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Gonna go out on a weird limb and say that the way animist is described as getting power at the moment has a very... Everything Everywhere All at Once feeling.

Beyond that, yes various fantasy version of "shaman" hit somewhere on the target if not in the bullseye. Cyberpunk Shamans might be very similar actually (at least the HBS PC Game implementation, havn't kept up with later editions)

Warcraft Shamans also get their powers from "The spirits" but those would be alot closer to kineticist than what we have here.

Oooh Oooh, Talion, from the LotR game is also similar. You could push it and RP wise V from Cyberpunk 2077 kinda hits the mark as well.

There's also well..... Spirit Island wich i'm pretty sure the dev's are big fans off, the names for alot of feats in Animist Kineticist and Exemplar SCREAM Spirit Island. Like they could have just called the first one Growth Spirit or a Plant Spirit or a Protection Spirit or Wisdom Spirit, based on the description, whatever but no they went with "Custodian of Groves and Gardens".

Like "Stalker in Darkened Boughs" is pretty much channeling "Sharp Fangs Behind Leaves".


Cylar Nann wrote:
breithauptclan wrote:
So, what class features of Animist are going to be not provided or hobbled in the Multiclass Archetype?

I personally think Animist should have more going for it than "strong focus spells". Not sure how much the playtest will change but right now I really don't like many of their other features. The "special" thing Animist would get...

The subclasses, Apparition Whirl, Possession and future ones.

The mix of prepared and spontaneous casting. Also, you can juggle the apparitions.

No, I am not a huge fan of these things, except the feats are powerful. It is very common to "steal most features of a class, but with slower progression". Not sure why Animist would be any different...

This is a different discussion but, I think their focus spell should be balanced to other focus spells and they should have more distinct features that make them fun than raw focus spell power. It would be nice if avatar was a scaling feature to interact from 1-20.

First think I notice when I look at the class "very powerful focus spells". Then I look at the rest of the class... I admit I am quite disappointed. The class seems really powerful right now but not seeing the fun right now. I know I might be the minority though. Some people seem to really like their design.

Psychic as an example get all sorts of fun features. They keep getting new focus spells and can go "super mode" for 2 turns while having interseting 3rd actions.

I agree some things are underwhelming compared to the focus spells, but personally Gish is my go to Archetype and EoB is just.... *chef's kiss*.

But yes, feedback wise, the apparitions are underwhelming (UNLESS! Lore: X is being changed to scale at 3/7/15 in the remaster?) giving access to a couple non-scaling (?) Lore skills might help Recall Knowledge but on the other hand you need like a starting Int of 16 for Trained Lore to be any good on a WIS Key class (and with EoB / Animal Shape, that's a very MAD class).

Also i've mentioned it before. I sort of understand why the apparitions being >Tradition< based instead of spell list based would be 1) to strong 2) to complicated (If they were tradition based you'd wind up with something like Divine prepared and repertoire wise you'd have to track wich repertoires you have access to based on primary apparition but use spell slots colectively) - but them BEING spell list based seems very.... backwards. Them and the new Wizard Lists feel very 1E / 5E. Even Sorcerer's who have a spell list mechanic... kinda don't really pay for it as they have a normal repertoire AND extra spell slots.

I'm going to be completely honest 90% of the repertoire slots are going into Fireball / Phantasmal Calamity / >Fort save Blasty spell form RoE i don't remember the name of<. Because going on my preference for gishes mentioned before when i saw EoB my brain went "Ok, so it's a Martial with L spell progression, that can poach.... anything really, Double Slice, Triggerbrand Salvo, Twin Takedown, Flury of Blows, whatever - and then when there's 5+ enemies on screen.... Fireball! - SOLD".


Kinda just responding to things i've seen sorry for the lack of multiquote.

I'm gonna go on a limb and say Vessel spells are going to get the composition treatment - only one at a time.

Someone mentioned spellshape further up. That's an interesting design space for action compression. A spellshape + sustain feat.

Hmmm, what if River, Battle, Forest gave you a Stride / Strike / Ath Maneuveur (?) on sustain? They do operate differently than Bile and Grove.


25speedforseaweedleshy wrote:

a lot of focus spell only have value for archetype

as for how overpowered embodiment of battle are anyone with can already take competitive edge

Sure.... *anyone 16th level of higher can take competitive edge.

(Side note to any devs reading, can we PLEASE get a "domains archetype" ala martial artist / blessed one / archer / mauler etc? something that carves a piece of a class and make it accesable at decent levels? You made tripple digit domain spells and made them unfeasable to tinker with for most poeple :P)


There may be a couple extra spells but the Repertoire is pre-determined and there's nothing to game breaking in there, *mostly.

Honestly when i saw the preview stream before the document my reaction was that the apparitions would be Tradition based not spell list based (having a predefined spell list feels like we're going backwards to 1E - same for the Wizard's new schools). So yeah i thought the class could basically be a full, L progression Caster ON-TOP of a M progression Martial. Having the ability to be mostly a Martial but pull out a Chain-Lightning / Lightning Storm / Fireball / Cone of Cold etc out of your.... book for that one encounter every 2 levels with 5+ enemies WOULD be game-breaking, but it's not that.

There's like a Fireball and a Phantasmal Calamity in there, and PC is pretty high level. WoAB has some other spicy stuff like True Target but the list is mostly fairly tame. Specially cantrip Wise. No TKP, no EA.

But yeah no haste, no slow, no maze, no heroism, no synesthesia.... having a few extra RP / Flavour slots is great, for the right table, but functionally i wouldn't call the spontaneous casting for the Animist very "extra" ;)


YuriP wrote:
breithauptclan wrote:

For example, a Druid will probably can take Embodiment of Battle and effortless sustain it to improve its Battle Forms.

To be fair i'm imagining the dedication will NOT grant access to the vessel spells same way Witch Dedication does NOT grant patron hexes only Lesson Hexes.

Now that i say it, giving exactly Witch with the hair and nail feats EoB would be pretty fun but... uhm, no i don't see it happening.


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Keep in mind Animist has the "all spells are signature spells" thing the Summoner has going on, so your lvl 1 Runic Weapon will ALLWAYS be available to be cast a level where it gives you fundamental runes on par with Martials.

Now personally i think the lack of property runes still makes the spell a little moot, as if you know you're going to be an EoB Animist you'd focus on buying things for Martials as opposed to scrolls staves or wands, including on level fundamental weapons with property runes but that's just me...


I understand WHY EoB is a huge STATUS bonus. So your L progression full caster doesn't get to lvl 9 heroism its self and bully the Fighter.

Also EoB doesn't reach Fighter Prof does it? "just" full martial. +7 Apex Atrb Item + +6 Master = 13 vs +5 atrb +3 Focus +4 Expert = 12 (yes it'd be 13 if you also Apexed a Str / Dex item - then sure, Fighter prof WITH GS)

I honestly don't know what to say. It's a big paradigme shift in terms of the PF "meta" but it's also VERY complicated for new players. I spent something like 6 hours digging through nethys for Circumstances bonuses after seeing the stream but before the playtest document was live and i knew about GS and uhm... there arn't alot. Also end of the day EoB could just be written "for the duration swap your proficiency in divine casting and simple weapons" - if you give theorycrafters the smallest crack in a door to make a full martial, full caster build, they're gonna take it. It's on Paizo to decide if the game is ready for a class like that and what the drawbacks are for the kind of flexibility.

Also calling it now if Animist EoB goes even close to this to live - aka martial prof caster, Warrior Muse bard is going to be very similar. Something like "the bonus from your own inspire courage is +2/+3"

The easiest most consistent way to squeeze marshal-ish damage out of EoB i found was Beastmaster + Gunslinger Dedications. Ride a Draft Lizard (Highhelm) Command to Stride + Support (+1 Circumstance on your next attack) then Triggerbrand Salvo / Stab and Blast. If it hits the ranged portion is at a +2. If Gunslinger is uncommon another options is Twin Takedown or Flury of Blows (basically any of the 1 action 2 strikes activities) then 3rd action sustain.

Sustaining dance i'd say is also a must if your leaning on this kind of playstyle. But then we get into wierd stuff like grabbing Powerful Leap and Boots of Bounding "just" for a 25 ft "land" speed.

But i aggree and very good catch: the +2 Circumstance to hit on GS can't go live. It's way to poachable.


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Cool, now make a 2E based video game allready and i will air-mail you my firstborn!


RobertTHEPerylous wrote:

When I make tokens for my VTT sessions, I usually have multiple colors of rings for multiples of monsters. Example, four skeletons would have a red, blue, yellow, and green ring to make designation easier. Any chance there might be some way I can do that with these? Or have some sort of coloring designation that I'm not aware of as I have barely begun to use Foundry?

Thanks!

Well.... considering this product is only available for Foundry might i suggest a couple modules? Specifically

Token Mold - By default adds an English language adjective from the dictionary but can be set to a random number to any token you dragon onto the board, so you'd have Skeleton Warrior 2, Skeleton Warrior 36, Skeleton Warrior 5 and Skeleton Warrior 21)
Tokenizer - Let's you easily edit a sheets Character Art / Token. Specifically for token you can add remove image, background and FRAME.