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21 posts. Alias of TindalosHound.


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Rysky wrote:
Pretty sure they quietly retconned the Wall of The Faithless out after the Mask of the Betrayer expansion for Neverwinter Nights 2 came out and a much greater number of people learned of it but I could be misremembering.

if i am not mistaken it was taken down once but put back in afterwards


QuidEst wrote:
QuantumBall wrote:
PossibleCabbage wrote:

Yeah, there's inherently more immortality on the First World since that's kind of the default there (souls of first worlders don't enter the river of souls, they just reform into their original form or something like it after a time.) There is an obnoxious amount of positive energy there, so it's hard for "death as anything more than a minor inconvenience" to take root.

Heck, the reason Gnomes got exiled to the prime material was because they tried to smuggle a little bit of death onto the First World, as a novelty, and got exiled in an ironic punishment.

i looked at pf1 and there is a pretige class called Feysworn which kind of sounds like that and its not a bad idea

considering pharasma though i'm not so sure if i wanna commit to 2e AO was bad but that sounds far worse

AO? I have no idea what that is...

he is basically the ultimate god in dnd who can easily kill any god with ease and some time his motivations are confusing making hims comes out as an d%$# but he never interferes with players so that is not a problem

i always used to say how can the men complain about gods fighting all the time when he could kill every evil creature without moving a finger?

i also think he should get rid of the wall of the faithless which can be terribly immoral for some children or infants but outside that he isn't evil


PossibleCabbage wrote:

Yeah, there's inherently more immortality on the First World since that's kind of the default there (souls of first worlders don't enter the river of souls, they just reform into their original form or something like it after a time.) There is an obnoxious amount of positive energy there, so it's hard for "death as anything more than a minor inconvenience" to take root.

Heck, the reason Gnomes got exiled to the prime material was because they tried to smuggle a little bit of death onto the First World, as a novelty, and got exiled in an ironic punishment.

i looked at pf1 and there is a pretige class called Feysworn which kind of sounds like that and its not a bad idea

considering pharasma though i'm not so sure if i wanna commit to 2e AO was bad but that sounds far worse


PossibleCabbage wrote:

Pharasma is, in a sense, above the other gods because it's her responsibility that the whole system runs and keeps the universe from collapsing (for as long as this is possible). She has more leeway from the other gods in order to operate as a result.

Like if Pharasma is mad at Asmodeus, she could slow the supply of souls to the hells by indefinitely keeping them around as esoteric bureaucracy moves glacially. If Asmodeus is mad at Pharasma, what precisely can he do about it? This threat works less well against the inhabitants of Abbadon since they don't do anything productive with the souls they receive anyway (Urgathoa has literally no need of them.)

She doesn't do these sorts of things, because she's by nature fair and largely impartial, but she can. Suffice to say she has enough pull that "an entire population of people who can live indefinitely" is not the sort of thing that's going to be allowed to propagate, especially if it was created by some external source.

its not like undead creating things don't exist urgathoa the sahkil the nigthshades the daemons etc... if you are worried just worship yog sothoth even her would have a hard time messing with him


AnimatedPaper wrote:
QuantumBall wrote:
also specially after prophecies stopped working nobody can truly tell your fate it could be to endlessly repair the dimension of time like the unbound petitioners so there is some wiggle room there and its besides the point

Canonically, that lack of accurate prophecies is why Pharasma and her back up dancers are on edge lately. She used to not be terribly worried about "immortals", because she knew when and how they'd die anyways, but now they're sweating it.

You might not get an avatar sent after you, but a duskwalker assassin is absolutely on the table.

so what if she sends a duskwalker a psychopomb that is like asmodeus sending a thiefling or a devil because i freed a bunch of slaves its just another source of exp by this reasoning you should stop adventuring because you might piss off lamashtu killing monsters or you should seek undeath because urgathoa might curse you (gosh i just looked at her major curse that is horrible) or zyphus or charon etc...

see what i mean PC characters really shouldn't base their actions on what a deity commands because when you have so many deities you are bound to anger at least one and the opposition will likely get in the way just out of spite its generally how it goes with gods

if it was AO i could understand the concern but she is far from being a over-deity otherwise every undead and god of undeath would be dead so i don't see why should require special attention


PossibleCabbage wrote:

One thing that's true in the Pathfinder setting is that Pharasma and her people are not a fan of anybody sticking around *forever* regardless of how they manage to do it. Everybody gets a lifetime, it might be 10 years, it might be 10,000 years but they are all supposed to have expiration dates.

So "lives for an incredible amount of time" is something for singular individuals, not for large groups of people.

well religion tends to be quite exaggerated so this might not be as absolute as you might think would have some very weird implications such as Azathoth or Yog-sothoth dying which is hard to believe so in unusual circumstances it might be possible for one Groetus is unlikely to get judged by Pharasma

i feel like its better not to include gods when talking about player option after all whatever you do you are gonna piss at least one of then and i really don't think that is how deities were meant to be used in game what as the last time your gm conjured a avatar to punish you?

also specially after prophecies stopped working nobody can truly tell your fate it could be to endlessly repair the dimension of time like the unbound petitioners so there is some wiggle room there and its besides the point


PossibleCabbage wrote:

If you want the "non-evil undead-like" in Pathfinder, those are the Duskwalkers. Which are previously deceased souls brought back via an agreement between powerful Psychopomps to reward people who deserved another shot.

They are fully alive though they did die and come back different.

its not so much a undead but a person who becomes undying in exchange for a eternal task like guarding a place or people and continues to do that for a indefinite amount of time

a human who reincarnated as a kami and retained his memories is kind of that since they protect a ward which could be a piece of land

now that i look at it druids might also be able to do that when they gain the ability to be sustained by nature so in that sense they are maintained by primal energy instead of positive energy

the living monolith seem to do it on 1e probably sustained by osirian gods it even has talking corpse like undying warlock


yeah now that you say i do notice the parallel with the invisible children


i tried having a closer look around here is what i found so far

the devotion phantom is described as resisting the corruption of undeath by cling to life through a sense of duty and the help of a summoner that is similar to the undying court's need of the devotion of elves

ancestors also seem to have a similar role since they are dead but not really undead and can aid the living when called in some manner like oracle and (spirit instinct) barbarian

so phantom and ancestor so far seems close to the deathless concept is there any group in golarion that is strongly connected to them?


i used to like undying patron and the deathless so i wanted to know if there is anything similar in 2e

anything that cold be a undying patron on second edition like a group of heroes who swore to protect a kingdom even in death or similar?

for those who don't know deathless and undying are the polar opposite of undead channeling positive energy to stay alive and non-evil


Yog-Sothoth does sound like a good option he kind of reminds me of mergo a lore oracle could gain his spells via divine access i guess that could be a way to be connected to a deity without direct worship

bards do indeed seem to be the superior occult caster but they have a lot of focus on performance and music i could see that as being a nod to Azathoth and his obsession with music

oozmorph is interesting i wonder if it would be possible to mix oozmorph and golem grafter how would the melting skin interact with the hardened one


i guess a aberrant sorcerer with the mutation feat could technically become a aberration in a sense (the sub-type) it also fits the theme of becoming a aberration by drinking the blood of a elder god that plus cosmos oracles archetype to mimic the insight could make a good hunter character

lore mystery could also work since the brain drain spell sounds like that thing the brain suckers do to steal insight

i am used to play a choir character so the divine healing would fit mimicking the bell effect

since the choir used to venerate Ebrietas is there anything like her in golarion any non-evil outer deity available to pcs?


i have been playing bloodborne recently as a arcane build and after reaching the true ending i have become interested the concept of a character who instead of the typical fear and panic attack feels admiration towards eldritch being and wants to ascend into becoming one of then

so basically i was wondering if i can make a character similar to my "good hunter" in pathfinder second edition any ideas?


more importantly that also creates some weird implications such as cant you use wish to duplicate detect poison since its uncommon? cause that would sound really weird to me and would severely diminish the spell's value on my view


i must say that many focus spells gained by common feats are uncommon so rarity might not be as absolute as you think

also considering the the following line

Produce any effect whose power level is in line with the above effects.

since power level is defined by slots and the uncommon spells are of that level then what it does count as something in line with it

this line is probably gonna be the strongest argument against that in the sense that anything that uncommon does not denotes a power level so a level 9th common uncommon rare and unique spells are all level 9 spells

so i could for instance tell a player he can't duplicated uncommon spells but its hard to argue that he cant produce effects "in line" with that 3rd level uncommon spell since well its a 3rd level regardless of rarity so i would say that by raw its in line with the level and so he can make his own variation

again not saying anyone should do it just asking about the RAW (rules as written) not RAI (rules as intended)


the spell says you can use it to duplicate spells of 9th level of the same tradition or 7th level from other traditions however it does not specify the rarity or type of spell

so the question is in Rules As Written could you use wish(and similar spells) to duplicate:

heightened spells (since they count as separate spells to spontaneous casters)

uncommon spells

rare spells

unique spells

focus spells such as monk ki spells

ritual spells (they are called spells)

also does wish duplicating the effect of a spell also requires the material cost of said spell by RAW

does it also emulate the cast time if its higher than wish itself?

remember the question si by by RAW not RAI


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actually druids are refereed to as having faith many times around in pathfinder so i would say the divine label fits well

i think it all boils down to that 4 essence system they added (Material, Mental , Vital , Spiritual) it is specially problematic for the wizard because previously the wizard was kind of a jack of all trades in terms of magic kind of like the bard now

i feel like the arcane schools are now

arcane (Abjuration, Divination)

Occult (Enchantment, Illusion)

divine (Necromancy, Conjuration)

primal (Transmutation, Evocation)

of cource that is very rough but to some degree its true

a 1e wizard would be more of a multi tradition caster in 2e


do i just prepare a lot of elixirs and give to people in the party before the fight?


Ravingdork wrote:
Arakasius wrote:
It’s likely what happened in PF1 though when a boss did a saving throw and the GM rolled a 1 behind the screen and had to decide whether having a non fight for the boss was a fun player experience. Since an event like that can take months of real time to set up I like a game that gives the GM tools.

I can't stand such BS GMs!

I once played an earth sorcerer that specialized in flesh to stone in 1E. She could force a target to roll TWO DC 34 Fortitude saves (take lowest) against petrification. For those of you unfamiliar with 1E, that is an incredibly difficult check.

She was ultimately kicked out of the party (in-game) because she spent too many combat rounds doing nothing (the enemies kept saving against flesh to stone). The other heroes perceived her as weak and got rid of her as a liability.

I later found out that the GM had been fudging rolls and, rather than talking it out with me respectfully as an adult, instead opted to sabotage my character.

F&+$ that s**+.

how did you make him roll twice and take the lower result?


so a atheist from Rahadoum who then joined the kalistrade?

so the goal is to be lawful get lots and lots of gold then what class better to get it?

i'm really considering the alchemist because gold seems to have a strong connection to the final step of their philosophy or a monk due to the diet part

is there any good way to make a monk alchemist or alchemist monk?


I really like the purity legion and the prophecies of kalistrade and they seem to be both lawful neutral so i wanted to make a character who is both of them?

i was thinking of doing a monk to fill the diet, self-control aspect maybe pick some feats like godless healing to emulate the purity legion background

maybe people who are familiar with the lore could you help me build this character a class like barbarian with superstitious instinct could represent the don't touch me aspect of the prophets as well as the purity legion's resistance to divine magic

alchemist might be a option too since the prophecy's goal seem to involve a lot of gold so the turn metal into gold thing would fit

any idea that might help?