Chief Jubbek

Rah'im's page

75 posts. Alias of Pirate Rob.


Classes/Levels

Skinwalker Unchained Invulnerable Barbarian 4 | HP 62/62 AC 8 T 8 FF 8 CMD 19 | F +9 R 0 W +3 | Init -2 | Perception +11 Lowlight (Rage 19/19)

Strength 20
Dexterity 7
Constitution 18
Intelligence 13
Wisdom 12
Charisma 5

About Rah'im

Rah'im
Male wereboar-kin skinwalker (ragebred) unchained barbarian 5 (Pathfinder RPG Advanced Player's Guide 79, Pathfinder RPG Bestiary 5, Pathfinder Unchained 8)
CN Medium humanoid (shapechanger, skinwalker)
Init -2; Senses low-light vision; Perception +11
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Defense
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AC 8, touch 8, flat-footed 8 (-2 Dex)
hp 62 (5d12+22)
Fort +9, Ref +0, Will +3
DR 2/—, 4/lethal; Resist extreme endurance
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Offense
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Speed 40 ft.
Melee chakram +10 (1d8+6) or
. . bite +11 (1d4+9)
Ranged darkwood composite longbow +4 (1d8+3/×3)
Special Attacks rage (19 rounds/day), rage powers (lesser beast totem[APG], shove aside)
Spell-Like Abilities (CL 5th; concentration +2)
. . 3/day—speak with animals (pigs and boars only)
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Statistics
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Str 22, Dex 7, Con 18, Int 13, Wis 12, Cha 5
Base Atk +5; CMB +11; CMD 19
Feats Combat Expertise, Extra Feature, Power Attack
Traits adopted, berserker of the society, fiend blood, tusked
Skills Acrobatics +6 (+10 to jump), Bluff +4, Handle Animal +7, Knowledge (nature) +9, Perception +11, Survival +9; Racial Modifiers +2 Handle Animal, +2 Perception
Languages Common, Protean
SQ change shape, change shape (+10 speed), change shape (gore), change shape (hooves), change shape (scent), fast movement
Combat Gear wand of cure light wounds; Other Gear chakram[APG], darkwood composite longbow (+3 Str), belt of giant strength +2, cloak of resistance +1, furious amulet of mighty fists, 140 gp
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Special Abilities
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Beast Totem, Lesser (Su) Gain 2 d6 claw attacks while raging
Change Shape (+10 speed) (Su) You choose to gain a +10 bonus to base speed when shifting into bestial form.
Change Shape (Gore) (Su) You can choose to gain a gore attack that deals 1d6 points of damage when shifting into bestial form.
Change Shape (Hooves) (Su) You can choose to gain 2 hoof attacks that each deal 1d4 points of damage when shifting into bestial form.
Change Shape (Scent) (Su) You can choose to gain scent with a range of 30 feet when shifting into bestial form.
Change Shape (Su) Shapeshift into bestial form, granting animal-like powers.
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Damage Reduction (2/-) You have Damage Reduction against all attacks.
Damage Reduction (4/lethal) You have Damage Reduction against non-lethal damage
Extra Feature Gain additional feature in bestial form.
Extreme Endurance (Fire) (Ex) At 3rd level, the invulnerable rager is inured to either hot or cold climate effects (choose one) as if using endure elements. In addition, the barbarian gains 1 point of fire or cold resistance for every three levels beyond 3rd. This ability
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Rage (Unchained, 19 rounds/day) (Ex) As a free action, gain temp hp, bonus to melee att/dam, thrown dam, will saves, but AC penalty and limited actions. 1 min fatigue when ended.
Shove Aside (Ex) One ally does not block charge as long as not adj to charge's target.