Fighter

Professor Banner, The Hulk's page

7 posts. Alias of Ashe.


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This was my hulk build for a gestalt game, the GM decided after to make the Hulk and NMP character so I built Blade. But with a few simple changes we came up with this. All we realy changed was how fast he could shift or call the eidolon.


For anyone that wanted to do she hulk you can use my Hulk build and change or keep as you like. In the Alias


what were you thinking for Dare Devil? Are you going Monk for wis to AC or for fighting hand to hand? You can always just pick up improved unarmed strike if want to go hand to hand 1d3 or 1d6 is not a huge differance if you are just dipping into monk.

I like Dare Devil as a

Staff Master Magus 8 / Swashbuckler 8

If Spooky would lets the Quaterstaff have piercing end so it can do B/P damage then this works great. Light armor which his suit would be either lether or some sort of covered light metal like mithral. Awesome with a staff able to deflect attacks, damage is good.

I would go Dual Tallent Human, Adding +2str,+2dex. Besides Dare Devil is pretty reckless I wouldn't peg him for high Wisdom, but he is Smart. Hope this helps you some.

EDIT: Guys hope I'm not seeming pushy or know it all. I seem to look at things a little diffeent then the masses some times as you can see my Hulk build has nothing to do with Alchemist and I coudl drop Barbarian and be fine. I hope to just give different perspective to help your creative juices flow :) Happy building. Thanks Spooky. Yeah its a weird thing with the Brawler Archtype and now the Swashbukcler having weapon training as well. The RAW is it doesn't work but most handwave and allow it as it seems thats what it was meant to do and that way the developers don't need to make a new item like it to work with each instance of weapon training. Crazy right? :)


Spooky how do you feel about Dueling Gloves working with the Brawler Archtype? Seems like peeps on the boards house rule it too, If you don't like it I will probably just go wepaon master instead of Brawler. Thanks.

Spooky for those that need help with weapons, there was a 3.5 feat called Ancestral Relic that could help. Also there is enchantable ability nder mythic artifacts for the mythic stuff. Basically lets the user craft the weapon as having the feats.


Bashing takes the shield from 1d4 to 1d8 so +2 to the average damage roll higher top end, but I would waste the money on it. Returning is bad as well. Get a blink back belt worn as a bandoleer. The shield comes back to your back. This solves the problem for all returning weapons. Damage dice on the weapon don't mean alot get damage from other things. This will drop your shield down to +2 total so 8,000 + additions. Now you have room for things to improve AC and help in other area's.

Can't get to d20srd from work or I would have linked the belt, just go there and search for it.


Will be submitting Hulk then over Blade, was a little worried Hulk was too strong, but then I though he is the Hulk he should be realy strong and hard to kill.

I like the idea of Hulk smashing the ground when I use the creat pit spell. I tried to pick other spell that made sense as well. Like when I want to emulate the comic book style of jumping that will be the fly spell. I avoided things like greater invisibility and displacement.

Cool about crafting, will change out a feat and do that and start working on the backstory.


The Hulk checking in ready to go. Need to do a backstory for him. I think I'm going to make a Blade as well.