Jarl of the North Wind

Ramli Il-Bahr's page

90 posts. Alias of motteditor (RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16).


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Grand Lodge

M Human Sorcerer (efreeti bloodline) 1

Ramli sits up with a groan.

"What happened, my friends? I see the fight is over?" he asks groggily.

That's some bow she's got! (And with that I probably go back to silent mode for six more days.)

Grand Lodge

M Human Sorcerer (efreeti bloodline) 1

Ramli keeps moving toward the archer. Double move to X2

Grand Lodge

M Human Sorcerer (efreeti bloodline) 1

I think that's Goggie.

Ramli casts a final time for the day, resummoning his mage armor I'm assuming it's expired from the previous casting and moves forward, into the mist.

"We need to circle around, try to come up on her from behind -- unless you can keep this mist with us, Rock?"

Planning to move up to L2 or 3, and then make my way to her position, where I'll fry the b#!!@. Though I don't know how much more I'll be able to post before vacation.

Grand Lodge

M Human Sorcerer (efreeti bloodline) 1

"Holy!" Ramli yells. "That b~~%* just killed Harrol!"

Ducking behind the crate, the sorcerer casts once again, sending a flaming dragon zig-zagging through the crowded market into the tent with the assassin. 4 hp and dazzled; DC 14 Reflex for half damage and no dazzle

"Quick, after her!"

1d4 ⇒ 4

How long has it been since we started transporting the cart? Trying to figure out if my mage armor is still up.

Grand Lodge

M Human Sorcerer (efreeti bloodline) 1

"I don't like it, friend. She might well be working with her fellow Graycloaks. I say we hunt her down on our own."

Grand Lodge

M Human Sorcerer (efreeti bloodline) 1

Ramli will join the others in trying to extinguish the fires, though it's far from his forte.

Survival (untrained): 1d20 ⇒ 15

Grand Lodge

M Human Sorcerer (efreeti bloodline) 1

"Ha!" Ramli cries, sounds surprisedly pleased, "fires again!"

He follows Sad Rock in, moving behind me and looking around carefully.

"Can you put these out like you did last time, good Rock?"

Sadly, don't think there's anything I can do about fire.

Grand Lodge

M Human Sorcerer (efreeti bloodline) 1

"Huh. She doesn't seem to be about." Ramli says as he looks around.

Perception: 1d20 + 5 ⇒ (2) + 5 = 7

Grand Lodge

M Human Sorcerer (efreeti bloodline) 1

"Step aside, friend," Ramli says to the strange green elf, applying his considerable heft to the door but to no apparent effect.

"Another way in, perhaps?"

1d20 + 1 ⇒ (7) + 1 = 8

Grand Lodge

M Human Sorcerer (efreeti bloodline) 1

I'd say we should probably take it with us, since we were told we'd have to hurry.

Grand Lodge

M Human Sorcerer (efreeti bloodline) 1

Ramli watches as the two women leaves. Twins, huh ... Wait. Twins!

He clears his throat.

"Ahem. Ladies. Now that this unpleasantness is behind us, is there a way I can find you if I should need to later?"

He shakes his head as they leave his sight and turns back to his fellow Packminders.

Pathfinders! Don't listen to the rock...

At the warehouse, he looks around.

"Well," he whispers, "let's hope the roof being in such poor condition means she won't be sniping at us from above!"

Grand Lodge

M Human Sorcerer (efreeti bloodline) 1

"Very well. Where's the keg? More importantly, where're the archers?" Ramli asks, looking around.

Grand Lodge

M Human Sorcerer (efreeti bloodline) 1

Ramli continues to run to where he thinks the thief is, casting about in the hopes he manages to find her by pure chance.

"Blast it, woman, where are you? We've got your lookalike, so if you want her back, you'd best surrender now!" he roars.

Move action to Q-25, then I guess move/standard action to circle that area, hoping to feel something invisible.

Grand Lodge

M Human Sorcerer (efreeti bloodline) 1

"Blast it," Ramli curses, and races off after the fleeing thief.

"And watch out for archers!"

Full action: Move to follow the thief

Grand Lodge

M Human Sorcerer (efreeti bloodline) 1

Status:

AC 16, touch 16, flat-footed 14
Fort +2, Ref +2, Will +2
CMD: 13
HP: 8/8
Spells: 2/4
Effects: mage armor

Spellcraft: 1d20 + 5 ⇒ (16) + 5 = 21
Spellcraft: 1d20 + 5 ⇒ (1) + 5 = 6

"She's disappeared!" Ramli shouts! "I think there're two of them, probably using illusion to look the same!"

Growling at the attackers but not truly wanting to hurt the women, he casts again, sending a flaming bird toward the visible woman, and grinning as it explodes in his face. 3 hp fire damage, plus dazzled; DC 14 Reflex save for half damage and no dazzled

Cast snapdragon fireworks 1d4 ⇒ 3

Grand Lodge

M Human Sorcerer (efreeti bloodline) 1

Status:

AC 16, touch 16, flat-footed 14
Fort +2, Ref +2, Will +2
CMD: 13
HP: 8/8
Spells: 2/4
Effects: mage armor

Not sure exactly what's happening, and hoping Harrol's not overreacting like Thorel before, Ramli quickly casts a protective spell on himself.

Casting mage armor

Grand Lodge

M Human Sorcerer (efreeti bloodline) 1

Even as he tries to reason with the men, Ramli glances around to make sure there are no snakes nearby.

Diplomacy: 1d20 + 4 ⇒ (13) + 4 = 17

Grand Lodge RPG Superstar 2012 Top 16

Perception: 1d20 + 5 ⇒ (17) + 5 = 22
Sense Motive: 1d20 ⇒ 10

Ramli looks around, to make sure there are no archers ready to fire but begins to approach the men as they seem to be arguing for real.

"Come, friends," he says with his usual grin. "Surely there is no reason to argue. Give us a minute and we'll have you on your way again in no time."

Grand Lodge

M Human Sorcerer (efreeti bloodline) 1

Ramli shrugs. "You can't fault them for wanting a drink, Damvorak. Who wouldn't?"

"Sadly, my friends, the keg is actually empty. The halfling there -- believe it or not -- drank it all. He follows Iomedae and is shorter than Nethy's staff, but he can drink like Cayden himself! You'll have better luck elsewhere, I'm afraid."

Diplomacy: 1d20 + 4 ⇒ (15) + 4 = 19

Grand Lodge

M Human Sorcerer (efreeti bloodline) 1

Poor man. He's with that woman and of course she sees Ramli and smiles at him.

Ramli grins.

Sense Motive: 1d20 + 3 ⇒ (5) + 3 = 8

Grand Lodge

M Human Sorcerer (efreeti bloodline) 1

"I think we're trying to protect the cask, my friend," Ramli tells Sad Rock as he walks behind the cart, trusting in his magic armor to protect him from any threats.

Unfortunately, he's distracted by Sad Rock's focus on the ass, forgetting to keep a close eye on the roofs around him for the likely inevitable attack.

Cast mage armor before heading out with the casket.
Perception: 1d20 + 5 ⇒ (1) + 5 = 6

Grand Lodge

M Human Sorcerer (efreeti bloodline) 1

"Well, sir, someone seems to be impersonating graycloaks, from what we can tell. We believe there's a woman behind the thefts, and that the 'goods' are usually kept somewhere on the north side of the Ascendant Court, in a warehouse near the Pitview Pub. The mastermind apparently hates priests."

Grand Lodge

M Human Sorcerer (efreeti bloodline) 1

"Well done, lad, run along and tell the Grandmaster we're on our way!" Ramli says, tossing the boy a copper piece.

Sense motive: 1d20 ⇒ 18

Grand Lodge

M Human Sorcerer (efreeti bloodline) 1

Does that seem like something Grandmaster Torch would do?

Grand Lodge

M Human Sorcerer (efreeti bloodline) 1

"Ha!" Ramli barks out a burst of laughter. "Fierce as a popinjay, you are, young Harrol.

Then he turns serious.

"That's not to say the rest of us can't back up those threats, though. You said if she sees you, you're in trouble. Only problem is we see you right now."

The laughter still in his voice sadly gives the lie to his threat, however.

Intimidate 1d20 + 3 ⇒ (4) + 3 = 7

Grand Lodge

M Human Sorcerer (efreeti bloodline) 1

Ramli looks around, making sure no more archers are getting ready to rain death down upon them.

Perception: 1d20 + 5 ⇒ (17) + 5 = 22

Grand Lodge

M Human Sorcerer (efreeti bloodline) 1

"Blast! Too late again!" Ramli curses. "Does anyone have any antitoxin?"

Grand Lodge

M Human Sorcerer (efreeti bloodline) 1

Sorry about the confusion and absence; stupid confusion, and then stupid service provider...

Ramli dodges past the slippery bathers, after a momentary pause as he can't resist the impulse to check out some of the distaff clientele in their disrobed state.

Cursing as he arrives at the gate with no way to unlock it I believe I would have a +10 DC to disable the lock since I have no lock picks, right?, he quickly tries scaling, only to find it a bit more daunting than expected.

Reflex save: 1d20 + 2 ⇒ (17) + 2 = 19
Climb: 1d20 + 1 ⇒ (13) + 1 = 14

Grand Lodge

M Human Sorcerer (efreeti bloodline) 1

Sorry; Internet's been down for 24 hours. I have to run out but will post updates when I get back.

Grand Lodge

M Human Sorcerer (efreeti bloodline) 1

Posted both surprise and full-round actions now as I'm likely AFK for most of the day.

Grand Lodge

M Human Sorcerer (efreeti bloodline) 1

"There! Quick!" Ramli yells as he springs to his feet.

Rushing toward the bath house, he calls out to the guard. "Make way, make way!

Frustrated when the man doesn't move, he tries again. [b]"It's my wife, friend! She caught me with another woman; you've got to let me in!"

When the man looks to see this supposed woman, Ramli rushes past him into the bath house.

Surprise round, try to move one square:
Surprise round Bluff: 1d20 + 7 ⇒ (8) + 7 = 15

Round 1:
Bluff: 1d20 + 7 ⇒ (13) + 7 = 20
Cast mage armor

Grand Lodge

M Human Sorcerer (efreeti bloodline) 1

"Greenie and Young Harrol are right. This pub sounds like our best bet. I'd say we should be careful, though. Whatever's on that arrow is probably dangerous."

Any skill check to try to determine what the viscous liquid on the arrow is? Also how close to noon is it?

Grand Lodge

M Human Sorcerer (efreeti bloodline) 1

Ramli will also help look around, first at the site of the combat, then by the bakery door and finally where the sniper shot the courier.

Perception: 1d20 + 5 ⇒ (9) + 5 = 14

Perception: 1d20 + 5 ⇒ (8) + 5 = 13

Perception: 1d20 + 5 ⇒ (19) + 5 = 24

Grand Lodge

M Human Sorcerer (efreeti bloodline) 1

"Blast," Ramli mutters. "It sure sounds as though someone's impersonating Greycloaks at the very least."

"Let's see what Young Harrol finds and then perhaps check around where the sniper was."

Oh, and Sense Motive: 1d20 ⇒ 17

Grand Lodge

M Human Sorcerer (efreeti bloodline) 1

"Well, I'm sure you'll meet someone if you learn to blow, eh?" Ramli says, barely suppressing a laugh.

He quickly turns serious again, though. "Poison. Seems odd if you only wanted to steal something to go to such efforts to kill the courier," he muses.

Thinking a moment, he asks the halfling, "Can you describe the Greycloak?"

Grand Lodge

M Human Sorcerer (efreeti bloodline) 1

1d20 ⇒ 8

Ramli shrugs. "You didn't see who attacked him? Blast."

He scowls for a moment, before flashing a smile at the halfling so she realizes he's not frustrated with her, but rather with the situation.

Grand Lodge

M Human Sorcerer (efreeti bloodline) 1

"Good more, friend. Lovely shop you have here," Ramli says with a smile. "I'm wondering, do you also perhaps deal in a little information. I'm afraid that's what we've come for."

Diplomacy: 1d20 + 4 ⇒ (17) + 4 = 21

Grand Lodge

M Human Sorcerer (efreeti bloodline) 1

"If you help it, it's probably just going to try to bad you again, Rock," Ramli advises. "Haven't you heard that's what they do: Bite the hand that feeds them?"

The massive man gives a shrug, clearly indicating a what-can-you-do mentality.

Grand Lodge

M Human Sorcerer (efreeti bloodline) 1

Mechanics:

AC 12, touch 12, flat-footed 10
Fort +2, Ref +2, Will +2
CMD: 13
HP: 8/8
Spells: 1/4 (First);
Fire ray: 1/6
Effects:

"Ha! They're still fighting. Best give up now, boys, or you'll end up like the poor mutt!"

Intimidate: 1d20 + 3 ⇒ (11) + 3 = 14

Grand Lodge

M Human Sorcerer (efreeti bloodline) 1

Round 2:

AC 12, touch 12, flat-footed 10
Fort +2, Ref +2, Will +2
CMD: 13
HP: 8/8
Spells: 1/4 (First);
Fire ray: 1/6
Effects:

"Gluttons for punishment, huh, boys? Well, it's your lives!" Ramli calls out. Still, concerned about their seeming bravado, he looks around for any other attackers that might be lending them such confidence.

Not seeing any he shrugs, and points at the two of them, sending a ray of fire in their direction.

Perception: 1d20 + 5 ⇒ (5) + 5 = 10
Ray/ranged touch: 1d20 + 2 ⇒ (9) + 2 = 11
1d6 + 1 ⇒ (3) + 1 = 4

Grand Lodge

M Human Sorcerer (efreeti bloodline) 1

So, I'm baffled. What the heck is Thorel? Or I guess more accurately, what is Ze? I don't see any familiar or anything...

Grand Lodge

M Human Sorcerer (efreeti bloodline) 1

Status:

AC 12, touch 12, flat-footed 10
Fort +2, Ref +2, Will +2
CMD: 13
HP: 8/8
Spells: 1/4 (First)
Effects:

"And maybe you should take your own advice!" Ramli calls, spinning around.

His fingers move in a series of rapid gestures and suddenly a flaming dragon leaps from his hands, zig-zagging toward the thugs, only to explode in their face! 2 hp, dazzled 1 round; DC 14 Reflex for half damage and no dazzle

Mechanics:

Standard action: Cast snapdragon fireworks
1d4 ⇒ 2
Move action: launch firework

Grand Lodge

M Human Sorcerer (efreeti bloodline) 1

"He turned out to be less of a friend and more of a problem. We may have to come back, but first let's see what the others can tell us."

Grand Lodge

M Human Sorcerer (efreeti bloodline) 1

"My thanks, friend" Ramli says to the passerby as he gives Harrol the information.

Turning to his companions, he gives a broad smile. "Let's see if we can't try to see a little less threatening, though hopefully this witness won't be as frustrating to deal with as that merchant."

Grand Lodge

M Human Sorcerer (efreeti bloodline) 1

"We understand the Greycloaks took your wares, unjustly I'm sure, friend." Ramli says with a sympathetic smile. "Still, any such sort of find is of interest to us. Have you anything else of similar historical significance that we might be able to purchase?"

Despite his attempt at to hide it, it's clear the bombastic sorcerer is already growing tired of the lying merchant and would much rather let Damvorak at him.

Diplomacy: 1d20 + 4 ⇒ (1) + 4 = 5

Oh well, so much for diplomacy...

Grand Lodge

M Human Sorcerer (efreeti bloodline) 1

"Come, friend, we don't mean to scare any customers. Forgive our half-orc friend. You know how they are, always seeming more scary than they mean to be. Perhaps we could just talk a bit?"

Ramli does his best to smooth over the contretemps.

Diplomacy: 1d20 + 4 ⇒ (16) + 4 = 20

Grand Lodge

M Human Sorcerer (efreeti bloodline) 1

"Be not embarrassed, Young Harrol. It's good to partake in what life gives us and enjoy it to its fullest!" Ramli says as he walks with the halfling to the meeting.

After listening to the dotty old elf, he grabs the note. "It appears we have our first clues, my friends. Let's be off to talk to these fine folks. The sooner we begin, the sooner we can be finished!"

Grand Lodge

M Human Sorcerer (efreeti bloodline) 1

Agreed about the spell hoarding. I'm still torn between going wizard/magus/sorcerer, but what the heck. It's fun trying something different from what I usually do, so I'll probably stick with Ramli.

So I guess my follow-up question about trying to have a 1/3/5/7 split (which does seem smart) is do we want to do a bunch of low level adventures right off the bad so we can start working characters characters up or try to concentrate a little more on one so we can get to some higher-level scenarios.

Grand Lodge

M Human Sorcerer (efreeti bloodline) 1

Hehe, magic stoner. Snicker.

So what tends to be the best way to do it with PFS? Just work a character through the levels? Work a handful of characters up through the levels, letting some of them stop at lower points (say work five, then stop one at third, one at fifth, one at seventh, etc. etc.)? I've got two other PFS characters that I started at a gaming con I go to every 10 years or so and can of course come up with some others or continue with Ramli, but I'm not sure what the best way to do it is.

(I like Ramli, but I've realized I tend to MUCH prefer characters without limited daily amounts of spells/abilities as my natural inclination is to hoard them so much that I never use them, so I'm not sure how much farther I would continue with him -- then again, PFS seems like it's well suited to those type of character since you know there're only going to be so many encounters per scenario.)

Grand Lodge

M Human Sorcerer (efreeti bloodline) 1

Perception: 1d20 + 5 ⇒ (19) + 5 = 24

"Why not just use the key, Damvorak? It's right here under the scrolls and books."