Skinwalker Unchained Invulnerable Barbarian 4 | HP 62/62 AC 8 T 8 FF 8 CMD 19 | F +9 R 0 W +3 | Init -2 | Perception +11 Lowlight (Rage 19/19)
CLW UMD: 1d20 + 9 ⇒ (3) + 9 = 12
healing: 3d8 + 3 ⇒ (1, 4, 7) + 3 = 15 3 charges used get Rahim back up to 7hp at least. survival: 1d20 + 8 ⇒ (5) + 8 = 13
Rah'im grunts and nods. "This is no way to go through the afterlife. Lets get him put back in his place and then read the prayer."
Skinwalker Unchained Invulnerable Barbarian 4 | HP 62/62 AC 8 T 8 FF 8 CMD 19 | F +9 R 0 W +3 | Init -2 | Perception +11 Lowlight (Rage 19/19)
My DR won't help at all vs an energy attack, and he'll get inspire courage damage on the first ray as well. Should be a 50% miss chance on each attack roll from his blindness though.
Skinwalker Unchained Invulnerable Barbarian 4 | HP 62/62 AC 8 T 8 FF 8 CMD 19 | F +9 R 0 W +3 | Init -2 | Perception +11 Lowlight (Rage 19/19)
Will Save: 1d20 + 5 ⇒ (16) + 5 = 21 Rah'im shakes his head and roars as he ignores the sorcery before him. Rah'im then steps forward and rips into the pyro and surrounding orcs with all his might. moving on to D1 and then D2 if targets drop. Bite: 1d20 + 11 ⇒ (9) + 11 = 20
Bite Damage: 1d4 + 7 ⇒ (4) + 7 = 11
Skinwalker Unchained Invulnerable Barbarian 4 | HP 62/62 AC 8 T 8 FF 8 CMD 19 | F +9 R 0 W +3 | Init -2 | Perception +11 Lowlight (Rage 19/19)
Rah'im lets out another savage roar and lowers his head as he charges past the slow witted thug, charging straight into a drummer. Rage and charge D1 , potentially provoking from T1 Gore: 1d20 + 11 + 2 ⇒ (17) + 11 + 2 = 30
AC currently 8 after charge, rage and mage armor. DR 2/- and 8 temps though
Skinwalker Unchained Invulnerable Barbarian 4 | HP 62/62 AC 8 T 8 FF 8 CMD 19 | F +9 R 0 W +3 | Init -2 | Perception +11 Lowlight (Rage 19/19)
There's some question on if the -4 still applies because it's not in Inner Sea Races but Additional Resources may require me to use the base Skinwalker from Blood of the Moon and just apply the Were-Boar section from Inner Sea Races. For PFS it's easiest to assume the worst rather than have a discussion each time. Anyway, the -7 is hillarious.
Skinwalker Unchained Invulnerable Barbarian 4 | HP 62/62 AC 8 T 8 FF 8 CMD 19 | F +9 R 0 W +3 | Init -2 | Perception +11 Lowlight (Rage 19/19)
While in bestial form, a skinwalker takes a –4 penalty on Charisma and Charisma-based checks when interacting with humanoids that lack the shapechanger subtype.... Oh hey, probably not humanoids so I have a 0 instead of a -4.
Skinwalker Unchained Invulnerable Barbarian 4 | HP 62/62 AC 8 T 8 FF 8 CMD 19 | F +9 R 0 W +3 | Init -2 | Perception +11 Lowlight (Rage 19/19)
Rah'im snorts, almost a giggle "My armor, turned into mist and helped obscure me from my opponents. Normally if the mists get blown away it just reforms. Last time the armor never reformed, I'm still holding out hope."
Skinwalker Unchained Invulnerable Barbarian 4 | HP 62/62 AC 8 T 8 FF 8 CMD 19 | F +9 R 0 W +3 | Init -2 | Perception +11 Lowlight (Rage 19/19)
We are having to CLW wand via UMD from Copperpot. He's already rolled a 1 today with my wand meaning he can't use it again for 24 hours. Kaspar's Wand UMD: 1d20 + 9 ⇒ (7) + 9 = 16
CLWx6: 6d8 + 6 ⇒ (5, 3, 5, 5, 5, 7) + 6 = 36 perfect. 6 charges used.
Skinwalker Unchained Invulnerable Barbarian 4 | HP 62/62 AC 8 T 8 FF 8 CMD 19 | F +9 R 0 W +3 | Init -2 | Perception +11 Lowlight (Rage 19/19)
Rah'im sits down, blood still covering his extremities and takes a minute to recover. Does anybody else have a cure wand for our gnome to play with or an infernal healing wand?
Skinwalker Unchained Invulnerable Barbarian 4 | HP 62/62 AC 8 T 8 FF 8 CMD 19 | F +9 R 0 W +3 | Init -2 | Perception +11 Lowlight (Rage 19/19)
Ya, I'm at 16 fame, so 2 fame short of purchasing my amulet. I do own a scroll with 2 castings of Greater Magic Fang but no convenient caster in this group. I have combat expertise for Moonlight Stalker but since the mistmail nerf I don't get Moonlight Stalker until level 7, so would have preferred to take Power Attack at 3 and Combat Expertise at 5 but with no free retrain I'm stuck being a little awkward at my current setup. Of course against things without DR I can still do an insane amount of damage to. Rahim waits a moment for Willem to step into the ideal flanking spot before stepping back into the melee and lets loose as best he can. Claw: 1d20 + 11 + 2 ⇒ (19) + 11 + 2 = 32
claw damage: 1d6 + 7 ⇒ (2) + 7 = 9
Skinwalker Unchained Invulnerable Barbarian 4 | HP 62/62 AC 8 T 8 FF 8 CMD 19 | F +9 R 0 W +3 | Init -2 | Perception +11 Lowlight (Rage 19/19)
Rah'im wouldn't ask for mage armor, AC is mostly a lost cause for me. The DR leaves me at 6 though. Rah'im with blood dripping down his face, and arms, and torso lets out a primal howl and retaliates full force against the gargoyle, igorning the holy warriors for now. Rage, gaining +2 to hit/damage/will 8temp HP and -2 AC Claw: 1d20 + 11 ⇒ (15) + 11 = 26
claw damage: 1d6 + 7 ⇒ (1) + 7 = 8
Non magical unfortunatly, still need 2 more fame for an amulet of mighty fists.
Skinwalker Unchained Invulnerable Barbarian 4 | HP 62/62 AC 8 T 8 FF 8 CMD 19 | F +9 R 0 W +3 | Init -2 | Perception +11 Lowlight (Rage 19/19)
Rah'im brushes various bits of ooze from his torso and shoulders. "Yuck. That all went so fast, thanks for getting me out." Rahim digs out his CLW wand from his bag and looks around at the party eventually settling on Copperpot. I think Coppeprpot at +9 UMD is our best wand user Rah'im sniffs for a moment, not smelling much and starts looking around. No scent at the moment.
Rah'im moves up and fishes the bag out from behind the statues and dumps it out on the floor behind him for everybody to see.
Skinwalker Unchained Invulnerable Barbarian 4 | HP 62/62 AC 8 T 8 FF 8 CMD 19 | F +9 R 0 W +3 | Init -2 | Perception +11 Lowlight (Rage 19/19)
heal: 1d20 + 1 ⇒ (5) + 1 = 6 Half movement is good, brings me down to 25 Rah'im sniffs at the bones and shrugs as he pulls a glowing gem from a pouch and tucks it into a shirt pocket. Rah'im has the alexandrite from Wounded Wisp with heightened continual flame (CL 5, SL 3)
Skinwalker Unchained Invulnerable Barbarian 4 | HP 62/62 AC 8 T 8 FF 8 CMD 19 | F +9 R 0 W +3 | Init -2 | Perception +11 Lowlight (Rage 19/19)
Rah'im sniffs around, seemingly unaffected by the cold. survival: 1d20 + 8 ⇒ (17) + 8 = 25
?: 1d20 + 8 ⇒ (8) + 8 = 16 Rah'im holds up a hand as if to halt the party as his form shifts once again, his nose retracting, as his feet morph into powerful hooves and his forehead enlarges. Losing scent and +10ft move speed for 2 hooves and a gore. "That's no snowball..."
Skinwalker Unchained Invulnerable Barbarian 4 | HP 62/62 AC 8 T 8 FF 8 CMD 19 | F +9 R 0 W +3 | Init -2 | Perception +11 Lowlight (Rage 19/19)
Is Fine. Once away from the town and out on the road Rah'im will transform, his nose extending into a snout and his legs almost dislocating at the knees, alowing him to take on a more feral haunch. "Ready" he Grunts. In this form Rah'im gains +10ft of movement and Scent.
Skinwalker Unchained Invulnerable Barbarian 4 | HP 62/62 AC 8 T 8 FF 8 CMD 19 | F +9 R 0 W +3 | Init -2 | Perception +11 Lowlight (Rage 19/19)
max 10 untrained know: 1d20 + 1 ⇒ (16) + 1 = 17 Rah'im grumbles as he looks around at his companions "Ustalavian mountains, at least there are unlikely to be enough locals to chase us with pitchforks but I hope you all have good boots."
Skinwalker Unchained Invulnerable Barbarian 4 | HP 62/62 AC 8 T 8 FF 8 CMD 19 | F +9 R 0 W +3 | Init -2 | Perception +11 Lowlight (Rage 19/19)
diplomacy: 1d20 - 3 ⇒ (12) - 3 = 9 untrained history max 10: 1d20 + 1 ⇒ (13) + 1 = 14 Rah'im listens intently as Amelia goes on, surprisingly patient and interested in the Elf's history lesson.
Skinwalker Unchained Invulnerable Barbarian 4 | HP 62/62 AC 8 T 8 FF 8 CMD 19 | F +9 R 0 W +3 | Init -2 | Perception +11 Lowlight (Rage 19/19)
Rah'im is a feral looking Garundi, with an oversized piglike snout and a wispy unkempt beard. He grunts in response to the introductions "Name's Rah'im" with an impressive amount of phlegm sound in the middle." Despite his rough nature Rah'im takes great care in holding his drink steady so as best not to spill any.
Skinwalker Unchained Invulnerable Barbarian 4 | HP 62/62 AC 8 T 8 FF 8 CMD 19 | F +9 R 0 W +3 | Init -2 | Perception +11 Lowlight (Rage 19/19)
Player: Pirate Rob
As a reminder I have played this before but I have not GM or read it.
Skinwalker Unchained Invulnerable Barbarian 4 | HP 62/62 AC 8 T 8 FF 8 CMD 19 | F +9 R 0 W +3 | Init -2 | Perception +11 Lowlight (Rage 19/19)
Rah'im continues to rage as he lefts out a guttaral grunt and goes full ham on the red baddy, ripping him to shreds and stomping on what's left, not stopping until the filthy Aspis agent is thoroughly dead.
Attacks:
Claw: 1d20 + 8 ⇒ (20) + 8 = 28 Damage: 1d6 + 6 ⇒ (2) + 6 = 8 Claw: 1d20 + 8 ⇒ (12) + 8 = 20
Gore: 1d20 + 8 ⇒ (13) + 8 = 21
Bite: 1d20 + 8 - 5 ⇒ (9) + 8 - 5 = 12
Hoof: 1d20 + 5 ⇒ (20) + 5 = 25
Hoof: 1d20 + 5 ⇒ (1) + 5 = 6
Claw Confirm: 1d20 + 8 ⇒ (20) + 8 = 28
Hoof Confirm: 1d20 + 3 ⇒ (15) + 3 = 18
Summary: If AC 20: 46 damage, if AC 18: 51 damage
Skinwalker Unchained Invulnerable Barbarian 4 | HP 62/62 AC 8 T 8 FF 8 CMD 19 | F +9 R 0 W +3 | Init -2 | Perception +11 Lowlight (Rage 19/19)
Rah'im snarls and rages, moving up to behind the intruder in black leans forward and slams into him with a vicious gore Raging Gore: 1d20 + 8 ⇒ (20) + 8 = 28
Crit Confirm: 1d20 + 8 ⇒ (13) + 8 = 21
19 damage if AC 21 or less, otherwise 7 damage
Skinwalker Unchained Invulnerable Barbarian 4 | HP 62/62 AC 8 T 8 FF 8 CMD 19 | F +9 R 0 W +3 | Init -2 | Perception +11 Lowlight (Rage 19/19)
Rah'im continues to ineffectually growl, although he will raise his hands in peace and if not stopped will go squish the shrieker to make it less unpleasant in here.
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