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I'm certainly up for it. And I won't be playing Damvorak at Kublacon so I can run with him in this. I have to check, but I think he'll be second level now. :) Yay judge credit!
For sure though, I'm rebuilding him a bit though his nature won't change (moving him from an inquisitor to a cleric to take better advantage of the staff later in life).
DM Panic - thanks for an excellent run!

DM Panic |

I think I'm just missing Benjamin's PFS # to fully get the game recorded.
We'll proceed with God's Market Gamble next. I'll probably need a few days this week as it's a busy week for me, but I could see use starting it as early as Thursday, and perhaps as late as Sunday.
Go ahead and let know if you're sticking around or bowing out. And if you're sticking around, who you'll be playing if it's changed.
I'm also curious if you keep playing one of the current PCs any purchases made (whether with gold or prestige).
Feel free to give the newer kids pointers.

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Pointers would be most welcome! As a certified magic stoner I'm thinking of using my PP on a wand of that to free up my spell slots. My home group is rather small and I can usually get away with not bothering with precise shot, but its been really hurting here! Third level cant come soon enough!

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Harrol - PFS tends to have tight combat spaces so you will run into people in your way (cover) and people in combat a lot. That -8 will really hurt!
Other than that at this level just finish buying your basic kit and use your PA on wands (cure light wounds).
Damvorak is going to go from Inquisitor/1 to Cleric/2 between adventures. I won't be buying anything of note I don't think - not enough cash. Hrm. Might pick up a wayfinder 'cause I'm grand lodge now too (from shadow lodge). Show my support.
My spells won't change. I'll gain a few weak channels and lose my inquisition.

DM Panic |

@Benjamin: Sounds good. I'm certain I can get 3 scenarios wrapped up by the 4th of July weekend, so you'll for sure be able to ding 2nd level with Benji.
What levels are you bringing up to PaizoCon?
I effectively started from scratch for PFS in March, so am still wading through what I'm hoping to have ready for then.

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Harrol will do the same. Also thanks for the advice, Damvorak.
Profession Farmer: 1d20 + 6 ⇒ (11) + 6 = 17
I'll be a bit delayed putting my chronicle together and buying gear, however. Uni's thrown a curveball or three at me this week and a few fruitless all-nighters have only gotten things more bogged up.

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Hehe, magic stoner. Snicker.
So what tends to be the best way to do it with PFS? Just work a character through the levels? Work a handful of characters up through the levels, letting some of them stop at lower points (say work five, then stop one at third, one at fifth, one at seventh, etc. etc.)? I've got two other PFS characters that I started at a gaming con I go to every 10 years or so and can of course come up with some others or continue with Ramli, but I'm not sure what the best way to do it is.
(I like Ramli, but I've realized I tend to MUCH prefer characters without limited daily amounts of spells/abilities as my natural inclination is to hoard them so much that I never use them, so I'm not sure how much farther I would continue with him -- then again, PFS seems like it's well suited to those type of character since you know there're only going to be so many encounters per scenario.)

DM Panic |

My PFS experience kicked off a little over a month ago, so it's still fairly limited, but I can comment on the over half-dozen scenarios I've now played.
It seems that a scenario will involve somewhere between 4 and 8 encounters, where the high-end (8) only happens if a lot of those are effectively "skill challenges" - you need to cross a ravine, or a swift moving river.
Also, at least so far for me, the combats have been extremely fast. It's been unusual for a combat to reach round #3 so far. I'd think as a level 2/3 sorcerer, you'd have a hard time running out of spells if you cast them at every single possible opportunity.
Part of this also happens to be that the scenarios with the higher number of challenges seem to take place over several days, so you'll actually be doing 1, maybe 2 encounters a day for the ones with a higher quantity of encounters.
I too suffer from the affliction known as spell-hoarding, but you might find PFS is exactly the right time to play a character like Ramli (both mechanically and personality), since he can showboat his spells early and often without it being damaging to his ultimate success.

DM Panic |

I realized I missed the first question.
As far as characters, I think the advice I heard (from Sad Rock) was specifically related to conventions, but probably applies in a broad stroke to all of PFS.
Try to have a level 1, 3, 5 and 7 character.
Basically, there's scenarios that will only be 3-7, or 5-9, or 7-11, and you'd probably want to have a character of your own to play in them.
I'd love to get you guys into the 3-4 subtier, since that will open up a lot more scenarios that can be played. We can definitely play the 3-4 subtier if there's a mix of characters (i.e. 4, 3, 3, 3, 2, 2) where the APL feels about right for the challenge.
You guys will likely find that a bit more fun/challenging - and at the very least, I think the rewards may be greater (and that rule might be changing soon?)
That said, I'd focus on getting at least a single 2nd level character first. Remember you can change ANYTHING about your character until he plays his first adventure at 2nd level (notice Damvorak just changed his class from Inquisitor to Cleric) - class, race, name, abilities, etc.
If you want to try someone else besides Ramli, you could simply use his ID and experience and play a completely different (or only somewhat different) character and at least be 1/3rd of the way to 2nd level for the next outing.
I have yet to personally do a radical change (I've swapped feats around, like taken Toughness early on and dropped it upon reaching 2nd level), so I'm not sure how gear works in this change (i.e. do you need to sell for half, or can you sell for full value?)

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Agreed about the spell hoarding. I'm still torn between going wizard/magus/sorcerer, but what the heck. It's fun trying something different from what I usually do, so I'll probably stick with Ramli.
So I guess my follow-up question about trying to have a 1/3/5/7 split (which does seem smart) is do we want to do a bunch of low level adventures right off the bad so we can start working characters characters up or try to concentrate a little more on one so we can get to some higher-level scenarios.

DM Panic |

At least for this play-by-post, I'd like to get you guys to level 2+ since I think there's only a handful of level 1-2 scenarios that Damvorak and Moblyd haven't ever played and could still use for XP.
Sad Rock just joined us for fun (no credit).
I'm good with running a season 4 scenario now that I have a better feel of how loosely connected things are story-wise if there's one that everyone could get credit for.

DM Panic |

OK, I think we have confirmations:
1. Benjamin continuing on in search of level 2, likely little changes
2. Damvorak continuing on, in Cleric form.
3. Harrol continuing on, needs a few days to assess crunch
4. Ramli continuing on, or possibly a level 2 Sir Quinton
Loose confirmations:
5. Moblyd probably not continuing on so she can be played at some cons, but another PFS PC imminent as a replacement.
6. Sad Rock or any other of Pain's level-appropriate arsenal tagging along for fun/no-credit because he's just such a great guy.
I'll finally commit to the scenario and read it this week. I have forgotten I need to still prep more Runelords AP for my tabletop group for Friday night, so you all will have plenty of time to make decisions this week on who you're playing or re-tooling you wish to make. Realistically I'll get the first post up on Sunday.

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I have yet to personally do a radical change (I've swapped feats around, like taken Toughness early on and dropped it upon reaching 2nd level), so I'm not sure how gear works in this change (i.e. do you need to sell for half, or can you sell for full value?)
The only thing you cannot change is your PFS ID number. Everything else can change - and you sell equipment back at full value. That said, the idea behind the ruling is to allow folks to change concepts as they learn who their character is. Taking Toughness and swapping it out at second is a little cheesy - but done to help survivability.
I take a different kind of cheese and usually level up my characters with judge credit before I ever play them. Didn't quite make it with Damvorak, but I'm there now. :)
So if you're still first, or just going to second, change whatever you like without penalty. Build the character you want to play to maximize your fun.

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I have another wrench. I was originally signed up for god's market gamble next week at our store. am trying to switch over to the other mod, but am currently waitlisted. pretty sure it won't be a problem, though....

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I've played the following:
4-04: King of the Storval Stairs
4-05: The Sanos Abduction
4-06: The Green Market
4-07: Severing Ties
4-14: My Enemy's Enemy
However, I'm scheduled to play a bunch at Kublacon:
4-09: The Blackros Matrimony
4-10: The Feast of Sigils
4-12: The Refuge of Time
4-18: The Veteran's Vault
4-20: Words of the Ancients
Other than that, I'm free.

Twigs |

Excellent! I've only just printed my chronicle sheet this afternoon (along with two dozen readings on the October Days of 1789 as well as several maps and handouts for the runelords game I keep promising my players. It's sure to be a hell of a week for me.
I'd tell you I'm far too busy to do the bookkeeping, but I know my limits and I'll be utterly unable to resist the siren lure of a moving campaign thread. I'll get it done upon the morrow, if not this afternoon!

Twigs |

I'm starting to make heads or tales of these chronicle sheets, I think. Just to clear it up though, regarding the loot in the adventure. We purchase whatever we like and deduct it from our gold, correct?
And we're free to make non-loot purchases as well from the "always avaliable items" table? Harrol should be up to date tonight. I'll be spending that PP on a wand of magic stone, as I said. I'll only ever need CL 1 so it should last me a good long time.

DM Panic |

Yep.
You have your starting 150gp plus the 521gp from that chronicle to work with (671gp total now).
Nothing picked up in that first adventure "sticks" with your character, it resets and you have that gold and can buy things as you said (always available items, or things on your chronicles).
You can absolutely spend your first 2pp on a wand of magic stone (50 charges).
I don't expect you'll need to fully gear up immediately, there will be plenty of time as folks roleplay throughout this week to make any purchases.

Twigs |

Whew! I saw the game speeding ahead without me and wanted to get something substantial in. I'll still probably be quieter than I'd like on the pbp front, as I didn't actually meet any of the aforementioned deadlines and am currently busting my balls over one overdue essay, one a week from now and several tests in between. I've grown out what little facial hair I can and become a full blown hermit this month. Not helped by the amount of time I've spent playing Planescape: Torment. I finally got past the maze of sidequests that was Sigil (and more significantly managed to mod it out of 800x600 xp) and holy wow, so many dialogue options.
Though a lot of my posting was just genuine confusion given our lack of a solid lead so far. I've read the thread a little more closely and have a much better handle on things now. I even posted a little recap for myself. Whew.

DM Panic |

I *think* I've sorted out some of the confusing writing on the chase rules, but at the moment I'm using a loose interpretation to get some of you guys further along in the chase, so this doesn't end up as a 1-man show.
I believe you are truly supposed to use a move action to "cross the square" and then a standard action to overcome the challenge of the square you are "at the end of" to get to the beginning of the next square.
Technically, you all started at the beginning of the bath house square, needed a move action to cross it, and a standard to exit it and get to the beginning of the mezzanine square.
I've kind of hand-waved that those of you who failed skill checks started at the back of the bath house square instead of the front and didn't need to use a move action to cross it from front-to-back.
I also believe the "full round action to cross 3 squares" includes the square you start in and the square you end in for counting the "3 squares". So Thorel starting at the end of the bath house could use a full round action to move:
bath house->mezzanine->embassy wall (3 squares named)
not
back of bath house->back of mezzanine(+1sq)->back of embassy wall(+1 sq)->back of tea party(+1 sq) for 3 squares total (like regular tactical movement).
Instead the full round action takes you from the back of the starting square to the front of the square one past the next one (so back of bath house to front of embassy wall, effectively equivalent to a standard + a move + another standard).
If this hurts you head, don't worry about it. Make the rolls you think you need to make and I'll kind of sloppily move folks forward trying my best to make the chase interesting for you (unless you're Benjamin, then you are just headbutting the bath house wall the entire duration).

DM Panic |

PFS First Steps, Parts II and III are being retired in August.
I'm considering running a separate PFS PbP on the forums here for Part II.
Nobody from here is required to express interest. You'd need a separate PFS character from the one currently in God's Market Gamble. I am looking for daily posts and to finish it up in 3-4 weeks.
Let me know if there's interest, and I'll likely post in the recruitment thread to fill the rest of the spots.

DM Panic |

For those folks who are interested, pop into the OOC thread and say hello and what you're playing.
I'll open up recruitment tomorrow sometime to fill everything else out.
It's a fairly easy one to run (it uses a single map), so don't worry too much about me splitting my energy on this second game.
(I'd never consider running a 3rd parallel game, it took me a while to decide on a 2nd, and only because it's a fairly easy one to run)