DM Panic's PFS Perils

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DM Panic's PFS Perils - Tide of Twilight, God's Market Gamble, Glass River Rescue and Crypt of the Everflame!


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Grand Lodge

Male Half Orc Cleric/3
Young Harrol wrote:
He'll then turn to Damvorak. "You know, I don't think I've ever asked you about that holy symbol around your neck..."

"Yes, Nethys. He gave me my staff" he holds it high, "A true measure of his power and grace."

"He is an everchanging god though, not for everyone." Damvorak smiles, "An acquired taste if you will."

"You worship Iomedae, right? A good god, a powerful god, a warriors god."

Damvorak would like to hide the barel somewhere so we don't have to leave someone behind to guard it. That said, if we have it with us and lose it, we do have the location object scroll...


As you arrive at the warehouse, you easily find a post with which to tether the Atolian donkey and cart, and an assorted array of broken down crates within which to temporarily stash Cayden's Last Keg.

Feel free to make the checks to go in through whichever door you prefer.

I'll assume a 2-wide party order of:
S D
H T
B R

Grand Lodge

Male Dwarf Fighter 4; HP 58/58; AC 19; Fort +10; Ref +10; Will +10; Perc +10

"This is it? Doesn't look like much. I vote we dispense with sneaking and just break down the front door."

Silver Crusade

Male Halfling Cleric of Iomedae/1
Stats:
Init +2 Per +2 | AC 17/15/15 | HP -2/11 | F +6/R + 3/ W +5| +4 vs fear CMB +0 CMD 12 | Conditions: Two Strength Damage

Speaking as the 12 str halfling with two skill points to my name, I'm ceding the initiative to the others, here. :P

Silver Crusade

Male Oread
Stats:
Init +7;AC 20 (18 w/o shield), HP 35/35, F6/R2/W7.

Sad ties up the Goggie with Caydeen's Arse and asks the dog to watch the cart.

At the warehouse, Sad tries the front door to find it locked. Sad turns to party.

"Door locked. Anyone have crowbard?"

Sad asks Benjamin if he can borrow Ben's heavy pick. "Use pick open door," Sad points at the door.

Grand Lodge

Male Half Orc Cleric/3

Damvorak digs through his pack for his crowbar and steps up to the door.

Strength: 1d20 + 2 + 2 ⇒ (6) + 2 + 2 = 10

He turns to the others, "Can I get a little help?" He turns back and works the door a little longer. "oof!"

Strength: 1d20 + 2 + 2 ⇒ (5) + 2 + 2 = 9
Strength: 1d20 + 2 + 2 ⇒ (20) + 2 + 2 = 24

Liberty's Edge

Thorel rather delightedly applies hir feather weight to the door, butterfly wings fluttering behind hir in whatever breeze is present.

1d20 - 1 ⇒ (6) - 1 = 5
1d20 - 1 ⇒ (14) - 1 = 13

Silver Crusade

Male Halfling Cleric of Iomedae/1
Stats:
Init +2 Per +2 | AC 17/15/15 | HP -2/11 | F +6/R + 3/ W +5| +4 vs fear CMB +0 CMD 12 | Conditions: Two Strength Damage

Strength Check: Aid Another: 1d20 + 1 ⇒ (4) + 1 = 5
Strength Check: Aid Another: 1d20 + 1 ⇒ (18) + 1 = 19

Grand Lodge

M Human Sorcerer (efreeti bloodline) 1

"Step aside, friend," Ramli says to the strange green elf, applying his considerable heft to the door but to no apparent effect.

"Another way in, perhaps?"

1d20 + 1 ⇒ (7) + 1 = 8

Silver Crusade

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Male Oread
Stats:
Init +7;AC 20 (18 w/o shield), HP 35/35, F6/R2/W7.

At North Door, Sad accepts Dam's crowbar and tries to get inside.

"Pull!" Sad yanks as hard as he can while everyone else is pushing.

1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14 Str

"Oops! That not work. Try again? Okay? On three!!" Sad says, getting his stony hands ready.

"One! T..wo!!" Sad, excited by the counting, goes on two, forgetting all about three.

1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17 Str

"Oops! One more time!" Sad says. "Pull on three!"

"One! Two! Three!" Sad pushes with all his might, forgetting he was supposed to pull.

1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17 Str Check

"That no work so good. Maybe crowbard broke." Sad takes out the crowbar and looks at it sternly, even banging it against the ground to test its 'metal'. Sad puts the crowbar back and tries again.

1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25 Str Check

Finally, the door yields to the unyielding might of Rock.

"There, that easy. And quiet too!" Sad says proudly, flexing an arm.


GM Rolls:

Perception
Benjamin: 1d20 + 4 ⇒ (9) + 4 = 13
Damvorak: 1d20 + 7 ⇒ (7) + 7 = 14
Harrol: 1d20 + 2 ⇒ (15) + 2 = 17
Thorel: 1d20 + 4 ⇒ (7) + 4 = 11
Ramli: 1d20 + 5 ⇒ (8) + 5 = 13
Sad Rock: 1d20 + 7 ⇒ (14) + 7 = 21

Initiative
Benjamin: 1d20 + 4 ⇒ (7) + 4 = 11
Damvorak: 1d20 + 2 ⇒ (8) + 2 = 10
Harrol: 1d20 + 2 ⇒ (1) + 2 = 3
Thorel: 1d20 + 3 ⇒ (11) + 3 = 14
Ramli: 1d20 + 2 ⇒ (8) + 2 = 10
Sad Rock: 1d20 + 7 ⇒ (7) + 7 = 14
Enemies: 1d20 + 6 ⇒ (4) + 6 = 10

As the door to the warehouse finally heaves open with a large metallic grating sound, light pours into the interior, illuminating hundreds if not thousands of crates and boxes within.

Latest Map

Round 1
14 Sad Rock:
14 Thorel:
11 Benjamin:
10 ???:
10 Damvorak:
10 Ramli:
3 Harrol:

We'll go into initiative, but no obvious enemy can be seen, so everyone should post their Round 1 actions.

Silver Crusade

Male Oread
Stats:
Init +7;AC 20 (18 w/o shield), HP 35/35, F6/R2/W7.

Round 2, Init 14

Sad hands the crowbar back. "Thank you, DamnVrock."

Drawing his club, Sad moves to S6 and takes total defense as he looks around, alert.

Sad sniffles sadly as no one thought to thank him for his fine work guarding the Arse nor helpfully opening the door.

No one like Rock. Sad not monster.

1d20 + 7 ⇒ (19) + 7 = 26 Perception

AC: 18+4=22

Grand Lodge

Male Half Orc Cleric/3

Round 1, Initiative 10, Location: Q13->P08

Status:
Damvorak HP: 16/16, AC: 16 (f14/t12)
Weapon Equipped = Staff
Conditions = none
Hand of the Acolyte = 6/6
Resistant Touch = 6/6
Channel Energy = 3/3
Spells
Cantrips DC 13: Create Water, Detect Magic, Spark, Stabilize
First Level DC 14: Identify, Command, Remove Fear

Perception: 1d20 + 3 ⇒ (9) + 3 = 12

Damvorak takes back his crowbar with a nod and puts it in his pack (presumably before we opened the door).

When the doors are opened, he walks in to the edge of a pile of boxes and looks down the 'lanes' deeper into the building. He readies an action to attack anyone who closes with him (other than the party of course).

Liberty's Edge

Round 1, Init 14 {P09}

Thorel delays until the larger Danvorak enters, and follows in his wake, raygun in hand. Ze keeps it poised and ready to shoot any foes that make their presence known within thirty feet.

Telekinetic fist v. touch AC: 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15
1d4 + 1 ⇒ (3) + 1 = 4

Grand Lodge

M Human Sorcerer (efreeti bloodline) 1

"Huh. She doesn't seem to be about." Ramli says as he looks around.

Perception: 1d20 + 5 ⇒ (2) + 5 = 7

Silver Crusade

Male Halfling Cleric of Iomedae/1
Stats:
Init +2 Per +2 | AC 17/15/15 | HP -2/11 | F +6/R + 3/ W +5| +4 vs fear CMB +0 CMD 12 | Conditions: Two Strength Damage

Perception: 1d20 + 2 ⇒ (2) + 2 = 4

Casting bless, Harrol will walk just inside the warehouse door, readying one of his magic stones menacingly. "Come out! We want to have a talk with you. You're going to answer for all of those relics you've stolen!" he pipes up. He glances at his taller and more menacing party members. "Isn't she?"


Sad Rock boldly moves into the warehouse and prepares for oncoming enemies, while Thorel gives Damvorak a chance to explore ahead of hir.

As the half-orc moves in and steps off one of the wooden floorboards, he hears a distinctive click and realizes all-too-late that a couple vials have been released from some sort of mechanism near the ceiling.

The pair of vials descend onto the crates below and immediately ignite.

Trap triggered!

Based on the latest events, folks who go after Damvorak (Ramli, Harrol and Thorel) can change their action, should they choose.

Round 1
14 Sad Rock: Moves to S,6 and total defense
14 Thorel: Delays to Damvorak
11 Benjamin: TBD
10 Damvorak: Moves to P,8 triggers trap
10 Ramli:
10- ???:
3 Harrol:

Latest Map

Now Up: Benjamin, Ramli and Thorel. Something else will happen before Harrol's action.

Silver Crusade

Male Oread
Stats:
Init +7;AC 20 (18 w/o shield), HP 35/35, F6/R2/W7.

Sheesh! What was the perception to notice the trap that a 26 wouldn't catch it? If the entire City burns down, poor Sad isn't going to take it well...

Sad Rocks uh-ohs.

I did bad. Should have seen that.

Liberty's Edge

Thorel's action remains the same.


Ah, for detecting traps I usually rule that it takes a move action, and with Sad Rock both moving and then using a standard to take a total defense action, I didn't get the "I'm looking for traps" vibe - thus assumed he was just taking a free action to be look for things lurking about in the dark -- not going slowly, square-by-square looking for trap mechanisms. In addition, Sad Rock didn't walk through a square with a trap in it... had Damvorak rolled a 26, I would've likely given the detection to him.

Also, I might have been influenced in knowing you've played this scenario before and wanting detection to have been accomplished by someone else!

I should also be clear - the fires appear like they will spread.

Grand Lodge

Male Dwarf Fighter 4; HP 58/58; AC 19; Fort +10; Ref +10; Will +10; Perc +10

Round 1

Status:

HP = 9/11
AC/T/F = 15/12/13
Speed = 20'
Weapon Equipped = None
Bombs = 4/4 (1d6+3 DC 13)
Alchemist (Grenadier) Spells Prepared (CL 1):
1 Shield, Cure Light Wounds

Benjamin drinks his extract of shielding.

"Be careful, we never know what they have waiting for...oh."

Grand Lodge

M Human Sorcerer (efreeti bloodline) 1

"Ha!" Ramli cries, sounds surprisedly pleased, "fires again!"

He follows Sad Rock in, moving behind me and looking around carefully.

"Can you put these out like you did last time, good Rock?"

Sadly, don't think there's anything I can do about fire.


Fires can be extinguished with an untrained DC15 Survival check using a blanket, cloak, etc to smother them. Create water has a 50% chance to extinguish a fire.

Ramli and Thorel cautiously enter the warehouse while Benjamin quaffs an extract.

The fires crackle and migrate onto nearby crates, providing further illumination in the warehouse.

Thankfully, it appears nothing valuable has yet to be consumed by the flames - mostly urns and pottery in the crates currently on fire.

Round 1
16 Sad Rock: Moves to S,6 and total defense
15 Thorel: Delays to Damvorak
14 Benjamin: Drinks shield extract
13 Damvorak: Moves to P,8 triggers trap
12 Thorel: Moves to P,9 and readies telekinetic fist
11 Ramli: Follows Sad Rock in
10 Fires: Spread to nearby crates
3 Harrol:

Round 2
16 Sad Rock:
15 Thorel:
14 Benjamin:
13 Damvorak:
12 Thorel:
11 Ramli:
10 Fires:

Latest Map

Now Up: Everyone!

Grand Lodge

Male Half Orc Cleric/3

Round 2, Initiative 10, Location: P08->L6

Status:
Damvorak HP: 16/16, AC: 16 (f14/t12)
Weapon Equipped = Staff
Conditions = none
Hand of the Acolyte = 6/6
Resistant Touch = 6/6
Channel Energy = 3/3
Spells
Cantrips DC 13: Create Water, Detect Magic, Spark, Stabilize
First Level DC 14: Identify, Command, Remove Fear

Damvorak casts Create Water on the fire at M10. He walks further into the room (to L6) and calls out, "Is there anyone here? There's a fire, and you need to get out NOW!"

"Sad Rock, please break down the other doors with your strength! I'm going to sweep through the warehouse and escape that way, but I'll need your help getting out!"

Silver Crusade

Male Oread
Stats:
Init +7;AC 20 (18 w/o shield), HP 35/35, F6/R2/W7.

Round 2, Init 14

Sad moves to Q5 and casts Create Water, dousing both P3 and Q3.

1d100 ⇒ 61 P3 (high is good for Sad)
1d100 ⇒ 81 Q3 (high is good for Sad)

Fire bad. Sad not bad. Therefore, Sad not fire.

Silver Crusade

Male Halfling Cleric of Iomedae/1
Stats:
Init +2 Per +2 | AC 17/15/15 | HP -2/11 | F +6/R + 3/ W +5| +4 vs fear CMB +0 CMD 12 | Conditions: Two Strength Damage

Survival to smother a fire: 1d20 + 2 ⇒ (17) + 2 = 19

"Where is she? Is she here? Oh... Inheritor save me." he says, miserably, as he attempts to bat a fire out with his cloakwith a frightened squeak.


I believe Sad only douses one square of fire with one casting of Create Water. I'll post the full rules from the scenario here so everyone knows the mechanics.

@Damvorak: Go ahead and roll your own percentile dice if you are using spells.

Harrol successfully smothers a fire. Which one?

Extinguishing Fires:

A PC can extinguish a 5-foot square with a successful DC 15 Survival check; for every 5 points by which the check exceeds the DC, the PC extinguishes 1 additional adjacent square.

Casting create water has a 50% chance of extinguishing a square, while higher-level spells with the cold or water descriptor extinguish 1 square per spell level squared (1 square at 1st, 4 squares at 2nd, 9 squares at 3rd, and so on) unless the spell specifies otherwise. Encourage the players to come up with other creative ways of extinguishing the flames.

Silver Crusade

Male Halfling Cleric of Iomedae/1
Stats:
Init +2 Per +2 | AC 17/15/15 | HP -2/11 | F +6/R + 3/ W +5| +4 vs fear CMB +0 CMD 12 | Conditions: Two Strength Damage

D'oh. Serves me right for not looking at the map. Can he reach one? Depending on the movement necessary to clamber over the boxes he might be able to reach the one at M11. I'll roll a climb check.

Climb, 2x Speed: 1d20 + 2 ⇒ (19) + 2 = 21

Grand Lodge

Male Dwarf Fighter 4; HP 58/58; AC 19; Fort +10; Ref +10; Will +10; Perc +10

Round 2

Status:

HP = 9/11
AC/T/F = 15/12/13
Speed = 20'
Weapon Equipped = None
Bombs = 4/4 (1d6+3 DC 13)
Alchemist (Grenadier) Spells Prepared (CL 1):
1 Shield, Cure Light Wounds

Benjamin will attempt to assist Harrol in putting out the fire.

Survival DC 15: 1d20 ⇒ 20

Can I get to the nearest fires?

Grand Lodge

Male Half Orc Cleric/3

High is good for Damvorak: 1d100 ⇒ 66

I don't think I can get more than one square with Create Water, but if I can, I'll douse the fire right next to it too...
High is good for Damvorak: 1d100 ⇒ 62

Grand Lodge

M Human Sorcerer (efreeti bloodline) 1

Ramli will join the others in trying to extinguish the fires, though it's far from his forte.

Survival (untrained): 1d20 ⇒ 15


Looks like you all have what it takes to stifle these fires! You are spared the drama of having to search through a warehouse while it burns to the ground in a massive inferno. :)

The Pathfinders quickly divide and conquer, with Harrol scrambling onto crates, folks grabbing their cloaks as improvisational blankets, and some lucky water-drops from both Damvorak and Sad Rock.

As the crates smolder and the fires eventually fade, the six adventurers are able to size up the warehouse, which seems to be completely devoid of any living occupants (or unliving, as it may be).

Searching the Warehouse:

Near the northwestern corner, you all discover a suspicious-looking footlocker near the that seems to implicate a woman named Parani as the mastermind behind the thefts of the assorted relics. They also confirm her status as a member of the Graycloaks.

This includes several letters from local collectors and aristocrats offering to purchase Cayden's Last Keg, which are in plain sight on top of the footlocker. Clearly, the traps you triggered were an attempt to burn away this evidence in a situation where someone may be snooping around.

The footlocker contains Parani's client list, the Scarab of the Dawnflower (which has been embedded into the footlocker), a Pure Legion uniform, and several official papers identifying Parani as a former member of the Pure Legion and detailing why she left Rahadoum.

Also in the footlocker are a potion of delay poison, a potion of cure light wounds, a suit of masterwork agile half-plate armor, and a golden statue of Iomedae worth 600 gp.

Silver Crusade

Male Halfling Cleric of Iomedae/1
Stats:
Init +2 Per +2 | AC 17/15/15 | HP -2/11 | F +6/R + 3/ W +5| +4 vs fear CMB +0 CMD 12 | Conditions: Two Strength Damage

Harrol's eyes widen as they uncover the statue, and he begins to pour over the papers. "This is it! We've done it... right?"

Liberty's Edge

Thorel scribecasts some notes in hir octojournal and looks up. "A name, a rootweb of associations. We have done much that was asked, but not all that was inferred. Where has this once gray cloak gotten to?" Ze gives the evidence a look and jots a few more notes. "We should go to the Graycloaks and present our evidence. They are her coveymates, and must meet out what ∆•߆¡ç• is her due. Er. What justice..."

Grand Lodge

M Human Sorcerer (efreeti bloodline) 1

"I don't like it, friend. She might well be working with her fellow Graycloaks. I say we hunt her down on our own."

Liberty's Edge

"This one is new to this... Language of yours. Perhaps I have misunderstood. Our coveymasters have directed us to ç••π•r冕... er, cooperate? with the Graycloaks. Does 'cooperate' mean hold in suspicion?"

Silver Crusade

Male Oread
Stats:
Init +7;AC 20 (18 w/o shield), HP 35/35, F6/R2/W7.

Sad looks around unsure what to do next, but worried that Caydeen's Arse is unprotected.

"Ramli," Sad yanks gently on the bigger man's sleeve. "Worry about Ass. We take care of it now?"

Silver Crusade

Male Halfling Cleric of Iomedae/1
Stats:
Init +2 Per +2 | AC 17/15/15 | HP -2/11 | F +6/R + 3/ W +5| +4 vs fear CMB +0 CMD 12 | Conditions: Two Strength Damage

Harrol glances fearfully toward the donkey. "Well, I'm not going near that thing. A donkey once kicked all of my cousin's teeth out!" he says, folding his arms. "Gallant crusader of the Shining Sword I may be, but there's nothing in the Acts about Iomedae fighting a great fiendish bloody mule."

"What?"

Grand Lodge

Male Half Orc Cleric/3

Take on the Graycloaks? That doesn't sound like a long life.

"I say we present the information we have so far to the Society. After all, whom among us could identify one Greycloak out of the many? We don't know what she looks like so how will we hunt her?"

"No, we present our findings and offer to hunt her down, but we leave that decision with our masters in the Society."

Damvorak helps to carry the chest of documents and loot to the cart and makes ready to go.

Liberty's Edge

Thorel nods at Damvorak. "You speak sense greenman."


GM Rolls:

PERCEPTION
Benjamin: 1d20 + 4 ⇒ (8) + 4 = 12
Damvorak: 1d20 + 7 ⇒ (2) + 7 = 9
Harrol: 1d20 + 2 ⇒ (17) + 2 = 19
Thorel: 1d20 + 4 ⇒ (6) + 4 = 10
Ramli: 1d20 + 5 ⇒ (5) + 5 = 10
Sad Rock: 1d20 + 7 ⇒ (19) + 7 = 26
Parani: 1d20 + 13 ⇒ (18) + 13 = 31

INIT
Benjamin: 1d20 + 4 ⇒ (6) + 4 = 10
Damvorak: 1d20 + 2 ⇒ (3) + 2 = 5
Harrol: 1d20 + 2 ⇒ (2) + 2 = 4
Thorel: 1d20 + 3 ⇒ (15) + 3 = 18
Ramli: 1d20 + 2 ⇒ (16) + 2 = 18
Sad Rock: 1d20 + 7 ⇒ (17) + 7 = 24
Parani: 1d20 + 6 ⇒ (3) + 6 = 9

Parani vs Harrol: 1d20 + 11 - 2 ⇒ (11) + 11 - 2 = 20 for 1d8 + 2 ⇒ (8) + 2 = 10
Parani, Sniping Stealth: 1d20 + 13 - 20 ⇒ (3) + 13 - 20 = -4

With copious evidence implicating the Graycloak woman known as Parani, the Pathfinders finally return to their donkey, cart and "relic" and make their way back to rendezvous with Grandmaster Torch to present what they have discovered.

As dusk begins to hit the God's Market, many merchants and vendors are closing up their stalls and the Pathfinders find it easy-going with few customers to maneuver their cart around.

That is - until a distant twang is heard, and a lone arrow comes volleying out from a distant position in the market, landing with a solid thud in poor Harrol's chest as he is nearly launched from his position in the front of the cart.

Off in the distance, a gray-cloaked figure can be seen attempting to duck back into a tent while several men and women scramble for cover.

As the halfling looks down at the arrow lodged in his chest, he observes a foul orange-colored ichor oozing from his wound and begins to sweat profusely.

Harrol:

You need to make a DC17 Fortitude save as the arrow was affected by large scorpion venom

Frequency: 1/round for 6 rounds
Effect: 1d2 Str damage; Cure 1 save
Round #1: 1d2 ⇒ 2

Surprise
9 Parani: Snipes Harrol for 10 damage.

Round 1
24 Sad Rock:
18 Thorel:
18 Ramli:
10 Benjamin:
9 Parani:
5 Damvorak:
4 Harrol:

Latest Map

Now Up: Sad Rock, Thorel, Ramli, Benjamin.

Grand Lodge

M Human Sorcerer (efreeti bloodline) 1

"Holy!" Ramli yells. "That b$#!% just killed Harrol!"

Ducking behind the crate, the sorcerer casts once again, sending a flaming dragon zig-zagging through the crowded market into the tent with the assassin. 4 hp and dazzled; DC 14 Reflex for half damage and no dazzle

"Quick, after her!"

1d4 ⇒ 4

How long has it been since we started transporting the cart? Trying to figure out if my mage armor is still up.

Grand Lodge

Male Dwarf Fighter 4; HP 58/58; AC 19; Fort +10; Ref +10; Will +10; Perc +10

Round 1 Init 10

Status:

HP = 9/11
AC/T/F = 15/12/13
Speed = 20'
Weapon Equipped = None
Bombs = 4/4 (1d6+3 DC 13)
Alchemist (Grenadier) Spells Prepared (CL 1):
1 Cure Light Wounds

Benjamin shakes his head and looks at the arrow, attempting to identify the substance.

"He's not dead."

Alchemy: 1d20 + 7 ⇒ (8) + 7 = 15

"Unless I miss my guess he'll soon be though, no doubt that's the same scorpion venom as before."

Spend turn scaring Harrol.

Silver Crusade

Male Halfling Cleric of Iomedae/1
Stats:
Init +2 Per +2 | AC 17/15/15 | HP -2/11 | F +6/R + 3/ W +5| +4 vs fear CMB +0 CMD 12 | Conditions: Two Strength Damage

Fort: 1d20 + 4 ⇒ (8) + 4 = 12

"oooooohhhh... I'm okay. I'm alive." he says, coughing up a mouthful of blood. "My holy symbol took... the worst of the arrow."

He untangles the silver holy symbol from his robes, the silverwork mangled as the arrow pierces right through it. (1 hp, so naturally I roll a two on initiative. Again.)

Silver Crusade

Male Oread
Stats:
Init +7;AC 20 (18 w/o shield), HP 35/35, F6/R2/W7.

Harrol, how are you up? 10 damage vs. 9 HP? Sad is confused.

Round 1, Init 24

Sad ensaddens as Harrol goes down, but slowly perks up a moment later.

She hate halfling more than Sad Rock. Now maybe Tongue Herald know what like to be hated. Like monster.

Sad moves to I9 and shoves Goggie in the blue tent.

"Stay here Goggie. No get hurt here. Be safe," Sad commands.

Silver Crusade

Male Halfling Cleric of Iomedae/1
Stats:
Init +2 Per +2 | AC 17/15/15 | HP -2/11 | F +6/R + 3/ W +5| +4 vs fear CMB +0 CMD 12 | Conditions: Two Strength Damage

I actually have 11 hp! I don't know why my profile says otherwise. Fixing that up now.

Liberty's Edge

Round 1, Init 18

Thorel fiddles with hir armband and flicks out hir raygun. "ƒ¬åß•" Ze then zips across the market to N6, trying to keep cover between hir and the sniper.

Cast Expeditious Retreat from Bonded Item.


GM Rolls:

Reflex DC14: 1d20 + 10 ⇒ (10) + 10 = 20

Parani Rapid Shot: 1d20 + 11 - 2 - 1 ⇒ (14) + 11 - 2 - 1 = 22 for 1d8 + 2 ⇒ (7) + 2 = 9
Parani Rapid Shot: 1d20 + 11 - 2 - 1 ⇒ (20) + 11 - 2 - 1 = 28 for 1d8 + 2 ⇒ (6) + 2 = 8
Parani Rapid Shot Crit Confirm: 1d20 + 11 - 2 - 1 ⇒ (1) + 11 - 2 - 1 = 9 for 2d8 + 4 ⇒ (8, 6) + 4 = 18

Another arrow follows the first arrow before Harrol can even duck for cover. As the second thuds into the halfling, he crumbles to the cart.

As the grey cloaked woman continues to work her long distance death, a third arrow soars through the air across quite some distance and plunks into Sad Rock's chest about an inch from the oread's heart.

Round 1
24 Sad Rock: Moves to I,9. Shoves dog into tent.
18 Thorel: Casts Expeditious, takes cover moving to N,6.
18 Ramli: Fireworks vs Parani for 2 damage
10 Benjamin: Identifies poison, scares Harrol
9 Parani: Hits Harrol for 9 damage, Sad Rock for 8 damage, 5ft into tent
5 Damvorak:
4 Harrol (-19):

Round 2
24 Sad Rock (-8):
18 Thorel:
18 Ramli:
10 Benjamin:

Latest Map

Now Up: Everyone!

Liberty's Edge

Round 2, Init 18

Thorel moves to a11 and takes partial cover. Ze readies an action to shoot a forcebolt at the sniper if she makes an appearance. "ņrí∂•ß!"

Magic missile: 1d4 + 1 ⇒ (3) + 1 = 4

Silver Crusade

Male Oread
Stats:
Init +7;AC 20 (18 w/o shield), HP 35/35, F6/R2/W7.

Round 2, Init 24

Sad grimaces as the arrow pierces his chest.

Everyone hate Sad Rock. A stony tear runs from his eye.

With a deep sigh, Sad Rock draws a scroll of Obscuring Mist and reads it, his accented Common barely pronouncing the words of power.

5' step to J9, cast Obscuring Mist.

"Sad not fart. This good mist. Smell fine," Sad's gravelly voice comes from the mist.

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