F33b wrote:
I think that dog eared Tarot cards are more scary... I would like them to look worn. Change the backs. I'll buy another set.
Jhulae wrote:
Yeah, I just got them and I was really disappointed that they had the logo and drawing on the back of each one. I was looking forward to a kind of prop to use in game... instead of playing MTG. I was looking forward to a richly designed geometric and cool back that I could use with people who were non-gamers. I love KH's drawings and I think that they are appropriate... but the backs! C'mon!
Am I missing something or did they rob him of a +1 on his longsword attack when attacking with 2 weapons, it reads: Melee Longsword +4 (1d8+2)
or should it read: Melee Longsword +4 (1d8+2)
"Off-hand weapon is light and
it read in the rules... am I wrong?
The following is a detailed description of a herbalists kiosk in Cauldron that I have posted in another thread here when Caulron was a new idea. I would be thrilled if any of you use it in your adventure path campaign. I would love to hear any thoughts, corrections, clarifications, additions, etc... that you have concerning the description. I would also encourage any other DM’s on the message board to share any other commoners that populate “their” Cauldron. Yohan’s Herbs and Tobacco Yohan Mur deserted the Chalmon Militia (change name to fit campaign) at the age of 13 after he was drafted as a “bandage runner” (youth medic) where he learned healing skills. He fled to the forests west of Cauldron and took up with a small community of elves, half-elves and humans who philosophically rejected the greater social structures of the Kingdom. Here he studied the special medicinal and spiritual properties of the flora of the forrest. Now on his own, he supplements his “living off the land” life style in Cauldron’s Tradesmen’s Market. His secondary motivation for spending time in town is to educate the inhabitants of Cauldron on the importance of maintaining the richness of the forrest and to monitor activities that might affect the forrest.
(Read Aloud Text) As you approach the kiosk a tall thin man in his late twenties with a long straggly beard in well worn clothes greets you with a warm smile that begins and ends in his bright gray/blue eyes. He has a impressively wide array of different herbs and tobaccos for such a small cart. He feeds a mule behind him with one hand as he asks you, “Hello friend, are you interested in any fortifying herbs or tasty tobaccos?” (End Read Aloud Text) Yohan Mur, Male Human Exp3: CR 2; Medium-size Humanoid; HD 3d6+4; hp 14; Init +1; Spd 30 ft.; AC 11, touch 11, flat-footed 10 [[+1 Dex]]; Atk +2 melee (1d6, quarterstaff) or +2 melee (1d3 subdual, unarmed strike); AL NG; SV Fort +2, Ref +2, Will +3; Str 10, Dex 13, Con 12, Int 15, Wis 15, Cha 14. Height 6 ft. 2 in. Weight 180 lb.
Yohan’s cart is extremely popular in the morning for his Coulosis Tea that all hard working Cauldronites swear by. Yohan is a square dealer and will never overcharge a customer but he will also never under sell himself. His prices are already discounted and barely give him a profit. Instead of giving an extreme discount he will rather give the needed product away based on his perception dire need combined with extreme poverty. He will only do this with healing herbs never tobacco or teas. Yohan will continue to talk to characters as long as he thinks he is not boring them. He loves to talk about the bounty of the forrest and stories of his mule. Yohan is inquisitive and loves to learn about new people so he will ask questions until he feels he is being rude, which he never is, and will always apologize for asking too many questions. Any Good character with the Knowledge (local: Cauldron) will be an acquaintance of Yohan if not a good friend. He is always a good source of obvious information, current events and polite gossip. Yohan used to sell a mildly hallucinogenic tobacco chew called Abelb. This was put to a stop since Jenya Urikas of the Church of St. Cuthbert complained to the Lord Mayor (who was known to enjoy in partaking in the plant) who asked Captain Skellerang to talk to Yohan about becoming a bit more discreet in the activity. Goods List Hot Teas
Herbs
Tobacco
Contraband
Plot Ideas Yohan learns of a Chaotic Evil Gnome Nec3/Rog2 who has moved into an apartment on Ash Avenue who has been selling a highly addictive narcotic made from liquid human remains. He knows that some one or two of the town guard is involved so he tried to speak to Jenya Urikas about it because she has the Mayor’s ear but she ignores and dismisses him due to their history. Yohan implores the player characters to discreetly inform the authorities without alerting the town guard or to take out the gnome directly and find where he is getting his bodies.
Cool... but... Part of it is that I like images in Dungeon that I can use as handouts. The full body pics and portriats of the NPCs and Villans are cool. I would like to see more renderings of the locations: rooms, landscapes, canverns, streets, etc... Once an Iconic is in the location it ruins it for a hand out. I like the iconics and look forward to the new ones...
I'd like to see some short 2-4 page encounters. My gaiming group can usually only meet for about 2-3 hours and attendence is revolving, not everyone can make it. Shorter, one-shot "encounters" with a splash of story, set up and RP. Many of my games are: "Yo we got 2 hours here, let's run something." Short encounters would be perfect for that.
Bobby wrote:
I'd love to see some 1st level adventues there. It doesn't have to do anything with the Adventure path exept for the setting.
I guess it depends on the personality of the players. I DM for a bunch of high school kids and if there are too many (we played seven + DM once) they can get a bit distracted in combat when they have to wait a long time for their turn. I am now making a seperate campaign with new kids who want to play (it is gonna run parallel to the current campaign temporaly, logistically and storywise). If you run a game with experienced D&D players who have a lazer focus about the game you can push the upper limits. They will know how to "assist" the DM in game pacing, flow and organization. I have heard about 1 player + DM having the greatest campaign ever.
I would like to see Dungeon continue to revisit my favorite D&D city (playing since 1983 baby). I know I read somewhere where Cauldron might be involved in AoW but I would like to see some stand alone adventures set in the city that have nothing to do with an adventure path. Maybe some suport material fleshing out the city on some of the back pages. They don't need to over-do it. Maybe only 2 or 3 times a year. Anyone else like to see that?
Flying carpets dude, flying carpets. Wait, I got it! Flying carpet taxis! (kewl) Start your campaign with them lost in the desert with no water and no supplies half dead. Roks are arabic based no? Dudes climbing up ropes that lead nowhere. Snake charmers. Definitely harems. You gotta have a roof top chase where the characters fall through the roof (DC20) and land on a bunch of pillows in the middle of a harem. Then get chased out by two huge sabre weilding unics. Caravans. Low level caracters can always get work protecting caravans. NO LAMPS WITH WISHES!
Site looks great. Can't access anything yet, is it because the site is still "in construction?" I have some old stat blocks for NPC Cauldron locals that I had posted on this board that I would be psyched to contribute to the site to help get some of the content up and running. Looking forward to see how this develops.
An article detaling puzzle rooms to fit in any dungeon. My players like puzzle room that they figure out without die rolls. Usually I make them either too easy or too hard. Tough to design. It would be great to have an occasional article that would give us one, with a floor plan of the room (downloadable) maybe a quick illustration. my two bits
James Jacobs wrote: The upcoming hardcover of the Shackled City Adventure Path campaign has brief descriptions of all the keyed locations on the map of the city. Most of them don't go into much detail, but at least the'll be something to spur the imagination more than simply an establishment's name. Bummer, Dude. I was hoping that the hardcover would include some more detail of the city. But hey, I'm gonna buy it anyway, it was such a great run.
I run a game for my students and fir the first few months I ignored all of the Eberron content. Then I read the Warforged article in Dragon and kinda liked it. I run a "standard" campaign (which is really a heavily homebrewed potluck). One of my students wanted to run a Warforged character, so I I let him. Hey, I'm the art teacher; I'm not known for being strict. The rational I provided to enter them in a quasi-high fantasy setting is that at an archeological dig they uncovered the warforged buried like the Terracotta soldiers in China. see here: http://www.travelchinaguide.com/cityguides/xian/terracotta.htm A construct army from 1000 years past no longer needed was buried and as they are uncovered they are being slowly activated. ...and of course my student is spending all of his fighter feats on DR.
Issue #124 Spash page for Temple of the Scorpion God? Thumbs down. Composition? large areas of washed out ruined courtyard and stone encompass most of the image. The illustration style is loose and lazy. The Rival Adventurers on page 51? Is He-Man in this one? We are supposed to look forward to putting our players against him in a few adventures. This was a great opprtunity to introduce Auric. I can't show my players this image. It'll ruin the adventure path. The art in this first adventure does not come close to the "Oh, #$@%" reaction I had when I first saw the fold-out map of Cauldron. That map I could show my players (and still have on my game room wall) and it fires all of our imaginations. I guess after reading the Diamond Lake setting you guys are trying to go for a kind of HBO's "Deadwood" feel to the town. "...where desperate folk toil in lightless depths for a pittance while ruthless mine managers live in relative largesse, ruthlessly scheming..." anyway, sounds a little like it to me. The art is supposed to show that. Give me something I can show my players that really capures the feel of that town. The map is utilitarian, usefull, but it dosen't make me go wow. Oh, and please, a new pic of Auric before he begins to be reffered to as "He-Man on this board. (I might just be the one to instigate it)
I run a game for my students after school. When we play varies, 2 - 6 times a month. We start at about 3:30 and run till 6:00. It took me a while to design encounters that fit into 2 1/2 hours. Shopping, RPing and investigating in town is now done online individually. Nothing can be more boring for a wizard wanting to buy that new scroll than sitting through a fighter buying a sword.
ah sugar, this kid can't cut a friggin break first kicked outta Trek by letter writers now he's getting booted from a "niche dork gaming magazine" how bad can it get for this poor soul i'm laughing and crying at the same time i like the column he's a fell man he rode in the fast lane and couldn't keep up like many of us he's seen better days and is now chilling out with his gaming life i had a bit in the NYC art scene now I'm an art teacher who runs a game for the 3:30 stragglers in his room guys, it's only one page (although, i do think it should be in dragon instead) be merciful
The Marquis Rekyavik Locatus
The Marquis Locatus is the chief city planer of Cauldron. This title has remained in his family for over two hundred years. He has spent his life developing his expertise with the structural peculiarities of maintaining a city built inside of a dormant volcano, above vast caverns that stretch deep into the world below, and out of the unique rock of the area, volcanic or otherwise. All new construction must pass through his office for approval. He lives in a stunning manor on the Southwest bend of Obsidian avenue built from exotic varieties of stone that most Cauldronites do not recognize (Knowledge (Stonemasonry) DC 20). He lives there with his wife Liduvina (Ari 2) and Daughter Chrysolia (Ari 1). His main office is two doors down from the Town Hall on Obsidian Avenue which he rarely visits. The Marquis is constantly working on projects but on ones that fire his imagination. If there is a major architectural project in the city he is on the site every day conferring with even the lowliest stonecutter. If there are only commonplace enterprises in the city he invents a more stimulating way to spend his time, usually visiting quarries and researching innovating building techniques. The more mundane tasks of his office are overseen by his son Renald Locatus (Ari 3/Exp 2) the Officer of Plans, and his Dwarven Construction Chief Ord Slatemaster (Exp 4). Marquis Rekyavik Locatus
Strength: 10 (+0)
Hit Points: 7d8-7 (22)
Classes:
Attack Bonuses:
Languages: Common, Dwarven, Elvan Skills:
Feats:
EDIT: Sorry I didn't do alot of proofing. I am using him in a side quest where he is being escorted back to Cauldron, with his wife and daughter, and they are gonna be waylaid by a troop of those new bugbear minis and a Formorian Huge pull. I gotta find a way to use all these minis I have.
actually what disapointed me was the new ZoGoNIA in DDragon. I was like "yo a full page of ZoGoNIA!" and then it was a dorky pie in the face gag. This is from Kev who kicked the head off of a gnome and tried to sex it up with a female drow. Kev from ZoGoNIA is like all the players in tyhe Campaign I run. That is funny (insert profanity)! yeah, yeah this belongs in another thread.
posted by Cold Steel: "Is'nt ironic that some of the Downer-haters are using avatars from the series' artist?" spot on! posted by Brad Hardman: "Well, it might have been less ironic if the message board didn't first start out with avatars only drawn by the series' artist." that sounds like spin to me brad
after reading this thread for the past month and then reading the summary in the last issue I am now a Downer fan, before hand I didn't read it cuz I didn't know what was going on. I re-read the whole thing and now love it. The first time we hear from Downer he cheers a crit when he offs a wussy bard. awsome.
Here's another feat for you: House of the Blue Lantern SCRIBE SCROLL (Regional Feat: Cauldron) You are able to utilize the extraordinary laboratories at The House of the Blue Lanterns to streamline your scribing scroll skills.
Benefit: When scribing a scroll utilizing the House of the Blue Lanterns laboratories, the expenses are reduced to 1/50 of this base price in XP and raw materials costing one-quarter of this base price. Normal: To scribe a scroll, you must spend 1/25 of this base price in XP and use up raw materials costing one-half of this base price.
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