Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Pathfinder Roleplaying Game
Pathfinder Society

Pathfinder Beginner Box

Pathfinder Adventure Card Game

Pathfinder Comics

Pathfinder Legends

PaizoCon 2014!

Do you need a free action to switch to or need to have applied two-weapon penalities to use Spiked Armor in an AoO?


Rules Questions

1 to 50 of 72 << first < prev | 1 | 2 | next > last >>

2 people marked this as FAQ candidate.
Pathfinder Roleplaying Game Subscriber

While playing PFS I'm getting table variations on how AoOs work with Spiked Armor and would like some clarification.

In the last line of the AoO section in Chapter 8 of the Core rulebook it says you make an AoO at your full-base attack...so do you have to have applied two-weapon penalties to be able to use Spiked Armor or have spent a free action to start wielding it?

In all cases below the attacker doesn't have Improved Unarmed Strike feat and did not apply two-weapon penalties or spend a free action on their turn to switch weapons:

Situation 1: You have attacked with your main weapon and your turn is over. The enemy provokes an AoO and you would like to use your Spiked Armor instead of your main weapon, can you?

Situation 2: You have a reach weapon and the enemy provokes an AoO at 5-foot. Can you use your Spiked Armor to deliver the AoO?

Situation 3: Your main weapon has been disarmed and the enemy immediately provokes an AoO (a sunder attempt). Can you use your Spiked Armor to deliver the AoO?


Pathfinder Modules, Roleplaying Game Subscriber

If you have proficiency in light martial weapon
1) yes
2) yes
3) yes

"You can also make a regular melee attack (or off-hand attack) with the spikes, and they count as a light weapon in this case. (You can't also make an attack with armor spikes if you have already made an attack with another off-hand weapon, and vice versa.)"

If you don't have exceeded your iterative attacks this round, you may use yours weapons as you wish.
See FAQ


Pathfinder Companion Subscriber

Absolutely, to all.

You can do the same with an Unarmed Strike, and a Dwarven Boulder Helmet, along with a number of "non-hand" weapons.


Pathfinder Modules, Roleplaying Game Subscriber

EDIT: If you have proficiency in light martial weapon, you have not the -4 to attack. And if you have not, it's also yes, but with -4 to attack


Pathfinder Companion Subscriber

By the way, where did this "action to wield" come from?

If you are wearing Armor Spikes, you are wielding them.


harmor wrote:

While playing PFS I'm getting table variations on how AoOs work with Spiked Armor and would like some clarification.

Spiked Armor to deliver the AoO?

Some people dislike armor spikes and would have removed them if they were able to do so.

When speaking with these people I suggest that you translate the question to an improved unarmed strike, or even a boot blade. Then simply expect consistent rules from there.

You could double move during your turn and take AOOs during and after it. Your ability to take AOOs doesn't depend on you attacking.. and unless you become incapacitated or stop threatening squares (say full defense) it doesn't matter what you do on your turn in this regard.

People also confuse Two-weapon fighting, and will sometimes try to claim that TWF includes any instance of attacking with two weapons. It does not. With 3 attacks per round (say 11BAB) one could attack with 3 different weapons without penalty. They are not 'two weapon fighting' in doing so, nor are they 'three weapon fighting'.

Rather two weapon fighting is a term referencing a way to make a full attack action where one gains an extra attack during the full attack sequence. This has NO bearing on AOOs and the penalty does not even carry over.

The best solution is to work to educate your judge pool. I know during the LG years that the San Fran region did this, and as a result had overall one of the strongest judging pools in the States from it.

-James


Pathfinder Companion Subscriber

I never understood the Armor Spikes hate.


Pathfinder Modules, Roleplaying Game Subscriber
blackbloodtroll wrote:
I never understood the Armor Spikes hate.

Try to kiss a woman (/man) dressed in full spiked armor and you will fastly understand!! :-)


Pathfinder Companion Subscriber

Armor Spikes are just one of many weapons that do not require hands to use.

This does not stop it from getting the most hateful of opinions.

I have never understood why this weapon, in particular, brings forth such anger.

Anger to the point that they become willfully ignorant of the RAW regarding how Armor Spikes function.

I can think of no logical reason for this.

Sczarni

Re: Situation Two: Depending on what provoked the AoO will determine what weapon you use. Since AoO's are resolved prior to, if the AoO is a result of the enemy moving from 10' to 5' without taking a 5' step you would resolve the AoO with your reach weapon.

If the enemy 5' stepped to an adjacent square and then took an action that provokes an AoO you could, as others have stated use your armour spikes to deliver said AoO at your highest BAB.

Feats that apply bonus/penalty that last until your next turn (like Power Attack) also affect your AoO. TWF does not last until next turn.

Grand Lodge RPG Superstar 2012 Top 32

Note that there is a FAQ about TWF, explaining that you only EVER take TWF penalties if you use the TWF mechanic to spend a full-round action and gain an extra attack as part of it. PFS GMs are required to abide by official FAQs, so if they're not going by that, bring a printout.

That should at least solve part of the issue.

Lantern Lodge

Pathfinder Adventure Path, Roleplaying Game Subscriber
blackbloodtroll wrote:

Armor Spikes are just one of many weapons that do not require hands to use.

This does not stop it from getting the most hateful of opinions.

I have never understood why this weapon, in particular, brings forth such anger.

Anger to the point that they become willfully ignorant of the RAW regarding how Armor Spikes function.

I can think of no logical reason for this.

They bring out justfiable anger because of all the cheese weasling like this thread that goes on with them. Armor spikes are not tentacles. if you've got spikes on your arms for instance and that's what you're counting on for an AOO, then you can't manage it if your hands are occupied.

That's part of the cost of using a reach weapon, you're pretty much SOL on AOO's inside that reach. So technically you're not threatening inside that reach because since your two hands are fixed on that pole, you're not wielding a weapon inside that reach.

Grand Lodge RPG Superstar 2012 Top 32

What if the spikes are on your legs?

Lantern Lodge

Pathfinder Adventure Path, Roleplaying Game Subscriber

Doesn't matter. The purpose of spiked armor is to have something to defend yourself with in situations like a pin or grapple where you can't pull your big honking sword out of it's sheathe., Not to weasel your way out of making the choice of two handed sword or two weapon fighting.


LazarX wrote:
Doesn't matter. The purpose of spiked armor is to have something to defend yourself with in situations like a pin or grapple where you can't pull your big honking sword out of it's sheathe., Not to weasel your way out of making the choice of two handed sword or two weapon fighting.

I guess you also hate all the options for players to get a bite attack.

Grand Lodge RPG Superstar 2012 Top 32

2 people marked this as a favorite.

And where does it say that's the purpose? And where does it say that nothing is allowed to be used for anything other than its singular intended purpose?

The purpose of a greatsword is to hack things in two, but the rules allow it to be thrown instead, and the rules also don't prohibit it from being used to bar a door or reach a distant lever. Do you disallow that too?

Or is it less about "the purpose" and more about what LazarX does and does not like?

EDIT: Additionally, the entry in the CRB for armor spikes explicitly says it can be used in a grapple "or as a separate attack". Therefore, your "grapples only" interpretation is factually incorrect.

EDIT2: Also this: "You can also make a regular melee attack (or off-hand attack) with the spikes, and they count as a light weapon in this case."


LazarX wrote:
Doesn't matter. The purpose of spiked armor is to have something to defend yourself with in situations like a pin or grapple where you can't pull your big honking sword out of it's sheathe., Not to weasel your way out of making the choice of two handed sword or two weapon fighting.

That's quite a nice opinion. Yet everything about Armor Spikes completely contradicts what you say.

Plus it seems "cheese" means something LazarX doesn't like rather than a loophole.

Replace Armor Spikes with Unarmed Strike, Boulder Helmet, Barbazu Beard, Bite attacks. Are all of them "cheese" since you threaten in 5ft reach?


1 person marked this as a favorite.

Actually, it looks like in PFS you're hosed.

Guide: "You may not simply ignore rules clarifications made by the campaign leadership, including the campaign coordinator and campaign developer, on the paizo.com messageboards."

Mark Moreland is campaign leadership as mentioned in the guide.

Armor spikes are treated as light weapons for the purpose of threatening adjacent squares. Light weapons require the use of limbs, so you would only be able to make attacks with them if you have a free hand. Thus, wielding a two-handed reach weapon would negate your ability to "wield" (and thus threaten with) armor spikes. This isn't necessarily clear in the rules, but I just discussed it with Jason, and we're both on the same page about the intent.

Later in the thread:

We are currently looking into the whole armor spike/misc non-hand weapons and how they threaten. This was a slightly bigger issue than I first thought when I gave an off the cuff opinion.

- The thing to remember here, that I want to stress, is that generally speaking, the only places where a PFS judge is required to follow rulings is the rulebooks, updates, FAQ posts, and PFS rules documents. Everything else is left to judge discretion at the table. There is no way around this. We cannot ask our judges to be familiar with every ruling or thought from every messageboard post, even if it comes from a staff member.

- For you home game, you don't even have to pay attention to the above sources. Its your game after all.

I hope to get a FAQ on this issue soon.

So, while the intent may not be for armor spikes to require a free hand, we currently have PFS campaign leadership that says they do, so until a FAQ comes out saying otherwise, in PFS armor spikes require a free hand. His wording was also a blanket statement about light weapons, so it also applies to unarmed strikes, blade boots, barbazu beards, and boulder helmets. I assume monks can still unarmed strike with hands full, since their special ability is more specific than the general rule about light weapons.


1 person marked this as a favorite.
Pathfinder Companion Subscriber

Using Armor Spikes as the weapons they are is not "cheese"(f*cking hate that term), and gives you no more advantage than a Bite, a Boot Blade, an Unarmed Strike, a Barbazu Beard, a Kobold Tail Attachment, a Ratfolk Tailblade, or a Dwarven Boulder Helmet.

It is still the only one that seems to get people's panties in a twist.

For no logical reason, whatsoever.

Grand Lodge RPG Superstar 2012 Top 32

Grick wrote:

Actually, it looks like in PFS you're hosed.

.....
His wording was also a blanket statement about light weapons, so it also applies to unarmed strikes, blade boots, barbazu beards, and boulder helmets.

...Shazam. I have a feeling he didn't mean to make that a blanket statement. Perhaps I'll go ask him.


Jiggy wrote:
I have a feeling he didn't mean to make that a blanket statement. Perhaps I'll go ask him.

Since he's buddies with JB, maybe see if he'll ask JB what his FAQ ruling would be, since it didn't get made. Even a board post saying "This is how it should be" is better than "Mystery judgement coming in a FAQ someday."

Maybe the FAQ got turned into the errata in which it was made explicit that armor spikes aren't just off-hand attacks?


Pathfinder Companion Subscriber

Free hand to use Armor Spikes?

If Jason really wants to change it to that, then I will make a three armed Alchemist who wields a Longspear and Armor Spikes.

Free hand, and everything. No "extra attack" gained from the arm either.

Seriously though?

The Armor Spikes hate just seems stupid to me.


1 person marked this as a favorite.
blackbloodtroll wrote:

Using Armor Spikes as the weapons they are is not "cheese"(f*cking hate that term), and gives you no more advantage than a Bite, a Boot Blade, an Unarmed Strike, a Barbazu Beard, a Kobold Tail Attachment, a Ratfolk Tailblade, or a Dwarven Boulder Helmet.

It is still the only one that seems to get people's panties in a twist.

For no logical reason, whatsoever.

I agree. It's silly.

It's the same thing that happens with people who hate Gunslinger, or Ninja, or Summoner or etc.

Or the people who use real world history and physics to argue why something shouldn't be.

Some people get it in their head that their idea of what fantasy is is superior to any other version of fantasy.

Example: Total BS that i can use a Polearm and still threaten with Armor Spikes.

Are you okay with Barbarians simply cutting a spell in half from being angry, Wizards casting spells that can transport people across planar boundaries, Monks who can teleport short distances by focusing their inner Ki, Fighter's who can shoot 10 arrows accurately in six seconds, Druids who can shape-shift into beasts of nature, massive Dragons capable of melting metals with their fiery breath, the list goes on and on.

Yet those damn "cheese" Armor Spikes. Those are what is wrong.


Grick wrote:


Armor spikes are treated as light weapons for the purpose of threatening adjacent squares. Light weapons require the use of limbs, so you would only be able to make attacks with them if you have a free hand.

And here is where Mark would be wrong.

His argument would require a hand free in order for a monk to kick, a toothy orc to bite, or or anyone attack with a barbazu beard amongst other things.

All of these things specifically contradict his statement. His logic is simply wrong.

It is part of the reason why for the longest time the rule in PFS was that board posts are not law, because not only do people make mistakes but hunting through these boards for 'new rules' is insanity and chaos.

That board post is how old at this point? It's simply a mistake that was made. Paizo has embraced these 'hands free' weapons by expanding on the number of ways for a character to do this. I don't see them as looking to get rid of them.. cause they're going in the wrong direction if that's the goal.. boot knife, barbazu beard, countless ways to gain natural attacks, etc.

-James

Grand Lodge RPG Superstar 2012 Top 32

james maissen wrote:
hunting through these boards for 'new rules' is insanity and chaos.

Just to clarify, there is no requirement for anyone to do this. The thing from Guide 4.2 about messageboard clarifications is only for what you're aware of. Basically, if you see that a clarification was made on something, you don't get to say "Ha! Hasn't been made official, so I can just ignore it, suckers!" which some GMs were doing, prompting the change. But what the Guide now requires is nothing more than what responsible PFS GMs were already doing.


james maissen wrote:
His argument would require a hand free in order for a monk to kick, a toothy orc to bite, or or anyone attack with a barbazu beard amongst other things.

Probably not the monk, since monks have a special exception that lets them make unarmed strikes with their hands full.

james maissen wrote:
That board post is how old at this point?

One year, three months, ~15 days. A little over a year before guide 4.2 was released.

james maissen wrote:
It's simply a mistake that was made.

That's kind of what it sounded like with Jason's post ("a slightly bigger issue") but without the FAQ (or a post or whatever) to know what he decided, we're left with his earlier decision.

Jiggy wrote:
The thing from Guide 4.2 about messageboard clarifications is only for what you're aware of.

So be sure to infect everyone you meet!

Grand Lodge RPG Superstar 2012 Top 32

2 people marked this as a favorite.
Grick wrote:

So be sure to infect everyone you meet!

That's what SHE said.

-_-'


Jiggy wrote:
Grick wrote:

So be sure to infect everyone you meet!

That's what SHE said.

Urgathoa? I barely know ya!


Pathfinder Roleplaying Game Subscriber
blackbloodtroll wrote:

Using Armor Spikes as the weapons they are is not "cheese"(f*cking hate that term), and gives you no more advantage than a Bite, a Boot Blade, an Unarmed Strike, a Barbazu Beard, a Kobold Tail Attachment, a Ratfolk Tailblade, or a Dwarven Boulder Helmet.

It is still the only one that seems to get people's panties in a twist.

For no logical reason, whatsoever.

One of the reasons is that that all those other examples are either race specific or require a feat / menu choice option to use, or have other drawbacks associated with them.

I also wouldn't be surprised if 99% of everyone who uses spiked armor does it just to get around the restriction with two-handed reach weapons.


Cheapy wrote:

One of the reasons is that that all those other examples are either race specific or require a feat / menu choice option to use, or have other drawbacks associated with them.

I also wouldn't be surprised if 99% of everyone who uses spiked armor does it just to get around the restriction with two-handed reach weapons.

I doubt it is that high of a percent. It is an easy way to never get "disarm". If you got grappled or swallowed whole you don't have to waste an action drawing a dagger. Easy way to diversify your damage type if your main weapon isn't piercing. Also great exploit to slap dueling on the armor spikes to get a +4 to initiative. It can be used to TWF with two handers.

Hell my paladin uses a longsword and he has armor spikes.

Grand Lodge

Good convo.

I can have armor spikes on a breast plate, "covering only the torso." I haven't seen any errata indicating those spikes don't work (or even a suggestion that they should not). With which limb do I wield these?

Grand Lodge RPG Superstar 2012 Top 32

5 people marked this as a favorite.
Friend wrote:

Good convo.

I can have armor spikes on a breast plate, "covering only the torso." I haven't seen any errata indicating those spikes don't work (or even a suggestion that they should not). With which limb do I wield these?

With your prehensile nipples.

Indeed, your nipples are also the avenue of somatic components for arcane spells, which is why a breastplate can cause ASF chance - it interferes with arcane nippular wiggling.

Grand Lodge

My nipplecaster was the only class that got passed over in ultimate equipment.

I think the OP has given us a good opportunity to request the FAQ we need.


Paizo Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber
Gignere wrote:
Cheapy wrote:

One of the reasons is that that all those other examples are either race specific or require a feat / menu choice option to use, or have other drawbacks associated with them.

I also wouldn't be surprised if 99% of everyone who uses spiked armor does it just to get around the restriction with two-handed reach weapons.

I doubt it is that high of a percent. It is an easy way to never get "disarm". If you got grappled or swallowed whole you don't have to waste an action drawing a dagger. Easy way to diversify your damage type if your main weapon isn't piercing. Also great exploit to slap dueling on the armor spikes to get a +4 to initiative. It can be used to TWF with two handers.

Hell my paladin uses a longsword and he has armor spikes.

Early level ranged weapon users (see ranger) also like the option of being able to threaten their immediate area and not be seen as the avenue of escape with the least AoOs or not being able to force a concentration check on an enemy casting next to them or not being able to swat at that stirge attaching itself to them.


Pathfinder Companion, Maps, Roleplaying Game Subscriber

I see Jiggy has forgotten his sarcasm tags.

Sczarni

How would this ruling affect a Bow user? I mean the bow is a 2 handed weapon that requires you to have a hand free in order to make full attacks. Heck, are they assuming you draw that arrow as a free action without ever letting go of the string?

I've always assumed that when using a bow one hand is off your weapon (read: free/empty) at nearly every point before/during/after your turn. It's actually only on your weapon during the pull.

So even by the devs opinion above you should be okay with a bow.


Krodjin wrote:

How would this ruling affect a Bow user? I mean the bow is a 2 handed weapon that requires you to have a hand free in order to make full attacks. Heck, are they assuming you draw that arrow as a free action without ever letting go of the string?

I've always assumed that when using a bow one hand is off your weapon (read: free/empty) at nearly every point before/during/after your turn. It's actually only on your weapon during the pull.

So even by the devs opinion above you should be okay with a bow.

He was refuting, along with me, Cheapy's assertion that 99% of players using armor spikes are using it to threaten within 5ft when using a reach weapon.

He used his experience as an archer and how it is good to have armor spikes so he can always threaten even using the bow.


Pathfinder Roleplaying Game Subscriber

Fair point. I should've said that 99% of people choose them to overcome the severe disadvantages that their chosen combat style causes. Purely mechanical choices, chosen after the decision on main combat style. An item that obliterates disadvantages so well that the only reason not to choose it is for flavor.

Nope, can't see why anyone sees them as cheesy.


Pathfinder Companion Subscriber

This may sound strange to some, but every PC I have had that used Armor Spikes, did not use a reach weapon.

Sometimes we have flavored the Armor Spikes as a spiked codpiece.


1 person marked this as a favorite.

99% of paladins choose to wear armor, it allows them to overcome a severe disadvantage with their AC (dex a dump stat). It is a purely mechanical choice, chosen after the decision on playing a paladin. An item that obliterates the AC disadvantage so well that the only reason not to choose it is for flavor.

So you agree armor is cheesy.

Grand Lodge

1 person marked this as a favorite.
Cheapy wrote:
I should've said that 99% of people choose them to overcome the severe disadvantages that their chosen combat style causes.

Yeah, the rules lay out the mechanics of the world. We're adapting. It's almost like we're trying to play someone else's role, or "roleplay," if you will.


Pathfinder Companion Subscriber

Then there are those who think anyone is not a Monk can't kick.

Silver Crusade

There are those who believe that you cannot kick unless you have a hand free!


Pathfinder Companion Subscriber

Basically, for some, all PCs should be under the effects of the Terrible Remorse spell.


Cheapy wrote:

One of the reasons is that that all those other examples are either race specific or require a feat / menu choice option to use, or have other drawbacks associated with them.

I also wouldn't be surprised if 99% of everyone who uses spiked armor does it just to get around the restriction with two-handed reach weapons.

just a trait. anyone can be adopted by orcs and get a bite attack. nomnomnom.


1 person marked this as a favorite.
blackbloodtroll wrote:

This may sound strange to some, but every PC I have had that used Armor Spikes, did not use a reach weapon.

Sometimes we have flavored the Armor Spikes as a spiked codpiece.

Ha! "Having hit with you my falchion, I will now pelvic thrust you to death!"

Sounds a little like Death by Snu Snu...


Pathfinder Roleplaying Game Subscriber
Grick wrote:

Actually, it looks like in PFS you're hosed.

Guide: "You may not simply ignore rules clarifications made by the campaign leadership, including the campaign coordinator and campaign developer, on the paizo.com messageboards."

Mark Moreland is campaign leadership as mentioned in the guide.

Armor spikes are treated as light weapons for the purpose of threatening adjacent squares. Light weapons require the use of limbs, so you would only be able to make attacks with them if you have a free hand. Thus, wielding a two-handed reach weapon would negate your ability to "wield" (and thus threaten with) armor spikes. This isn't necessarily clear in the rules, but I just discussed it with Jason, and we're both on the same page about the intent.

Later in the thread:

We are currently looking into the whole armor spike/misc non-hand weapons and how they threaten. This was a slightly bigger issue than I first thought when I gave an off the cuff opinion.

- The thing to remember here, that I want to stress, is that generally speaking, the only places where a PFS judge is required to follow rulings is the rulebooks, updates, FAQ posts, and PFS rules documents. Everything else is left to judge discretion at the table. There is no way around this. We cannot ask our judges to be familiar with every ruling or thought from every messageboard post, even if it comes from a staff member.

- For you home game, you don't even have to pay attention to the above sources. Its your game after all.

I hope to get a FAQ on this issue soon.

So, while the intent may not be for armor spikes to require a free hand, we currently have PFS campaign leadership that says...

I linked to your post, Grick, but Michael Brock did NOT add it to the list of Guide 4.2 message board clarifications for PFS.

So does that mean that Spiked Armor is legal to use in an AoO at full base-attack bonus?

Grand Lodge RPG Superstar 2012 Top 32

Nothing in the post you're replying to has anything to do with whether or not you can AoO with armor spikes. It's only about whether or not you need a free hand to use them.

And in regards to that, I started a thread in the PFS boards asking about Mark's comment (the one referenced above), and his reply seems to leave it open to figure out armor spikes ourselves.

Andoran

Pathfinder Adventure Path Subscriber
Malachi Silverclaw wrote:
There are those who believe that you cannot kick unless you have a hand free!

To both BBT and MS:

If you're going to mock, then get it right and stop misrepresenting the argument: There are those who believe that you cannot make an unarmed strike unless you have a hand free.


1 person marked this as a favorite.
HangarFlying wrote:
Malachi Silverclaw wrote:
There are those who believe that you cannot kick unless you have a hand free!

To both BBT and MS:

If you're going to mock, then get it right and stop misrepresenting the argument: There are those who believe that you cannot make an unarmed strike unless you have a hand free.

And that unarmed strike could be a kick. Certainly, one would surmise that an attack with a boot knife would involve a kick. Yet both of these are requiring a hand to be free if one takes this as a 'rule'.

But it is not a rule, but rather it just speaks to Mark's logic to justify how he would rule at the table. It is easy to demonstrate that the logic and the foundations are faulty.

He says that one must have a limb 'free' in order to make an attack with ANY weapon. This is false.

He goes on to say that means that the limb must be a 'hand'. This is also false.

And based upon these false things that one must have a hand free in order to use armor spikes.

-James

1 to 50 of 72 << first < prev | 1 | 2 | next > last >>
Paizo / Messageboards / Paizo Publishing / Pathfinder® / Pathfinder RPG / Rules Questions / Do you need a free action to switch to or need to have applied two-weapon penalities to use Spiked Armor in an AoO? All Messageboards

Want to post a reply? Sign in.

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.