With the new Golarion FAQ added under your oversight. I was hoping to get an official clarification on an issue for Society play.
Do the feats Ammo Drop and Juggle Load, from Halflings of Golarion, work with the Halfling Sling Staff, and other sling weapons not specifically listed in the feat's description? They share similar language to the Halfling's Warslinger racial trait which was clarified to not function with anything other than the sling.
Ammo Drop (Combat)
Source Halflings of Golarion pg. 23
Your coordination is so perfect that you can simply drop ammunition from your hand at the exact moment required for it to fall into an open sling as your twirl it around.
Prerequisites: Sleight of Hand 1 rank, proficient with sling.
Benefit: You can load a sling or one end of a double sling with one hand as a swift action or move action. This does not provoke an attack of opportunity.
Juggle Load (Combat)
Source Halflings of Golarion pg. 23
Your fingers are so nimble that reloading your sling is almost effortless for you.
Prerequisites: Ammo Drop, Sleight of Hand 1 rank, proficient with sling.
Benefit: You can load a sling or double sling as a free action. This does not provoke attacks of opportunity. This feat allows you to fire your sling as many times in a full-attack action as you could attack if you were using a bow.
Rules questions are usually best served by asking them on the rules forums so they can be FAQed.
Pathfinder Society rulings are ALWAYS best served by asking them there, since more often than not, the way I'd rule things in my games would be far to permissive for PFS.
However the Pathfinder Design Team posted this The Rules FAQ, and How to Use It Sticky Thread. The last entry, What is the Golarion FAQ? says - The design team’s area of interest is the Pathfinder RPG product line (Core Rulebook, Bestiary, Advanced Player’s Guide, and so on), but Paizo publishes content (both rules and flavor) specifically for its Golarion setting. The Golarion FAQ is for questions about Paizo-published content from source other than the Pathfinder RPG line: the Pathfinder Companions, Pathfinder Modules, Pathfinder Campaign Setting, and so on. Creative Director James Jacobs posts answers to the Golarion FAQ.
The two feats come from a Player Companion book, and falls under this new FAQ category.
With the new Golarion FAQ added under your oversight. I was hoping to get an official clarification on an issue for Society play.
Do the feats Ammo Drop and Juggle Load, from Halflings of Golarion, work with the Halfling Sling Staff, and other sling weapons not specifically listed in the feat's description? They share similar language to the Halfling's Warslinger racial trait which was clarified to not function with anything other than the sling.
Ammo Drop (Combat)
Source Halflings of Golarion pg. 23
Your coordination is so perfect that you can simply drop ammunition from your hand at the exact moment required for it to fall into an open sling as your twirl it around.
Prerequisites: Sleight of Hand 1 rank, proficient with sling.
Benefit: You can load a sling or one end of a double sling with one hand as a swift action or move action. This does not provoke an attack of opportunity.
Juggle Load (Combat)
Source Halflings of Golarion pg. 23
Your fingers are so nimble that reloading your sling is almost effortless for you.
Prerequisites: Ammo Drop, Sleight of Hand 1 rank, proficient with sling.
Benefit: You can load a sling or double sling as a free action. This does not provoke attacks of opportunity. This feat allows you to fire your sling as many times in a full-attack action as you could attack if you were using a bow.
I play PFS. PFS follows RAW and FAQs. That FAQ killed the halfling sling staff in PFS.
I started a thread after I learned of the FAQ to get a clarification about ammo drop and juggle ammo being used with the Halfling sling staff to try to get a ruling to help PFS players.
Maybe with the recent popularity of the topic we might be able to get the devs to at least rethink allowing the feats to work with the sling staff even if the racial trait doesn't.
They didn't nerf slings. They clarified that the language, as written, specifically only applies to slings. That's not something they can (or should) fix in a FAQ. It should, however, probably be changed in subsequent printings/errata.
The problem with using errata to fix the problem is that errata only gets compiled when they order a new print run of a book, so it could take a year or more to occur.
You'll need the alt racial to load it quicker, which isn't a big deal.
*edit* Come to think of it, if Slingstaff<>Sling, that doesn't even work. And more suck is that none of the Feats or items that improved bows make a Slingstaff better. Rapid Shot, Bracers of Archery, etc.
And you need to be a martial Hafling to use it.
Admittedly, I didn't spend a lot of time looking at it. If someone figured out a way to be a Halfling, use the Slingstaff, and have it keep up with a bow I'd enjoy reading their ideas.
These two feats would duplicate the benefits of the racial trait, if they can even be used with a slingstaff.
Crossbows take a few feats just to get on par with a bow before adding in the mandatory ranged feats - PBS, precise shot, rapid shot, etc. I really wouldn't mind having to pad a few extra feats into a build to do the same thing for a sling staff instead of a bow.
Unfortunately, rapid reload even with the UC errata only works with firearms and crossbows. Which means that without these two feats or the racial trait working with a slingstaff. The slingstaff becomes useless once you're able to make more than one attack a round.
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Do the feats Ammo Drop and Juggle Load, from Halflings of Golarion, work with the Halfling Sling Staff?
Ammo Drop (Combat)
Source Halflings of Golarion pg. 23
Your coordination is so perfect that you can simply drop ammunition from your hand at the exact moment required for it to fall into an open sling as your twirl it around.
Prerequisites: Sleight of Hand 1 rank, proficient with sling.
Benefit: You can load a sling or one end of a double sling with one hand as a swift action or move action. This does not provoke an attack of opportunity.
Juggle Load (Combat)
Source Halflings of Golarion pg. 23
Your fingers are so nimble that reloading your sling is almost effortless for you.
Prerequisites: Ammo Drop, Sleight of Hand 1 rank, proficient with sling.
Benefit: You can load a sling or double sling as a free action. This does not provoke attacks of opportunity. This feat allows you to fire your sling as many times in a full-attack action as you could attack if you were using a bow.
I'm not really concerned with complete equality for all ranged weapons. I know certain weapons, like crossbows, slings or thrown weapons, will take more feats, traits or archetypes to get on par with others.
All I'm trying to do is point out to the developers that by making the sling FAQ, they cut off the sling staff from several necessities to make it a viable choice. Hopefully they will either reverse the ruling on Warslinger to include the entire sling family of weapons, or at least FAQ that the feats in Halflings of Golarion will work with the sling staff.
Otherwise there is no way in the game to improve the move action reload action, or to prevent provoking AoOs while reloading of an exotic weapon.
If you have a positive strength modifier you're better off with a normal sling or a bow, if not you're better off with a crossbow. The sling staff was sadly nerfed with that FAQ.
You're correct that the standard sling or bow would be better after this FAQ was issued. I'm sure most GMs running a home game would ignore the FAQ.
However not all games, such as Pathfinder Society, presents quick and easy options for swapping items and feats out to jump to a new weapon. This is why I'm hoping to get enough FAQ clicks to get the ruling looked at, and possibly changed.
Unless The halfling sling staff has been reclassified as a crossbow or firearm, then rapid reload does not work.
Rapid Reload (Combat)
Choose a type of crossbow (hand, light, or heavy). You can reload such weapons quickly.
Prerequisite: Weapon Proficiency (crossbow type chosen).
Benefit: The time required for you to reload your chosen type of crossbow is reduced to a free action (for a hand or light crossbow) or a move action (for a heavy crossbow). Reloading a crossbow still provokes an attack of opportunity.
If you have selected this feat for hand crossbow or light crossbow, you may fire that weapon as many times in a full-attack action as you could attack if you were using a bow.
Normal: A character without this feat needs a move action to reload a hand or light crossbow, or a full-round action to reload a heavy crossbow.
Special: You can gain Rapid Reload multiple times. Each time you take the feat, it applies to a new type of crossbow.
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The halfling sling staff is an exotic weapon(martial for halflings) that takes a move action to reload, and reloading provokes an attack of opportunity. limiting you to one shot fired a round unless you can reduce reload times.
The Warslinger FAQ on the racial trait sets the precedent that the word sling only covers the sling, and not the entire sling family of weapons. Since ammo drop and juggle load, from Halflings of Golarion, use similar language to warslinger by saying it works one way for a sling and another way for the double sling. They now only work with the specific weapons listed, and not the broader sling family. This means that there is no way to reduce reload times for the halfling sling staff down to a free action allowing it to get multiple attacks in a single round, or to prevent provoking AoO for reloading the sling staff.
Does anyone know of a way to work around this new limitation? Otherwise the sling staff is useless to anyone with more than one attack a round.
Trait and Feats:
Warslinger: Halflings are experts at the use of the sling. Halflings with this racial trait can reload a sling as a free action. Reloading a sling still requires two hands and provokes attacks of opportunity. This racial trait replaces the sure-footed racial trait.
Ammo Drop (Combat)
Source Halflings of Golarion pg. 23
Your coordination is so perfect that you can simply drop ammunition from your hand at the exact moment required for it to fall into an open sling as your twirl it around.
Prerequisites: Sleight of Hand 1 rank, proficient with sling.
Benefit: You can load a sling or one end of a double sling with one hand as a swift action or move action. This does not provoke an attack of opportunity.
Juggle Load (Combat)
Source Halflings of Golarion pg. 23
Your fingers are so nimble that reloading your sling is almost effortless for you.
Prerequisites: Ammo Drop, Sleight of Hand 1 rank, proficient with sling.
Benefit: You can load a sling or double sling as a free action. This does not provoke attacks of opportunity. This feat allows you to fire your sling as many times in a full-attack action as you could attack if you were using a bow.
Close Quarter Thrower and Point Blank Master both negate the AoO for ranged attacks while being threatened. CQT is used for thrown weapons, and PBM is for ranged weapons.
Slings and Halfling sling staffs are listed as thrown weapons in the Fighter's weapon training class ability.
Which feat should be used, or are both feats valid options?
1. Consolidate the rules for Pregens into its own section.
2. Consider changing references to scenario/module Tier in the guide to Level Range, and renaming sub-Tier to Tier. This would bring the language in line with the paizo store.
Using Scenario #3-02: Sewer Dragons of Absalom as an example.
Refer to the scenario as level range 3-7 (tier 3-4 and 6-7)
Instead of scenario tier 3-7 (subtiers 3-4 and 6-7)
How would a magic item like a cloak of protection +1 function while being used by the Metal Oracle's Steel Scarf ability?
Would the above (CoP +1) steel scarf attack be considered a magic weapon and gain a bonus to hit and damage?
Would a +1 Flaming Bladed Scarf from the ISWG keep it's magical properties if affected by the Metal Oracle's Steel Scarf ability?
Would feats such as Weapon Focus(Bladed Scarf) still function if the bladed scarf was used for the steel scarf ability?
Metal Oracle’s Steel Scarf Ability:
Steel Scarf (Su): As a swift action, you can harden a scarf, sleeve, cloak, or other piece of your clothing into something as hard as steel that stretches out to be up to 30 feet long. You can then strike outward with it as if it were a weapon making a melee attack. For the purpose of this ability, you are proficient with this weapon. You can use the weapon to perform combat maneuvers. Make a melee attack roll against a creature within 30 feet; you may use Weapon Finesse with this attack. If you hit, the weapon deals 1d8 points of slashing damage + 1 point for every two oracle levels you possess. After this attack, the clothing returns to its normal length and hardness. You do not threaten an area with this weapon and cannot use it to make attacks of opportunity. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
I don’t want to bog down the 4.2 change thread with this, so I am posting here. There is a problem with Fame purchases when it comes to double weapons. Fame gives an advantage to characters dual wielding two weapons instead of using a double weapon. I would like to see double weapons valued for Fame purchases by each half of the weapon instead of as a single item.
I’m just showing a comparison of Fame/minimum character level required for access to the purchase. I don’t know if characters could reasonably afford these items at the levels they gain access to them.
Here is a standard longsword
+1 2,315gp Always Available
+2 8,315gp 27 Fame (lvl 5 2/3)
+3 18,315gp 36 Fame (lvl 7)
+4 32,315gp 45 Fame (lvl 8 2/3)
+5 50,315gp 49 Fame (lvl 9 1/3)
Starting with the +2 bracket, there is at least a 1-2 level difference of when someone could have two weapons to dual wield and someone having an equivalent double weapon.
Add language or clarification to how a double weapon is valued in terms of cost for determining access via Fame. Do you value each half individually or the entire weapon?
Would a +2/+2 Two Bladed Sword be valued at 16,700gp for the entire weapon and require 36 Fame to purchase, or 8,350gp for each half and require 27 Fame to purchase?