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I want a lower magic adventure path which starts off as street-level encounters and moves onto a mecenary or military campaign with lots of tactical battles, seeing the players as soldiers or army lads, featuring objectives like capturing the enemy, stealing plans and seek and destroy missions.

I want all this to allow the players to win medals, earn ranks and order troops around.

The last few adventures would lead to a war, or invasion. BIG battles!

get cracking dungeon-boys, make it so!


Onrie wrote:

Dont ask, long story thats really pointless.

Fist of the Silent Deadly Wind

oh, go-on...


Yes, Im running AoW's around Starmantle instead of Waterdeep.


then that would be:

platinum = "old hat"
gold = gygax
silver = dinosaur
copper = munchkin

:P


Bocklin wrote:

After re-reading the Overload, I discovered that the AoW "Alhaster" will be "Starmantle" in the Forgotten Realms. Fits well: some godforsaken, lawless city overrun by monstrous humanoids.

If the PCs manage to bring order to that city they will have deserved ruling it! If that's possible.

Bocklin

Starmantle is where my current game is taking place, I hope it's easy to change things so Starmantle can stay as-is. How will players in the FR version of AoW get to Starmantle, by portal?


In my campaign it's:

Diamond Lake
platinum = (yeah, right!)
gold = Bullshead
silver = Deggard
copper = gobbo's/goblins toes/toes/greentoes

Free City
platinum = Sheild
gold = Dragon
silver = wolfsbane
copper = bitz


Chris Manos wrote:

OK so we are going to be starting Age of Worms shortly. I have been saying for the past couple months or so I want to play a Spellthief. I have that character planned out quite well and have around 4 pages of background and character notes on the character.

Now comes the issue. Other people want to play Rogues and sneaky types so I may be dethroned from the spellthief. I'm fighting for the spellthief, but..

So. In the event that I don't plat a spellthief, I'd like to play some form of arcane caster. I don't want to go divine or martial as my last character in the Shackled City was a Cleric of Strength...very combat oriented. Decided I wanted to go the opposite direction.

I am having little ideas of 'character' for an arcane caster. I've looked at the hexblade and the warmage and they really don't fit what I would care to play. I don't think we're going to be allowed Warlock.

So now I am starting to consider a specialist necromancer. My question to y'all is, without giving away anything about the adventure path, help me build my character. We're looking at Level 1 character, 32 point build. Other than 'necromancer' I don't even have a concept for the character...where he came from, what he is good in and what he sucks in.

All input will be taken into thought.

You MUST play an Archivist from Heroes of Horror, for this setting it would be the best thing ever. You can even get the class "free" from WotC website.

Here, cut n paste this: http://www.wizards.com/default.asp?x=dnd/ex/20051007a&page=3