Obherak

Quil's page

Goblin Squad Member. Organized Play Member. 14 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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I am unclear. A Possessed Shaman has Shared Skills.

Possessed Shaman - Shared Skills wrote:

At 1st level, a possessed shaman selects two skills. Both of these skills must use the same ability score. The possessed shaman treats these skills as if she had a number of ranks in them equal to her shaman level, and uses her Wisdom modifier in place of the ability modifier the skills would normally use. If either of the skills are class skills, she receives the usual +3 bonus on those skill checks for having ranks in those skills. These ranks do not stack with her other skill ranks (only the higher number of ranks applies).

This ability replaces spirit magic.

If I pick a skill like linguistics

Linguistics - Learn a Language wrote:
Whenever you put a rank into this skill, you learn to speak and read a new language.

Does that mean that each Shaman level will get me a new language?


Right - got it. Sorry.


So - perhaps I am missing something. CdG brings our Pally friend to -CON. I understand that, but BoL will not work on characters that are at -CON or worse, so BoL wouldn't save his blessed bacon.


I don't know that it would suffice for PFS, but as a precedent set with a Shadowdancer:
Darkvision (Ex): At 2nd level, a shadowdancer gains darkvision out to a range of 60 feet. If she already has darkvision, the range increases by 30 feet.


The thing with Kn(Local) and its application for your first trip to Berlin is that you already know it is a human society. Right out of the gate you are significantly more knowledgable about Berlin than you are about Menzoberranzan and you can probably make it from the Berlin central train station to your hotel without running afoul of their criminal code. You might have to make a Kn(Local DC+5) check. That same check in Menzoberranzan might have you in a much more dire situation. I think that judicious application of some DC modifiers is a reasonably elgant solution to the the challenge.


If they all work separately, would the opposite not be true? That is to say, you may well be immune to it as fear, but not as mind effecting - therefore you need to have both immunities?
I don't think that sounds right, but I think that is where the line of reasoning leads.


I just made it to Shadowdancer with a fighter build (and a dip into rogue). It absolutely works. Its true that you don't have the brightest stats etc. but as you alluded to - the flavour is great - and that is really what it is all about. Enjoying the character and roll-playing it rather than having the optimal build for fighting.
One thing that stands out to me - you have a very stealth heavy group.

Stop me if you've heard this one before: a rogue/wizard, a ninja and a shadowdancer walk into a bar... nobody noticed until the wizard/cleric stumbled in.

I balanced Strength and Dex very much as you have. Armour restrictions will mean that you have to rely on dodge for a decent AC - that has worked out fine for me.

I think your CHA is maybe a little high - at least higher than my approach. It can feel like a long time until you get your summoning. I do admit there have been a few occasions where I could very much have benefited from a higher CHA.

I haven't hit the level with Shadow Companion yet. I agree with Ruyan about your companion. My intent is not to use it in combat so much. It hurts so much if you lose it and that will be a very real possibility with the baddies you'll be fighting by the time you can summon it.

I went with a tiefling rather than a fetchling. I was looking at fetchlings last week... had I looked at them sooner I might have been a fetchling instead. Again, I think the overall character concept it great fun.

In short great concept. Build the character that is the most fun to play - I think you are well on your way with what you have.

Cheers - Quil.


My personal favourite is a Fighter. All the feats really help. Currently using a bastard sword and armor spikes. I just took my first dip into Rogue as my fifth level and it is proving to be lots of fun to have sneak attack added into the mix.


I'll admit that it is not in the best spirit of advice, but I felt compelled to share this: http://www.youtube.com/watch?v=zFuMpYTyRjw


Rynjin, Lobolusk - did anyone ever tell you that you guys look REALLY similar? It is just uncanny!

Goblin Squad Member

Has anyone heard when the Thornkeep book will be shipped?


Shiftybob wrote:

...About four hours later, he still hasn't allowed us a single attempt at escape, or even to interrupt his characters' lengthy monologues. We're still in prison. Not the same prison we started in, though. He did at least have us transferred... to another prison.

None of the players ever came back for a second session.

I laughed out loud when I read your post. I went through a similar situation. A level 1-2 party, captured by the town-guard. We were able to escape, but every time we did so the entire town-guard came to recapture our party, locking us up with ever stronger bonds. Three sessions entirely devoted to escape and recapture and when we finally gave up and sat - despondent in our cells, a horde of barbarians attacked the town and freed us (for no discernible reason).

That was several years ago - and with some trepidation we went into a new game with the same GM just recently... and he has much improved.


REAMDE a novel by Neal Stephenson. Has some pretty fun presentation of a MMORPG company mixed in with Mr.Stephenson's techno-thriller excellence.


While not strictly metal - anything by Rush.