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i used to like undying patron and the deathless so i wanted to know if there is anything similar in 2e anything that cold be a undying patron on second edition like a group of heroes who swore to protect a kingdom even in death or similar? for those who don't know deathless and undying are the polar opposite of undead channeling positive energy to stay alive and non-evil
i have been playing bloodborne recently as a arcane build and after reaching the true ending i have become interested the concept of a character who instead of the typical fear and panic attack feels admiration towards eldritch being and wants to ascend into becoming one of then so basically i was wondering if i can make a character similar to my "good hunter" in pathfinder second edition any ideas?
the spell says you can use it to duplicate spells of 9th level of the same tradition or 7th level from other traditions however it does not specify the rarity or type of spell so the question is in Rules As Written could you use wish(and similar spells) to duplicate: heightened spells (since they count as separate spells to spontaneous casters) uncommon spells rare spells unique spells focus spells such as monk ki spells ritual spells (they are called spells) also does wish duplicating the effect of a spell also requires the material cost of said spell by RAW does it also emulate the cast time if its higher than wish itself? remember the question si by by RAW not RAI
I really like the purity legion and the prophecies of kalistrade and they seem to be both lawful neutral so i wanted to make a character who is both of them? i was thinking of doing a monk to fill the diet, self-control aspect maybe pick some feats like godless healing to emulate the purity legion background maybe people who are familiar with the lore could you help me build this character a class like barbarian with superstitious instinct could represent the don't touch me aspect of the prophets as well as the purity legion's resistance to divine magic alchemist might be a option too since the prophecy's goal seem to involve a lot of gold so the turn metal into gold thing would fit any idea that might help?
About Yojimbo--Kiku's PhantomStat Block:
Yojimbo (ectoplasmic form)
NG Medium humanoid (outsider) Init +3 Senses: Darkvision, Perception +4 Aura: Determination (20 ft. Radius) -------------------- Defense -------------------- AC 21, touch 13, flat-footed 18 (+8 natural armor, +3 dex) HP 59 (7d10+21) Current HP: 59 Fort +9, Ref +10, Will +4 (+4 morale vs. enchant) Damage Reduction 5/magic and slashing Moderate Fortification 50% -------------------- Offense -------------------- Speed 30 ft., Fly 40 ft. (good) in incorporeal form Melee 2 Slams +12 (1d10+1/19-20) Ranged -------------------- Statistics -------------------- Str 12 Dex 17 Con 14 Int 7 Wis 10 Cha 16 Base Atk +7/+2; CMB +10; CMD 21 Feats Weapon Finesse, Piranha Strike, Weapon Focus (slam), Toughness Skills Acrobatics +13 Appraise -2 Bluff +7 Climb +1 Diplomacy +3 Disguise +2 Escape Artist +3 Fly +7 Heal +0 Intimidate +6 Knowledge (planes) +2 Perception +4 Perform +2 Sense Motive +4 Stealth +7 Survival +10 (+3 to track) Swim +1 Use Magic Device +12 Languages Taldane, Varisian, Tien, Thassilonian, Osiriani, Minkaian Combat Gear Other Gear Special Abilities
Share Spells (Su): The spiritualist can cast a spell with a target of “you” on her phantom (as a spell with a range of touch) instead of on herself. A spiritualist can cast spells from the spiritualist spell list on her phantom even if the spells normally do not affect creatures of the phantom’s type (outsider). This ability does not allow the phantom to share abilities that aren’t spells, even if they function like spells. Deliver Touch Spells (Su): The phantom can deliver touch spells for the spiritualist when fully manifested in incorporeal or ectoplasmic form. The spiritualist and the phantom need not be in contact to accomplish this, but the phantom must be within 30 feet and the spiritualist must be able to see the phantom. If the spiritualist is 12th level or higher, the phantom can deliver touch spells within 50 feet of the spiritualist. The spiritualist can cast the spell, and then the phantom can deliver the touch as an immediate action. If the touch spell deals damage, the phantom must make the attack roll. The phantom can’t hold the charge of a touch spell cast by the spiritualist using this ability. If the spell is delivered to the phantom, it must touch a target or the spell is lost. If the spell allows you to touch up to six willing targets, the phantom can accomplish this with an immediate action, but all of the willing targets must be within the phantom’s melee reach at the time. Magic Attacks (Su): When the phantom manifests in ectoplasmic form, it treats its slam attacks as if they were magic for the purposes of overcoming damage reduction. If the spiritualist is 10th level or higher, all of the phantom’s weapons are treated as the alignment of the phantom for the purpose of overcoming damage reduction. Ruthless Combatant (Su): The phantom threatens a critical hit with its slam attacks on a roll of 19–20. When the spiritualist reaches 11th level, the phantom’s critical modifier with slam attacks increases to ×3. This doesn’t stack with Improved Critical or similar effects. Determination Aura (Su): When the spiritualist reaches 7th level, as a swift action, the phantom can emit a 20-footradius aura that grants its zeal to nearby allies. Allies within the aura gain a +2 competence bonus on attack rolls and saving throws. The phantom can use this ability in either ectoplasmic or incorporeal form. Temporary Items:
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