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This was my group's introduction to the DCC roleplaying game, and boy was it a memorable one. We're all 'hardened gamers', having played for 30 years and evolving through various editions of D&D (as well as other gamers). Right from the start of this adventure, players knew they were in for something different. After the first few encounters I noticed my players nervously reviewing their character sheets before entering any room, and there was a palpable sense of dread amongst them....great, the adventure had succeeded in setting the DCC atmosphere from the get go.
Players knew there was something grim and dark going on, and they reveled in it even as they questioned whether they had the ability to stop it. Awesome.
But even as the adventurers began prodding floors with 10-foot poles in search of traps and seriously debating whether it was wise to open that chest (is there a fortune of gold inside, or lurking horror), there was a sense of epic adventure. The climactic scene, where the PCs battle a reviving demon atop a ziggurat rising from a underground sea of black water is memorable and as dramatic as they come.
With a victorious blow, and as the ceiling of the cavern crashes down around them while they race to their awaiting Viking longboat, a pair of players hummed the Indiana Jones theme song. Awesome.
And the adventure ends fittingly...with the long ship floating down a subterranean river with the promise of adventure at its end.
Honestly, I can't find fault with this module. It is THE perfect introduction to DCC.