Held me design my character for AoW


Age of Worms Adventure Path


OK so we are going to be starting Age of Worms shortly. I have been saying for the past couple months or so I want to play a Spellthief. I have that character planned out quite well and have around 4 pages of background and character notes on the character.

Now comes the issue. Other people want to play Rogues and sneaky types so I may be dethroned from the spellthief. I'm fighting for the spellthief, but..

So. In the event that I don't plat a spellthief, I'd like to play some form of arcane caster. I don't want to go divine or martial as my last character in the Shackled City was a Cleric of Strength...very combat oriented. Decided I wanted to go the opposite direction.

I am having little ideas of 'character' for an arcane caster. I've looked at the hexblade and the warmage and they really don't fit what I would care to play. I don't think we're going to be allowed Warlock.

So now I am starting to consider a specialist necromancer. My question to y'all is, without giving away anything about the adventure path, help me build my character. We're looking at Level 1 character, 32 point build. Other than 'necromancer' I don't even have a concept for the character...where he came from, what he is good in and what he sucks in.

All input will be taken into thought.


Wouldn't it be cool if your Necromancer had a mentor in the neighboring Free City that taught a small class of select students (admission by invitation only) a more alternative form of necromancy.

Students may select their particular field of study based on personal preference (usually alignment motivated) such as: the creation of necromantic magical equipment (such as undead exoskeletons), the fabrication of undead, or perhaps life force mastery through mechanical utensils.

Your first level necromancer has been accepted into the school and has taken on an assignment of sorts that would be better practiced in Diamond Lake and not under the watchful eye of Free City inhabitants. Completion of this assignment garners you an honorary title indicating a level of mastery in your field.


Well if you don't get to play the spelltheif, that's too bad. I have been thinking about playing one for a while.

Ok so arcane casters.

The Warmage seems to be awefully popular for this AP. I assume because they are so deadly. With the free city so close, having a warmage training area there would be no problem.

A sorcerer or a bard both go well with starting in Diamond Lake. They would both be easy to integrate into the town background. I kinda like the idea of a miner who found out he had spell abilities. You could focus on spells related to earth and have a canary familiar.

A wizard would be be fine starting in Diamond Lake as well since there is a mentor readily avaliable there. I don't know how well a Necromancy would fit in, but that's up to your DM.

I hope that helps some.


Do you have a race in mind? I typically go with human for the bonus feat and skill. I've been thinking about trying to make a build somewhat like the warlock from World of Warcraft with a D&D wizard for a while. Focus on Necromancy, Conjuration (summoning and calling fiends), and Evocation. Pick one as a major focus, use the other two less but equally. Forget almost everything else. Take Augment summoning and as many spell focuses in Necromancy and Evocation as possible, and you'll be good to go. There's a stat build, just as a suggestion. Now, whether you use that or not, the next step is the story.

Perhaps you are secretly a cultist of a demon lord (Orcus is a good choice here) or Duke of Hell? Perhaps you had a master who was indebted to such a being (with or without your knowledge) and was killed for failure to pay up, and now you are bound to it in some way? Or perhaps he schooled you, but when you found out the source of the magic, you left in revulsion (if you want to play good or a benevolent neutral), going to Diamond Lake to get away from the past that haunts you?

Perhaps you are ambitious for power and heard of some rumor about an item of necromantic interest in Diamond Lake (this could or could not be true, as you and your DM decide)?

Unless your DM is changing material around, the standard setting pointed out that a plague known as the Red Death swept through town about 19 years ago. This is no secret. Maybe your parents/siblings/whole family died in that epidemic. After that, you developed a morbid fascination with the powers of death, life, and undeath. You could couple that with an introverted, secretly scard personality, a hostile, anti-social attitude, or an otherwise nice disposition.

Just soem thoughts to help get you on your way! Have fun, and let me assure you that your group should love the Age of Worms.

Liberty's Edge

If I were you, I would go for a specialist wizard (not in the necromantic arts : I avoid the dark arts), like transmuter or conjurer if you want to change from the classic powerful evoker, then take 1 or 2 levels in something else to be able to reach the requirements for one of those prestige classes :
- arcane fist (monk), monk abilities but still good at arcane casting,
- eldritch knight (fighter), you can defend yourself alright, but still you lose caster level progression only at 1st level of that P-class,
- arcane trickster is a good combination of arcane casting and a few rogue abilities (except the minimum 3 levels in roguish class you need, you have a caster level progression at each level of that P-class).

If you have bought the Dragon Compendium and want some fun, try the jester or, with a twist for what I said about the dark arts, a mountebank (kind of dread spellcaster whose soul is tied to a powerful evil entity). You can find in there good P-classes also.

Good luck and have fun.


Chris Manos wrote:

OK so we are going to be starting Age of Worms shortly. I have been saying for the past couple months or so I want to play a Spellthief. I have that character planned out quite well and have around 4 pages of background and character notes on the character.

Now comes the issue. Other people want to play Rogues and sneaky types so I may be dethroned from the spellthief. I'm fighting for the spellthief, but..

So. In the event that I don't plat a spellthief, I'd like to play some form of arcane caster. I don't want to go divine or martial as my last character in the Shackled City was a Cleric of Strength...very combat oriented. Decided I wanted to go the opposite direction.

I am having little ideas of 'character' for an arcane caster. I've looked at the hexblade and the warmage and they really don't fit what I would care to play. I don't think we're going to be allowed Warlock.

So now I am starting to consider a specialist necromancer. My question to y'all is, without giving away anything about the adventure path, help me build my character. We're looking at Level 1 character, 32 point build. Other than 'necromancer' I don't even have a concept for the character...where he came from, what he is good in and what he sucks in.

All input will be taken into thought.

You MUST play an Archivist from Heroes of Horror, for this setting it would be the best thing ever. You can even get the class "free" from WotC website.

Here, cut n paste this: http://www.wizards.com/default.asp?x=dnd/ex/20051007a&page=3


Out of the same book (Heroes of Horror) you could play a Dread Necromancer. It has some very cool abilities, especially once you get a few levels into it. Spontaneous caster (though a limited spell list), ability to rebuke undead and a Charnel Touch which does d8 damage via negative energy. The only setback might be if you intended your Necromancer Specialist Wizard to fill the arcane "slot" in an adventuring party (i. e. able to use arcane wands and scrolls, and the like) as again, the spell list is limited to only Necromancy spells.

There is a local chapter of Wee Jas (or the appropriate deity for non-Greyhawk) worshippers that you could draw your charrie from, quite easily. You could also be Diamond Lake's coroner (thus obsessing over the dead and undead); perhaps one who has helped the militia in the past but is creepy and distant.

Good luck. My players have been having a good time with the AP so far. Enjoy!


Prince of Quarkness wrote:


You MUST play an Archivist from Heroes of Horror, for this setting it would be the best thing ever. You can even get the class "free" from WotC website.

Hmm, will definitely consider it especially with the idea I came up with last night. Is there anything else from HoH I would need to play an archivist, as I don't have the book and hadn't intended on picking it up?


There are a couple of feats that augment the archivists dark knowledge ability (make it usefull against more things). One makes it usable against fey and giants, another constructs and dragons and I think there is a third. That's about it.

Shade325

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