Antero Ikonen

Rafael Ler'it's page

167 posts. Alias of harmor.



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From the low end, Chocolate Dice, to the high end an iPad 4. What's on your wish list?


Please consider adding a checkbox next to the "section title" to hide. If selected an AJAX request will remove the entire section from the downloads.

At new filter at the top will be "Show Hidden Downloads" that will show the sections like they were.


http://www.youtube.com/watch?v=eUPk1nGJZrg&list=PLD63319182D9529A4& feature=plpp_play_all

Start off with Conan: Queen of The Black Coast


I know its only Netherlands and Belgium planned for 2013, but it will eventually cross the pond I'm sure:

Staples Will Offer On-Demand 3-D Printing In Stores


Assuming you have already maximized your casting stat.


Has anyone tried using https://join.me/ with their tablet?

Was thinking it might be possible to run this on the desktop (free basic version), and then control it from a tablet's browser.

1/5

Thought I'd start a thread to theory-craft and perhaps have approved some new vanities to spend our hard-earned Prestige on.

Archivist

PP Cost 5
Cost 0 GP
Requirement 5 ranks in a Knowledge (arcana, history, and planes)
Category Membership

Your expertise in your field of knowledge have others coming to you for information. You can use Knowledge (arcana), Knowledge (history), and Knowledge (planes) to make Day Job rolls.

--

Teleportation Network

PP Cost 4
Fame 20 in any faction
Cost 0 GP
Category Membership

You have done enough favors for mages that you have access to a network that can offer you and your party teleportation services to and from any major city once per session.


1) Alchemical ways
2) Magical ways
3) Mechanical ways

All the ways need to be reversable, like (get out if the mount dies). Really I'm looking for something like a "locked gauntlet-like"...(seatbelts???) or just a magical saddle?

Was thinking, if money wasn't an object, to create a saddle that uses the "Arcane Lock" spell as a base.

1/5

I forgot to print out the chronical sheets for an event and we played anyway. I have already reported the event on this website but still need to get the filled out chronical sheets to my players.

The ones I'm unable to physically meet again I want to email them their sheet to them.

Do I need to:

1) hand-write and fill everything in and then scan and email that sheet to them
2) #1 and then physically mail the sheet to them
3) digitally write in everything (Adobe Acrobat), print and sign and then scan
4) digitally write in everything included digitally signing and then emailing the PDF

I'm a little confused. Any guidance would be appreciated.


What would you suggest to use as some punny character names at the table - without being too obvious?

Joe Kerr (Perform (Comedy), bard)

Scott Free

Patty Melt

Stare Roy (a barbarian of course)

Jack B. Quick

Rollo Dyce (a gambler)

Justin Tyme

Robin Banks (a rogue)

Paige Turner (cleric: cloistered archtype)

Norman Arminger (fighter)

Jimmy de Lokk (trap specialist rogue)

Abby Normal (oracle)


1 person marked this as a favorite.

I've seen some really good GMs really do an excellent job on voices. Is there a way to get better to help with the immersion?


3 people marked this as FAQ candidate.
Michael Brock wrote:
Ok, enough with debating on this thread. Take it over to the rules forum.

Ok guys we need help to:

FAQ post by Jason Bulmahn on Spiked Armor


What would you suggest?


Is there such an item similar to a False-bottomed cup in Ultimate Equipment, but in a boot?

1/5

Like crude maps or snippets of important papers or item cards?

1/5

They have all their sheets but nothing purchased, no tracking of anything. While I've seen some GMs spend the time to full audit a character personally that's not my cup-of-tea.


Cleats wrote:
Useful on any terrain where traction may be a concern, cleats are shoes with spikes or hooks attached to the soles. Cleats reduce the penalty for walking over slick surfaces by 50%; for example, walking across ice normally costs 2 squares for every square of movement, but with cleats it costs only 1.5 squares for every square. Cleats cause damage to any type of finished flooring.

If I understand this correctly Cleats movement seems to work like when you wear heavier armor

1) Can you 5-foot step?
2) If you move 1 squares how much movement have you expended?
3) If you move 2 squares how much movement have you expended?
5) If you move diagonally 1 square how much movement have you expended?
6) If you have a 30-foot move speed can you move 20-feet (4 squares)?
7) If you have a 20-foot move speed can you move 15-feet (3 squares)?
8) If you have a 15-foot move speed can you move 10-feet (2 squares)?
9) How does this work against spells like Grease?

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DO NOT continue reading unless you are prepared for spoilers...you have been warned.
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So #3-19: The Icebound Outpost.

Any suggestions for this scenario that you would suggest? I've played it and will be GM'ing it soon.


http://www.youtube.com/watch?v=gmKbejCVLLs&feature=player_embedded#

Totally awesome!


Recently in a PFS event an enemy disarmed me and then used a move action to break my weapon cord. I was wearing Spiked Armor and had Spiked Gauntlets, but did not get an AoO because I couldn't take an free action on the enemy's turn to wield the weapons (see previous post about PFS 'wielding').

When you do this does it normally provoke an AoO? Is it basically a Sunder on a 0 HP item?


I've heard of the Grease + Wall combos, but was wondering if there were any additional pointers you guys could suggest?

1/5

Example: GMing a sub-tier 4-5 when you first got credit at sub-tier 1-2

1) Anything happen besides getting credit for the second time?
2) If so, can you apply the higher tier boons if the character is still alive?
3) If so, what about the item and gold rewards at the higher tier?


2 people marked this as FAQ candidate.

While playing PFS I'm getting table variations on how AoOs work with Spiked Armor and would like some clarification.

In the last line of the AoO section in Chapter 8 of the Core rulebook it says you make an AoO at your full-base attack...so do you have to have applied two-weapon penalties to be able to use Spiked Armor or have spent a free action to start wielding it?

In all cases below the attacker doesn't have Improved Unarmed Strike feat and did not apply two-weapon penalties or spend a free action on their turn to switch weapons:

Situation 1: You have attacked with your main weapon and your turn is over. The enemy provokes an AoO and you would like to use your Spiked Armor instead of your main weapon, can you?

Situation 2: You have a reach weapon and the enemy provokes an AoO at 5-foot. Can you use your Spiked Armor to deliver the AoO?

Situation 3: Your main weapon has been disarmed and the enemy immediately provokes an AoO (a sunder attempt). Can you use your Spiked Armor to deliver the AoO?


Spell Tattoo:

Aura varies; CL varies

Slot none; Price varies

DESCRIPTION

A spell tattoo is essentially a wearable scroll inscribed on flesh instead of on parchment or vellum. These tattoos appear as colorful and intricate patterns rather than magical writing. The tattoo is a silent, spell completion item that only the bearer can activate. It vanishes when activated. A spell tattoo must be visible to the bearer and must be touched as part of its activation. These magical tattoos are not normally placed on the head, neck, or back as a result, since most creatures would require mirrors to activate them. A spell tattoo’s aura and caster level varies as per the scroll it emulates. A spell tattoo has a market price four times as much as an equivalent scroll.

CONSTRUCTION REQUIREMENTS

Inscribe Magical Tattoo, the spell to be inscribed; Cost varies

I'm assuming its just like a scroll so if you could use cast that spell from a scroll then you can use a tattoo'ed version of it with just a touch. Am I reading this correctly?


The ally knows what item they want from their other ally's Haversack.

Target ally (with Haversack), is Conscious:

1) Standard Action (no AoO?)
2) Move Action (no AoO?)
3) Full-round Action
4) Steal Maneuver
5) Not possible

Target ally (with Haversack), is Unconcious

6) Standard Action (no AoO?)
7) Move Action (no AoO?)
8) Full-round Action


Can you cast

Beguiling Gift:

School enchantment (compulsion) [mind-affecting]; Level bard 1, witch 1

CASTING

Casting Time 1 standard action
Components V, S, F (the object to be offered)

EFFECT

Range 5 ft.
Targets one creature
Duration 1 round
Saving Throw Will negates; Spell Resistance yes

[This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.]

DESCRIPTION

You offer an object to an adjacent creature, and entice it into using or consuming the proffered item. If the target fails its Will save, it immediately takes the offered object, dropping an already held object if necessary. On its next turn, it consumes or dons the object, as appropriate for the item in question. For example, an apple would be eaten, a potion consumed, a ring put on a finger, and a sword wielded in a free hand. If the target is physically unable to accept the object, the spell fails. The subject is under no obligation to continue consuming or using the item once the spell's duration has expired, although it may find a cursed item difficult to be rid of.

if you are under the affects of:

1) Enlarge
2) Polymorphed into a creature with a natural reach that can cast spells
3) Using the Prehensile Hair Hex
4) Have your familiar deliver the item for you (Will it work like a touch spell?)


Thoughts?


Like could I have:

Knowledge (Areshkagal)
or
Knowledge (Absolom)

etc. If you can, how would the DCs be adjusted?

1/5

1) As Copy and pasted text
2) As an image from a screenshot directly from the PDF

1/5

Been looking and can't find him.


Like in 15 minutes?


...but I'm a little hazy on the mechanics. Inquisitor? Bard?


So I already watch and thoroughly enjoyed:

The Gamers

Dorkness Rising

Didn't like Standard Action...maybe just a slow start might try it again later...

What would you guys recommend?

1/5

Instead of just handing the player their faction mission, could you guys give some pointers on giving out faction missions?


An Adamantine weapon is +3,000gp, so would a Crowbar also be +3,000gp plus the price of a crowbar?


2 people marked this as FAQ candidate.

Does this give you an auto-success since a sleeping target is considered willing?


2 people marked this as FAQ candidate.

Or must it be a single one?


What I mean is like there are Romantic Languages. Someone who knows, say Italian might understand pieces from Spanish. So in this case "Italian" and "Spanish" would be in the same "Language Group".

1) So is there such thing in Golarion?
2) If so could you, if you understood one of the languages in the group reduce the penalty in the Linguistics to understand or Sense Motive to understand?

This definitely sounds like something a Third-party developer would do or something in Kobald Quarterly if it hasn't already been done.


1) Can the creature still swallow you while in Gaseous form?

2) If you are inside the creature and you turn Gaseous what happens?

Gaseous Form:

School transmutation; Level alchemist 3, bard 3, magus 3, sorcerer/wizard 3; Domain air 3

CASTING

Casting Time 1 standard action
Components S, M/DF (a bit of gauze and a wisp of smoke)

EFFECT

Range touch
Target willing corporeal creature touched
Duration 2 min./level (D)
Saving Throw none; Spell Resistance no

[This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.]
By the way...
A creature in gaseous form does not move with a ship.

Source Skull & Shackles Player's Guide

DESCRIPTION

The subject and all its gear become insubstantial, misty, and translucent. Its material armor (including natural armor) becomes worthless, though its size, Dexterity, deflection bonuses, and armor bonuses from force effects still apply. The subject gains DR 10/magic and becomes immune to poison, sneak attacks, and critical hits. It can't attack or cast spells with verbal, somatic, material, or focus components while in gaseous form. This does not rule out the use of certain spells that the subject may have prepared using the feats Silent Spell, Still Spell, and Eschew Materials. The subject also loses supernatural abilities while in gaseous form. If it has a touch spell ready to use, that spell is discharged harmlessly when the gaseous form spell takes effect.

A gaseous creature can't run, but it can fly at a speed of 10 feet and automatically succeeds on all Fly skill checks. It can pass through small holes or narrow openings, even mere cracks, with all it was wearing or holding in its hands, as long as the spell persists. The creature is subject to the effects of wind, and it can't enter water or other liquid. It also can't manipulate objects or activate items, even those carried along with its gaseous form. Continuously active items remain active, though in some cases their effects may be moot.

Swallow Whole (Ex):

If a creature with this special attack begins its turn with an opponent grappled in its mouth (see Grab), it can attempt a new combat maneuver check (as though attempting to pin the opponent). If it succeeds, it swallows its prey, and the opponent takes bite damage. Unless otherwise noted, the opponent can be up to one size category Smaller than the swallowing creature. Being swallowed causes a creature to take damage each round. The amount and type of damage varies and is given in the creature’s Statistics. A swallowed creature keeps the grappled condition, while the creature that did the swallowing does not. A swallowed creature can try to cut its way free with any light slashing or piercing weapon (the amount of cutting damage required to get free is equal to 1/10 the creature’s total hit points), or it can just try to escape the grapple. The Armor Class of the interior of a creature that swallows whole is normally 10 + 1/2 its natural armor bonus, with no modifiers for size or Dexterity. If a swallowed creature cuts its way out, the swallowing creature cannot use swallow whole again until the damage is healed. If the swallowed creature escapes the grapple, success puts it back in the attacker’s mouth, where it may be bitten or swallowed again.

Format: swallow whole (5d6 acid damage, AC 15, 18 hp); Location: Special Attacks.

3) If you can escape while in Gaseous Form can you instead go though the nostril and thus avoid being swallowed again?

1/5

Ok something weird happened with the previous thread.

Anyhow, I know its kinda silly to discuss this, but why not.

1) Is it legal to send a Telepresense robot to a PFS game?

2) Do you still get credit for the scenario/module?

3) Who rolls your dice? Or can you roll remotely as long as the camera can see your dice?

4) Does your robot have to pay to get into a Con or can it go with your friend?

5) Do you still gain any Con boons as if you were actually there?

1/5

Wondering if there are any guidelines to using telepresense robots at the game table?

1) Can you still get credit for a scenario/module if you are not physically there since you can't roll your own dice?

2) Is this something you need to get preapproval from the event coordinator?

3) Can you send one of these to a Con with a friend?

3a) Will you gain Con boons?

Example: Telepresense robot


What would you recommend to get started? Every build I'm used to has been either dex or strength based.

1/5

I'm a little confused on the procedure exactly. Assume everyone who died has enough gold/PP. Can I assume the remaining character can return the other characters' bodies?


What exactly do you need to role to climb on top of and stay on the back of a Gargantuan beast when you have Slippers of Spider Climbing on your Medium-sized character?

The target creature does not want you on his back...and presumably you will be attacking the creature.


Draw a scroll (lets say from a Haversack), and then cast the spell defensively?

And if so which stat do you use? Or can you choose your highest mental stat? Or do you always use your Charisma since you're using the UMD skill?


1. Standard (includes drawing and drinking like an Extract)
2. Move (to draw) + Standard (to drink)


3 people marked this as FAQ candidate.

Lets say your alignment is True Neutral and are currently under the affects of

Infernal Healing:

School conjuration (healing) [evil]; Level cleric/oracle 1, magus 1, sorcerer/wizard 1, summoner 1, witch 1

CASTING

Casting Time 1 round
Components V, S, M (1 drop of devil blood or 1 dose of unholy water)

EFFECT

Range touch
Target creature touched
Duration 1 minute
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

[This content was created by Paizo Publishing LLC for the Pathfinder rules but is not from the Pathfinder RPG product line.]

DESCRIPTION

You anoint a wounded creature with devil’s blood or unholy water, giving it fast healing 1. This ability cannot repair damage caused by silver weapons, good-aligned weapons, or spells or effects with the good descriptor. The target detects as an evil creature for the duration of the spell and can sense the evil of the magic, though this has no long-term effect on the target’s alignment.

Now you detect as Evil while under the effects of the spell with spells/abilities that Detect Evil or alignment, but if you were targeted by a spell that uses alignment like:

Holy Smite:

School evocation [good]; Level cleric/oracle 4, inquisitor 4; Domain glory 4, good 4

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range medium (100 ft. + 10 ft./level)
Area 20-ft.-radius burst
Duration instantaneous (1 round); see text
Saving Throw Will partial; see text; Spell Resistance yes

[This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.]

DESCRIPTION

You draw down holy power to smite your enemies. Only evil and neutral creatures are harmed by the spell; good creatures are unaffected.

The spell deals 1d8 points of damage per two caster levels (maximum 5d8) to each evil creature in the area (or 1d6 points of damage per caster level, maximum 10d6, to an evil outsider) and causes it to become blinded for 1 round. A successful Will saving throw reduces damage to half and negates the blinded effect.

The spell deals only half damage to creatures who are neither good nor evil, and they are not blinded. Such a creature can reduce that damage by half (down to one-quarter of the roll) with a successful Will save.

Unholy Blight:

School evocation [evil]; Level cleric/oracle 4, inquisitor 4; Domain evil 4

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range medium (100 ft. + 10 ft./level)
Area 20-ft.-radius spread
Duration instantaneous (1d4 rounds); see text
Saving Throw Will partial; Spell Resistance yes

[This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.]

DESCRIPTION

You call up unholy power to smite your enemies. The power takes the form of a cold, cloying miasma of greasy darkness. Only good and neutral (not evil) creatures are harmed by the spell.

The spell deals 1d8 points of damage per two caster levels (maximum 5d8) to a good creature (or 1d6 per caster level, maximum 10d6, to a good outsider) and causes it to be sickened for 1d4 rounds. A successful Will save reduces damage to half and negates the sickened effect. The effects cannot be negated by remove disease or heal, but remove curse is effective.

The spell deals only half damage to creatures who are neither evil nor good, and they are not sickened. Such a creature can reduce the damage by half again (down to one-quarter) with a successful Will save.

etc...

are you considered evil for those effects?

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