Darl Quethos

Qwert110's page

Organized Play Member. 5 posts. No reviews. No lists. No wishlists. 3 Organized Play characters.


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sorry, I'm still kinda new to the system, but I'm running the Beginner Box tonight and I'd love to give my players printed-out character sheets.

I have been looking and haven't found anything like that... I even checked the Paizo store hoping to find it. Does anyone know if it exists yet? Or does the Legacy Character sheet still suffice?

Many thanks! Peace to you.

Qwert110


Will these become available again? Would love to pick one up.


The 20th level "Kill Shot" entry for the soldier reads as follows:

KILL SHOT (EX) 20th Level
As a standard action, you can make a single attack against an
enemy. If the attack hits and does not kill your enemy, you can
expend 1 Resolve Point to force the creature to succeed at a
Fortitude save or die. Once you’ve used this ability on a creature
(regardless of whether or not you forced it to attempt a Fortitude
save), that creature is immune to your kill shot for 24 hours.

Now, as far as I can tell, the only difference between a "Kill Shot" attack and a normal attack is when the Soldier chooses to spend the resolve point to force the Fort save.

So if I attack an enemy, and chose not to spend the resolve point (because it's a normal attack, or I simply want to conserve resolve points), and the enemy doesn't outright die from my first attack, is that enemy immune to my "Kill Shot" ability for 24 hours?

note, the rule states: "Once you’ve used this ability on a creature
(regardless of whether or not you forced it to attempt a Fortitude
save), that creature is immune..."

Since "Kill Shot" confers no benefit if the resolve point is not used, what's the point of having that sentence in the rule at all? If you remove the parenthetical remark entirely, the sentence actually becomes MORE clear and the overall effect is unchanged.

So what's the point?


When I was in the Army, one of the things we spent a lot of time practicing was melee (hand to hand) combat using our rifles as weapons. Stabbing and slashing with a fixed bayonet, and also striking with the shoulder stock of the weapon.

Does Starfinder have rules for this sort of thing? I haven't found them if so. It would be easy enough to house-rule, but if there's official guidance on this topic, I'd prefer to follow the rules.

Thanks for the amazing product!


Tacticslion wrote:

Hmmmmmmmmmmmmmmmmmmmmmmmm...

I'm not sure we're all communicating.

Hopefully this has been answered already, but if not, let me help.

Disguise is an opposed check, so there's no set DC for it. You roll your disguise check. That means you do your best to try to make yourself look like Random_Android_X. So you roll the check... lets say you come up with a total of 17.

Now, for anyone who looks at you, they make a perception check to see if they can tell you are disguised. The DC for that check is 17, because that's how well you disguised yourself... that is, you rolled a 17 to disguise yourself, I have to beat a 17 perception check to recognize the disguise.

This is a useful mechanic because it allows some people to see through your disguise if they roll well, while others will be fooled if they roll poorly.

Does that help?