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21 posts. Alias of TindalosHound.




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Several classes were accidentally missing an important limitation for 10th level spells. In the following class features, add “You can’t use this spell slot for abilities that let you cast spells without expending spell slots or that give you more spell slots.”

Page 121: Miraculous Spell

Page 133: Primal Hierophant

Page 207: Archwizard's Spellcraft

so i guess the idea that the wizard was the best with 10th level spells was a lie

is there even any reason for this class to exist anymore?


i used to like undying patron and the deathless so i wanted to know if there is anything similar in 2e

anything that cold be a undying patron on second edition like a group of heroes who swore to protect a kingdom even in death or similar?

for those who don't know deathless and undying are the polar opposite of undead channeling positive energy to stay alive and non-evil


i have been playing bloodborne recently as a arcane build and after reaching the true ending i have become interested the concept of a character who instead of the typical fear and panic attack feels admiration towards eldritch being and wants to ascend into becoming one of then

so basically i was wondering if i can make a character similar to my "good hunter" in pathfinder second edition any ideas?


the spell says you can use it to duplicate spells of 9th level of the same tradition or 7th level from other traditions however it does not specify the rarity or type of spell

so the question is in Rules As Written could you use wish(and similar spells) to duplicate:

heightened spells (since they count as separate spells to spontaneous casters)

uncommon spells

rare spells

unique spells

focus spells such as monk ki spells

ritual spells (they are called spells)

also does wish duplicating the effect of a spell also requires the material cost of said spell by RAW

does it also emulate the cast time if its higher than wish itself?

remember the question si by by RAW not RAI


do i just prepare a lot of elixirs and give to people in the party before the fight?


I really like the purity legion and the prophecies of kalistrade and they seem to be both lawful neutral so i wanted to make a character who is both of them?

i was thinking of doing a monk to fill the diet, self-control aspect maybe pick some feats like godless healing to emulate the purity legion background

maybe people who are familiar with the lore could you help me build this character a class like barbarian with superstitious instinct could represent the don't touch me aspect of the prophets as well as the purity legion's resistance to divine magic

alchemist might be a option too since the prophecy's goal seem to involve a lot of gold so the turn metal into gold thing would fit

any idea that might help?

Full Name

Yojimbo

Race

Phantom (zeal)

Classes/Levels

Spells/Effects Active:
Haste, Contagious Zeal, Displacement, Shield, Mage Armor, Ectoplasmic Form

Gender

AC 30 T 14(22 vs incorp touch) FF 26| HP 24/59 (DR 5/magic+slashing) | F +9 R +11 W +4 (+4 morale vs enchant) | Init +3| Perc +4

Size

M

Alignment

NG

Strength 12
Dexterity 17
Constitution 14
Intelligence 7
Wisdom 10
Charisma 16

About Yojimbo--Kiku's Phantom

Stat Block:
Yojimbo (ectoplasmic form)
NG Medium humanoid (outsider)
Init +3 Senses: Darkvision, Perception +4 Aura: Determination (20 ft. Radius)
--------------------
Defense
--------------------
AC 21, touch 13, flat-footed 18 (+8 natural armor, +3 dex)
HP 59 (7d10+21) Current HP: 59
Fort +9, Ref +10, Will +4 (+4 morale vs. enchant)
Damage Reduction 5/magic and slashing
Moderate Fortification 50%
--------------------
Offense
--------------------
Speed 30 ft., Fly 40 ft. (good) in incorporeal form
Melee 2 Slams +12 (1d10+1/19-20)
Ranged
--------------------
Statistics
--------------------
Str 12 Dex 17 Con 14 Int 7 Wis 10 Cha 16
Base Atk +7/+2; CMB +10; CMD 21
Feats
Weapon Finesse, Piranha Strike, Weapon Focus (slam), Toughness
Skills
Acrobatics +13
Appraise -2
Bluff +7
Climb +1
Diplomacy +3
Disguise +2
Escape Artist +3
Fly +7
Heal +0
Intimidate +6
Knowledge (planes) +2
Perception +4
Perform +2
Sense Motive +4
Stealth +7
Survival +10 (+3 to track)
Swim +1
Use Magic Device +12
Languages Taldane, Varisian, Tien, Thassilonian, Osiriani, Minkaian
Combat Gear
Other Gear

Special Abilities
Link (Su): A spiritualist and her phantom share a mental link that allows for communication across distances (as long as they are on the same plane). This communication is a free action that can be performed even when it isn’t the spiritualist’s turn, but the spiritualist and the phantom must both be conscious to communicate in this way. This allows the spiritualist to give orders to her phantom at any time. Magic items interfere with a spiritualist’s connection to her phantom; as a result, the spiritualist and her phantom share magic item slots. For example, if the spiritualist is wearing a magic ring, her phantom can wear only one magic ring. In the case of a conf lict, the items worn by the spiritualist remain active, and those worn by the phantom become dormant. The phantom must possess the appropriate appendages to utilize a magic item.

Share Spells (Su): The spiritualist can cast a spell with a target of “you” on her phantom (as a spell with a range of touch) instead of on herself. A spiritualist can cast spells from the spiritualist spell list on her phantom even if the spells normally do not affect creatures of the phantom’s type (outsider). This ability does not allow the phantom to share abilities that aren’t spells, even if they function like spells.

Deliver Touch Spells (Su): The phantom can deliver touch spells for the spiritualist when fully manifested in incorporeal or ectoplasmic form. The spiritualist and the phantom need not be in contact to accomplish this, but the phantom must be within 30 feet and the spiritualist must be able to see the phantom. If the spiritualist is 12th level or higher, the phantom can deliver touch spells within 50 feet of the spiritualist. The spiritualist can cast the spell, and then the phantom can deliver the touch as an immediate action. If the touch spell deals damage, the phantom must make the attack roll. The phantom can’t hold the charge of a touch spell cast by the spiritualist using this ability. If the spell is delivered to the phantom, it must touch a target or the spell is lost. If the spell allows you to touch up to six willing targets, the phantom can accomplish this with an immediate action, but all of the willing targets must be within the phantom’s melee reach at the time.

Magic Attacks (Su): When the phantom manifests in ectoplasmic form, it treats its slam attacks as if they were magic for the purposes of overcoming damage reduction. If the spiritualist is 10th level or higher, all of the phantom’s weapons are treated as the alignment of the phantom for the purpose of overcoming damage reduction.

Ruthless Combatant (Su): The phantom threatens a critical hit with its slam attacks on a roll of 19–20. When the spiritualist reaches 11th level, the phantom’s critical modifier with slam attacks increases to ×3. This doesn’t stack with Improved Critical or similar effects.

Determination Aura (Su): When the spiritualist reaches 7th level, as a swift action, the phantom can emit a 20-footradius aura that grants its zeal to nearby allies. Allies within the aura gain a +2 competence bonus on attack rolls and saving throws. The phantom can use this ability in either ectoplasmic or incorporeal form.

Temporary Items: