setting out for the soft southern lands to find his fortune. He returned three years later, haunted and changed. Before leaving again he gifted Randvér with a book, The 11 Acts of Iomedae knowing his youngest brother's fondness for tales of heroism, and his oft expressed disappointment with the betrayals and evils of the Sagas heroes. Thorgar departed shortly after, and in time wrought his own dark legend as Thorgar the Childeater. The Acts were a comfort to Randvér as one by one his beloved older brothers left him to the merciless company of the five. They would beat him every day, knowing that so long as the wounds they inflicted were not obvious their father would take no action, and ignoring their mother's pleading. Eventually he began to slip away each day hiding about Whiterook, only to be hunted by the five. At seven years old he was saved from another brotherly beating by the skald Vragi Ironjaw. The old singer and storyteller carried him to his hut and his eyes gleamed fury as Randvér told the tale of his woes. From then on Randvér fled to Vragi, helping him with his chores even as the skald taught him the sagas and the songs. Randvér proved to have a beautiful voice, but he knew well what his father thought of singers and kept his new talent hidden. But all too soon the five, hunts thwarted heard his singing and told their father. Faraldr forbade Vragi from teaching his sons and delivered a vicious beating. Shortly after a song emerged about Whiterook's Rutting Bull, that painted Faraldr as an oversexed idiot stumbling from one foolishness to another. Faraldr sought out Vragi for vengeance but found the old man fled. And forever after that the mocking song, which became a great favorite, haunted Faraldr. Again the prey of his five cruel brothers Randvér then met a girl named Halla. Halla hid from her drunken father and his angry fists, and the two soon became fast friends brought together by their flight. Halla turned into a pretty girl, tall and curvacious yet strong and she and Randvér loved each other dearly. He showed Halla his prized possession The Acts of Iomedae and she became so enthused with the goddess that she swore she would one day take up her call as a holy warrior of the light. Randvér promised he would accompany her and sing of her deeds. As Randvér reached his tenth spring his father judged him old enough to begin training in the arts of battle with his brothers. But where all of his brothers would also accompany his father out hunting Faraldr forbade Randvér to do so fearing that his inhuman blood would draw queer things to them. Randvér was glad of these times for they enabled him to sing for Heilvé and Halla and recover from the brutal assaults of the five in training. Last winter the five caught Halla, and took her. Distraught, and believing Randvér would think her tainted by his loathsome brothers she fled out into the snows. Only the next morning did her father declare her absence and only then did Thrir mock Randvér with their foul deed. And in a moment Randvér could truly see the evil in his brother, and he challenged him. Thrir called to the five, but Faraldr heard his call and raged that if they wished to stand as one man he would see they had only one head and one sword arm. He gave Randvér his axe of cold iron and his youngest son fought transformed and smote Thrir severing his arm and leaving him to bleed, running out to into the growing snow storm to seek Halla. As ever the cold meant little to him, for his wintry heritage protected him, and he struggled onwards against the winds. But he was no hunter or woodsman and could never follow a trail in such snows. But he would not relent and through the night he sought her. Finally in the pale light of dawn he came across her lying in the snow, cold and still. He gathered her to him and tried to give her his own warmth, but she was gone. He carried her home in his arms. When he returned he found that the five had been banished, and so robbed of his vengeance he collapsed. Though he knew great despair he promised himself that he would one day take up both Halla's vow in her memory, for Iomedae had given him the strength to smite his brother and see true evil he was sure. But without Halla everything seemed dark and Whiterook a place haunted by painful memories. So he took his leave of a tearful Heilvé, well wishing brothers, and a stern Faraldr who gifted him with his cold iron axes, cautioning him to watch for the Fey who would not easily relinquish one with ties to them. He wore the battered breastplate that had endured so much punishment with him in training, and a warm wolf pelt sewn into a cloak for him by Heilvé and set out into the world. But when he reached Heldren something called him to stay, perhaps he needed to overcome his grief before he could truly set out to serve Iomedae. So he asked the Master of the Silver Stoat if he might find work for him, as a singer and a hand. After hearing Randvér sing the man gladly agreed, and he has served there since as entertainer, as lugger of barrels, and a watchful eye - and never had there been one better at spotting trouble makers. Personality:
Randvér is a caring honest young man, disappointed with the world around him and longing for something more. He sees something greater in the valor and honesty of Iomedae, one who is both a hero and pure, something which cannot be said of The Linnorm Kings. His natural cheer has been subsumed by grief, and he feels that he must transcend himself in order to fulfill Halla's vow, she was better than him so he must be better than himself. He loves to sing and compose songs of great adventure, but is self conscious about the notion of relaying his own exploits. His good looks and inability to grow a proper beard make him feel less of a man than his Ulfen peers and reminders of both sting. He believes the powers granted to him by Iomedae were truly supposed to be for Halla, and so strives to honor them and preserve them while taking no credit for them. Currently he feels lost, something he does not understand keeps him in Heldren and he cannot determine whether it is a failing upon his part or Iomedae's will. Positive Traits:
Randvér is enduring, well used to both physical and emotional punishment he can shrug both off and carry on. He views his pain as less important than those of others, he is used to such things. Randvér is loving, quick to see the best traits in people and draw them out. He will empathize with others when he can, but trusts his goddess to tell him when someone is evil, though he knows that evil does not mean unredeemable. Negative Traits: Randvér is self conscious and often doubts his own judgments and devalues himself. He is prone to self deprecation and will often mock himself before others do. Randvér is sheltered, despite the hardships he endured he was essentially confined to Whiterook for the majority of his life and knows little of the world beyond that does not come from songs or stories. He can be naive and although his heritage protects him from the cold he knows little of the hardships of nature. ![]()
![]() Here is Randvér complete save for my Skaldic verse, which I'm taking my time over. Be warned his background is lengthy and I've tried to emulate the style of the sagas. He ended up a bleaker character than I initially envisioned. Character Sheet:
Male Human Paladin 1
LG Medium Humanoid Init +1 ; Senses Perception +0 ==DEFENSE==
==OFFENSE==
==STATISTICS==
Feats Fey Foundling, Power Attack Languages Common, Skald Traits Northern Ancestry, Divine Artist Trained Skills[3] Diplomacy +8, Knowledge Religion +4, Perform Singing +9 Untrained Skills Acrobatics -3, Climb -1, Perception +0, Sense Motive +0, Ride -3, Stealth -3, Swim -1 Equipment
Winter May: Song of Randvér's Birth:
I'm thinking of his mother as beautiful ice fey of somekind. Perhaps an ice nymph? Long ago, in winter's heart,
He struggled on in direst need,
Then as winter closed upon his heart,
She came out of the blizzards depths,
Father of starving sons let me intervene,
And so he lay upon a bed of snow and ice,
Snows abated swiftly, she faded like a dream.
Winter passed and spring did come between,
As chill returned Faraldr went abroad,
A bargain struck a price you paid,
Faraldr found himself a father to fifteen.
Winter's son named Randvér, aware of his limitation,
Winter may be beautiful, but she always takes a toll.
Background:
In Whiterook on the banks of the Thundering River, dwelt Faraldr a hard man but strong. To Faraldr came leadership of Whiterook's warrior get, they stood 'gainst raiders and the more wicked foes behind their spell woven wall. And great was Faraldr's pride as he showed his strength to all, and to his bed he took, then wed bashful beauty Heilvé Brightcheek fairest of Whiterook's flowers. Faraldr proved fruitful, and with scare rest in between, Heilvé had birthed eight sons. Thorgar bleak and bold, Ágeirr quick and stubborn, Almgautr cautious and clever, Hrafn crude and mirthful, Humli guileful and fierce, Jarni simple and loyal, Kali ugly and wise, Magnus surly and shy. Faraldr's sons grew like ivy, owning their father's power and vicious ire. Then broken Heilvé begged reprieve and Faraldr to soothe his ears agreed to fill her but once more with his seed. But such his vigor, and to forever seal his fame, he gave her not one babe but five. Earning the name Faraldr the Fecund, he named the babes to light his feat, Ein, Tveir, Thrir, Fjorir, and Fimm. Each of these sons was strong, but they fought from tit to cradle, and would grew to be cruel terrors the like Whiterook had never seen. Exhausted Heilvé called Agithra, the midwife and finally had her administer the herb teas known as Womb Blight. So it seemed that their brood would be capped at fourteen. Life was hard with fourteen sons and Faraldr was forced to spend much of his time hunting to feed his brood. Then came the longest winter, anyone in Whiterook had ever seen, when the quintuplets were scarcely weaned, and well into spring the snows abided. Carefully rationed stores dwindled and much as Heilvé begged of their neighbors - for Faraldr would not - there was nothing to spare. His sons wailing for the hollow churning in their bellies Faraldr was forced to set out hunting, as much to escape their wailing as in real hope of finding quarry. He slogged through the swirling snows feeling the cold cut to his bone, and when he thought he must turn back and watch his sons die, or else meet his end in the snows he spied a figure. Beautiful and terrible, she was a haughtily beautiful woman, but alien and gleaming with skin covered in the thinnest sheen of ice. Fey. She offered him a bargain, if he would give her a single son she would save his fourteen. So he laid with her in the snows, and when he awoke the snows were melting away and a great white stag lay dead beside him. Dragging the beast home, and feeding his family, he did his best to forget the bargain. The next year in the depths of winter he was hunting again, though the day was clear and fresh. A sudden blizzard enveloped him and fear stirred his heart, as the Fey he had come to think of as the Ice Queen came to him again. This time she clutched two pale babes and gave one to him, saying that their bargain had only been for one child and that he might do as he wished with the other. He tried to kill the babe in the snows, but its face was impossibly fair, and so cursing he took it up and bore it home. Heilvé loved the babe all the more for the fact it had not come from herself, and was relieved to finally hear the tale that had darkened Faraldr's temper for a year. She named him Randvér for her Uncle who had died in the snows and doted on the beautiful babe, causing the five to come to hate him for stealing their mother. As Randvér grew he stood out amongst his brothers like a diamond amongst river stones. While he shared their power he had none of their brute countenance, and his hair was silken bronze to their bristly flame red straw. The eldest of his brothers loved him well, but the five born together tormented him and as they grew and his older brothers came to travel out with his father Randvér's life became harder. All of Faraldr's sons shared their father's prowess in battle, but Thorgar grew to resent his father's curt commands. At fourteen Thorgar left setting out for the soft southern lands to find his fortune. He returned three years later, haunted and changed. Before leaving again he gifted Randvér with a book, The 11 Acts of Iomedae knowing his youngest brother's fondness for tales of heroism, and his oft expressed disappointment with the betrayals and evils of the Sagas heroes. Thorgar departed shortly after, and in time wrought his own dark legend as Thorgar the Childeater. The Acts were a comfort to Randvér as one by one his beloved older brothers left him to the merciless company of the five. They would beat him every day, knowing that so long as the wounds they inflicted were not obvious their father would take no action, and ignoring their mother's pleading. Eventually he began to slip away each day hiding about Whiterook, only to be hunted by the five. At seven years old he was saved from another brotherly beating by the skald Vragi Ironjaw. The old singer and storyteller carried him to his hut and his eyes gleamed fury as Randvér told the tale of his woes. From then on Randvér fled to Vragi, helping him with his chores even as the skald taught him the sagas and the songs. Randvér proved to have a beautiful voice, but he knew well what his father thought of singers and kept his new talent hidden. But all too soon the five, hunts thwarted heard his singing and told their father. Faraldr forbade Vragi from teaching his sons and delivered a vicious beating. Shortly after a song emerged about Whiterook's Rutting Bull, that painted Faraldr as an oversexed idiot stumbling from one foolishness to another. Faraldr sought out Vragi for vengeance but found the old man fled. And forever after that the mocking song, which became a great favorite, haunted Faraldr. Again the prey of his five cruel brothers Randvér then met a girl named Halla. Halla hid from her drunken father and his angry fists, and the two soon became fast friends brought together by their flight. Halla turned into a pretty girl, tall and curvacious yet strong and she and Randvér loved each other dearly. He showed Halla his prized possession The Acts of Iomedae and she became so enthused with the goddess that she swore she would one day take up her call as a holy warrior of the light. Randvér promised he would accompany her and sing of her deeds. As Randvér reached his tenth spring his father judged him old enough to begin training in the arts of battle with his brothers. But where all of his brothers would also accompany his father out hunting Faraldr forbade Randvér to do so fearing that his inhuman blood would draw queer things to them. Randvér was glad of these times for they enabled him to sing for Heilvé and Halla and recover from the brutal assaults of the five in training. Last winter the five caught Halla, and took her. Distraught, and believing Randvér would think her tainted by his loathsome brothers she fled out into the snows. Only the next morning did her father declare her absence and only then did Thrir mock Randvér with their foul deed. And in a moment Randvér could truly see the evil in his brother, and he challenged him. Thrir called to the five, but Faraldr heard his call and raged that if they wished to stand as one man he would see they had only one head and one sword arm. He gave Randvér his axe of cold iron and his youngest son fought transformed and smote Thrir severing his arm and leaving him to bleed, running out to into the growing snow storm to seek Halla. As ever the cold meant little to him, for his wintry heritage protected him, and he struggled onwards against the winds. But he was no hunter or woodsman and could never follow a trail in such snows. But he would not relent and through the night he sought her. Finally in the pale light of dawn he came across her lying in the snow, cold and still. He gathered her to him and tried to give her his own warmth, but she was gone. He carried her home in his arms. When he returned he found that the five had been banished, and so robbed of his vengeance he collapsed. Though he knew great despair he promised himself that he would one day take up both Halla's vow in her memory, for Iomedae had given him the strength to smite his brother and see true evil he was sure. But without Halla everything seemed dark and Whiterook a place haunted by painful memories. So he took his leave of a tearful Heilvé, well wishing brothers, and a stern Faraldr who gifted him with his cold iron axes, cautioning him to watch for the Fey who would not easily relinquish one with ties to them. He wore the battered breastplate that had endured so much punishment with him in training, and a warm wolf pelt sewn into a cloak for him by Heilvé and set out into the world. But when he reached Heldren something called him to stay, perhaps he needed to overcome his grief before he could truly set out to serve Iomedae. So he asked the Master of the Silver Stoat if he might find work for him, as a singer and a hand. After hearing Randvér sing the man gladly agreed, and he has served there since as entertainer, as lugger of barrels, and a watchful eye - and never had there been one better at spotting trouble makers. Personality:
Randvér is a caring honest young man, disappointed with the world around him and longing for something more. He sees something greater in the valor and honesty of Iomedae, one who is both a hero and pure, something which cannot be said of The Linnorm Kings. His natural cheer has been subsumed by grief, and he feels that he must transcend himself in order to fulfill Halla's vow, she was better than him so he must be better than himself. He loves to sing and compose songs of great adventure, but is self conscious about the notion of relaying his own exploits. His good looks and inability to grow a proper beard make him feel less of a man than his Ulfen peers and reminders of both sting. He believes the powers granted to him by Iomedae were truly supposed to be for Halla, and so strives to honor them and preserve them while taking no credit for them. Currently he feels lost, something he does not understand keeps him in Heldren and he cannot determine whether it is a failing upon his part or Iomedae's will. Positive Traits:
Randvér is enduring, well used to both physical and emotional punishment he can shrug both off and carry on. He views his pain as less important than those of others, he is used to such things. Randvér is loving, quick to see the best traits in people and draw them out. He will empathize with others when he can, but trusts his goddess to tell him when someone is evil, though he knows that evil does not mean unredeemable. Negative Traits: Randvér is self conscious and often doubts his own judgments and devalues himself. He is prone to self deprecation and will often mock himself before others do. Randvér is sheltered, despite the hardships he endured he was essentially confined to Whiterook for the majority of his life and knows little of the world beyond that does not come from songs or stories. He can be naive and although his heritage protects him from the cold he knows little of the hardships of nature. ![]()
![]() DM - Voice of the Voiceless wrote:
Yes very much a work in progress, he should be completed tomorrow. He has cold resistance from the Northern Ancestry trait, which I'm also attributing to his fey blood, and is far fairer than his siblings with hair like bronze silk instead of their red bristles. He did live with his siblings until recently, but has left Whiterook for Heldren. ![]()
![]() Crunch is done, I'm working on the rest, but here is the song of Randvér's birth - not worrying about Skaldic traditions for this one, though I'm working on one for later. In brief, Randvér is a paladin of Iomedae with a high perform skill, he likes to think of himself as a bard, though he has no magic in his songs. He is lazy when given the chance to be, but having fourteen warrior brothers and a famous father he gets little opportunity to exercise this tendency. As the youngest he spent a great deal of time in ill fitting mail being beaten and battered by one enthusiastic sibling after another. He was always the outsider in his family because of his mysterious birth, and his inability to grow a proper beard. Having recently left his home in Whiterook, and moved to Heldren, he has managed to find work as singer/bouncer at The Silver Stoat. Any thoughts on that before I write it up properly Voice? Winter May: Song about Randvér's Birth: I'm thinking of his mother as beautiful ice fey of somekind. Perhaps an ice nymph? Long ago, in winter's heart,
He struggled on in direst need,
Then as winter closed upon his heart,
She came out of the blizzards depths,
Father of starving sons let me intervene,
And so he lay upon a bed of snow and ice,
Snows abated swiftly, she faded like a dream.
Winter passed and spring did come between,
As chill returned Faraldr went abroad,
A bargain struck a price you paid,
Faraldr found himself a father to fifteen.
Winter's son named Randvér, aware of his limitation,
Winter may be beautiful, but she always takes a toll.
![]()
I received my package today (Netherlands). Unfortunately, the 60$ worth of Hero Point Tokens that I pledged were not in the box, and when I double checked the shipment mail, I saw they were also missing from the manifest. Hopefully this can get fixed by Paizo in the new year. I must say that being a European customer of Paizo hasn't been easy the past year. We're paying ridiculously high shipping costs, had to deal with being charged VAT twice for several months and are last in line to receive this product. And even the fulfilment of that is not without it's issues. I really hope that Paizo can do something about this in the future (perhaps open a local office or partner with a European distributor so you can package and ship products from Europe?). ![]()
Mr_Shed wrote:
Ah, I think this is something that should be clarified, but I think you get XP for an event TWICE. Once for experiencing it (30 XP), and once for resolving it (30-160 XP based on the Event Modifier). This little piece of information is "hidden" in the "Kingdom Event Descriptions" section: The kingdom’s event modifier is the value you apply to the kingdom’s level to determine the event’s level, for the purposes of determining XP rewards (so if a 1st-level kingdom is experiencing a +1 event, that event’s level is 2). Snake0202 wrote: Agreed. This was not well play tested at all. I like the spirit of the rules and what they were going for, but it’s very clear that these rules, and really the AP as a whole, was not well play tested. The treasures awarded doesn’t even comply with the general rules in the GM section. This is going to take a lot of work to run. To be fair, I'm not sure I share that opinion. I think the system itself is mostly fine and needs a handful of small rules changes or clarifications to work properly. Removing the level requirement from upgrading to a Town fixes at least a large part of the issues. The DCs becoming so high that only Trained skills can successfully do skill checks is _not_ an issue in my opinion. Most skill checks can be circumvented with the Supernatural Solution skill (which does require magic), and you can technically train a skill each level by either spending a Skill Increase on them or by taking the "Skill Training" feat. It might seem boring to take that feat at first, since you probably wouldn't consider it on a PC, but in the Kingdom Building system that we have now, getting training in a skill unlocks new activities for your kingdom, grants you access to new structures and increases your modifier, so it's actually a lot more "fun" than it appears to be at first glance. I do wish that there was a better mundane alternative to Supernatural Solution. Creative Solution attempts to be that, but it also requires a Culture-based check (Scholarship), and it does not scale (and you usually have a circumstance bonus already). But I also like the idea that big, successful kingdoms on Golarion got that way because of Magic, or by knowledge (Skill Training). I think the progression of the kingdom being slow is not ideal, but it's easy to fix per table by either increasing the RP to XP conversion rate or by applying an XP multiplier when the kingdom is under levelled (I personally use 3× for a 3-level difference, 2× for a 2-level difference and 1.5× for a 1-level difference, as this follows the XP awards by level table). But even if you don't fix progression, it's only a "problem" at the lower levels. Once your kingdom grows it will be claiming tons of hexes and generating a lot of RP and just organically level up every year or so. It's just those early years that are slow and boring right now. So overall, I think the system we got is pretty good and fun once you reach level 3. ![]()
Most groups will probably start off in the hex with Stag Lords Fort, granting them a free Town Hall. This seems to be intended. To avoid having an overcrowded settlement, they're also required to build at least 1 residential structure (Houses / Tenements). Assuming they do this on their first Kingdom Turn, that means they've filled up 3 of their lots with structures already. The rules specify:
Quote:
So if I'm understanding this correctly, until the kingdom reaches level 3 (which will take ~2+ years of in-game time), the PCs are only able to add 1 more structure to their capital. Is this really the intention, or is this a rule that we are better off ignoring, for instance by removing the "your kingdom is 3rd level and" part of the Town description? ![]()
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Mr_Shed wrote: There's nothing stopping you from building Farmland Hexes before Kingdom level 3, building them just doesn't give any benefits until then. I don't think this is true, since once of the prerequisites is "the hex is in the influence of one of your settlements" and your influence is still 0. Would love to be wrong about this! ![]()
This sheet is still very much work in progress (I still need to finish adding all activities for instance), but it might still be useful and/or inspiring: Royal Kingdom Sheet for Pathfinder 2E - ALPHA My goal is to make a fully fledge spreadsheet that will take ALL of the work of calculating modifiers out of the player's hands. When it's finished you should be able to walk through a kingdom turn with this sheet in a couple of minutes and automatically keep track of the results of that turn. I still have quite a bit of work to do on it, but it's been a fun way to get to know the new system and also make something that I will use when I restart my Kingmaker campaign next year. ![]()
Thanks Brian, I appreciate it quite a lot, especially the commitment to keep us informed. I think I hated the lack of acknowledgment or any reply to my support request more than the actual issue (which is also bad). Knowing that someone at Paizo is at least aware and working, makes me feel a lot less bitter about the whole ordeal. ![]()
Agorg wrote:
I have no particular bone in this fight, but when I compare the price of the PDF ($ 38.99) it's equal to the discount for the Foundry module (59.99 - 21 = $38.99). You get the PDF for free if you buy the Foundry module, so how are you saving extra money by buying the PDF first? ![]()
Hi, I just received the order notification for the Pathfinder Bestiary 3 Battle Cards in the Pathfinder Accessories Subscription I have, but I think 46,29$ shipping costs is a bit too much for me to swallow, especially since I will also have to pay VAT when the product arrives in the EU. Seeing as the subscription doesn't offer that many benefits over just buying the products locally, I would like to cancel my subscription. If it's somehow possible to also cancel the pending order (Order 36631334 ), that would be appreciated as well. In addition to this question I was wondering if there are any solutions in the work for EU subscribers, since with the new VAT rules that now apply, it's become very expensive. I love Paizo and all the products that you release, but I feel like I'm paying more for the shipping than the products themselves and that sucks :(. Thanks! ![]()
Gunslinger is the only class that multiple of my players want to play that is unavailable at launch, so I hope that we can get some form of that in the future. Magus is another class that has been played at our table, but we can kind of simulate it with multiclassing in 2E. I would still love to see 2E's take on it. I'm also really interested to see the Witch return as well as the Inquisitor, because I want to see 2E's take on Hexes and Judgments. ![]()
I guess I just don't want to eyeball everything ;-). I've been doing that for the stuff that I've run so far and feel pretty confident about it at lower levels, but at the higher levels that confidence erodes and I'm looking for some guidelines. There's a nice Conversion Guide to convert 3.0 to Pathfinder 1E. All I want to know is if we can expect something like this for 2E. ![]()
Will the Core Rulebook contain any guidelines to help convert the 10 years of Adventure Paths and Modules to the 2E ruleset, or will these be shared in another way (maybe a now GameMastery Guide???) after release? I've been trying to convert the Price of Immortality trilogy to the Playtest rules, but I feel like I'm mostly guessing what all te numbers should be. ![]()
I would like to also say that getting the PDFs is one of the main reasons I subscribe, since packages take weeks to ship to Europe and it allows me access to the content right away. I also use them heavily during prep by copy-pasting text or extracting maps to annotate and use on a VTT. Sometimes the packages have enough stuff inside that I need to pay extra sales tax before I get my package (which is fine), which can increase the price to a point where it would have been (a little) cheaper to pick it up at a LFGS. The added value of the PDF is what makes it worth it though. ![]()
How do you know what skill applies for a monster? I've been looking in the Core Rulebook and the Bestiary, but I haven't found anything. For instance, the first first enemy in Doomsday Dawn would be identified with the Dungeoneering skill in 1E, but I don't think there's an equivalent skill in 2E, so which one do you use? First enemy in Doomsday Dawn: Sewer Ooze |