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![]() http://www.youtube.com/watch?v=eUPk1nGJZrg&list=PLD63319182D9529A4& feature=plpp_play_all Start off with Conan: Queen of The Black Coast ![]()
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![]() Has anyone tried using https://join.me/ with their tablet? Was thinking it might be possible to run this on the desktop (free basic version), and then control it from a tablet's browser. ![]()
![]() Thought I'd start a thread to theory-craft and perhaps have approved some new vanities to spend our hard-earned Prestige on. Archivist PP Cost 5
Your expertise in your field of knowledge have others coming to you for information. You can use Knowledge (arcana), Knowledge (history), and Knowledge (planes) to make Day Job rolls. -- Teleportation Network PP Cost 4
You have done enough favors for mages that you have access to a network that can offer you and your party teleportation services to and from any major city once per session. ![]()
![]() 1) Alchemical ways
All the ways need to be reversable, like (get out if the mount dies). Really I'm looking for something like a "locked gauntlet-like"...(seatbelts???) or just a magical saddle? Was thinking, if money wasn't an object, to create a saddle that uses the "Arcane Lock" spell as a base. ![]()
![]() I forgot to print out the chronical sheets for an event and we played anyway. I have already reported the event on this website but still need to get the filled out chronical sheets to my players. The ones I'm unable to physically meet again I want to email them their sheet to them. Do I need to: 1) hand-write and fill everything in and then scan and email that sheet to them
I'm a little confused. Any guidance would be appreciated. ![]()
![]() What would you suggest to use as some punny character names at the table - without being too obvious? Joe Kerr (Perform (Comedy), bard) Scott Free Patty Melt Stare Roy (a barbarian of course) Jack B. Quick Rollo Dyce (a gambler) Justin Tyme Robin Banks (a rogue) Paige Turner (cleric: cloistered archtype) Norman Arminger (fighter) Jimmy de Lokk (trap specialist rogue) Abby Normal (oracle) ![]()
![]() Michael Brock wrote: Ok, enough with debating on this thread. Take it over to the rules forum. Ok guys we need help to: ![]()
![]() Cleats wrote: Useful on any terrain where traction may be a concern, cleats are shoes with spikes or hooks attached to the soles. Cleats reduce the penalty for walking over slick surfaces by 50%; for example, walking across ice normally costs 2 squares for every square of movement, but with cleats it costs only 1.5 squares for every square. Cleats cause damage to any type of finished flooring. If I understand this correctly Cleats movement seems to work like when you wear heavier armor 1) Can you 5-foot step?
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![]() DO NOT continue reading unless you are prepared for spoilers...you have been warned.
So #3-19: The Icebound Outpost. Any suggestions for this scenario that you would suggest? I've played it and will be GM'ing it soon. ![]()
![]() Recently in a PFS event an enemy disarmed me and then used a move action to break my weapon cord. I was wearing Spiked Armor and had Spiked Gauntlets, but did not get an AoO because I couldn't take an free action on the enemy's turn to wield the weapons (see previous post about PFS 'wielding'). When you do this does it normally provoke an AoO? Is it basically a Sunder on a 0 HP item? ![]()
![]() While playing PFS I'm getting table variations on how AoOs work with Spiked Armor and would like some clarification. In the last line of the AoO section in Chapter 8 of the Core rulebook it says you make an AoO at your full-base attack...so do you have to have applied two-weapon penalties to be able to use Spiked Armor or have spent a free action to start wielding it? In all cases below the attacker doesn't have Improved Unarmed Strike feat and did not apply two-weapon penalties or spend a free action on their turn to switch weapons: Situation 1: You have attacked with your main weapon and your turn is over. The enemy provokes an AoO and you would like to use your Spiked Armor instead of your main weapon, can you? Situation 2: You have a reach weapon and the enemy provokes an AoO at 5-foot. Can you use your Spiked Armor to deliver the AoO? Situation 3: Your main weapon has been disarmed and the enemy immediately provokes an AoO (a sunder attempt). Can you use your Spiked Armor to deliver the AoO? ![]()
![]() Spell Tattoo:
Aura varies; CL varies Slot none; Price varies DESCRIPTION A spell tattoo is essentially a wearable scroll inscribed on flesh instead of on parchment or vellum. These tattoos appear as colorful and intricate patterns rather than magical writing. The tattoo is a silent, spell completion item that only the bearer can activate. It vanishes when activated. A spell tattoo must be visible to the bearer and must be touched as part of its activation. These magical tattoos are not normally placed on the head, neck, or back as a result, since most creatures would require mirrors to activate them. A spell tattoo’s aura and caster level varies as per the scroll it emulates. A spell tattoo has a market price four times as much as an equivalent scroll. CONSTRUCTION REQUIREMENTS Inscribe Magical Tattoo, the spell to be inscribed; Cost varies
I'm assuming its just like a scroll so if you could use cast that spell from a scroll then you can use a tattoo'ed version of it with just a touch. Am I reading this correctly? ![]()
![]() The ally knows what item they want from their other ally's Haversack. Target ally (with Haversack), is Conscious: 1) Standard Action (no AoO?)
Target ally (with Haversack), is Unconcious 6) Standard Action (no AoO?)
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![]() Can you cast Beguiling Gift:
School enchantment (compulsion) [mind-affecting]; Level bard 1, witch 1 CASTING Casting Time 1 standard action
EFFECT Range 5 ft.
[This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.] DESCRIPTION You offer an object to an adjacent creature, and entice it into using or consuming the proffered item. If the target fails its Will save, it immediately takes the offered object, dropping an already held object if necessary. On its next turn, it consumes or dons the object, as appropriate for the item in question. For example, an apple would be eaten, a potion consumed, a ring put on a finger, and a sword wielded in a free hand. If the target is physically unable to accept the object, the spell fails. The subject is under no obligation to continue consuming or using the item once the spell's duration has expired, although it may find a cursed item difficult to be rid of. if you are under the affects of: 1) Enlarge
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![]() So I already watch and thoroughly enjoyed: Didn't like Standard Action...maybe just a slow start might try it again later... What would you guys recommend? ![]()
![]() An Adamantine weapon is +3,000gp, so would a Crowbar also be +3,000gp plus the price of a crowbar? ![]()
![]() What I mean is like there are Romantic Languages. Someone who knows, say Italian might understand pieces from Spanish. So in this case "Italian" and "Spanish" would be in the same "Language Group". 1) So is there such thing in Golarion?
This definitely sounds like something a Third-party developer would do or something in Kobald Quarterly if it hasn't already been done. ![]()
![]() 1) Can the creature still swallow you while in Gaseous form? 2) If you are inside the creature and you turn Gaseous what happens? Gaseous Form:
School transmutation; Level alchemist 3, bard 3, magus 3, sorcerer/wizard 3; Domain air 3 CASTING Casting Time 1 standard action
EFFECT Range touch
[This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.]
Source Skull & Shackles Player's Guide DESCRIPTION The subject and all its gear become insubstantial, misty, and translucent. Its material armor (including natural armor) becomes worthless, though its size, Dexterity, deflection bonuses, and armor bonuses from force effects still apply. The subject gains DR 10/magic and becomes immune to poison, sneak attacks, and critical hits. It can't attack or cast spells with verbal, somatic, material, or focus components while in gaseous form. This does not rule out the use of certain spells that the subject may have prepared using the feats Silent Spell, Still Spell, and Eschew Materials. The subject also loses supernatural abilities while in gaseous form. If it has a touch spell ready to use, that spell is discharged harmlessly when the gaseous form spell takes effect. A gaseous creature can't run, but it can fly at a speed of 10 feet and automatically succeeds on all Fly skill checks. It can pass through small holes or narrow openings, even mere cracks, with all it was wearing or holding in its hands, as long as the spell persists. The creature is subject to the effects of wind, and it can't enter water or other liquid. It also can't manipulate objects or activate items, even those carried along with its gaseous form. Continuously active items remain active, though in some cases their effects may be moot. Swallow Whole (Ex):
If a creature with this special attack begins its turn with an opponent grappled in its mouth (see Grab), it can attempt a new combat maneuver check (as though attempting to pin the opponent). If it succeeds, it swallows its prey, and the opponent takes bite damage. Unless otherwise noted, the opponent can be up to one size category Smaller than the swallowing creature. Being swallowed causes a creature to take damage each round. The amount and type of damage varies and is given in the creature’s Statistics. A swallowed creature keeps the grappled condition, while the creature that did the swallowing does not. A swallowed creature can try to cut its way free with any light slashing or piercing weapon (the amount of cutting damage required to get free is equal to 1/10 the creature’s total hit points), or it can just try to escape the grapple. The Armor Class of the interior of a creature that swallows whole is normally 10 + 1/2 its natural armor bonus, with no modifiers for size or Dexterity. If a swallowed creature cuts its way out, the swallowing creature cannot use swallow whole again until the damage is healed. If the swallowed creature escapes the grapple, success puts it back in the attacker’s mouth, where it may be bitten or swallowed again. Format: swallow whole (5d6 acid damage, AC 15, 18 hp); Location: Special Attacks. 3) If you can escape while in Gaseous Form can you instead go though the nostril and thus avoid being swallowed again? ![]()
![]() Ok something weird happened with the previous thread. Anyhow, I know its kinda silly to discuss this, but why not. 1) Is it legal to send a Telepresense robot to a PFS game? 2) Do you still get credit for the scenario/module? 3) Who rolls your dice? Or can you roll remotely as long as the camera can see your dice? 4) Does your robot have to pay to get into a Con or can it go with your friend? 5) Do you still gain any Con boons as if you were actually there? ![]()
![]() Wondering if there are any guidelines to using telepresense robots at the game table? 1) Can you still get credit for a scenario/module if you are not physically there since you can't roll your own dice? 2) Is this something you need to get preapproval from the event coordinator? 3) Can you send one of these to a Con with a friend? 3a) Will you gain Con boons? Example: Telepresense robot ![]()
![]() Lets say your alignment is True Neutral and are currently under the affects of Infernal Healing:
School conjuration (healing) [evil]; Level cleric/oracle 1, magus 1, sorcerer/wizard 1, summoner 1, witch 1 CASTING Casting Time 1 round
EFFECT Range touch
[This content was created by Paizo Publishing LLC for the Pathfinder rules but is not from the Pathfinder RPG product line.] DESCRIPTION You anoint a wounded creature with devil’s blood or unholy water, giving it fast healing 1. This ability cannot repair damage caused by silver weapons, good-aligned weapons, or spells or effects with the good descriptor. The target detects as an evil creature for the duration of the spell and can sense the evil of the magic, though this has no long-term effect on the target’s alignment. Now you detect as Evil while under the effects of the spell with spells/abilities that Detect Evil or alignment, but if you were targeted by a spell that uses alignment like: Holy Smite:
School evocation [good]; Level cleric/oracle 4, inquisitor 4; Domain glory 4, good 4 CASTING Casting Time 1 standard action
EFFECT Range medium (100 ft. + 10 ft./level)
[This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.] DESCRIPTION You draw down holy power to smite your enemies. Only evil and neutral creatures are harmed by the spell; good creatures are unaffected. The spell deals 1d8 points of damage per two caster levels (maximum 5d8) to each evil creature in the area (or 1d6 points of damage per caster level, maximum 10d6, to an evil outsider) and causes it to become blinded for 1 round. A successful Will saving throw reduces damage to half and negates the blinded effect. The spell deals only half damage to creatures who are neither good nor evil, and they are not blinded. Such a creature can reduce that damage by half (down to one-quarter of the roll) with a successful Will save. Unholy Blight:
School evocation [evil]; Level cleric/oracle 4, inquisitor 4; Domain evil 4 CASTING Casting Time 1 standard action
EFFECT Range medium (100 ft. + 10 ft./level)
[This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.] DESCRIPTION You call up unholy power to smite your enemies. The power takes the form of a cold, cloying miasma of greasy darkness. Only good and neutral (not evil) creatures are harmed by the spell. The spell deals 1d8 points of damage per two caster levels (maximum 5d8) to a good creature (or 1d6 per caster level, maximum 10d6, to a good outsider) and causes it to be sickened for 1d4 rounds. A successful Will save reduces damage to half and negates the sickened effect. The effects cannot be negated by remove disease or heal, but remove curse is effective. The spell deals only half damage to creatures who are neither evil nor good, and they are not sickened. Such a creature can reduce the damage by half again (down to one-quarter) with a successful Will save. etc... are you considered evil for those effects?
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