Sargava Vignette

ProximaC's page

RPG Superstar 6 Season Star Voter. Organized Play Member. 101 posts (121 including aliases). No reviews. 1 list. 3 wishlists. 2 Organized Play characters.



4 people marked this as a favorite.
Nathanael Love wrote:

So it seems like this change benefits:

two-handed weapons users
Spellcasters

And it penalizes:

One handed Only weapons users
Sword and shield users
Two weapon fighters
Crossbow users

It seems to completely kill:

Magus, who now will have nothing that base wizard can't do

Swashbuckler who was built on getting extra reaction actions through Aoo and Opportune Parry-Riposte

Bard- who if he has to use one third of his actions to maintain his song which already was underpowered as a completely free action.

Polearm stop builds.

So, the two most powerful character types get more powerful, and a bunch of the already weaker character types get even weaker.

I can't wait to sit down at PFS2 table with a Bard and be immediately told to play something else every single time.

We don't have any of the information we'd need to know whether or not this is true.


7 people marked this as a favorite.
ShinHakkaider wrote:

I'm sorry DeathQuaker but all this says about you is that you are a rational, empathic human being first and NOT a borderline sociopath.

Unfortunately, you seem to be an outlier when it comes to the TTRPG community so...

Nah, it's just that, like in all things, the audible minority shapes the perception of a group, no matter how much smaller than the silent majority it is.

Personally, I think it's wisest to reserve judgement for now. The details we have are so miniscule, and so devoid of context, that misinterpretation is easy. There'll be time for pitchforks later once we've seen the whole picture in all its playtest glory.

(Incidentally, I'd like to elect DeathQuaker as my spokesperson. I don't know how, but she always manages to write what I'm thinking way more eloquently than I would have myself.)

Hythlodeus wrote:
DeathQuaker wrote:
If you are not a satisfied customer, I suggest you do as I do with companies whose practices I find distasteful: stop buying their product and move on
so, "If you're not liking where this is headed, just go away!"

Alternately, "Wait until they've shown you a product before you declare it doesn't suit you."


1 person marked this as a favorite.

So, I'm running a Pathfinder campaign for my kid (amongst other people), and he's essentially playing Link, from the Legend of Zelda. Recently he's expressed a desire to find a Sheikah Slate, just like the one from the most recent game. So I was wondering how you would stat out the various functions of the slate. I've got a few ideas, but some brainstorming never hurts.

Runes: I plan to use this function as a sort of 'spellbook' for his Ranger spells. I know technically he should have access to everything, but limiting him to the spells he knows in his Slate feels like a good way to keep him from suffering from paralysis of choice, since he's still pretty new to this game.

Binoculars/Camera: Seems pretty self-explanatory. It's a spyglass that can take pictures.

Map: A world map, maybe a +2 to survival checks to keep from getting lost? Also various plot related things I can do with this, I'm sure.

Scanner: I have no idea how I'd work this mechanically. The way this works in the game is that you take a picture of something, and then you can set it on your radar to tell whether or not you're heading towards something of the same kind. Any suggestions/help?


1 person marked this as a favorite.
_Ozy_ wrote:

Actually, 300 posts in and I'm surprised nobody mentioned that you can actually use Magic capital to pay for crafting costs, which means that you can craft for 1/4 cost and sell for 1/2 cost, though it will take more downtime to earn the capital.

Now, do people think that you should sell to your party members for 1/4th the cost, even if that means you have to earn your Capital the hard way...1 gp at a time... ;)

You need to spend time and make the equivalent of Profession checks to earn that magic capital, though, so this is less "finding a loophole to make a profit selling magical items" and more "deferring the results of your weekly Profession check".


4 people marked this as a favorite.
thejeff wrote:
Ravingdork wrote:
-Snip-

Except, as we keep pointing out, you can't get paid for it. You're a PC. You can't MAKE A LIVING by crafting. You can't sell above cost*, precisely as a game balance mechanism to keep characters from breaking the intended WBL guidelines.

The only way to turn a profit on crafting as a PC is to sell to other PCs, since the rules don't bind them.

Selling magic items at market is not quite the same scenario as having someone come to you and ask to commission something.

If the DM had an NPC come up to a crafter wizard I was playing and ask to enchant his sword to +1, I'd absolutely entertain that request. But if the NPC then proceeded to only offer 1000gp "since you can only sell magic items at half cost", I'd laugh, and the NPC would be getting told to pound sand.

Having said that, my preferred method for handling crafting for other PCs is to charge 75% of full price, and then use that extra 1/4th of purchase cost to make or buy a whole load of consumables for party use. That way I get tons of utility because I'm carrying around a bucketful of potions and dozens of scrolls, but the money's clearly getting invested back in the whole party, not just me.


1 person marked this as a favorite.

Eh, I say let his character kind of suck.

It's not really hurting anything you're doing, is it? And if he starts complaining about being ineffective, give him some advice. If he then decides he doesn't want to take it because it's too minmaxy or whatever, then let him continue to suck, and otherwise do the best to enjoy the company of your friend while trying not to let his character's ineffectiveness get to you.

TL;DR, you can't make him not suck. He's gotta want to not suck.

ETA: Having said that, if you want to give him a boost, start taking some summoning spells, and some buff spells that target multiple characters. That way you can do stuff like Haste a valuable combatant as well as your buddy.


1 person marked this as a favorite.

Craft (Lawsuit)


2 people marked this as a favorite.
Ganryu wrote:

We don't NEED any background information.

This is a disaster waiting to happen.

Of course it is. Why do you think I want to hear what happens?


4 people marked this as a favorite.

I have found minor amusement out of potions of Create Water, although this is mostly because my GM allows me to just pour two gallons of water out of a one ounce vial.


1 person marked this as a favorite.

You know, I really want to throw my two cents in here, but I can't think of anything to say that hasn't already been said, other than the fact that this entire thread could basically be the script to "Wargaming vs. Roleplaying: The Movie".

Stay classy, everybody.


2 people marked this as a favorite.

I felt the need to chime in real quickly here as well.

Just because we're not posting on the message boards doesn't mean we don't see a discrepancy between casters and martials. It just means we're not posting about it.


1 person marked this as a favorite.
The Black Bard wrote:
The nine alignments are often drawn as a grid, right? Like a tic-tac-toe board. True neutral in the middle, Chaos on the left, Law on the right, Good above, Evil below?

I disagree with the entire premise that your argument is based on.

EVERYONE knows that Law is on the left and Chaos is on the right.


1 person marked this as a favorite.
TriOmegaZero wrote:
I've always found two Red Mages and a Black and White Mage superior to a Fighter, White Mage, Black Mage, and Thief. But having someone that can use those heavy armors and weapons is nice.

If you can't do it with four White Mages, you can't do it at all.


1 person marked this as a favorite.

So... did Mikaze ever finish that short story?


1 person marked this as a favorite.
mplindustries wrote:

What what what?! Three levels in two years? I would not still be a player in that game, let me tell you.

Yeah, I'd say dump XP (I think that's actually pretty wise in general) and just level people up when it feels right. That could be for a story reason (they completed some important objective) or a "I'm bored of these abilities now, so give me something new to work with" reason.

Most of the griping about progressing too slow has, surprisingly enough, been coming from me.

Sometimes it takes the party two hours (out of a four hour session) just to get ready to leave town. Those usually end up being the more entertaining sessions; for example, the party's barbarian trying to drag the bard out of bed where he was sleeping off a hangover ended up with every window in the second floor of his house being blown out with a Sound Burst spell, and gave rise to the meme "Official Treasury Business, be on your way".

Needless to say, I end up giving out a lot of roleplaying XP, otherwise they'd never progress at all.


1 person marked this as a favorite.

I'm currently running a Kingmaker-style game in a custom world, and have been for about two years now, with a session every two or three weeks. Admittedly, this was a lot of up-front work, but I've done pretty much all of that for the forseeable future.

Lately, though, it seems like I'm becoming less and less enamored of actually running the game. Specifically it's just running combats and interacting with NPCs that seem to drag, but that's like 90% of the game.

Does anyone else have any tips on how to get enthusiastic about DMing again?

Sovereign Court

1 person marked this as a favorite.

...because my campaign started with a shipwreck, and I haven't had a chance to make one yet.

Sovereign Court

1 person marked this as a favorite.

I don't understand what this potential balance problem with allowing people to TWF with unarmed strikes is.

What's so unbalanced about a pair of d3 weapons?