Wax Golem

Random Joe's page

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You only get attacks of opportunity against squares that you threaten, and you only threaten squares that you can attack. If you're hiding behind a shield for a round, you aren't attacking - you've taken a full defense action for a round. You couldn't make any fewer attacks of opportunity if you were unconscious.

Facade, your DM is right that only the shield bearer gets *total cover* from his shield, but anybody behind him should get the +4 AC soft cover bonus. Of course, if you're directly behind him, you get the soft cover regardless of whether or not he's hiding behind his shield. His body will stop an arrow just as easily as his shield will, as far as you are concerned. The shield is mostly for his own survival, unless your group is really into teamwork feats.

- JR


Big Lemon wrote:
I'm working on an option for using Grit with characters that dont necessarily use guns... and I need to come up with a "class name" for that type of character and I'm drawing a blank.

What kind of class might this new creation of yours resemble?

Soldier or Grunt might work for a fighter-like class, maybe Desperado for a rogueish type.


Spes Magna Mark wrote:
Kor - Orc Scrollkeeper wrote:
In my opinion, there is no correlation between alignment and planar energy.

Well, except for the correlation between good clerics channeling positive energy and evil clerics channeling negative energy. :)

*Grin* Seems pretty black and white if you let the books DM the games. Having looked at this issue for a long time and from every angle I could see, I finally removed the artibrary-seeming restriction and clarified it for my players.

In our campaign world, the gods are mysterious and unknowable entities that can inflict horrifying calamities all while demonstrating seemingly infinite acts of compassion and tolerance. While the gods may tend toward one philosophy or another, their powers are virtually without limit.

From time to time, it just makes sense that a good diety might have a small number of agents who's focus and expertise is all about bringing down holy wrath rather than spreading protection and life. The same can be true of evil gods having agents who's primary task is to preserve his flock, with powers granted for such a purpose. The church may not boast about it openly, but that doesn't mean it can't exist.

For this reason, I allow players to choose either healing OR damage channeling when they first create their cleric, disregarding the alignment restriction entirely. That same decision will determine spontaneous casting of either healing or harming divine spells. NPC's (representing the less heroic majority of the people) are always positive for good, and negative channeling for evil.