![]() ![]()
Druid (Kraken Caller) 1: HP 10/10: AC 21/12/19: Fort +4, Ref +2, Will +5: Init +2: Perception +7: Blur 1/1
![]() Embarrassed by his fright Quelth is quiet for a time, but suggests, "Best to leave it and see if we can find any other clues I reckon. Maybe we could toss the wedding band in tied to some string? See if it reacts to it? Then yank it back if it don't because, you know, gold. Mother sad story if you are right, which seems likely." ![]()
Druid (Kraken Caller) 1: HP 10/10: AC 21/12/19: Fort +4, Ref +2, Will +5: Init +2: Perception +7: Blur 1/1
![]() Stomach lurching at the vile aroma, Quelth staggers back terror gripping his heart. Slith is made of sterner stuff and looks on contemptuously. Fort: 1d20 + 4 ⇒ (2) + 4 = 6
![]()
Druid (Kraken Caller) 1: HP 10/10: AC 21/12/19: Fort +4, Ref +2, Will +5: Init +2: Perception +7: Blur 1/1
![]() "I recognize birdboy here, Talmandor, Andoran god. Going to bring Slith in so we can find whatever reeks," he whistles for the sea monster which comes lumbering in and taps his nose indicating for her to find the terrible odours source. Slith has scent, do not think I need to roll? Knowledge planes: 1d20 + 5 ⇒ (14) + 5 = 19 ![]()
Druid (Kraken Caller) 1: HP 10/10: AC 21/12/19: Fort +4, Ref +2, Will +5: Init +2: Perception +7: Blur 1/1
![]() "Good point, when you say full sized what exactly are we talkin' I ain't so well versed with land animals," Quelth says, scratching his head in embarrassment, "Visited a druid grove and everything, but didn't stay long they were a bit bloody preachy. Did tell me a lot about animals, but it ain't the same as seeing, fighting, and eating them, never really stuck what with learning thenlingo and everything." ![]()
Druid (Kraken Caller) 1: HP 10/10: AC 21/12/19: Fort +4, Ref +2, Will +5: Init +2: Perception +7: Blur 1/1
![]() "I like it a simple and violent solution! Reckon we can smash through the floor to find the nest? As for fixin' magic, mending is the only one I can cast at the moment, and I ain't got it prepared, needs to weigh less than a pound and have all the bits to so it won't do no good here. My D.. Captain used to be able to shape wood, but I ain't there yet by a ways." ![]()
Druid (Kraken Caller) 1: HP 10/10: AC 21/12/19: Fort +4, Ref +2, Will +5: Init +2: Perception +7: Blur 1/1
![]() "You said, and besides he is still identifying quit being a groaning grouper. Thought you wanted to be efficient what is more efficient me standing around while he checks the magic stuff out, or gettin' something now, you want yours or what?" Quelth rolls his eyes to the heavens before giving Bastien an irritated look. ![]()
Druid (Kraken Caller) 1: HP 10/10: AC 21/12/19: Fort +4, Ref +2, Will +5: Init +2: Perception +7: Blur 1/1
![]() "We just split this between us right? My rule has always been if you ain't fightin' you ain't lootin'. Don't think the poor bastards that were livin' here will have anymore use for it either way." Quelth says, deftly dividing the coins into six piles of 19gp 8sp, though the actual denominations vary. "Leaves 3 silver wanna pair up and flip for the?" ![]()
Druid (Kraken Caller) 1: HP 10/10: AC 21/12/19: Fort +4, Ref +2, Will +5: Init +2: Perception +7: Blur 1/1
![]() Quelth searches vigorously while Dernathil examines the items, his previous experiences being in looting ships he makes something of a mess, but is at least careful not to break anything and systematic in that he places everything he is done searching into a pile. "Does U.H match anyone on the charter?" He asks tryingnto recall? Should take 6 rounds to I'd 2 items so 12 perception checks. Perception: 1d20 + 7 ⇒ (5) + 7 = 12
![]()
Druid (Kraken Caller) 1: HP 10/10: AC 21/12/19: Fort +4, Ref +2, Will +5: Init +2: Perception +7: Blur 1/1
![]() When you realize your druid does not have Knowledge Nature... Curse you lack of skill points! "By Besmara's bouncy boobies what is that!" Quelth curses, rushing forward an swinging his scimitar clumsily at the beast. Even as he does so he emits a piercing whistle and Slith comes surging in her flippers awkward on land, but enabling her to move with surprising speed when she wishes to. Her fanged mouth shoots forward like a serpents crunching down upon the ant beast. Init: 1d20 + 2 ⇒ (19) + 2 = 21
![]()
Druid (Kraken Caller) 1: HP 10/10: AC 21/12/19: Fort +4, Ref +2, Will +5: Init +2: Perception +7: Blur 1/1
![]() Taking 10 on survival for 21. "Been at least 3 weeks since anyone was in here from the dust," Qielth says, running a finger through the dust. "Most of the names on this charter were checked off, what does that mean?" Quelth asks, looking to see if he can find any unchecked names. "Maybe they all agreed to move somewhere else? Better location or something?" ![]()
Druid (Kraken Caller) 1: HP 10/10: AC 21/12/19: Fort +4, Ref +2, Will +5: Init +2: Perception +7: Blur 1/1
![]() "Long as we are doing something Slith ain't smelling chumshit. My Captain always told me to secure the supplies first, but I suppose that ain't a real priority yet, we got supplies on the ship and all. Think we can probably just remember the buildings we checked though? You think they are going to move?" Quelth asks, his tone slightly worried by the prospect. Is that a thing that happens I ain't spent much time on land, but I would have heard about that right? But ain't that what gears do? Like clockwork... ![]()
Druid (Kraken Caller) 1: HP 10/10: AC 21/12/19: Fort +4, Ref +2, Will +5: Init +2: Perception +7: Blur 1/1
![]() "What the crap was that? I was going to check the supplies, but maybe we should try and track whatever that was? I ain't a bad tracker and if Slith can find the scent we can at least get an idea where it is headed. What do yiou reckon?" Quelth asks, making to head outside to search for the creatures trail. ![]()
Druid (Kraken Caller) 1: HP 10/10: AC 21/12/19: Fort +4, Ref +2, Will +5: Init +2: Perception +7: Blur 1/1
![]() "You ain't the Captain either, I'll be checking the supplies, you don't want to split up come." Quelth calls back, not pausing. What is Ramona's title, sure she has been referred to as Captain? ![]()
Druid (Kraken Caller) 1: HP 10/10: AC 21/12/19: Fort +4, Ref +2, Will +5: Init +2: Perception +7: Blur 1/1
![]() Following along, but not contributing a great deal to the search Quelth nods at Captain Ramona's words, "Right you are Captain. I'm going to take a look at the provisions building and see if we have anything to work with. Anyone want to come?" Making his way out he picks up Slith and the two make there way over to check what, if any, provisions remain. ![]()
Druid (Kraken Caller) 1: HP 10/10: AC 21/12/19: Fort +4, Ref +2, Will +5: Init +2: Perception +7: Blur 1/1
![]() "Hear that Slith, no eating friends," Quelth says in an indulgent tone, the elasomosaur tilting her head inquiringly at him and producing a quavering mewl. "She probably gets it, animals are sensible about not voting the hands thatnfeeds them, most of the time. As for what to examine first I am not bothered as long as we do something." ![]()
Druid (Kraken Caller) 1: HP 10/10: AC 21/12/19: Fort +4, Ref +2, Will +5: Init +2: Perception +7: Blur 1/1
![]() "Oh, well, ah, I suppose it ain't really like I need to always liked tentacles... What about Slith eating them? I mean tough to find free meat just lying around, I wouldn't let her eat friends, but foes should be alright?' Quelth says sheepishly scratching his head. ![]()
Druid (Kraken Caller) 1: HP 10/10: AC 21/12/19: Fort +4, Ref +2, Will +5: Init +2: Perception +7: Blur 1/1
![]() "Seems as good as anywhere else, I ain't sure how much use I will be in there, better with the wild, but best if we all stick together I think. Maybe there will be some sort of log that tells us what happened?" Quelth says, peering about worriedly as he scratches beneath Sloth's leathery chin. ![]()
Druid (Kraken Caller) 1: HP 10/10: AC 21/12/19: Fort +4, Ref +2, Will +5: Init +2: Perception +7: Blur 1/1
![]() "What do you think they wanted to do to us? Turn about is fair play, didn't seem that sentient. More respectful to leave a corpse to waste than eat it? If I see one of them writing a play I won't eat that one," Quelth says, shrugging, "Its not cannibalism, its calamari..." Not like we haven't all eaten people, what is wrong with these bloody elves? You get hungry enough morality isn't worth nothing. ![]()
Druid (Kraken Caller) 1: HP 10/10: AC 21/12/19: Fort +4, Ref +2, Will +5: Init +2: Perception +7: Blur 1/1
![]() "Oh, aye sure, over here," Quelth moves over to Diomede's spitting a gristly suction cup out onto the ground and cracking his knuckles. I'll hold off casting in case Diomedes wants to use one of his own cures, but happy enough to do it if he does not wish to. ![]()
Druid (Kraken Caller) 1: HP 10/10: AC 21/12/19: Fort +4, Ref +2, Will +5: Init +2: Perception +7: Blur 1/1
![]() "You are welcome to get out and go drown," Quelth replies cheerfully through a mouthful of tentacle, "good eating, nice and chewy." In the former pirate's mind this is simply playful banter, but he still is not sure about such things around normal people. ![]()
Druid (Kraken Caller) 1: HP 10/10: AC 21/12/19: Fort +4, Ref +2, Will +5: Init +2: Perception +7: Blur 1/1
![]() Slith returns with a dead grindylow in her jaws and Quelth retrieves his scimitar and hacks off a tentacle, which he begins chewing on while tossing the rest to Slith, who attacks the corpse enthusiastically. Quelth then takes up his oars while chewing the tentacle with relish. ![]()
Druid (Kraken Caller) 1: HP 10/10: AC 21/12/19: Fort +4, Ref +2, Will +5: Init +2: Perception +7: Blur 1/1
![]() Dropping his scimitar into the boat Quelth draws a spear and hurls it at the squid goblin grappling with Captain. Whistling for Slith he finds himself ignored by the small sea monster, who plunges into the water after the goblin she attacked previously. No map so Slith targets whichever Grindylow is closest still following the attack command given last round. Spear: 1d20 + 2 - 2 ⇒ (17) + 2 - 2 = 17 Damage: 1d6 + 3 ⇒ (4) + 3 = 7
![]()
Druid (Kraken Caller) 1: HP 10/10: AC 21/12/19: Fort +4, Ref +2, Will +5: Init +2: Perception +7: Blur 1/1
![]() Quelth lunges forward slashing at one of the grindylows with his scimitar, and whistling for Slith to take action as he does, "Die you betentacled vermin!" Slith's toothy maw shoots forward, but her aim is poor and she snaps her fangs closed on only air. Init: 1d20 + 2 ⇒ (8) + 2 = 10
![]()
Druid (Kraken Caller) 1: HP 10/10: AC 21/12/19: Fort +4, Ref +2, Will +5: Init +2: Perception +7: Blur 1/1
![]() "Danger, in the water, be ready!" Quelth roars, vaulting to his feet and drawing his scimitar and shield, eyeing the waves around Slith with wary excitement. "Slith heel!" He commands, making a space for the little sea monster, not wanting her to face an unknown danger in the water alone. Not sure how practical it is for Slith to get in the boat, taking 10 on handle animal. ![]()
Druid (Kraken Caller) 1: HP 10/10: AC 21/12/19: Fort +4, Ref +2, Will +5: Init +2: Perception +7: Blur 1/1
![]() Vinnick Varzel wrote: Vinnick rolls his eyes, It's what it is, you can name it whatever you like. Doesn't mean it is something different. My name, is Sir Vinnick Varzel, however I am still an elf. "Pretty much my point. Quelth, and, I am, well, undecided? I hope." Quelth says glancing as his hand with a bitter smile. ![]()
Druid (Kraken Caller) 1: HP 10/10: AC 21/12/19: Fort +4, Ref +2, Will +5: Init +2: Perception +7: Blur 1/1
![]() "Aye, me to, I want to get Slith ashore and have a look at her anyway. We can track pretty well together if it comes to that, 'specially if Slith can get a scent, though she moves a bit slowly on land." Quelth injects, moving awkwardly towards Jordy assuming landing party volunteers should form up. ![]()
Druid (Kraken Caller) 1: HP 10/10: AC 21/12/19: Fort +4, Ref +2, Will +5: Init +2: Perception +7: Blur 1/1
![]() Quelth narrows his eyes, "Dead or fled. Or perhaps they found a better site, but it don't seem likely." He let's out a piercing whistle and when Slith's head emerges gestures for her to stay close, fearing she might be set ashore alone after her long swim. ![]()
Druid (Kraken Caller) 1: HP 10/10: AC 21/12/19: Fort +4, Ref +2, Will +5: Init +2: Perception +7: Blur 1/1
![]() Quelth flinches slightly biting his lip, never a great one for arguments that don't allow for a friendly punch in the guts as a counter, "Wouldn't say docile... But I mean she's been with me since she was born. I'm probably a druid? I mean some people might call her an Elastopasaur, what you said least ways, but that don't really make it right, just a name they gave something, why do people that write books get to name everything? Sea monster is easier to say, and Slith even easier." ![]()
Druid (Kraken Caller) 1: HP 10/10: AC 21/12/19: Fort +4, Ref +2, Will +5: Init +2: Perception +7: Blur 1/1
![]() Quelth not for the first time hurries to reassure everybody, "Just Slith, she is mine! No danger, no danger. Been following us since Absalom the poor girl. Not a snake either, just a long neck, she's more like a lizard with flippers." He glances around anxiously making sure nobody is hefting a harpoon or the like. ![]()
Druid (Kraken Caller) 1: HP 10/10: AC 21/12/19: Fort +4, Ref +2, Will +5: Init +2: Perception +7: Blur 1/1
![]() Quelth enjoyed the familiar feel of a ship beneath him, never felt right without it; But he missed the camaraderie of his fellow pirates, missed the life and death forged brotherhood that made men forget his pale purplish skin and the pulsating veins that marked him a freak. He had made an effort offering pained smiles and even making some awkward attempts at conversation with the other passengers, but like in Absalom it had not gone well. So helplessly he had retreated into silence, and watching the waters for Slith his companion who faithfully trailed the Peregrine. He was reassured as the sea monster broke the surface of the water some three hundred feet behind the Peregrine, a writhing fish clasped in her jaws. Slith was already some nine feet long, but half of that was serpentine neck, though she weighed only as much as an average man. Slithis an Elasomosaur, but Quelth thinks of her as a sea monster, not being much of a scholar. ![]()
![]() Backstory: Qlippoth are dark tentacled things that dwelt in the abyss before even demons. Now they live in only the deepest darkest places of even that hellish plane, waiting, always waiting, and hungering for the destruction of everything mortal when they will once again hold dominion.
Quelth carries the tainted blood of such abomination, his dreams are dark and terrible. He spent his early years in a cage aboard the Pirate ship The Crimson Kraken. Besides him in cages of their own were his siblings, almost all of whom were far less human than his, oozing balls of writhing tentacles, deformed things that howled and raged. He only knew comfort from the human woman who would visit him on occasion and sing him soft songs while she wept. The rest of the crew had dead eyes, and whenever one would recover themselves they would be dragged kicking and screaming to the Captains cabin where the sad woman lived with something terrible. After years, Quelth still is not sure how long, perhaps a decade, The Crimson Kraken met its match. The ship and its crew were taken in minutes and a massive half orc smashed his way into the Captain's cabin before emerging locked in combat with a hideous slimy egg shaped thing over eight feet tall covered in writhing tentacles. Quelth knew instantly that this was his sire. Then the half orc changed blurring into an enormous octopus and tearing the abomination to shreds in a brutal frenzy. The half orc returned to his normal form and began slaughtering all of the caged things. Only the woman weeping before him spared Quelth the same fate. The half orc, Captain Brath Gouger, took the woman as his and treated Quelth like an animal, but to Quelth this was the greatest kindness he had been shown - at least he was out of his cage. Gradually he learned to speak, found that the woman was his mother, the former Captain of the Crimson Kraken Elleera Agradine, who had foolishly summoned the Qlippoth to give her an edge over the other Captains. She had used it to mind control powerful new crew members, but soon enough the Qlippoth turned them on her and took over, controlling every mind aboard The Crimson Kraken except hers as she lived the horror of birthing the things spawn. Only Quelth had been almost human. Gradually Quelth who followed Captain Gouger everywhere began to pick up Druidry, following Besmara and learning the ways of the deep. The surly half orc came to view him as a son and even bestowed upon his the offspring of his formidable Elasomosaur animal companion. A year ago his mother passed away of a fever, and after a couple of months when Captain Gouger had taken a new woman he set Quelth ashore in Absalom. He told the young man that seeing his face brought back too many painful memories, and that he was not a man who wanted to live in the past. He left Quelth a bag of silver, and his pet Sklith the young elasomosaur and set sail back to the Shackles. Quelth still dreams of writhing dark things, and tentacles. His first reaction is invariably a dark one, but he always remembers what the thing that spawned him did to his mother. He is not a good man by any means, a pirate, with little conscience, but he sees his mother in most people and holds back the dark thoughts... Now something ancient familiar, and at once utterly alien calls to him and he finds himself seeking passage to a place that may hold the secrets at the core of his being. If he gets the chance he will answer the call and hurt whatever is making it until it stops. |